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Artifact Creature — Sphinx
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
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Magister Sphinx Discussion
15 hours ago
You should put in Spell Pierce or Negate instead of one of your counterspells, generally you don't have to be worried about people paying for it or countering it. Most of the scary people that you usually are worried about tap out...or just counter their mana rocks...
get Mystic Remora
takeout all the bouncelands just put in regular lands
you have a lot of scary but nonetheless dead cards...Wurmcoil Engine, Tezzeret, Master of Metal, Magister Sphinx, Thopter Engineer, Steel Hellkite, Decree of Pain, Nevinyrral's Disk, Magistrate's Scepter, Trading Post, Panharmonicon, Mirrorworks, Temple of the False God, Combustible Gearhulk, Counterflux, Baleful Strix
ideally in a combo deck you should...in a non super competitive deck... go off turn 6 or 7 easily.
1 month ago
mahdik The format isn't necessarily inherently casual, it's just a format that supports a wide variety of playstyles. The format was started by various competitive, casual, and middle-of-the-road players, with the goal of making an interesting alternative to EDH which allows people to play with nonlegendary commanders. While many commanders wouldn't mix well with things on a lower level of competitiveness (such as Magister Sphinx or Platinum Angel), that's true for a large amount of commanders. While a casual playgroup might find their abilities oppressive, a more competitive playgroup might enjoy the unique challenge and playstyle that these commanders encourage. The solution to imbalanced power levels lies in-playgroup, communicating and compromising with the people you play with in order to make sure that everyone is having fun. In the same way that things such as Rafiq of the Many and Skithiryx, the Blight Dragon are acceptable in normal EDH, despite usually demanding answers, commanders which encourage higher power levels are acceptable here.
1 month ago
I think having Angel of Despair and Ashen Rider is pretty redundant. IMO, the differences aren't big enough to matter. I would keep Ashen Rider over the other. The same story for Lightning Angel and Mantis Rider. I'll keep Mantis Rider. Not that all matters, it's only a list to help people get information but a lil update wouldn't hurt and reaffirm the credibility of the team being this list.
I would also ban Magister Sphinx and Platinum Angel, not that would matter because it's a casual format and nobody cares after all, but if we want to make the format credible, banning none debatable unfun cards like those would be a great idea. It's easy to give Platinum Angel hexproof even in colorless and you can hardly Torpor Orb Magister Sphinx in un/commun, even if assigning 10 damage fast is not super easy in Esper. These are both not incredibly good commanders, I agree, but not-fun is definitely what I would call them. There are other not-fun commanders, and I'm sure a lot are unknown, but these stand out to me. There's close to no wipe too, getting rid of stuff is hard. A card-hunting is not necessary, fun is a debatable subject, but seriously, kill those cards...
Otherwise, is it me or this format call for voltron decks? Not that it's a bad thing, but is it just me? I did not tried to play hundreds of them I'm just asking.
2 months ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.
2 months ago
Some cards I think where you could do better, for purely competitive reasons Combustible Gearhulk (I have this guy and he has a special place in my heart, but any time your opponent gets the choose the mode, you lose out on value), Marionette Master is such a cool card, but it's just not good lol, Magister Sphinx- in these colors, with this strategy, for 7 mana?? You could do so much better lol
Just some thoughts! Good luck!
2 months ago
So, I'm making a buy/trade list for an Esper Sphinx artifact deck. This list isn't including cards I already have, I'll add that as I go or as people suggest the cards I do have.
Basically, what I'm looking for is suggestions of cards to add or remove from this list.
ComSharuum the Hegemon f7.58
Creatures Sphinx of the Steel Wind 1.43 Jelenn Sphinx 0.20 Magister Sphinx 3.15Medomai the Ageless 0.90 Enigma Sphinx 0.57 Sharding Sphinx 0.46 Isperia the Inscrutable 0.48 Sphinx Summoner 1.29Isperia, Supreme Judge 0.73Sphinx of the Final Word 2.20Unesh, Criosphinx Sovereign 0.73 Sphinx of Lost Truths 0.39 Vexing Sphinx - 0.50Consecrated Sphinx 26.60Glyph Keeper 0.32 Prognostic Sphinx 0.31 Argent Sphinx 0.29 Cerulean Sphinx 0.34 Conundrum Sphinx 0.32Belltower Sphinx 0.19 Petra Sphinx 2.31Windreader Sphinx 0.77Adaptive Automaton 6.51Athreos, God of Passage 11.37Thassa, God of the Sea 6.92 Brass Herald 0.26Heliod, God of the Sun 3.91Thassa, God of the Sea 6.89Erebos, God of the Dead 7.60 Order of the Sacred Torch 0.37
Artifacts Chromatic Lantern 11.99 Expedition Map 2.88Sword of Fire and Ice 46.99Sword of Feast and Famine 25.74 Sword of Light and Shadow 25.43Sword of War and Peace 15.18 Sword of Body and Mind 11.39Thought Vessel 4.20Thran Dynamo 9.02Venser's Journal 3.80Lightning Greaves 3.23Belbe's Portal 8.00 Orzhov Signet 0.25Azorius Signet 1.16Dimir Signet 1.16Panharmonicon 2.70Whip of Erebos 1.89Coat of Arms 7.55Door of Destinies 5.75Urza's Incubator 18.51Darksteel Forge 7.99Instants Withering Boon 0.92Swan Song 1.68 Illumination 0.20Sphinx's Revelation 3.59 Punish Ignorance 0.32 Cyclonic Rift 5.69 Cryptic Command 31.91Counterspell 1.10Fact or Fiction 0.53Enlightened Tutor 10.46
2 months ago
"Children of korlis does not work. You pay life so no life is being lost its being paid" What? That's not accurate in the slightest. Literally any downward modification of your life total is "life loss". Magister Sphinx targeting a player with 18 life causes them to lose 8 life. Lightning Bolt to the face does 3 damage, causing the player to lose 3 life. Toxic Deluge for 4 costs the caster 4 life, causing them to lose 4 life. Same applies to life gain.
3 months ago
Hey, as a long-time Oloro player, and holder of the Top-Rated Oloro deck on TappedOut, here are my humble suggestions:
Add more lands. 34 is a bit light, even with the mana rocks you are running
Watch out for spells that are too heavily dependent on a lot of one type of mana. Celestial Mantle and Teferi, Mage of Zhalfir would be examples. I'm not saying DON'T play them... Just be careful how many you run and be sure that you have a plan to be able to cast them
Lose the Exquisite Blood + Sanguine Bond combo. It's so expected and lame in any deck, let alone an Oloro deck
Consider running a few more board wipes. It never hurts to have something in hand to control the board, especially if you're not focusing on Counter Magic. You need to have Control of the game in some way
Consider upgrading Unsummon and Boomerang to things like Capsize, and if you're going to only run a handful of Counters, make them Great Stuff like Forbid and Disallow, rather than just Counterspell and Mana Leak