|Commander / EDH||Legal|
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|Mirrodin Besieged: Mirran||Rare|
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Artifact Creature — Thopter
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
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Thopter Assembly Discussion
3 weeks ago
I bought some token creation cards like Thopter Assembly, Thopter Spy Network, and Marionette Master. I think I will keep building the deck toward a more Token deck, and try to stay away from infinite combos as much as possible.
For now, I do now I have the Sword of the Meek + Thopter Foundry everyone knows about. It does go infinite with Ashnod's Altar, but I will try to stay way from it. I will at least not put that many tutors (I may reduce the number of tutors later on).
4 weeks ago
Put Conjurer's Closet in the maybe board. Not sure what to take out or if I want it in. Could take out Thopter Assembly since it won't trigger as often with the other thopter makers. What do you think should come out?
1 month ago
Alteon,Thanks for all of your suggestions first off. I'll address each of the comments in order.1. Thopter Assembly will probably make its way into this deck soon enough, though I'm not sure that Read the Bones is the right swap for it though. Read the Bones is a really solid card in this deck thanks to the cheep mana combined with card advantage and cycling. The life loss isn't really concerning in a commander setting where I already have at least three fairly effective life gaining spells if needed. (Breya, Etherium Shaper , Trading Post , Filigree Angel.
As far as Brankles comments go, everything that he suggested except the enemy color fetch lands either already are in, or will be soon. I'm just not willing to spend that much money on cardboard which is the biggest problem with putting something like Lion's Eye Diamond into this deck, as insane as it would get. Auriok Salvagers is good, but not really worth running as of right now because the only 3 artifacts it hits I would rather just have in play.
Wheel of Fortune would also be really good in this deck, it's just a matter of cost again, if I ever pick one up, it could do nasty things in here since you're right about how I'm hoping to use the graveyard.
I may put in Nim Deathmantle in eventually, but I want to try to run just KCI first and do some play testing.
Dismiss into Dream is almost always useful, it gets around every ability, and shuts down any voltron type deck that uses equipment. Anytime that I draw that it usually means that I gain control of the board within the next turn. I agree with your thoughts on the high cost, but it's almost always worth the 7.
Inkwell Leviathan doesn't do a whole lot in this deck beyond be a hard to block fatty artifact, and I like Kederekt Leviathan, however neither really works super well with the rest of the desks synergy of working with other cards. So ultimately I'll probably end up just using that slot for a Master Transmuter or some other card that I want to swap in.
Been a long comment, I'll finish getting to the others later.
1 month ago
1 month ago
LTmiller: Doesn't look too shabby. If you're going more Stax, then I would take a look at some other lists to see what they run. I'm not too familiar with them as I personally don't like them. But, I would say those would all be good additions. If you run the Tabernacle, you will probably want to drop your creature count, unless you can reliably pay for their upkeep costs.
Also, Thopter Assembly is listed twice.
1 month ago
I'm on board with pretty much everything Legit Brankles is saying. If you end up making the cuts for what he's saying, I would recommend dropping Read the Bones for Thopter Assembly -- giving you an infinite option if the game goes long.
1 month ago
So first off, welcome to the tapped out community and the amazing game of magic!
The first talking point on your deck is it's all over the place in format. Technology it's modern legal but I don't feel you are going for modern with this.
I'd sugggest working this into a Frontier format deck as you are almost there already.
To do this you need to drop the Counterspell, Thopter Assembly, Izzet Guildgate, Sulfur Falls, Temple of Epiphany, Phyrexian Metamorph, Tezzeret the Seeker , and Unwinding Clock. There are plenty of solid replacements for all of these and by doing so you'll be able to start playing with similar format decks.
When you start playing you'll see what the strengths and weaknesses of your deck are and you'll be able to tune it accordingly.
Otherwise this looks like a great starting point and a lot of fun.