|Commander / EDH||Legal|
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|Magic 2014 (M14)||Mythic Rare|
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Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Forge Discussion
1 day ago
So I see 102 cards. One of them is an extra fumigate and you'll have to drop something else...
Three reanimation effects with a commander that fills your grave? I'd add a few more: Bladewing the Risen, Journey to Eternity Flip, Reanimate, Cauldron Dance, Debtors' Knell, Teneb, the Harvester are all pretty good. Living Death or Patriarch's Bidding are game enders. 5 mana + 2 more for each dragon you want to reanimate... I don't know if it gets much scarier.
The Ur-Dragon- I'd put this in the 99. I think scion makes for a better commander since he is faster and grabs any dragon for you but Ur is a ton of value to go and put in your grave off scion's ability then hit with Reanimate next turn XD
Bower Passage- I find this hilarious, now dragons are unblockable.
There are so many cool dragons I don't know what else to recommend... Just experiment.
Some considerations for removal: Coat of Arms, Darksteel Forge, Slumbering Dragon. I realize you are already looking to remove 2 of those but in case you were unsure about them they really don't belong here. Slumbering is a nice early dragon but I'd rather be ramping into better dragons. I'm always terrible at removals so I really don't know what else to take out...
2 days ago
3 days ago
Nice deck, great presentation.
I'm working on a Karametra Enchantress Surge myself with all permanents but the Primal Surge (I haven't uploaded the deck yet to Tapped Out). When I happen to draw the Surge I lock the game with Possessed Portal and Teferi's Puzzle Box and I protect them with Darksteel Forge.
I also run Ajani Unyielding because it feels it was made just for decks with this gimmick.
5 days ago
Hi there !
Loving the vibe to the deck so far !
1 week ago
This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.
The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.
If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.
Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.
Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).
1 week ago
Lil_Kalki I haven't had the opportunity with this deck to do that as of yet. I have had the lattice out with Darksteel Forge and the disk though when I used Karn, Silver Golem as a commander, it is funny. I don't like holding people hostage with it though. When I do something like that I like to be actually able to win in just a few turns. I do think Boompile makes it funny enough that less people care.
I wanted to include some of my usual artifact support because he works so well with artifacts. I'm undecided on how much of it will stay. Probably be a big overhaul of this deck on friday or saturday unless the package is delayed. I'll strip it down to the essential parts and build back up from there.
1 week ago
// Mishra EDH
// 52 Maindeck// 9 Artifact
// 11 Creature
// 6 Enchantment
// 5 Instant
// 1 Land
// 6 Planeswalker
// 14 Sorcery
// 2 Sideboard// 1 Artifact
// 1 Creature
SB: Tavern Swindler
So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.
Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.
Krark's Thumb(s) Growth Data
Thumbs and possible outcomes
0: H v T
1: HT v HH v TH v TT
2: HHHH v HHHT v HHTH v HHTT v HTTT v HTHH v HTHT v HTTH v TTTT v TTTH v TTHH v THHH v THHT v THTH v TTHT v THTT
3: 8 flips and it makes 256 outcomes trust me for now...
BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:
F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)
So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:
0 thumbs = 1 flips = 2 probabilities
1 thumbs = 2 flips = 4 probabilities
2 thumbs = 4 flips = 16 probabilities
3 thumbs = 8 flips = 256 probabilities
4 thumbs = 16 flips = 65536 probabilities
5 thumbs = 32 flips = 4294967296 probabilities
Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.
So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.
UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!