Mycosynth Lattice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Darksteel (DST) Rare

Combos Browse all

Mycosynth Lattice

Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colourless.

Players may spend mana as though it were mana of any colour.

Browse Alters

Mycosynth Lattice Discussion

TypicalTimmy on Who would you partner with ...

1 day ago

Sol, Advocate Eternal

So obviously this is not a legal card in any format, however it is a very real card nonetheless. It's created by Wizards and given to employees with exceptional performance.

Since it's not a real card, there are probably no rules in place for it. So, we can address this by inferring a few:

  • 1.) Any creature can be your Commander. The Legendary Partner ability upgrades it to Legendary status.
  • 2.) We can assume that because they have Partner, the creature in question may contain . If this is the case, your deck's identity would be .
  • 3.) It doesn't say "Creature", but as of now there is no LEGAL precedent for anything other than Planeswalkers who can also be your Commander. So, we will only include Creatures and Planeswalkers. This means that any Planeswalker can also be partnered with Sol, Advocate Eternal.

There is however the issue of needing to ATTACK with the Planeswalker if that is your Partner if you'd like to get the "Teamwork" trigger. In order to do so, you'd need to either use Planeswalkers who can attack, such as Gideon and Sarkhan . However, you could also theoretically cobble together a Planeswalker who can attack by using Mycosynth Lattice and March of the Machines . You are in , so literally just tutor those cards out.

It would be very tempting to just go Atraxa, Praetors' Voice for that disgusting Support / Proliferate synergy. There's also Atarka, World Render if you want to swing for basically lethal Commander damage each turn. I mean, you'd be hitting with probably a 6/6 and an 8/4 (Assuming you Supported +2/+2 on Sol and +2/+2 on Atarka). That alone is 14 damage, but they are also going to gain doublestrike thanks to Atarka so it's actually 28 COMMANDER DAMAGE. And it puts you in WUBRG for The Ur-Dragon and Scion of the Ur-Dragon , so there's that.

I realize that each of the two Commanders have their own separate amount of damage they need to deal for it to be lethal. For example, if Sol deals 16 damage and Atarka deals 18 damage, this is not lethal "Commander Damage" as neither of them have individually dealt 21 combat damage in total. However, swinging for 28 damage on the first attack is nothing to scoff at, and they will only continue to grow. This puts all opponents on a 2-turn clock, or the game on a 6-turn clock. With cards that grant additional combat steps , you can knock a single opponent out of the game per turn. This reduces the entire game to a 3-turn clock. With access to and , I'd put in extra turn cards and basically win the game right there by virtue of brute, unrelenting force alone.

So Atarka, World Render is my go-to choice.

However, since we are Investigating and can upgrade any creature to Legendary, there is also Briarbridge Patrol who would be insanely powerful here.

There is also The Locust God . Since you are going to Investigate 4x, that's a TON of draw you are kicking out. Might as well throw down some creatures literally for free while stacking card advantage, right? For each card you draw, you create a 1/1 Insect token. Since you have 4x Clue tokens, you can use them all and create 4x 1/1s. Then when you attack with Sol and Locust, you can Support 4 and distribute them all onto the tokens, giving you 4x 2/2 flyers on top of your 4/4 Sol and your 4/4 Locust. That's a grand total of 16 flying in the air, you drew 4x cards, and now that they both attacked you get another 4x Clue tokens. An engine like that is very hard to pass up, so Locust would be a very close second for me. Probably the Commander with Atarka, World Render as a backup.

But those are just my ideas. What are your ideas? :)

Seventy7INa45 on Affinity for EDH - Marchesa the Black Rose

2 days ago

Last_Laugh - Thanks for the feedback, I appreciate you taking the time to offer suggestions.

Spark Double and Diabolic Intent are solid suggestions, I will find room to include those, thank you!

Metallic Mimic was something I thought about including, because at face value it seems like it would interact well with Marchesa. Problem is, the most common creature type I have is construct, and that’s less than 1/3 of my overall creature count. I could see it being very good situationally (i.e. I have a few constructs in my hand, or a way to get them) but I saw it sitting on the board not doing much otherwise.

Ashnod's Altar is good overall; I use it in a lot of my other decks. I went with Ironworks since most of my creatures are artifacts anyway. Probably worth including both to be more consistent, also might be worth looking at Phyrexian Altar as well.

Sage of Fables seems good for instant Marchesa protection. I currently just have Guildmages' Forum and Forge of Heroes as instant +1/+1 counters for Marchesa, so I'll take a look at finding room for another if I find I consistently need it.

Flayer, Sage, and Altar seems like a cute combo to use to end the game, and powerful, but also doesn’t fit with the artifact based Marchesa deck I was going for. Stacking modular counters is a sub goal of the deck, and I can’t put counters on Flayer or Sage without something like Phyrexian Scriptures or Mycosynth Lattice . Same with Vindictive Lich

KayneMarco on Chromium, the Sneaky Assassin

6 days ago

Personally, I think Chromium is one of the better voltron commanders in edh. He’s got protection built right into him. Not including the fact he can’t be countered. I would leave him voltron. You just want to have ways of keeping your hand full and Necropotence is one of the best cards for that. Another big way to protect your entire board state would be to add Mycosynth Lattice to work with Padeem. If the lattice is out of your budget you could always use Memnarch to turn Padeem first and then any other non artifact you want to have protected. Could also use him to steal other ppls stuff as well. I also see you’re going with a control sub-theme as well. Linvala, Keeper of Silence would be a good fit for that. Another one to consider given all the token production you are capable of would be Ertai, the Corrupted giving you another way to counter stuff. The last thing I can think of is depending how consistent you want the deck to be, you are in the best colors for tutoring. Adding a few of those would give you more consistency.

DarthMeatloaf on Goblin Artifacts

2 weeks ago

DoomedGeneral

I don't play favorites with my combos in this deck because that would lead to a much higher degree of repetition, and that would make games less fun for everyone involved.

That said, the basic thing to look for is the ability to untap things. If you have repeatable untap, you've probably got a win.

Examples:

  • Kiki-Jiki, Mirror Breaker made into an artifact via Mycosynth Lattice or Liquimetal Coating , any sac outlet, and Dross Scorpion . This is basically Kiki/Conscripts. You use Kiki to copy the Scorpion, then sac the copy for two untap triggers. Aim both untaps at Kiki, activating him in between to get two more Scorpions. Each time you sacrifice a Scorpion, if you had 'X' scorpions, you end up with (2x-1). Infinite Scorpions to attack with.
  • Dross Scorpion enchanted with Splinter Twin does the same thing as above
  • Any sac outlet plus Dross Scorpion in play. Wurmcoil Engine enchanted with Splinter Twin. Tap Engine to make a copy, then sac the copy and the resultant tokens to get three untap triggers that you point all of at the Engine. Infinite Wurmcoil Engines. (never done this one - it just occurred to me)
  • Myr Battlesphere enchanted with Splinter Twin. Untap provided by either one of the following: Dross Scorpion and a sac outlet **OR** Clock of Omens

Kogarashi on Myr Landshaper and Unwinding Clock

2 weeks ago

If you want to use Unwinding Clock to untap lands, you'll either need to run one or more of the six existing artifact lands ( Ancient Den , Seat of the Synod , Vault of Whispers , Great Furnace , Tree of Tales , and Darksteel Citadel ) or run Mycosynth Lattice , which will add the artifact type to all permanents (including lands).

Gidgetimer on What are some reliable wincons ...

3 weeks ago

Just a note on Laboratory Maniac , you should already have your library drawn to 2 or less cards by the time you try to cast him. This means that in an optimal build you will have Force of Will , Pact of Negation , Swan Song , Mana Drain , Flusterstorm , and Delay at the very least in your hand. You should be able to force through Labman and have the cantrips to draw from an empty library in response to any responses, especially since you have infinite mana by this point. If you don't want to run Labman that is your choice to make, but as a win condition he is not unreliable or risky. I'll go ahead and assume that Jace, Wielder of Mysteries is also excluded as it is the same wincon as Labman.

Though not as consistent as it is in Arcum, Nevinyrral's Disk , Darksteel Forge , and Mycosynth Lattice can provide a hardlock.

Since the deck makes infinite mana as its primary function, Walking Ballista is an effective wincon.

GhostChieftain on What are some reliable wincons ...

3 weeks ago

Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.

Isochron Scepter + Dramatic Reversal + at least 3 mana worth of mana rocks= inf mana

Grim Monolith / Basalt Monolith + Rings of Brighthearth / Power Artifact = inf colorless mana

Deadeye Navigator + Peregrine Drake / Palinchron / Great Whale = inf land untaps

Grand Architect + Pili-Pala = inf mana

High Tide + Palinchron = inf mana

High Tide + Capsize + Palinchron / Great Whale =inf land untaps

Deadeye Navigator + Deceiver Exarch + Gilded Lotus =inf mana

The Chain Veil + Teferi, Temporal Archmage = infinite pw abilities

The Chain Veil + Teferi, Temporal Archmage + Tezzeret the Seeker = inf pw abilities w/o confusing new players

The Chain Veil + Everflowing Chalice w/at least 4 counters+ Tezzeret the Seeker = inf pw abilities

High Tide + Candelabra of Tawnos + The Chain Veil + Tezzeret the Seeker = $$$inf pw abilities and inf mana

With inf mana, anything that has forced draw x or mill x wins the game.

Another reliable win con is Karn, the Great Creator and Mycosynth Lattice as long as your opponents don't have a board presence.

With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.

You could also Teferi, Mage of Zhalfir + Knowledge Pool / Omen Machine to lock them out of casting spells

Hopefully at least something here helps!

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Mycosynth Lattice occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.18%

Red: 0.19%