Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

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Darksteel Forge Discussion

GS10 on Breya EDH

6 days ago

No problem! ;) I'm glad to be helpful.

I'm running Tezzeret, Master of Metal and this weekend I took my copy of Tezzeret the Seeker from my Brago deck to try it out in Breya (and I didn't really need to try it because I know it should be in there). Master of Metal is cool, but not straight up necessary. It gets worse as your meta gets faster, not only because it just slowly provides card advantage, but because the real use of it's minus ability will never be game ending unless you are already one on one, and in Breya by my experience that means the game is not going too well anyway. I will change my deck a bit and include both, but between one or another (and regarding the fact that you can only keep one of them on the battlefield at the same time) I'd always favor Tezzeret the Seeker because it tutors for your combo pieces for "free". As for Darksteel Forge, I'm not a huge fan of it, but I get that some people include it in Breya decks. I favor recrusion over indestructibility (especially because there are always cards like Merciless Eviction and such), but if you feel like you can spare a slot for it, yes it definitely doesn't hurt you.

About being the target, I usually deal with that running different decks. And if you are thinking of building new decks, I'd definitely recommend it to change things up a bit and make the games more about fun and less about "you win everytime so we are gonna kill you first". You can end up winning with a different deck anyway, but the games feel different, and so you become the target less often.

There is no particular answer to that problem in deckbuilding, sure you can defend yourself by building your deck in such a way that your opponents' typical answers to you don't hurt you that much, but that will lower the overall power of your deck, and turn it into a dud against most other playgroups if you tend to play with different people. I've been dealing with this problem with my Marchesa, the Black Rose deck. It is very sub-optimal as a deck. Budget and not that fast, but once I build up a board, people get frightened and try to kill me. I've tried to change the deck, even made a quicker version of it with proxies so I could maybe outpace that table alliance against me, but nothing can really deal with that once your playgroup hits a certain power level. Maybe Brago Stax, or a super fast Narset deck can do good in an Archenemy-like game because they are so broken and powerful, but in my experience that is not that fun when you really want to play EDH. So after all this rant, what I want to get across is that whatever you do, with whatever deck you play, it's hard to overcome the table turning against you by building differently.

It depends on each meta, but in my case I think I'll be running Torrential Gearhulk, Evacuation and a suite of countermagic and removal, that will help me not only protect myself and my combos better, but also get the most out of my resources. I'll DM you as soon as I change my list with some tips if you feel like that can help you as well. This is not a way to deal with your problem directly, since it is a way to make the deck stronger as a whole anyway, that incidentally might deal with that problem. But as I said, above a certain power level, that might protect you better, but not make a huge dent on your opponents.

You can try and make deals while playing, be political, to avoid all of your opponents to turn against you, or at least have some kind of protection to buy you enough time to win on a combo.

Also, since your main win cons are combos, I'd keep my shields up. I personally rarely attack with my own Breya deck, that dissuades people from coming at you, and makes you less of a menace while you're not touching any of them in particular.

But mostly, I'd really recommend you try different decks, even budget ones, or high concept ones, even if you just proxy them for one or two games once in a while. The fact that you have the ability to change how the game feels, makes people less aggressive towards you even if you are the strongest player, and overall makes the playgroup healthier (and when playing a combo deck, keeps less informed players forgetting of your win conditions :) which is also nice!). I'd recommend you check out Omnath, Locus of Rage and Nekusar, the Mindrazer as potential budget commanders (that aren't very encouraging to attack into as well) if you want to build a deck for that matter, and obviously, each commander deck release from WotC is a cheap way to play something different usually.

I'm not saying that you shouldn't play Breya, you definitely should, I'm just saying that she's one of the most underrated generals out there, and once people see how powerful she can be, they tend to get salty and target you naturally - again my own experience, I play a Narset deck, and I tried it out for the first time with a playgroup I had never played against. As soon as they saw Narset they said to each other "We've got to kill that one first!" and I've never been able to even cast Narset against them because of that. My deck is not that powerful, but since they've played against broken Narset decks, they target me as a precaution. I believe that Breya will sometimes get the same treatment if people played against her before, but I don't believe you should change your deck almost like you're sideboarding it against hate, just to deal with that. At least I wouldn't. Personally I try to show people something like "see, I'm just here to have fun, if you don't like Breya I'll even play something else, but let me play the game too". I'm sorry I went on a huge rant, but this is hard to explain and it often becomes a taboo-like issue that tears some playgroups apart. If people don't enjoy playing against something and take revenge instead of talking about it, it's hard to have fun games, so keep that in mind and try to change things up sometimes if you feel you're being hate-targeted too often.

Packfox on Breya EDH

6 days ago

Hey, GS10!I'm sorry for taking to long to answer to your post.First of all, I would like to thank you for your recommendations and I'm on my way of including Reckless Fireweaver, Grand Architect and Pili-Pala on my deck.

One of the things that bothers me the most is that everytime that I play with Breya, I instantly become the target of the table. Is there anything that you recommend to keep those haters away from me?

Btw, I'm also thinking about including Tezzeret the Seeker and Tezzeret, Master of Metal and Darksteel Forge on my deck. What are your thoughts on that?

Again, thank you for helping a newb getting into the game!

tumorman73 on Artifact tron......

1 week ago

and maybe run a playset of Darksteel Forge

Pheardemons on Hecking Heck

1 week ago

Out of all the counter spells (and being that you're roughly a budget player) Pact of Negation seems out of place. Maybe try Remand, Dissipate, Disallow, Mana Leak ect. Not to mention you counter anything until turn 5 with that. Also, I would bring down Crackdown Construct and up the Wake Thrasher being that you'll have a lot more permanents being tapped compared to the artifacts.

If you're going to go a "blue tron" type of route, maybe look into one Academy Ruins and one Mindslaver to get your infinite lock on the opponent.

Also, if you're dead set on on Crackdown Construct, Walking Ballista combos with him pretty well. I could also see Mechanized Production being useful here on Myrs, with Darksteel Forge there to help protect them.

Jessassin on Dwarves Driving Cars

2 weeks ago

Non-budget upgrades woul probably include Darksteel Forge, Akroma's Memorial, Adaptive Automaton, and card advantage artifacts like Scroll Rack and Sensei's Divining Top. Of course, Heart of Kiran is the most synergistic non-buget card for the deck.

Avianblu on Sharuum, Collector of Artifacts

2 weeks ago

@samskinburg

Get Leonin Abunas out with Shielded by Faith (and hopefully something else as another option I'll be able to find, maybe Darksteel Plate) on him to protect my Darksteel Forge with that added padding, so my opponent has to use more removal to get it out of there in steps. Hopefully before that I have some big scary artifacts that will scare my opponents enough to get them to use their removal up. Until then, Myr tokens and Myr combos to keep them occupied, Altar of the Brood helping that out. If the Darksteel Forge thing doesn't work, Aetherflux Reservoir is a pretty scary threat. A few deathtouch flyers, and some healing creatures to add to the mix. Sharuum and Hanna get me stuff back, Metalwork Colossus keeps bouncing back.

Basically, I'm trying to overwhelm in a couple areas, whether by myr creatures getting big and swinging for a lot (idk how quite yet), forge combo, big colossus, or big artifacts. It may not work, heck, I'm still sort of new to the game, bu I'm still up for suggestions! :D This may not work 100% of the time knowing commander, but for a casual player like myself, this is fun to make and plot with. It's still a work in progress~!

Mj3913 on Sydri's Artifact Hell

2 weeks ago

Darksteel Forge and Darksteel Plate could be worth putting in. When the plate's not equipped to a creature you can just turn it into a haunted suit of armor.

Watcheronthestorm on Mycosynth + Hurkyl

3 weeks ago

I use an overloaded Vandalblast once Mycosynth Lattice is out. Also have 4x Darksteel Forge in deck for security.

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