Time Vault

Legality

Format Legality
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Archenemy Legal
Planechase Legal
Unformat Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Vintage Masters (VMA) Rare
Masters Edition IV (ME4) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Time Vault

Artifact

Time Vault enters the battlefield tapped.

Time Vault doesn't untap during your untap step.

If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.

: Take an extra turn after this one.

Time Vault Discussion

LeonSpires on Tatyova Fastbond - But Really Quick

2 months ago

Dude if your shop really has no ban list run a deck that can rush out Time Vault + Voltaic Key as quickly as possible and win every game you play... That is until they realize there is a reason for the ban list.

As far as cards I would suggest adding Seedborn Muse to make it so you can tap out and still have mana up on opponent's turns for your instants. Also with access to the ban list I would recommend Prophet of Kruphix for similar reasons to Seedborn. As well as Primeval Titan . I know Titan is high CMC but with Tatyova, Benthic Druid on board you can fetch two fetch lands when Titan ETBs and then fetch two basics. This makes it so you gain 4 life and draw 4 cards with Tatyova.

I run a lands matter deck Simic Moonfolk Landfall. It has a bit of a different direction but it might give you a few ideas. I really wish I could run Fastbond , Prophet of Kruphix , and Primeval Titan . But alas I am not as lucky as you are.

Qolorful on Card creation challenge

2 months ago

Magus of the vault

Creature - Human Wizard

Magus of the Vault does not untap during your untap step.

If you would begin your turn, you may skip that turn to untap magus of the vault.

: take an extra turn after this one.

2/3

That was my tribute to Time Vault . Make another tribute to an old card in magus form.

Ndonahue62 on Citadel Storm

3 months ago

My thoughts: Chrome Mox doesn't need to provide colored mana for the cards in your hand all the time. It costs 0 and provides mana, which I think is enough for this deck, as you need to be able to consistently combo off while only having 1 land in the deck. I'll probably take out DC for another PO. I'm not sure how Grim Monolith combos with Time Vault , but if you would explain it to me, I would definitely consider it. I've definitely had some of the same problems with children, but sometimes it's necessary to be able to complete the combo, as if you're unlucky, you can end up too short on life. I'd definitely consider going down for another PO, especially since that makes Force of Will more effective, which would improve the list a lot. Thanks for your input!

Flooremoji on Citadel Storm

3 months ago

I personally don't like DC, and when playtesting, Chrome Mox has really underperformed, I can't get two cards of the same color in my hand fast enough, I would recommend finding a replacement. Maybe Grim Monolith is better? Still won't help with colors though. Could be interesting nonetheless because you could play Time Vault as a combo.

Children is always stuck in my hand, I would try to cut it for something like more POs.

Could be completely wrong though.

pls_no_bamboozle on Commandeer

4 months ago

Hey cool deck! You have some illegal cards though. :/
I think Tolarian Academy and Tinker are EDH banned and I know for sure Time Vault is banned in EDH.

TaegukTheWise on Grixis [League of Super Evil] Control

5 months ago

Wandering Fumarole is a main board pick for me, mainly due to the low density of creatures that control decks usually carries, so a land that can turn into a win condition against other control decks, or a blocker against more aggressive decks is very much needed. I would trade it out for Lavaclaw Reaches due to the fact that its colors are a lot easier to get to and add to your deck based on how wizards seems to not like the enemy color pairings but its also more expensive than a pick I would rather use over lavaclaw: Mishra's Factory , since it can be a very cheap attacker that allows you to keep up counter magic more effectively and turn it into a 3/3 after summoning sickness passes when you need to block. on the topic of lands City of Brass does more harm to you than good, especially against aggressive matchups, or storm.

I don't know about Volrath's Stronghold in a deck that doesn't: A: have very many creatures, and B: is not focused on a creature combo like Kiki-Jiki, Mirror Breaker and Pestermite . And even then you have Kolaghan's Command to get back a threat anyway. If you want better recursion against a good portion of decks that's repeatable and punishes aggro decks look for The Scarab God , or if you want a cheap walker that can do that, look for Liliana, Death's Majesty , she makes 2/2 zombies while putting stuff in the bin for Tasigur, the Golden Fang , and reanimates something like Platinum Emperion after an Abrade .

Red Elemental Blast seems like a very specific pick, I'm wondering what kind of meta garners that kind of pick, but i'm not judging.

Liliana of the Veil is a good card, however I don't see how she fits with the decks overall strategy, yes she discards fueling delve, and makes an opponent sacrifice a creature, but resolving her doesn't win the game in the way Jace, the Mind Sculptor does, nor does she have the broad utility that you need for her to be that good in this type of deck. She's not good for card advantage and in fact it enables reanimator strategies where she's played in and helps decks that are more efficient than you are get ahead, and her creature removing capabilities are hindered by opposing tokens (which in that case I recommend Pyroclasm ). she's a good card, but she doesn't do that much for you.

Stifle is more of a tempo pick, but if it works it works, however if your looking for a better version that has more of a control outlook try Disallow .

So if you're stuck on what points to put in, I would do the following assuming you either have the card or don't care about price: Ancestral Recall 7, Dig Through Time 1, and either Treasure Cruise , True-Name Nemesis , or Mana Drain 1 = 10. Otherwise, you can stick with Demonic Tutor and try using the tutors fairly instead of using it for a combo: Demonic Tutor 3, Vampiric Tutor 3, Dig Through Time 1, Treasure Cruise 1, True-Name Nemesis 1, Mana Drain 1 = 10. However if you want to try adding combo to your list cheaply, like I have with my Grixis control deck with Kiki combo your two points for treasure cruise and true-name would instead go to Mystical Tutor at 2. However there's still at least one more point spread, which does involve combo and changing some of your deck's dynamics and cards to support it which can hedge into dedicated combo or a control shell to protect it, and again if you don't care about price: Time Vault 6, Demonic Tutor 3, Dig Through Time 1 = 10. To find the time vault deck, go through my page and go to "recently viewed" and look for "Grixis Vault control" from the Canadianhighlanderdatabase.

That's all for now, but I might comment again based on whatever feedback you need.

hkhssweiss on THE GOD CROW(cEDH Storm Crow PRIMER)

8 months ago

FLATSO99

I feel like you need a Time Vault and Voltaic Key to truly make it cEDH XD

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