Artifact Creature — Sphinx
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
Price & Acquistion Set Price Alerts
Magister Sphinx Discussion
1 week ago
You really have to work on a win condition, so you will likely need a minimum of 16 creatures in the deck to damage. You can use the draw card effects of your creatures to load your hand with spells to control your opponent, but without something that deals actual damage you can't expect to efficiently win. You definitely don't need three of Merciless Eviction. You don't even need board wipes in your main board for a control deck. They're also pretty expensive and in this deck archetype it's about quantity of spells you can play mid game. Realistically, Magister Sphinx won't probably have a chance to come out before you're beaten, most modern decks are geared to win between turns 4 and 6. So maybe just one of those as your ultimate creature? Silence is also questionable, but if you throw in Isochron Scepter and Strionic Resonator, you can make silence a very scary combo card.
You can copy the triggered ability of Isochron Scepter with Strionic Resonator and double load your Isochron Scepter with two instant spells. For instance, Path to Exile and Silence. Once that combo is done, the opponent is really screwed.
2 weeks ago
Would you be willing to trade the Falls for your Magister Sphinx?
3 weeks ago
Cards you could consider are these Divinity of Pride, Serra Ascendant, Blood Baron of Vizkopa, Chalice of Life Flip, Magister Sphinx, Ajani's Pridemate, Drogskol Reaver, Karlov of the Ghost Council, Kambal, Consul of Allocation, Rhox Faithmender, Act of Authority, Path of Bravery, and Grasp of Fate.
4 weeks ago
Magister Sphinx is terrible in multiplayer tho. Its 100% designed for 1v1.
4 weeks ago
1 month ago
Your guys tend to be pretty mana expensive and you put in a bunch of mana rocks already, so i'm just going to assume you don't have another Sol Ring laying around...
For pure sphinxy flavor you have to ask questions. See if anybody minds if you play Frankie Peanuts.
1 month ago
This deck looks like it used to be a Kambal, Consul of Allocation deck that you decided to turn into Oloro for his Commander Zone ability.
Although Oloro's upkeep trigger is pretty sweet, I would suggest dropping Omniscience and Magister Sphinx for Polluted Bonds and Boon Reflection, then changing the commander to either Kambal, Consul of Allocation or Karlov of the Ghost Council. I'd suggest using Karlov, as he provides some very solid removal with his ability, not to mention beats very hard for commander damage. Kambal would be good if you want to run a more control build, but you should stock up on some more removal like Swords to Plowshares, Vindicate, Unmake, Black Sun's Zenith, Toxic Deluge, Mortify, Merciless Eviction, etc.
If you want to keep Oloro as the Commander, then I would suggest looking at MrHighscore's Leeching Cotton: Oloro's Couch to see if you would want to take a (s)tax approach, or my My Pillows Will Pierce the Heavens! to see if you would want to take a control/pillowfort approach.
Also, why no Aetherflux Reservoir or Debt to the Deathless? They seems like perfect inclusions in this deck, regardless on who you decide to keep as your commander. Overall solid list, just looks a little more like an Orhzov build than an Esper one.