Darksteel Forge

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare
Planechase (HOP) Rare
Darksteel (DST) Rare

Combos Browse all

Darksteel Forge

Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Price & Acquistion Set Price Alerts

M14

HOP

DST

Ebay

Recent Decks

Load more

Darksteel Forge Discussion

goblinguiderevealpls on Is a colourless Commander deck ...

20 hours ago

the best option for colorless is a heavy artifact themed deck, with a splash of synergy for whatever commander you choose, but colorless artifact edh is actually very strong, due to an insane amount of combos and stax cards available, plus you will of course be running a dozen or so colorless mana rocks so an artifact theme is already half there, and cards like Platinum Angel Platinum Emperion and Darksteel Forge make it hard to lose or worse, get focused, which is the worst part of multiplayer

Moby_Copperfield on Galvanic EDHness

6 days ago

Rob has the copy of Darksteel Forge from the box.

cyclinggamer on UB bounce, mill, or destruction

2 weeks ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. Anything not horribly expensive to get me there turn 3 or 4?

cyclinggamer on UB bounce, mill, or destruction

2 weeks ago

So far this has won with the infinite Paradox Engine + Capsize in a three pod casual, where I was getting pretty beat up about the face with few blockers, and poof, responses to capsize buyback? Okay, rinse and repeat for all your permanents and all yours next. Cost to playing that deck? Changed out for a less built-up deck and was decimated for the previous play. It was worth it. :)

Won one with the near infinite loop dug up by all dug up by Planar Bridge, first to Darksteel Forge then Unwinding Clock then, Mycosynth Lattice + Nevinyrral's Disk, which happened right before a fatal swing in 1 v 1 edh. Not that I had a whole lot of threats, but the next thing would be Lazav, Dimir Mastermind cast and dig for Tezzeret, Agent of Bolas to animate all the indestructible artifacts. I even let this opponent know how many total turns once I was within 3 turns of going off. Of course that's when everything was already indestructible and my bridge was on the board.

So far I've only harassed people with Oona, Queen of the Fae and Hostage Taker, and really think Hostage Taker is an easier infinite loop for me to hit. Basically changed the tactics up from ramp mill/hand hate to build to one of my win cons passively, then explode and make the board hate me only after I've hit for the win. And they're scalable, so I can kill one player or multiple players at a time. Heck, if I get this monstrosity out: Unwinding Clock, Paradox Engine both out, with Mycosynth Lattice, and Leyline of Anticipation, then I'll be having fun during everyone else's turn too, with flash/instant speed getting rid of my hand or dig for a response if someone plays hand hate.

Speed in getting the mana base up and running, because until then, I'm very vulnerable to control and counterspells, and to mana rock hate. If I want to speed up I need to look at cc mana rocks, like the mox rocks.

SaifurCommander on They're triplets but I just see the twins

3 weeks ago

Have you considered Darksteel Forge and other ways to make your things indestructable? I think it would behoove you to protect your artifacts. Maybe something like Leyline of Anticipation to give you more options for card advantage.

ImtheRealBear on Myr Trible (help please)

4 weeks ago

Hey I would say try to cut down to 60 if you can. Some of the cards look to me like they're "win-more." Darksteel Forge, Planar Bridge, Akroma's Memorial and Door to Nothingness and you don't need Coat of Arms and Door of Destinies, this would also lower to CMC from 3.6 which is pretty high. I love tribal decks! good luck with this one!

Load more