Artifact Creature — Thopter
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Price & Acquistion Set Price Alerts
Thopter Assembly Discussion
19 hours ago
Alteon,Thanks for all of your suggestions first off. I'll address each of the comments in order.1. Thopter Assembly will probably make its way into this deck soon enough, though I'm not sure that Read the Bones is the right swap for it though. Read the Bones is a really solid card in this deck thanks to the cheep mana combined with card advantage and cycling. The life loss isn't really concerning in a commander setting where I already have at least three fairly effective life gaining spells if needed. (Breya, Etherium Shaper , Trading Post , Filigree Angel.
As far as Brankles comments go, everything that he suggested except the enemy color fetch lands either already are in, or will be soon. I'm just not willing to spend that much money on cardboard which is the biggest problem with putting something like Lion's Eye Diamond into this deck, as insane as it would get. Auriok Salvagers is good, but not really worth running as of right now because the only 3 artifacts it hits I would rather just have in play.
Wheel of Fortune would also be really good in this deck, it's just a matter of cost again, if I ever pick one up, it could do nasty things in here since you're right about how I'm hoping to use the graveyard.
I may put in Nim Deathmantle in eventually, but I want to try to run just KCI first and do some play testing.
Dismiss into Dream is almost always useful, it gets around every ability, and shuts down any voltron type deck that uses equipment. Anytime that I draw that it usually means that I gain control of the board within the next turn. I agree with your thoughts on the high cost, but it's almost always worth the 7.
Inkwell Leviathan doesn't do a whole lot in this deck beyond be a hard to block fatty artifact, and I like Kederekt Leviathan, however neither really works super well with the rest of the desks synergy of working with other cards. So ultimately I'll probably end up just using that slot for a Master Transmuter or some other card that I want to swap in.
Been a long comment, I'll finish getting to the others later.
1 day ago
3 days ago
LTmiller: Doesn't look too shabby. If you're going more Stax, then I would take a look at some other lists to see what they run. I'm not too familiar with them as I personally don't like them. But, I would say those would all be good additions. If you run the Tabernacle, you will probably want to drop your creature count, unless you can reliably pay for their upkeep costs.
Also, Thopter Assembly is listed twice.
4 days ago
I'm on board with pretty much everything Legit Brankles is saying. If you end up making the cuts for what he's saying, I would recommend dropping Read the Bones for Thopter Assembly -- giving you an infinite option if the game goes long.
1 week ago
So first off, welcome to the tapped out community and the amazing game of magic!
The first talking point on your deck is it's all over the place in format. Technology it's modern legal but I don't feel you are going for modern with this.
I'd sugggest working this into a Frontier format deck as you are almost there already.
To do this you need to drop the Counterspell, Thopter Assembly, Izzet Guildgate, Sulfur Falls, Temple of Epiphany, Phyrexian Metamorph, Tezzeret the Seeker , and Unwinding Clock. There are plenty of solid replacements for all of these and by doing so you'll be able to start playing with similar format decks.
When you start playing you'll see what the strengths and weaknesses of your deck are and you'll be able to tune it accordingly.
Otherwise this looks like a great starting point and a lot of fun.
1 week ago
well, to start, many of the cards in your list are not going to be legal in the upcoming standard. If you want to keep it a standard deck, you will have to remove Counterspell, Hangarback Walker, Pia and Kiran Nalaar, Thopter Assembly, Whirler Rogue, Shrapnel Blast, Izzet Guildgate, Sulfur Falls, Thopter Spy Network from the main and Phyrexian Metamorph, Tezzeret the Seeker , and Unwinding Clock from your sideboard.
1 week ago
You're joking right?
Emrakul's Hatcher is basically 8 damage for 1 and a red.
Rapacious One is free damage and mana on contact.
Spawnsire of Ulamog is a reusable spawn engine that goes infinite with Mana Echoes
Ulamog, the Infinite Gyre is mill protection and removal as well as a potential way to win.
Skittering Invasion is 10 damage for 2.
Chandras parents is 6 damage for 2 and 2 red that has anti-synergy with Thopter Assembly. Elemental Mastery is a potential maybe however with it being an aura enchantment it's iffy as I can deal with lost creatures with Feldon and to a lesser extent trading post however enchantments are a different story and auras are so easy to deal with. Solemn is a maybe as I have enough sac effects to abuse both triggers and I can abuse it with Trading Post and Feldon. I like Warstorm Surge except that I have to target, I would rather use Impact Tremors as it's quicker, deals it to everyone, and 9 times out or 10 will be doing the same damage as the Surge.
2 weeks ago
Long post inbound, sorry! Show
Personally Bloodline Keeper Flip, Hangarback Walker, Ogre Slumlord, Overseer of the Damned, Pawn of Ulamog and Sifter of Skulls don't feel good here. I don't think massing tokens is the way to go here but rather you want consistant tokens to keep and pump your General. Hangarback takes too long and Ogre, Pawn, Overseer and Sifter require your nontoken or their nontoken creatures to die.
I think instead including stuff like Ophiomancer, Animation Module, Thopter Assembly and Curse of Shallow Graves works a bit better since it doesn't rely on other things (mostly that you control) dying and they don't take a long time to build up. Perhaps you can keep Pawn of Ulamog since it's a bit lower on curve or Bloodline Keeper Flip because it becomes a lord but IMO they don't offer enough to include expecially when you're packing so many wipes.
Blood Artist and Harvester of Souls are sorta black "Staples" but again, I'm not sure how well they'll work here. Blood Artist is good but I think the slot would be better used as something that can recur itself to sac to Yahenni. I'm also not really into Harvester of Souls simply because it says "Nontoken" so you wont really get advantage untill you're straight up saccing your normal creatures or killing their stuff. I think again the slot could be used better.
Mimic Vat, Epochrasite, Demon of Dark Schemes and Nether Traitor all sorta do similar jobs to provide good recursive bodies to sac. Mimic Vat is instant speed too. Additionally Epochrasite and Nether Traitor are both 2 drops that you can have on the field before you even think about dropping Yahenni to help set up the protection.
Bane of the Living is another good boardwipe.
The only non-creatures I'm truly iffy on is Tombstone Stairwell and Hellfire. Tombstone might provide too much benefit to your opponents depending on their decks and the Upkeep cost is kind gross. Hellfire is also kinda meh because of the potencial to kill yourself with it.
That's pretty much all I got for now. Hope it helps and gives some insight.