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All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
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|Have (17)||Zomgasa , tangrams , Famicomania , ironax , Lucretian , CAPTAINxCOOKIES , Duct-Tape-Guardian , metlguy , angesoir , Mousemke , jstn.mrrtt , Riku580 , kpral , Epidilius , Thunderbeard , Justinaut , L4DMalus|
|Want (5)||Turtlelover73 , samuelianstorm , acbooster , Wiggins , Va1mar|
Mycosynth Lattice Discussion
4 days ago
Subterranean Tremors is maybe not that good... as you play a lot of artefacts and it just could end as a bad card stucked in your hand. But you can imagine a greedy combo with Mycosynth Lattice and Darksteel Forge (which are both useless in your actual deck, so it's a pretty useful suggestion!). x)
1 week ago
The ability to choose Khans or Dragons is a replacement effect modifying how the enchantment enters the battlefield. Even if it is an artifact (via Mycosynth Lattice) or a creature (via Starfield of Nyx) you will not be able to make a second choice. If the Siege is an artifact or creature and has an ability that triggers from an itself entering the battlefield (such as Frontier Siege with Starfield of Nyx and Levitation and 2 other enchantments) it will trigger itself twice as long as you choose the relevant side with Panharmonicon out.
1 week ago
Heh. This is really cute, and an unusual take on the commander. I like it! You definitely get my +1.
I do have a few suggestions, though.
Have you considered Mycosynth Lattice? The card seems good, and it would let you equip your lands to things XD
You need more methods of tutoring for your pieces, since the deck is built around a single card in some of the worst tutoring colors. You have the two "big ones", but have you considered Academy Rector and possibly Plea for Guidance?
Speaking of enchantments, Pia's Revolution might help you in this deck by acting as a second copy of your commander.
Since you're bouncing lots of things to hand each turn, and you're running a decent number of mana rocks, have you considered increasing your rock count and playing a Paradox Engine? It would let you cast all of your artifacts essentially for free. Speaking of casting artifacts for free, Semblance Anvil might do what you want here :)
I'm not quite sure what to cut, but Weapons Trainer is bad and I am not a fan XD
1 week ago
Sculpting Steel, Karn, Silver Golem, Darksteel Forge, Steel Hellkite, Mycosynth Lattice, Hellkite Igniter (or as my friend and I call him "Rocket-powered turbo dragon), and Hellkite Tyrant might help too, I just realized, and Great Furnace as well.
You're not running enough Planeswalkers either. Try Teferi, Temporal Archmage, Saheeli Rai, Ugin, the Spirit Dragon, Daretti, Scrap Savant, Tamiyo, the Moon Sage, and Jace, the Mind Sculptor (he's gone down in price tremendously since he was reprinted and allowed back in modern). They're all really great.
1 week ago
One more thing void. Bludgeon Brawl is just efficient in this deck by itself. Turning Ashnod's Altar, Gilded Lotus, Ruby Medallion, Sol Ring, Strionic Resonator, Sundial of the Infinite, and Thran Dynamo into equipments. Not to mention that the Mycosynth Lattice and Bludgeon Brawl combo works great with voldok. Equipment lands. They equip for free! That's insane! You'll make a shit ton of 3/1's
1 week ago
Void there are a few suggestions I have, that I think you'll like.
First and foremost I love that you're running Vulshok Battlemaster. So here's what I propose for that card. Vulshok Battlemaster in hand, Mycosynth Lattice in play, and Bludgeon Brawl in play. This turns all the non-creature non-equipment artifacts into equipments. So all the lands your opponents control and all the mana rocks your opponents control, all the enchantments your opponents control, all the Planswalkers your opponents control, they are now colorless artifact equipments. Then you cast your Vulshok Battlemaster from your hand taking and equipping all the stuff your opponents control onto Vulshok Battlemaster. That's sweet. Secondly if you're using your tokens by killing them off for card draw from the Skullclamp and for ramp from the Ashnod's Altar, also for damage from the Goblin Bombardment, then why not have Vicious Shadows in play while you do these things. Vicious Shadows does soo much damage here!
2 weeks ago
Caterpillar is fine over Brontodon. I didn't know it existed. I also didn't see the Sylvok Replica the first time around which might be the best choice because it requires less green and has a decent defense, so you might just want to keep that.
Deadbridge Chant might be a mid-game card, or just help when your hurting for card advantage. When I saw this commander, I immediately thought of this card.
You might want to consider Thraxos over Metalwork Colossus. It's a bigger creature, but it is gonna be chump-block. You can pretty much assume you will bring an artifact to the battlefield every turn with this kind of deck.
Frankly, it is hard to advice what do take out, because it seems like artifact recursion and Muldrotha don't really go together (bear with me for a moment). You appear to be locking yourself into an archetype where you need flexibility with Muldrotha. I can't be sure without playtesting, but I feel like your going to be stuck between a rock and a hard place in trying to choose which one you need over what went to the graveyard.
2 weeks ago
Also, Mycosynth Lattice doesn't work that way. It only makes permanents on the battlefield artifacts. Cards in other zones just become colorless.