Mardu Hateblade


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Common

Combos Browse all

Mardu Hateblade

Creature — Human Warrior

{B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it .)

Mardu Hateblade Discussion

Trainyaj on Abzan Human counters

6 months ago

Mardu Hateblade is really bad. Also you should add some Aether Vials if you can afford it.

TheSimikBOat on Abzan Human counters

6 months ago

Hey Geomonbla.

As suggestions, I think that you may do this changes:

With this changes your deck can be more aggresive, and Thalia, Guardian of Thraben is good to avoid annoning removals on the firsts turns. And if your budget allows it, you can replace the taplands by some fastlands, shocklands, fetchlands and more Cavern of Souls.

Greets, TheSimikBOat :]

Deruvid on Abzan Human counters

6 months ago

I'm also in favor of dropping Mardu Hateblade for another copy of Champion of the Parish. Did you mean Angelic Overseer instead of Angelic Skirmisher? The skirmisher's not bad, but at 6 mana and not a human, it just doesn't play well here.

If your budget allows it, swapping your comes-into-play-tapped lands for Fetchlands would be a great upgrade. If you're looking for +1/+1 counters and returning small creatures to the battlefield, then I"d recommend Ajani, Adversary of Tyrants over Liliana in the planeswalker slot.

kamarupa on W/B Human Tribal, Hereticus

1 year ago

Glad some of my suggestions made sense. I looked, and found there are 12 W or B Human creatures in Modern with Deathtouch. Seems like it would be useful with First Strike, though it might be over-reaching. Mardu Hateblade seems worth possible consideration. Good luck!!

Iceman3lemental on Savage Sacrifice

2 years ago

I came across Bloodsoaked Champion during my research for this deck and I never thought about using him as fodder for Butcher of the Horde which is a good idea, thanks for the suggestion. I threw Mardu Hateblade in there because he's a cheap death touch defender/attacker.

albino_ninja on Savage Sacrifice

2 years ago

Have you thought about Bloodsoaked Champion instead of Mardu Hateblade? It's recurring fodder for the butcher.

Sogatog on B/W Warriors... in modern...???

2 years ago

Oh, I'm aware that would be ideal. The problem is that would either involve cutting a lot of one-drops for two-drops and raising the curve, really slowing down the deck, which is fine for Merfolk where all it's two-drops are insane, but less here; or it would involve trading powerful one drops for ones that don't even have two-power, as I'm running all the decent one-drop warriors already. I did consider cutting perhaps Boros Elite out of the deck, but then I realized that even though it doesn't benefit from Chief of the Edge, it generally has 3 power anyway, higher than something like Mardu Hateblade would have even with the Chief out. Regardless, thanks much for the feedback!

Wolf_of_Auril on

3 years ago

I would add in a couple Mardu Hateblades. Maybe in place of 2 of the Dragon Hunters? Blood-Chin Fanatic could also be of help to you, as well as Foul-Tongue Shriek. Mardu Shadowspear and Mardu Strike Leader would also play well with this deck.

How firm are you with sticking to B/W? Because if you splash R, you can add in Alesha, Who Smiles at Death to bring your creatures back.

Otherwise, it may benefit you to have an additional land or two. Even with the low mana-curve, 20 lands can be a bit light.

You could sideboard cards like Mardu Hordechief or Timely Hordemate to boost your field. And Wingmate Roc if you're getting to the late game. There's also Mardu Skullhunter to put your opponent at a disadvantage. Just be sure to play "Raid" cards with the right timing - i.e. during your second main phase, after swinging with something.

Load more

No data for this card yet.