Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
|Want (12)||LucentYami , Gaous , DoomNoodle , baeda735 , draul , Abel8658 , mattsfatt , kadabura , AndrewsLuz , SidMeier2033 , billtheturnip , xepherian|
Printings View all
|Magic 2014 (M14)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Darksteel Forge occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Darksteel Forge Discussion
3 days ago
5 days ago
Buried Ruin with Crucible of Worlds allows you to make use of Hope of Ghirapur 's anti-noncreature spell ability frequently. I've seen Hope of Ghirapur do some nasty stuff with Worldslayer + Darksteel Forge + Mycosynth Lattice for toxic board control at its finest!
3 weeks ago
Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .
Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.
You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .
You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .
I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.
So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.
I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).
1 month ago
There are quite a few 0 Mana equipment cards that do more than Paradise Mantle .
Accorder's Shield , Cathar's Shield , Spidersilk Net , and Bone Saw all cost 0 to play while also having the possibility to help out Urza. Especially with the shields; if we want Urza to be efficient, he's gotta stay on the board.
Also, these artifacts can tap for mana while equipped and they do a lot more than the other 0 mana artifacts you have. Darksteel Relic does literal nothing, Fountain of Youth is awful in any format I'd say, and cards like Spellbook cost 0 but don't expect them to do much else.
Tormod's Crypt is probably fine, especially with some kind of recursion, same with Herbal Poultice and Mishra's Bauble . The only recursion I see is Emry though, so maybe add some. Also with recursion, you get access to Mindslaver which, with just 1 activation, can be back-breaking for your opponent. Getting to loop Mind Slaver also just wins the game because if your opponent can't stop it, they can't play anymore
Winter Orb and Static Orb is interesting. I'm trying to think of a way to make it so it only affects your opponents. Maybe I don't see it, but the only way I can think is to tap it on the previous player's end-step, then, at the end of your turn, untap it with something. That something, from what I see, is Unwinding Clock . That's only one card, maybe add Voltaic Key because even outside of this synergy it's pretty good.
Apart from Urza's ability, you don't have much payoff for turning everything into a Mox Sapphire. The top of your curve has so few cards, and some of them don't just win on the spot. Time Stretch is a good one, but Darksteel Forge , while good, isn't something we want to pay 9 for and it just keeps the game going, not actually winning on its own. I do see Arcum Dagsson , but, again, 1 in 99 cards and blue has 0 creature tutors. Blightsteel Colossus is the only easy win card, but it still has to get through and attack and it could get exiled
Maybe Jin-Gitaxias, Core Augur to draw into more spells. A part of dumping your hand of 0 mana artifacts is that you need to draw more cards to play off all these supposed Mox Sapphires. Bunch of mana and nothing to do with it. Jin-Gitaxias helps this by drawing 7 every turn
You could even play Eldrazi. All the Titans, or even It That Betrays or Desolation Twin , can win games easily. Getting to Mindslaver someone with a 13/13 in play, drawing cards just for fun, exiling and destroying permanents, or just stealing your opponent's board can all win games very easily. Annihilator is also just a busted mechanic on its own.
1 month ago
Apparently this deck needs some way to deal with Darksteel Forge and Glacial Chasm style non-creature decks. Have to think on a solution hopefully a tutor able creature solution, or a tutorable (limited) enchantment.
1 month ago
Oh, also, Darksteel Forge is a classic wincon for artifact aggro. Especially good with Saheeli's discount ability, Master Transmuter , and the artifact tutors. Dolmen Gate is really nice too, but less necessary with fliers and big Eldrazi.
2 months ago
Just a note on Laboratory Maniac , you should already have your library drawn to 2 or less cards by the time you try to cast him. This means that in an optimal build you will have Force of Will , Pact of Negation , Swan Song , Mana Drain , Flusterstorm , and Delay at the very least in your hand. You should be able to force through Labman and have the cantrips to draw from an empty library in response to any responses, especially since you have infinite mana by this point. If you don't want to run Labman that is your choice to make, but as a win condition he is not unreliable or risky. I'll go ahead and assume that Jace, Wielder of Mysteries is also excluded as it is the same wincon as Labman.
Since the deck makes infinite mana as its primary function, Walking Ballista is an effective wincon.
2 months ago
These cards may fit into a revision down the road and I hope to test them soon!