Mycosynth Lattice

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battlebond (BBD) Mythic Rare
Darksteel (DST) Rare

Combos Browse all

Mycosynth Lattice

Artifact

All permanents are artifacts in addition to their other types.

All cards that aren't on the battlefield, spells, and permanents are colourless.

Players may spend mana as though it were mana of any colour.

Browse Alters

Mycosynth Lattice Discussion

ShadowCleric on No Green Artifacts

1 day ago

If you put Mycosynth Lattice , you should put Consulate Crackdown to exile all of your opponents' things, including land.

BMHKain on Perfectly (im)Balanced, As All Things ...

3 days ago

(Yes, I pulled off a freaking Thanos; but only half a Plane of Existence dies. Rip. No wonder Darkseid would beat him, & Nintendo never lost a Death Battle for soooo long (& no, Mario vs Sonic fight 1 barely counts; same for Nintendo vs Nintendo.) X/)


1000% Spark Storm (EDH Superfriends Primer)

Commander / EDH* BMHKain

SCORE: 2 | 14 COMMENTS | 908 VIEWS | IN 3 FOLDERS


Just thank GhostChieftain for the suggestion on using something I need to use more. I did. :)

I personally wonder how a sequel to an otherwise, crappy attempt for advice for a deck like this can get any worse. Regardless, might as well push on; ALOT of cuts have been made since; & I'm truly nearing the end; which means after that, I'll allow the personal Merit to make a Morophon, the Boundless Human Tribal Deck. But after that, & trying to make & cut to 100 cards for Kruphix, God of Horizons & aforementioned Tribal Deck; There is no more turning back; I plan to make a Tribal Deck w/ Kykar, Wind's Fury based on the 2016/2017 Documentary The Red Pill; as nobody had a previous objection to this even now, it is officially too late to object the idea.

& One last bit of news for now: I plan to do something regarding "Project: Razia's Parhelion II" (Working Title)

IT's a Working Title as even though Razia, Boros Archangel was the Parun (The only rank of a Guild higher than a Guild Leader) of the Boros Legion; I actually wanted to get as ancient as possible; before the Ten Paruns was still an idea, & Ravnica, compared to other Major Planes of Existence is just recently formed in comparison to (then) many others.

Think of this as a haven for those who can think of combos in Commander/EDH that can win games; all while improving upon ideas The Legion would only dream of doing as a Guild. All that said & done though, I do apologize for this part of the whole thing; but it's not like I'd want to make a Tier 1 deck of this kind right away; that is too much already. But because Feather, the Redeemed , & (As a Joke.) Depala, Pilot Exemplar seemed to reach Tier 3, I'll start young from there. Even so, I do apologize about this kind of idea; but it just might work; after all, one topic stated "I played Boros before it is considered "cool""

Not the right name, but you get my point. If any of the few, the proud, the cEDH Boros users want to join in the future, I only need one suggestion: In MTG Lore, The Boros League's Parun: Razia is the first thing we know of in Ravnican Lore for the Boros Legion. But there was also a time before even the idea of a Parun of a Guild was ever a thought; here would have to be someone for each of the "Ten Guilds-To-Become" as the Primordial base for all ten. You may list all 10 each if you wish, but I just want the one for Boros.

& yes, In apologize for the whole "Boros" idea for the few cEDH Players, but, as I said before, most of my crap is more akin to "Semi-Competitive" anyway.

AW CRAP! I souldn't have mentioned my updates here! Uh, here are the questions before I have a mental breakdown for having most of this topic about anything, but Questions:

1: ( Teferi, Timebender trashed. Nexus of Fate 's is stil MIA)

2: On the Topic of ol' Mu-Mu (I pray I'm still being honourable to her while enchristening her with a cute, & Affectionate Nickname; I don't understand Chinese Dialect; & I'm trying to learn Nipponese Kanji... Please forgive Me, Yanling...) She too has two new iterations, but which is the better to add?: Do you think Mu Yanling, Sky Dancer would be good? Sucks that has 2 Loyalty, maybe adding Prismatic Omen again can help? At least it's better than having to deal w/ Blood Moon , or what about Mu Yanling, Celestial Wind ?

3: ( Elspeth, Knight-Errant is kept.)

4: Golos, Tireless Pilgrim is an awesome new reveal, & I consider Top Secret Tek. Flikering it Recht & Link to supply you w/ your whole library of Lands, easily a card that is of immense Banworthiness. I also included Crucible of Worlds (Which WILL NOT leave the deck; especially if I get my lands screwed by an Armageddemon . Since I don't intend to lose either of the former, I think it is time to recreate Zendikar in ways not even Nissa, Who Shakes the World would ever do; Wrenn and Six can manipulate Lands, while working w/ both Crucible of Worlds & Golos, Tireless Pilgrim . But there is Also Xenagos, the Reveler , who makes a ton of mana from your creature tokens; can make a Hasty 2/2 Satyr, & for the record, his Ultimate is ENTIRELY OPTIONAL.

So, who would you pick: Wrenn and Six , or Xenagos, the Reveler ? Or should I not have cut Kiora, the Crashing Wave in the first place, & put her back, maybe even keeping in one of the former 2?

5: Daretti, Ingenious Iconoclast ; Reason of Death: The creature from the Star Trek episode: The Man Trap.

6: (Ol' Teyo gets promoted in rank as a Shieldmage.)

(Not like it matters, Walkers w/ Indestructible while still being Walkers can be damaged all the same...)

7: (Misguided Idiocy Averted.)

8: (Very well. This Karn gets Korned.)

9:


Budget cedh mana base

Commander / EDH* timmyt1000

SCORE: 25 | 10 COMMENTS | 2784 VIEWS | IN 30 FOLDERS


Because I had no choice but to mention this again. After I reach the 100 card mark, I wonder how to rebuild my landbase on a budget-level cEDH Level; despite being only "Semi-Cometitive". How'd you recreate this? Remember the Cycle Duals are mandatory 5 slots by default, & Crucible of Worlds , & Golos, Tireless Pilgrim are not to be cut from the non-lands either.

Side Note: It's fair enough This was meant for 1, 2, or even 3 color decks; I just used something similar for the current decklist.

10: Mirari's Wake is added. Status regarding Night of Souls' Betrayal is still MIA.

11: (nope.)

And... that's it, actually. That took soooo long. So I'd like some answers unless anyone can make me answer them myself. Regardless, I still need to cut to 100 cards. So I hope this crappy sequel can help... :D

For Now, I'm planning after all this...

Actually, I have one last announcement. Remember that time that I wanted to make a Partners Deck? Well, I wasn't kidding. & neither is the theme in question, based on these cards:

  1. Riftsweeper

  2. Pull from Eternity

  3. Torrent Elemental

  4. Void Maw

  5. Runic Repetition

  6. Mirror of Fate

  7. Misthollow Griffin

  8. Inverter of Truth (Maybe?)

Yep, I'm making a deck based on Exile running colors. Not running Atraxa though; I can't even believe I even cut her from Superfriends/Avengers. What two Partners would be good in a deck like this? & no, is exempt from this as their exile stuff isn't truly well devised here unless you got some things to say otherwise against this fact.

Huh... Finally... It worked. Thanks go to GhostChieftain for the Accordion method. I guess I'll have to use it more...

enpc on Urza's Final Word

5 days ago

So you get infintie mana, then what? you're not really running any clean lines to actually just win the game. Walking Ballista + Conjurer's Bauble / Reconstruction is a good mana outlet that actually finishes the game. You also have loops you can form with Narset's Reversal and Timetwister to let you make infinite bird tokens with Swan Song .

You have quite a few expensive to cost cards which don't really add much to the deck - Blinkmoth Urn , Mycosynth Lattice , Ugin, the Ineffable and even Myr Battlesphere don't add enough value to the deck to warrant a spot IMO. Cards like Isochron Scepter + Dramatic Reversal on the other hand provide the deck with a very fast an efficient infinite mana outlet with Urza.

McToters on A Janky Mono-Red Artifact Deck

5 days ago

Not sure if you have budget restrictions but I’d recommend Treasure Nabber , Goblin Engineer , Ur-Golem's Eye , Sisay's Ring , maybe Arcbound Crusher for something janky that will get big and you can toss with Bosh. I know the name of the game is jank, but... Mycosynth Lattice would be awesome in this deck—if everything becomes an artifact you can then copy all activated abilities! Wanderer's Twig for another ramp option. Junk Diver and Myr Retriever for some recursion.

That Jester's Cap with your commander is spicy! I like that a lot.

+1

Jack-Frost on The Spawn

1 week ago

My recommendations:

New Commander: Ramos, Dragon Engine or Morophon, the Boundless

Either of these would fit the theme of your deck better and would assist you in casting and running the deck.

Cut:
Altar of the Brood - Doesn't fit what you're doing and doesn't assist in your goal
Ghostfire Blade - Not good enough. You're running Eldrazi. They're big enough and powerful enough to take care of themselves
Mycosynth Lattice - This doesn't help you. Most of your stuff is colorless so this only helps your opponents cast spells and places a glaring weakness that a card like Vandalblast can easily exploit.
Bonds of Mortality - You're running annihilator and massive creatures. You're rarely worried about the occasional hexproof creature, and you shouldn't have an issue with the occasional enchantment or artifact. Eldrazi overwhelm. Don't sweat the small stuff.
Prismatic Omen - This doesn't help you enough. Most of your stuff is colorless so this doesn't do a crazy amount for you. In addition, you're running Chromatic Lantern which will do this and also produces mana on top of it.
Ashiok, Nightmare Weaver - Why? This has nothing to do with your deck
Despark - There are better removal options, but as an eldrazi tribal deck you'd be better off playing cards that protect and accelerate you rather than this.
Wear / Tear - While decent, you don't usually need to hit both at once and it's multiple colors. I'd run Naturalize or Krosan Grip instead.
Fathom Feeder - ...No. Just no.
Mist Intruder - While this and Fathom Feeder are both eldrazi, just because you're running a tribal deck doesn't mean you have to run every tribal card, nor only tribal cards. Cut this and see my suggestions for cards to replace it with.
Khenra Charioteer - There are better alternatives
Vile Aggregate - You're running eldrazi. You're going tall rather than wide so you're unlikely to ever really have enough creatures out at once to really make this card worth running.
Bojuka Bog - Not worth it. It comes out tapped and unless someone is both running a graveyard deck and has enough good cards in it at the same time, you're not going to get enough value out of this, or if you want to save it for that, then you have a dead land in hand and there would be far better cards like Rest in Peace and such.
Gateway Plaza - Comes in tapped, costs an additional mana to play, and only gives one mana. Too slow and not good enough.
Ruins of Oran-Rief - You're running Eldrazi. You really don't need one more +1/+1. A colored mana would assist you more here as it would also help you pay for and colored spells you would like to cast.

Add:
Akroma's Memorial - This is a fantastic card that in your deck would be a win con. I would recommend running this over Eldrazi Monument as it does a lot more and doesn't force you to sacrifice your important eldrazi.
Privileged Position - An absolutely amazing card that I run in every deck that can run it. Full protection on ALL your permanents.
Sterling Grove - Protection for all your enchantments and allows you to fetch any that you need.
Krosan Grip - Guaranteed removal on artifacts or enchantments.
Ramos, Dragon Engine - You're running a five colored big boy deck. This enables it and since it's colorless it'll be relatively easy for you to cast.
Archetype of Endurance - Fantastic protection and a powerful creature to run. As a plus it fulfills some of the same roles as the cards you ran that removed hexproof.
Archetype of Aggression - Replaces your Khenra Charioteer as a much better, single color, alternative.
Kozilek, Butcher of Truth - Great card draw, annihilator, reshuffles your graveyard which prevents mill and keeps your deck running even after a board wipe, and a giant eldrazi god, all built into one card.
Kozilek, the Great Distortion - Card draw, counter protection, and a menacing eldrazi god. Who could ask for more?
Emrakul, the Promised End - Reduced costs, protection, flying, trample, steals a turn, and an eldrazi god. Nuff said.
Temur Ascendancy - Replaces or in addition to Fervor . Haste plus card draw and your creatures are almost all going to trigger it.
Demonic Tutor - Fantastic fetch card.
Vampiric Tutor - Fantastic fetch card.
Harsh Mercy - Tribal board wipe
Explosive Vegetation - Land fetch
Skyshroud Claim - Land fetch that comes in untapped. If you upgrade your landbase to include cards like Breeding Pool (see recommendations lower), you can use this and cards like Nature's Lore to fetch them and bring them in untapped.
Patriarch's Bidding - Full board wipe recovery, and/or a kill card if you have a haste enabler on the board.
Heroic Intervention - Top Tier instant speed protection.
Teferi's Protection - Top Tier instant speed protection
Cyclonic Rift - One of the best board wipes in the game. Cannot be protected against, reset's their entire board, and leaves you in a fantastic position.
Enlightened Tutor - Artifact/Enchantment Fetch
Worldly Tutor - Creature Fetch
Mystical Tutor - Instant/Sorcery Fetch
Urza's Incubator - Eldrazi cost reduction
Descendants' Path - Free Eldrazi casts
Rhystic Study - Fantastic card draw
Bloom Tender - In a 5-color deck this card is amazing ramp.
Birds of Paradise - Any color ramp for 1
Ugin, the Spirit Dragon - Does this require explanation in a colorless deck?
Beast Within - Destroys any permanent. This is a fantastic card to run as a mere 3/3 beast shouldn't bother you, and even if it would, it's likely far better than what they previously had.
Chaos Warp - Removes any permanent. Can be used on your own stuff to pull a new permanent out of your deck if needed. Bypasses indestructible.
See the Unwritten - Need I say more?
Tooth and Nail - Need I say more?
Exploration - Amazing ramp. Accelerates your turns
Burgeoning - See Exploration
Mana Reflection - The best mana doubler, bar none.
Zendikar Resurgent - Mana doubler plus card draw
Smothering Tithe - One of the best ramp cards
Oracle of Mul Daya - Fantastic acceleration. Combines with other accelerators such as Exploration and Burgeoning as they can now play lands off the top of your library as well.
Second Sunrise - Full boardwipe recovery
Defense of the Heart - Easy free creature drops
Mirari's Wake - Mana doubler plus anthem
Faith's Reward - Full, personal, boardwipe recovery
Seedborn Muse - One of the best cards you can run, bar none.
Commander's Sphere - 3 drop mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )
Darksteel Ingot - 3 drop indestructible mana rock that can tap for all colors. Replaces your banners (ex. Vanquisher's Banner )

Recommended Land Additions/Swaps:
Cavern of Souls
Reflecting Pool
Urborg, Tomb of Yawgmoth - Mana coverage, allows your fetch and colorless lands to tap for colored if they need
Cabal Coffers - Combines with Urborg, Tomb of Yawgmoth to generates metric butt tons of mana
Arid Mesa
Bloodstained Mire
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Wooded Foothills
Blood Crypt
Breeding Pool
Hallowed Fountain
Overgrown Tomb
Polluted Delta
Steam Vents
Stomping Ground
Watery Grave

Fetch lands and shock lands are fantastic upgrades to your deck. Fetch lands let you pull the exact lands you need and let them come in untapped, and shock lands can both be fetched because they say the actual land type (ex. Breeding Pool is a Forest Island), and can come in untapped or tapped depending on what you need. Coming in untapped and generating multiple colors gives a distinct advantage over mono-colored lands and lands that must come in tapped.

Maybe Cut:
Eldrazi Monument - Hurts you too much and doesn't generate enough benefit. If you can't get a weak creature out in time, or don't have one available, you'll either have a dead card in hand that you don't want to cast, or one that hurts you badly. If you want indestructible, look at cards like Boros Charm or Heroic Intervention .
From Beyond - Too slow and doesn't do enough.

Why?:
Relic of Progenitus - Not worth it. Run Rest in Peace or other such cards instead.

A tribal deck isn't limited to only cards of its tribe, but rather is mostly one tribe and has several cards that accelerate and power up the tribe. Hence my recommendation is that you cut a few of the weaker cards that are unnecessary and instead run a few non-tribal cards that strengthen, accelerate, and assist your deck.

chadomachado on sen triplets steal/ copy artifact deck

1 week ago

TortillaConfetti no budget in mind exactly just nothing too crazy but i am waiting a bit for the price for Mycosynth Lattice to drop a bit more from the recent spike.

I will have to find a way to get Paradox Haze added though!

caantpayrent on Sen Triplets Shenanigans

1 week ago

In order of importance

  1. Set up the custom categories - It makes improving the deck a ton more efficient

  2. If you are going shenanigans then there's a few good options that youre missing

  3. You have Counterspell but not Mana Drain ? you need more protection, Sen brings heat..even if itsnot deserved...although youre also bringing stax so you'll sorta deserve it :p

  4. why is Quasiduplicate in?

Saljen on Urzafacts

2 weeks ago

I think you're on to something here. I've been tweaking around with this style since seeing this deck. Here's what I've come up with.

It cleans up Karn's wish board a bit, adds Mirrodin Besieged both for a second instance of Thopter generation and for an alternate win-con. You can also bounce it with Paradoxical Outcome once you have 15 artifacts in your graveyard. Since lots of the artifacts sac to do things anyways, this is a really viable secondary win condition for the deck and it shores up the primary Thopter win-con as well. It also isn't legendary, letting you stack multiples. Running Everflowing Chalice and Chalice of the Void in place of the Chromatic pieces has a few benefits. For one, either can be cast for 0 to gain Thopters right before a Paradoxical Outcome ; secondly that leaves you with no 1 or 2 CMC spells in the deck letting Chalice of the Void obliterate most of the meta-game that relies on 1 and 2 CMC spells. Bye-bye Humans and Thoughtseize! Turn one Chalice for 1 is also really easy to achieve with this many 0 cost artifacts. Blast Zone and Ghost Quarter are the non- Island s that I chose to run, mostly because I can reuse them with Crucible of Worlds in the side board, giving the deck two more avenues of repeatable control. Having Bottled Cloister and Ensnaring Bridge in the side board gives you another full lock to pair with Mycosynth Lattice .

Anyways, really awesome deck idea you have here. You really inspired me!

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Mycosynth Lattice occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Blue: 0.18%

Red: 0.19%