|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Mythic Rare|
Combos Browse all
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Price & Acquistion Set Price Alerts
|Have (33)||bradyofportdetroit , warcry02 , ZombieFood , , Sergal , cburns , Nemesis , L4DMalus , Famicomania , Snydog17 , Mousemke , , zachi , rebelteddybear , robbnoble , ironax , Lucretian , CAPTAINxCOOKIES , sneferie , angesoir , AlucardZain , The_Dragonmaster , kaboomeow , jstn.mrrtt , Shiromakuro , KamenAkuma , Riku580 , CampbellStev , Fairseas , Mortiferus_Rosa , mziter501 , Azdranax , joshw335|
|Want (5)||Turtlelover73 , Ariumlegion , acbooster , Mrbiscuit22 , Va1mar|
Darksteel Forge Discussion
6 hours ago
I too am building voltron for the first time, i'm gonna throw down a couple of categories for cards to cut, cause im too lazy to type out individual reasons.
Too small: These artifacts arn't very impactful to the board state, as they provide very little stats wise. I can see why you would want to run these, for they let you get 3/1s on the cheap, but you need 14 3/1s to connect to face per person to win, so try taking these out, and adding in more high value equipment. I think you'll if you keep these cards in you will end up with an empty hand in the later game. -BoNeSaW
-Thornbite Staff (You have to pay 2 to activate it,)
-Jhoira's Familiar (This guy probably won't get you much value, as nothing in your deck is that expensive, and your not drawing or anything whenever you are playing artifacts, I can see why it looks good, but i think you'd rather have any other card in your hand at any stage of the game.
-Sword of the Animist this card is questionable, and its totally your opinion to run it or not. I would advise against it, as you are ramping into few impactful cards, and you'd rather have a strong buff for valduk.
-Inspiring Statuary (this card seems strong because of the pure amount of artifacts you are running, however your average card cost is under 3, and even you high end card are most 5-6.
-Darksteel Forge (as mentioned before, your average CMC is below 3, and a random 9 cost card is questionable. Although never allowing your artifacts to be destroyed is a great effect, this card will be dead in you hand for most of the game.
-Flamespeaker's Will just a low impact card
-The Brute Rarely will you be saving mana, as you want to build as big a valduk as possible, let alone RRR. and the +1/+0 is very un-impactful.
-Comet Storm as the highest cost card(ignoring the forge) is 6, thats around the amount of mana you'll have by the time that your best option is to cast this card. Assuming you have 3 opponents, it will cost 2 mana to start, and two extra to target to second and third opponents, leaving you with 2 mana for the X cost. This deck fails to capitalize of this card because it has such a low mana curve, therefore this card is a dead card for most if not all of your games.
-Kazuul, Tyrant of the Cliffs a weird card to be running in this deck. It'll be hard to find a deck more aggresive then this one, therefore you opponent's will usually be saving their creatures to be blocking not attacking.
-Brass Squire try this card out in your deck if you want, as I'm not sure how it will preform.
-Armory Automaton/Kazuul's Toll Collector These cards serve as mini valduks, not much room for them for your opponent's ability to remove valduk shouldn't be very consistant as he has shroud alot of the time. Maybe run the Armory Automaton, as he could easily replace valduk should he get removed, swing big, and then you can reattach your stuff to valduk.
Thats all I got for now, don't take any of this personally, just my opinion. Good luck!
5 days ago
Another good combo is Nemesis Mask and Basilisk Collar. If you include it with a trample effect, and a first strike effect or indestructible effect, then you wipe your opponents boards with just Valduk + deathtouch. Also remember, that if you go the multiple combat phases, you can choose new opponents for Valduk to attack systematically wiping everyone out. One final combo is Sword of Feast and Famine mixing with Aggravated Assault. Infinite combat steps = infinite tokens = infinite damage.
I understand these arent exactly budget, but they would make your deck a lot more competitive imo.
1 week ago
Subterranean Tremors is maybe not that good... as you play a lot of artefacts and it just could end as a bad card stucked in your hand. But you can imagine a greedy combo with Mycosynth Lattice and Darksteel Forge (which are both useless in your actual deck, so it's a pretty useful suggestion!). x)
1 week ago
Consider getting a Gilded Lotus. It just got reprinted so, it's $3 or so now, a Thran Dynamo, a Mind Stone, and a Hedron Archive, for rocks. For lands, Isolated Chapel, Dragonskull Summit, and Clifftop Retreat, to finish up your check lands, add some filter lands too(Graven Cairns and the like), for options besides the obvious fetch/shock/ABU duals. Definitely put in the Supreme Verdict. The deck has no boardwipes, in fact, the deck also lacks in good removal too. Anguished Unmaking and Utter End are auto-includes in any deck in Black and White, and so is Merciless Eviction. Other options include Go for the Throat, Cast Down, Settle the Wreckage , Decree of Pain, and Wrath of God/Damnation. As for other includes, the fact that Grand Architect in in the deck means that Pili-Pala should be as well. Darksteel Forge should be included as well as Arcum Dagsson, Thopter Spy Network for free thopters every turn(and free tutors with Arcum), Teshar, Ancestor’s Apostle to open up new combo lines, extra card draw like Thoughtcast, also definitely include Jhoira. That's where I would start with improving the deck. I see the beginnings of a solid deck here though. Good job.
2 weeks ago
Sculpting Steel, Karn, Silver Golem, Darksteel Forge, Steel Hellkite, Mycosynth Lattice, Hellkite Igniter (or as my friend and I call him "Rocket-powered turbo dragon), and Hellkite Tyrant might help too, I just realized, and Great Furnace as well.
You're not running enough Planeswalkers either. Try Teferi, Temporal Archmage, Saheeli Rai, Ugin, the Spirit Dragon, Daretti, Scrap Savant, Tamiyo, the Moon Sage, and Jace, the Mind Sculptor (he's gone down in price tremendously since he was reprinted and allowed back in modern). They're all really great.
3 weeks ago
At the end of the day a deck that's runnign an MLD strategy will probably want green for all the land recursion it offers, meaning that you're at least running 3 colours. You could using something like Anafenza, the Foremost or Karador, Ghost Chieftain which wouldn't be bad, but generally golgari or selesnya are easier than abzan.
The other thing is, including cards like Power Conduit means you want to make sure that ouutside of that particular combo, they're not just dead draws.
in modern, MLD will generally be played as either gruul or jund, since you want to run stuff like Fulminator Mage over white which has limited land hate options in modern. That or Grixis, where your line is something like Fulminator Mage, Kolaghan's Command, Fulminator Mage, Snapcaster Mage, Kolaghan's Command, Fulminator Mage.
3 weeks ago
First of all in my playgroup meta there are no Rest in Peaces or Leyline of the Voids so there is no need to panic about graveyard hate since this list is absolutely able to win against a early/mid game one-time removal like Tormod's Crypt or Relic of Progenitus.
Thran Temporal Gateway is bound to too many premisses to work: Say you draw it like turn 6. You play this for , wait a turn, now you need at least 1 of only 16 artifact spells IN HAND that cost or more (including Metalwork Colossus which usually costs less than 5). That means this card only interacts with 16% of your deck from the beginning. The other problem is: you most likeley already dumped your Wurmcoil Engine, Mindslaver or Darksteel Forge into your yard on turns 4 and 5. That renders the Gateway useless since those artifacts will most likely never see your hand again. And the later you draw this card the more useless it will become since you will have more and more expensive artifacts already in your graveyard.
Sorry if that was a bit too extensively. I mean this card has a lot of pros and cons and does work fine in like superfriends. But I think it's a dead card for artifact decks more often than not.
3 weeks ago
I've got a few thoughts. And by a few I mean many. But first, Tolarian Academy is banned.
Comboing in Esper
Mycosynth Lattice gives Sydri the ability to destroy target land for 1 mana of any color. Also combos with Darksteel Forge to make your whole board indestructible.
Salvaging Station + Disciple of the Vault + Seat of the Synod + Sydri, Galvanic Genius = infinite damage. Tap Seat to make Seat a 0/0 creature via Sydri's ability who dies, triggering Disciple's ability and untapping Station. Tap Station to return Seat into play and deal infinite damage.
Thopter Assembly + Time Sieve = infinite turns.
Thopter Foundry + Ashnod's Altar + Sword of the Meek = infinite colorless mana.
You're in blue and black with almost no card draw or tutoring. Demonic Tutor, Mastermind's Acquisition, Diabolic Tutor, Phyrexian Arena, Consecrated Sphinx, Blue Sun's Zenith, Rhystic Study, Sensei's Divining Top, Trinket Mage. All are great in EDH.
RemovalAgain, you're in the two colors best for removal in a format that relies on either having removal or being faster than removal, and you run no removal in a slow deck. Swords to Plowshares, Path to Exile, Oblivion Ring, Vindicate, Utter End, Vraska's Contempt, Merciless Eviction, Supreme Verdict.
It's easy enough to say "just run duals and fetches," but they really do make all the difference in the world for Esper decks. Shocklands and buddy lands cycles are great places to start. You want to minimize "enters tapped" unless the secondary effect is relevant. Chromatic Lantern is the best 3 CMC mana rock in the game and you should run it.
Wurmcoil Engine, Steel Hellkite, Batterskull are all amazing cards. Nevermore and Gideon's Intervention are solid defenses. Venser, the Sojourner is cool. Ajani Goldmane and Telepathy are just bad.