Sphinx Summoner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sphinx Summoner

Artifact Creature — Sphinx

Flying

When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.

multimedia on Rise of the Constructs (Budget)

1 year ago

Hey, for those who are interested, I just made the first Phyrexia ONE upgrades which of course one of them is Encroaching Mycosynth, no explanation needed. Another one is Skrelv, Defector Mite, for more repeatable protection and ways to get more damage in with Urza or a Construct. Skrelv adds a new avenue to winning, poison. It will take a lot of time in game, but poison could now be wincon. The One Commander decks have been revealed and the full ONE set will be revealed this week, then I can get a better idea if any other budget cards are worth adding. I'm keeping my eye on the prices of at least three cards that have potential.

Other big changes have happen, but as a result the deck price has gone up, not much though. Skullclamp has been added because it's very good here with Sword of the Meek + Thopter Foundry, doing everything I want in gameplay: creating flying artifact creatures, repeatable draw, sac outlet for artifacts. The Mages have been added: Tribute Mage and Trinket Mage. They add more budget tutors for artifacts. When I control Encroaching Mycosynth they can be repeatable with Master Transmuter and Anrakyr the Traveller, etc. Tutored for by Sphinx Summoner which then gives me more access to assembling the Sword of the Meek + Thopter Foundry + Time Sieve wincon combo.

Some big cuts have happened, The Flesh is Weak and Vedalken Humiliator are gone. This combo was neat, but Weak not being an artifact is not where I want to be. Encroaching Mycosynth replaces Weak and without Weak I don't like Humiliator. I don't like that Humiliator can't trigger it's ability unless it attacks, consistently he does nothing the turn he ETB, that's not helpful if I'm only playing it for attacking. Encroaching Mycosynth does improves this combo, but I still cut it.

The Flesh is Weak + Vedalken Humiliator combo helped Constructs to attack therefore if cutting it I really should add something else to help combat. Vault of the Archangel is deceptively powerful with Constructs, just having it untapped with enough mana to activate it makes my Constructs essentially unblockable because opponents are not going to risk losing all their blockers to deathtouch + menace. To make it easier to get Vault I added Expedition Map. Another one drop artifact that can be repeatable a number of ways here. If Map isn't getting Vault then it can get an Artifact land Seat of the Synod which is quite good with Master Transmuter or get a sac outlet Phyrexia's Core for Wishclaw Talisman, etc.

Zheraan on Urza, CEO of Machines

1 year ago

Thanks for your answer !

I'm not sure why you're saying that making Urza an artifact would make it a good source of commander damage, but yes the gameplan is mostly straightforward beatdown with the construct token, in a very casual fashion.

I know Urza, Lord High Artificer is a very good combo piece, but I rather intend to use it as an extra source of mana and value engine, in a very vanilla way. I know to some it might be sacrilegious, but I'm keeping it casual and I just like the construct theme. I'm not too fond of having boring infinite combos and extra turns in a fun format, at least on the kitchen table with friends. But also I don't really want to go for full aggro with only cheap creatures to get Urza out early and counterspells to keep it, even though that would probably be better.

Now the thing with Tezzeret, Master of the Bridge is that I can't tutor it and it's relatively fragile as a planeswalker, so Mycosynth Golem still isn't a bad addition, in my opinion, especially with Fabricate and Sphinx Summoner.

Then, 35 lands is not nearly enough if I want to consistently have 3-4 lands on turn 3-4, I know commander player are the constant desire to remove lands but 35% chances of lands isn't enough, especially with lots of 3+ drops. Regarding what lands, I am not new to the game and I know that taplands sure aren't as good as ravlands, checklands and others, but they are also much cheaper. I have some left from past competitive decks, but I don't really wanna buy more right now, maybe later.

WarpedZerghead on Sen Triplets

1 year ago

What I found worked best for a Sen Triplets deck is using blue and white for control so you can have your artifacts do all the work getting combos into play.

Control

Stop players from stopping your fun: the match is yours and they simply haven't realized it yet. Dispatch quickly sets you up for a nasty rebuttal in between whichever counter-spell you choose to deploy. Vindicate, Mortify and Fracture (to name a few..) will help them learn that you mean business.

Land Fetch

Utilizing Esper colors, Black is the tutor-for-all, Blue is great artifact tutoring and White for some artifact but also enchantments. Good enchantments to have on hand are Paradox Haze (which you have) and Artificer's Intuition. Intuition is good because you can use it to get a Sol Ring in hand, another cost artifact you might have, or, any of the following "artifacts that cost :

This cards makes for great and tutoring in a non-green deck as it can be used again and again and there are quite a few you can fetch. Another option is Tezzeret the Seeker that can get you your lands by using the -X ability for 0 to put them into play, unless you want to get a different combo/ramp artifact instead.

Artifact Tutor

Besides the obvious Vampiric Tutor an Demonic Tutor for your get-anything option, there are many options still available for finding the cards you need that are artifact type.

If you are ok with losing a few artifacts, Kuldotha Forgemaster is the ticket as I will sometimes even sac my artifact lands to get better beef on the ground. Otherwise, Sphinx Summoner will get you something in hand and provide you with a flier and a card. Some new cards that play well alongside the Trinket Mage are the Tribute Mage and Trophy Mage cards. Trinket gets you your Sol Ring or another artifact where Tribute and Trophy get you and , respectively.
Artifact-related lands you want to look into are Inventors' Fair for artifact tutoring and Buried Ruin to get something back into your hand from the graveyard.

Ramp Boost

With such a vast array of artifact-type cards - especially mana ramp - you'll want an Unwinding Clock to be sure to keep everyone on edge.

Combo

Combos? We've got combos!
This is my new favorite infinite trigger set using Dross Scorpion + Myr Turbine + any of the following sacrifice outlets:



Steal their Kool Aid

Your Commander will lock a player out of your turn but it also allows you to play their hands. This is a good time to drop any lands they might have in their hands to keep them starved and likewise cast their good ramp spells to get you ahead or continue to lock them out. In the event they finally are able to cast something, you can respond with a Desertion counter-spell (mana permitting) and stick whatever creature/artifact they were trying to cast back in their Vault of Whispers. Thada Adel, Acquisitor and Daxos of Meletis are also nasty foes that puts an opponents deck against themselves. Bribery and Acquire are a malicious and personal jab that should only be used at every chance you get assert your dominance on the board and your opponents deck.

Conclusion

All these cards stand alone from what you can do to further abuse you opponents with just your commanders abilities: it is a multi-pronged deck that throws multiple threats at your enemies making them scramble to deal with one thing while still getting overrun by another.


Have fun...

trocroi on The Antiques Roadshow

3 years ago

Yeah good point. Thoughtcast is a favorite of mine in affinity because it can easily be cast turn one or two for . Thought Courier might be cool since it can throw junk in your graveyard for Academy Ruins ?

Finally, there’s a bunch of vedalken support like Grand Architect , Etherium Sculptor , or Master of Etherium that could have synergy with this.

If you splash black, there’s also Sphinx Summoner ... which you might be able to throw in play without needing any black mana anyways?

griffstick on

3 years ago

Sphinx Summoner has been downshifted to uncommon in double masters. This is great. How strong would it be?

Zomgasa on Treasure!!

3 years ago

Nice changes!

Time Vault is not commander-legal though. Would definitely recommend more tutors or a Damnation.

Tidehollow Strix is great, but have you heard of Baleful Strix?

Sphinx Summoner jumps out as a good add, but I don't know what should eb taken out, up to you I guess.

I like running more kill spells, exile spells, and counter spells but your call if that's the way you want it to run.

I would highly recommend Thopter Assembly! it's just so good with Time Sieve!

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