Darksteel Forge


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Mythic Rare
Planechase (HOP) Rare
Darksteel (DST) Rare

Combos Browse all

Darksteel Forge


Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Darksteel Forge Discussion

Joe_Ken_ on Help Refine Esper Control EDH ...

1 day ago

Maybe with Darksteel Forge in the deck you could use Memnarch to make the creatures you steal into artifacts or just steal your opponents artifacts from them. With this you may also want Mycosynth Lattice

Joe_Ken_ on Help Refine Esper Control EDH ...

1 day ago

35 lands with roughly 6 mana rocks is a good start for a mana base. But a card I would recommend is Smothering Tithe since it can result in a lot of extra mana via treasure tokens if no one has enchantment removal right away. I would say Darksteel Forge and Unwinding Clock , Jandor's Saddlebags are fine for the deck since they enable Puppet Strings to take cards every turn. Lastly I would maybe see about adding a board wipe or two in case your opponent get out of hand. Can’t really ever go wrong with a Cyclonic Rift

Reinor on Help Refine Esper Control EDH ...

1 day ago

The goal of the deck, Stop Hitting Yourself, is to take control of all of my opponents creatures by tapping and then untappping my commander. This can be done several times a turn using untap effects and artifacts. Additionally, by giving the creatures that are taken indestructible, when the commander is untapped, those creatures will stay in play under my control.

I need help with the mana base (do i have enough mana). I also want to know if Unwinding Clock , Jandor's Saddlebags , Prison Term and Darksteel Forge fit in this deck.

NoOneOfConsequence on Sen Triplets Artifact Control

3 weeks ago

So, you have Ad Nauseam and Angel's Grace . Cool. What's the game plan from there? Draw your whole library, sure. Then what? Play Laboratory Maniac ? Well, you can't actually win with that alone, because you'll then die as a state-based action during the next upkeep. You'd have to save a Ponder , Preordain , or Brainstorm . That's 10 mana to go off--not exactly great for a 2-card combo. Sure, you have Reliquary Tower to not have to draw your whole library, but you'd probably still just kill yourself, all the same. And I wouldn't really recommend using Ad Nauseam any other time, frankly--you have a bad curve for it, with a number of 5 drops, 6 drops, and a 9 drop. Also, you're only playing 23 artifacts, including your commander. I'd recommend playing at least 25.

I see you're also running Dramatic Scepter, Top + Future Sight + Sculptor, and Paradox Engine . That's all well and good, but I don't really see the payoff apart from Blind Obedience . That's a whole ton of combo pieces to put together--not great.

Cut Ward of Bones , Consecrated Sphinx , Darksteel Forge , Armageddon , Dissipate , Phyrexian Arena , and Perplex . Put in Static Orb , Shimmer Myr , Winter Orb , Tangle Wire , Grafdigger's Cage , Pongify , and Terminus . Considering you're running Mystical Tutor , Personal Tutor , Sensei's Divining Top , Brainstorm , and Future Sight , it shouldn't be that hard to miracle it.

Nickel-Bolas on An Audience, Granted.

3 weeks ago

flibety Thank you for your suggestions!

Let me address them in order: First, the reason Thopter Assembly is in the deck is to fulfill one of the win conditions, the combo with Time Sieve for infinite turns. Duplicant is here to act as repeatable removal for problem creatures as a tradeoff for not running as much single-target instant and sorcery based removal, and the same for Noxious Gearhulk . Baleful Strix is there fore early game card advantage, and Wurmcoil Engine is present to act as a threat, because, well, it's Wurmcoil Engine, and Sphinx of the Steel Wind is a threat that bypasses red removal and green reach blockers.

Second, Mycosynth Lattice is in this deck for a couple reasons. The first is that in a combination with Darksteel Forge and Nevinyrral's Disk , it leaves all my permanents intact while also dealing with those of my opponents. Scourglass is for redundancy in case I don't draw any of the aforementioned cards, as it is a solid boardwipe on its own. And Null Rod is in here to combo with the Lattice to cut every player off of mana for the rest of the game and begin a war of attrition, which I will hopefully be able to circumvent using Omniscience .

Thirdly, Nevermore is in the deck as a pre-emptive silver bullet against hosers like Manglehorn or Stony Silence .

And lastly, Yahenni's Expertise is here to provide an out against token decks, at times in which my own creatures matter less than survival. I have one more cut to make to find room for Second Sunrise , which is the prime hit for casting off the expertise.

This is not an all-out combo deck, I'm trying to lean in more on the value side of things, which is why the majority of these cards exist to act in separation from each other, rather than as a fine-tuned machine.

ZypherW on Saheeli, The Gifted Artifactfucker

1 month ago

Also, Mycosynth Lattice + Darksteel Forge all your permanents are indestructable.

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Darksteel Forge occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Blue: 0.22%

Red: 0.18%