Thopter Assembly

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) None
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Mirran (MBM) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Thopter Assembly

Artifact Creature — Thopter

Flying

At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

Price & Acquistion Set Price Alerts

DDU

MBS

MBM

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Thopter Assembly Discussion

KingMathoro on Daretti Precon Upgrades

1 week ago

For around the $30 mark you should certainly be able to get the following cards: Duplicant, Thopter Assembly, Kuldotha Forgemaster, Platinum Angel, Metalwork Colossus, Darksteel Colossus, Colossus of Akros, Kurkesh, Onakke Ancient, Blinkmoth Urn, Pia's Revolution, Buried Ruin, Inventors' Fair, Hellkite Tyrant, Nevinyrral's Disk, Jhoira's Familiar, Foundry Inspector, Thran Temporal Gateway, Copper Gnomes and Unwinding Clock.

I have seen all of these guys do a lot of work for a Daretti deck and all of them are relavtively affordable for this first batch. I did the math and it is around the $30 for all of the above cards on TCGPlayer.

For future upgrades though I will recommend cards like: Rings of Brighthearth, Blightsteel Colossus, Darksteel Forge, Mycosynth Lattice, Platinum Emperion, Vedalken Orrery, Metalworker, Krark-Clan Ironworks Mindslaver, Karn, Scion of Urza and Ugin, the Spirit Dragon

Hopefully that helps out!

DjMuffinTops on Tetsuko Umezawa

1 month ago

Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.

Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.

Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.

RisenSlash on "Realize Perfection" - Blue Artifacts - Memnarch

1 month ago
  • I didn't want to include Muzzio, Visionary Architect because he felt a little too reliant on luck, and he's a non-artifact card, so I'll always be forced to hard cast him. He's definitely good, I just don't want to run discount Arcum Dagsson.
  • Honden of Seeing Winds is five mana for "draw one card on your next turn," and even that draw isn't guaranteed (considering the number of things that could happen in one turn cycle by the time I can cast this card). Consistent draw like this can be quite convenient, but cards like Reverse Engineer are typically more than enough at that mana cost.
  • Master of Etherium is out of budget.
  • Thopter Assembly has now replaced Thopter Spy Network, thanks.
  • Darksteel Forge is quite far out of budget, but is an auto-include when I do obtain it.
  • Jhoira's Toolbox does not "regenerate everything," it regenerates one thing, which is quite a big difference for a card that isn't doing much else. I'll consider it if my artifacts draw a lot of hate.
  • Buried Ruin has been added.
  • Scrap Trawler was cut because it seemed like I wouldn't need that much recursion, but your mileage may vary. If your janky artifact decks draw a lot of hate or your meta is saturated with sweepers, Scrap Trawler might be a wise inclusion. It also works well with sacrifice outlets and strategies more common in red artifact decks from cards like Goblin Welder.
  • The other artifact lands produce mana outside my commander's color identity and are therefore illegal. Imprinting Seat of the Synod onto Prototype Portal is something I didn't think about though. Neat.
  • Vizier of Many Faces is a little too out of theme for me. Duplicant would be great if it was in budget.

K1ngMars on "Realize Perfection" - Blue Artifacts - Memnarch

1 month ago

Hi! I always wanted to build a deck like yours, but I already have a Breya deck so, I never did it (here it is btw Ovewhelming Machines).

I'd suggest some cards out of you'd get good use imo.

Cranial Plating!!!! Must have. Like super budget face-beater.

Honden of Seeing Winds Good passive draw.

Master of Etherium is Lord effect + huge boi

Thopter Assembly it's 5 thopters after one turn, if you're behind

Darksteel Forge indestructible. And you have a lot of ramp, so 9 mana isn't a problem.

Jhoira's Toolbox regenerates everything.

Buried Ruin why isn't already in?

Scrap Trawler everything can have recursion built in.

And at last, if you like artifact synergy (I bet you do), you can also add the remaining four artifact lands, since they are colorless (they are lands). They would only produce colorless mana, but they're still artifacts, so they untap with Unwinding Clock, can be impressed on Prototype Portal, etc.

Happy brewing! (Hope I didn't write something you already knew of).

Octrate on Daretti, Fun with Artifacts

1 month ago

I would look to add Shimmer Myr, Lodestone Golem, Gamble, Mirage Mirror, Paradox Engine, Expedition Map, All Is Dust, Combustible Gearhulk, Chaos Warp, Ruination, and Blood Moon.

I'd drop some of the following lands just for more basics: Dormant Volcano, Evolving Wilds, Terramorphic Expanse, Smoldering Crater. I'll understand if you keep the Urza lands, but I'm not a huge huge fan. You could consider also adding Arch of Orazca, and Maze of Ith.

Cards to cut: Myr Turbine, Hellkite Igniter, Metallic Mastery, Nim Deathmantle, Ashnod's Altar, Kurkesh, Onakke Ancient, Myr Battlesphere, and Thopter Assembly.

Just as a start.

kamelyan on Arcum Dagsson EDH

2 months ago

You can use Argent Mutation for the jankiness; turn an opponent's creature into an artifact, then force them to sac it. Liquimetal Coating does the same if you target a creature. But what if they can't be targeted? Glaring Spotlight and/or Arcane Lighthouse.

Faerie Artisans is a fun card.

Filigree Familiar, Junk Diver, and Workshop Assistant all get you an artifact from the grave when you sac them to Arcum's ability. Throw in Scrap Trawler to back them all up.

I blindsided my four opponents when playing my janky-Dagsson deck. I used Unwinding Clock with token generators (like Nuisance Engine), and I used creatures who drop in more artifacts (like Thopter Assembly and Myr Battlesphere), in order to tutor for fun combo pieces (Throne of Empires, Crown of Empires and Scepter of Empires) and the game-winning combo Stations (Summoning Station -> Grinding Station -> Salvaging Station -> Blasting Station).


The Pestering Old Man

Commander / EDH kamelyan

SCORE: 1 | 61 VIEWS | IN 1 FOLDER


Aquamaniac on Sydri - Need Advice

2 months ago


I've got a few thoughts. And by a few I mean many. But first, Tolarian Academy is banned.

Comboing in Esper


Mycosynth Lattice gives Sydri the ability to destroy target land for 1 mana of any color. Also combos with Darksteel Forge to make your whole board indestructible.
Salvaging Station + Disciple of the Vault + Seat of the Synod + Sydri, Galvanic Genius = infinite damage. Tap Seat to make Seat a 0/0 creature via Sydri's ability who dies, triggering Disciple's ability and untapping Station. Tap Station to return Seat into play and deal infinite damage.
Thopter Assembly + Time Sieve = infinite turns.
Thopter Foundry + Ashnod's Altar + Sword of the Meek = infinite colorless mana.

Card advantage


You're in blue and black with almost no card draw or tutoring. Demonic Tutor, Mastermind's Acquisition, Diabolic Tutor, Phyrexian Arena, Consecrated Sphinx, Blue Sun's Zenith, Rhystic Study, Sensei's Divining Top, Trinket Mage. All are great in EDH.

Removal

Again, you're in the two colors best for removal in a format that relies on either having removal or being faster than removal, and you run no removal in a slow deck. Swords to Plowshares, Path to Exile, Oblivion Ring, Vindicate, Utter End, Vraska's Contempt, Merciless Eviction, Supreme Verdict.

Mana fixing


It's easy enough to say "just run duals and fetches," but they really do make all the difference in the world for Esper decks. Shocklands and buddy lands cycles are great places to start. You want to minimize "enters tapped" unless the secondary effect is relevant. Chromatic Lantern is the best 3 CMC mana rock in the game and you should run it.

Misc


Wurmcoil Engine, Steel Hellkite, Batterskull are all amazing cards. Nevermore and Gideon's Intervention are solid defenses. Venser, the Sojourner is cool. Ajani Goldmane and Telepathy are just bad.

LandG0 on Muldrotha, the Gravetide *Primer*

2 months ago

Tobestik I feel like those two cards are better for an artifact heavy deck because Time Sieve is a dead card by itself here, and in that situation I prefer Thopter Assembly over Myr Battlesphere. Also if Im going to combo in this deck I want to win on the spot without dragging out the game. StormyWaters2021 Ive never seen Sinister Concoction before, but I like it. Im struggling to find cuts at the moment but Ill add it to the maybe board for consideration, thanks.

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