|Commander / EDH||Legal|
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All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
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|Have (15)||Zomgasa , tangrams , Famicomania , ironax , Lucretian , CAPTAINxCOOKIES , Duct-Tape-Guardian , kpral , metlguy , angesoir , miracle , Mousemke , jstn.mrrtt , Justinaut , L4DMalus|
|Want (5)||Turtlelover73 , samuelianstorm , acbooster , Wolfebladeelite , Va1mar|
Mycosynth Lattice Discussion
6 days ago
The cheap draw cards were mostly meant as a way to help smooth out the deck's early game consistency, which was an issue I had with the initial versions of my artifact deck. Thirst for Knowledge and Chart a Course also double as a way to dump large artifacts into the graveyard early so that they could be reanimated.
If you are keeping in Mycosynth Lattice, I think it would be worth finding a spot for Vandalblast. It's one of the best EDH cards in red, and since it can't hit your own artifacts it can combo with the Lattice to destroy all of your opponent's permanents and pretty much ensure your win. Unless your group has house rules against land destruction, of course. I don't see a move like that as being much different from an infinite combo, but I know there are people who would object on principle.
1 week ago
My suggestion to you is to make this deck blue.
Play play sets of pila-pala, Grand Architect, Mycosynth Golem and Mycosynth Lattice. - that's probably the best way to get enough mana out fast enough to make this work. But it's also expensive as all get out, so the next option is to play cards like Kraken Hatchling Yoked Ox Wall of Fog - then I would run cards like Sprouting Thrinax Captured Sunlight and basically anything else that has "cascade." Then play cards like Oracle of Bones anything that can get you a card for free is good.
Cause honestly the ultimatum cards are too expensive to be used regularly.
1 week ago
Note the wording: Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the SAME NAME as that artifact and exile them. Then that player shuffles his or her library.
Turn a land into an artifact, and rip every single copy out of their deck. If they're playing a lot of basics or mono color, they'll probably scoop. Or just target combo pieces that you know will monkey wrench their whole deck.
1 week ago
This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.
The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.
If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.
Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.
Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).
1 week ago
I got three suggestions:
Not Cheap: Mycosynth Lattice
1 week ago
You probably dont even need a Mycosynth Lattice, as Mairsil can cage artifacts AND creatures. Opens up a whole new realm of possibilities, huh? :)
Have you used Nevinyrral's Disk and Mirage Mirror (both under Mairsil) to wipe a board every turn till a concession is formed? Its SO evil. Just respond to Disk-ing by Mirroring Mairsil into a land. A repeated 3 mana wipe (bolstered with 2 mana increments to keep Mairsil alive till next time) is sick. Its sick, and Id do it again (with the right crew though - dont lose your friends over this! Lol).
1 week ago
Lil_Kalki Thanks for the comment. I've been looking through a bunch of Mairsil to try and find as much information on him as possible. Glad you found what little I've figured out so far useful.
I've only recently turned to the dark side to use this guy so I don't have some of the really good cards for him yet. I ordered quicksilver elemental though along with some of the other must haves. I did fail to take note of grand architect though, good idea. If I end up keeping Mycosynth Lattice I could cage them to go nuts even after somebody blows them up.
I dunno if I'll bother with Hanweir Garrison, maybe if I end up needing sac fodder. There seemed like a bunch of neat abilities that want sacrifices. That land is great though. I may throw in Hall of the Bandit Lord too but that one gets painful so I dunno about it.
2 weeks ago
Hello all, long time site user here requesting help streamlining my deck, cutting cards, and all around making it work.
Recently I have decided to reinvent my Sen Triplets Commander deck-to much turmoil.
I originally set out to make this deck a fun-to-play against, yet still powerful control deck using the Triplets as more of great addition than a focal point.Originally, I had it chalk full of sweepers, a removal suite, some fat artifact finishers, and the standard package of ramp, along with some Sen Triplets staples (i.e. Mycosynth Lattice, Celestial Dawn)
But after some TappedOut users brought to my attention that this might not be the best way to construct a multiplayer Triplets deck, I began to rethink my approach.
Upon the behest of several users, I began to subscribe more to "going wide" strategy, as Sen Triplets tend to get hated off the table, and just a few big finishers wouldn't be enough to protect me and close out games.
So fast forward and I find myself with an awkward deck trying to cram Sen Triplet trigger shenanigans, large utility creatures, anthems, token producers, and control cards, all just missing the mark and making a rather clunky deck.
I'm requesting some opinions on which way to take my deck and why, along with some sound reasoning.
Please help a brother out.
Side note: I understand the Triplets shine best with some infinite combos and hard lockdown, but my playgroup is a few of my best friends and they tend not to like to play against those type of decks.