Mycosynth Lattice


All permanents are artifacts in addition to their other types.

All cards that aren't in play, spells, and permanents are colorless.

Players may spend mana as though it were mana of any color.

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0.43 TIX $2.61 Foil


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Mycosynth Lattice Discussion

ComboCrazy on Hope of Ghirapur EDH. Yes, Really.

11 hours ago

Lifeline, Scarecrone, and Nim Deathmantle are all auto-includes for a Hope of Ghirapur deck. They allow you to brutally abuse its ability and recur it every turn, circumventing command tax. Metalworker, Copper Gnomes, and Ancient Tomb are also great cards, and I see a couple strict upgrades to fit them in. If you're considering Darksteel Forge, I'd add Mycosynth Lattice, since those two win the game with Nevinyrral's Disk out. (It destroys all permanents except your own) mycosynth also deals with pesky cards like Null Rod, and since you're using voltron, you'd likely win the ensuing mana-less battle. I'd also add Kuldotha Forgemaster as an additional tutor tool. Karn, Silver Golem also happens to combo with lattice to wreak havoc on lands, if that combo interests you. In a ramp heavy deck like this, I think Planar Portal would do a lot of good, especially since it actually cheapens Darksteel Forge and is a reusable tutoring engine. Also, Lightning Greaves is a strict upgrade over Swiftfoot Boots. Avarice Amulet is a very bad card, if you're looking for draw, Sword of Fire and Ice does the job better. Same deal with Vulshok Morningstar and Sword of Light and Shadow; it just does more.

Zanthos_the_Planeswalker on The 8th Plague

1 day ago

Thank you very much for your input Enral, yes I plan on using my commander as a major part of the infinite combo. The three pieces I need are Skullclamp, Ashnod's Altar, and The Locust God. because you draw a card, clamp a insect you get(drawing 2 cards and getting 2 more insects), then you sacrifice on insect to the Ashnod's for more mana and clamp the second insect from the original clamp. I can do this to draw and play my deck and once I draw Mycosynth Lattice I have infinite colored mana. Then I use my commanders loot ability to pitch away my Ulamog, the Infinite Gyre to shuffle in my graveyard to rinse and repeat.

Teal_Fox on Planet Robot

1 day ago

Eldrazi Displacer opens up a lot of degenerate combos with the help of Ashnod's Altar / Krark-Clan Ironworks. I also find only running Disciple of the Vault to be a it weak, as it is difficult to recur/search out. I highly recommend running Purphoros, God of the Forge and Altar of the Brood for some additional redundancy to your combos. The latter especially so, as it is easily found with a majority of tutors and makes Trinket Mage even more of a powerhouse in this deck. Lastly, Whir of Invention is one of the most bonkers tutor I've seen come out for artifact decks, so if you can find the room for it, I'd highly recommend it.

As for what I would cut for these cards, Filigree Angel simply doesn't provide enough for its heavy CMC as does Noxious Gearhulk. Unless I'm missing something, Saheeli's Artistry sounds like an expensive win-more card, which while fun doesn't seem to do that much in terms of actually closing out the game for you. It also seems like you don't have enough support to justify running Memnarch in my opinion, as you don't have that many rocks to get him out quickly nor a Mycosynth Lattice to vastly accelerate the rate at which you can steal your opponent's stuff.

Anyway, these are just my suggestions and as always the most important thing is for you to run a deck that you find fun. Hopefully you'll find some of my suggestions helpful though.

Winterblast on Exponential Growth

1 day ago

Cicjose why not Mycosynth Lattice for a big bang? unfortunately the bane won't survive that

If you want to piss off mono coloured decks you can use Splinter with liquimetal coating and target a basic land...

ejikazuma on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

2 days ago

Yeah, I figured that might be the case with Grave Pact, I was actually really surprised the deck didn't run Urborg, Tomb of Yawgmoth also since it's been a major mana fixer in my deck for a long while. I guess Mycosynth Lattice generally deals with most of those problems anyway though.

As for Vela the Night-Clad, I was only considering it because I didn't have most of the other combo starters yet, I just picked up everything except the disciple though so I may try her over Reckless Fireweaver since the effect is the closest for now, but I could understand the bigger body not really making a huge difference.

Teal_Fox on Mizzix

2 days ago

I've always felt like the most degenerate way to close out a game with Mizzix would be to run Mycosynth Lattice to essentially have Omniscience for Instants/Sorceries once you get your Experience Counters cranked up enough. From there, you would need something like Paradox Engine and a lot more rocks to start floating ridiculous amounts of mana and some kind of draw engine a la Arcanis the Omnipotent, Azami, Lady of Scrolls, or even a Temple Bell. The endgame would have to be something really silly like a Fireball or even a Laboratory Maniac, but you get the idea.

Anyway, that's just my take on how the deck can be run. I hope my inane rambling will help you find where you want to take the deck in some small way.

Winterblast on Janky Lands.dec

3 days ago

I have some really funny suggestions that your playgroup will surely like in this deck:Elesh Norn, Grand Cenobite makes a nice surprise with Living Plane and Nature's Revolt. In addition to the Magus I would also recommend Pendrell Mists for an aditional tabernacle effect. I assume you don't have The Tabernacle at Pendrell Vale but that would also be cool here. I would play MUCH more mana artifacts though, because you end up killing all lands and creatures and let people fight each other with what is left on the table. Another really funny way to meddle with the creature lands is to drop a Cursed Totem and make them just stupid 1/1 or 2/2 beaters without the ability to produce mana anymore. Humility is another great card for amusing gameplay with animated lands...just make them creatures with no abilities!

With all the land animators you already have in the deck, especially those that make all lands creatures or all under a certain player's control, I would focus totally on that aspect of the deck. People will ask themselves what you are doing with all that stuff until they find the table full of animated lands without any purpose other than being a creature.

Also in your colours are Mycosynth Lattice, March of the Machines, Titania's Song and Null Rod, which have amusing interactions with the mana base of all players. You just need any triggered ability, maybe something with landfall or an upkeep trigger, for winning. With some adjustments this could be an extremely amusing deck to play.

Clammster on It's Harvest Time

5 days ago

Yeah it is incredibly strong, but a turn two Reaper King tends to bring all the hate, so unless there is also some card draw or protection in hand, it has been working out that I hold back from attacking or playing a turn 3 scarecrow. That changes if I am playing against something like Thrasios, Triton Hero that might combo off on turn 3. It just depends what the table is doing. It is essentially a control deck, so resource management is key.

Patriarch's Bidding was one card I was looking at, but I am waiting to see if it is reprinted in Commander 2017 before I pick one up. Ultimately it would probably replace Mycosynth Lattice as part of a game win combo. (People haven't enjoyed having all their permanents destroyed with Nevinyrral's Disk.) I doubt it will be reprinted since the effect is so symmetrical, but it will be worth it if the price drops.

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