|Commander / EDH||Legal|
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|Magic 2014||Mythic Rare|
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Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Forge Discussion
3 days ago
This seems like it would be solid as a minor theme in a deck that focuses mainly around clones.
Kazuul, Tyrant of the Cliffs, Edric, Spymaster of Trest, Jori En, Ruin Diver, Kraum, Ludevic's Opus, Baral, Chief of Compliance and Rayne, Academy Chancellor, Thassa, God of the Sea, Kydele, Chosen of Kruphix all provide good effects that can get out of hand fast if they trigger multiple times. Kazuul is even funnier, because with even two of them you can look at making an army of 3/3s every time you're attacked.
Body Double, Clever Impersonator, Clone, Dack's Duplicate, Gigantoplasm, Mercurial Pretender, Phantasmal Image, Phyrexian Metamorph, Stunt Double, Progenitor Mimic, Sakashima the Impostor, Cackling Counterpart, Fated Infatuation, Supplant Form, Rite of Replication, Spitting Image, and Tempt with Reflections are all solid clones or clone effects. Feldon of the Third Path certainly wouldn't hurt either.
Finally, for when the legends just can't stick or you need other effects, sliding in good creatures that have useful ETB or static effects are useful. Acidic Slime, Reclamation Sage, Archaeomancer, Goblin Electromancer, Consecrated Sphinx, Elvish Visionary, Horizon Chimera and the like will all be quite useful.
Multiple Starke of Rath allows you to use one to kill a creature then use a second to kill the first. Very very conditional removal, but it would be pretty funny to use.
And, of course, like Eiti3 said, using cards like Transmute Artifact, Fabricate, Reshape, or Whir of Invention will allow you to get Mirror Gallery more consistently, though unless you go very hard on copying just Legends it shouldn't matter too much. I wouldn't recommend doing that, either, as anyone taking out Mirror Gallery could easily wipe most of your board.
6 days ago
I like the list. I run a Azorius deck myself but i use Brago, King Eternal instead of Gwafa, but i definitely considered him. My main win con's for the deck is bouncing everybody's permanents or infinitely milling them out with Brago, King Eternal+Strionic Resonator+Sol Ring+Altar of the Brood. Or getting infinite mana with Deadeye Navigator+Peregrine Drake or Great Whale and going from there.
I do like what I see in this deck. I like how you lock your opponents out and slowly get value over time to hit a win con. Have you considered running like a Nevinyrral's Disk+Mycosynth Lattice+Darksteel Forge combo? You can remove all your opponents permanents every turn. It's gross but you are playing azorius after all.
I would highly recommend getting a Cyclonic Rift ASAP. Best card in blue. Period. peacemaker is flavorful. and Magus of the Moat is always good. Darksteel Mutation and Imprisoned in the Moon is great removal for commanders. Loxodon Gatekeeper is annoying. Tamiyo is just pure value for what you're trying to do. Dovescape is just stupid. I would maybe try to include another win con? Like Entreat the Angels, Sphinx's Tutelage, or Elesh Norn, Grand Cenobite. Great deck though!!
1 week ago
Hm, I have a few things in mind:Boros Keyrune - very mana intensive since the equips fall off every time it turns back into an artifact. Might not be worth. Alternately, Needle Spires is similar and a land. Could replace a plains or mountain.
Hovermyr - just not sure if it pulls its weight. Seems a little underwhelming for commander but I can see where it would be good when covered in equips.
Hope of Ghirapur - A bit less useful in a multiplayer environment in my opinion. Also, not really improved much by equipping since its main usefulness comes from sacrificing it.
Also, how have Avacyn, Angel of Hope and Darksteel Forge been working for you? A lot of effects that deal with permanents can either bounce, exile, give -X/-X, etc to get around indestructible by the time either one is likely to come out. They are both super fun though, so there's that.
Cutting a few of those should easily make room for a Sunforger package and hopefully improve consistency a bit. Good luck!
1 week ago
1 week ago
Hello Friend. IMO.
Other random ideas:
1 week ago
Awesome list! Memnarch is really cool. I can maybe come up with a few suggestions:
Have you considered Darksteel Forge and Nevinyrral's Disk? They are good both separately and together. Mycosynth Lattice does cool things for you too, especially with the previous two cards, but is a tad expensive.
Oh yeah, Basalt Monolith is good with your Rings of Brighthearth and your Voltaic Key.
Finally, maybe a few more win cons or ways to protect Memnarch are a good idea? It seems like if Memnarch gets killed too many times you will have a hard time winning. I think Command Beacon could help a bit but a couple more win cons or Memnarch protectors would help tremendously. Not sure if you are more of a combo guy or a huge bomb guy, but if you need suggestions let me know.
Good luck and have fun! Neat list!
1 week ago
I would suggest Mycosynth Lattice as it makes everything on the field an Artifact so Darksteel Forge can protect everything. Not sure about the shrines personally but if you can consistently get them they should be okay.
2 weeks ago
I personally would take out Myr Incubator and Merchant Scroll for a Memnarch and Grand Architect. Also if you can figure out a way to work Darksteel Forge in there, then everything will be hexproof and indestructible.