Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
|Have (2)||winterwind10 ,|
|Want (2)||killergerbil , Jdreesman|
Printings View all
|Magic 2014 (M14)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Darksteel Forge occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
Darksteel Forge Discussion
1 day ago
Hey, very good version of Breya.
Ignore the ridiculous inaccurate competitive meter that says this deck is only 39%. The power level is much higher than that especially with busted card additions of Demonic, Mox, Urza, Tezzeret and Blightsteel. I would put your deck in the 70-75% range.
There's 2x Darksteel Forge here which isn't legal in Commander. Could cut one for Goblin Engineer. Engineer can tutor for any artifact or best of all one of Deathmantle, Altar, Sword, Foundry of the combos putting it into your graveyard to then recur or reanimate. Engineer has good interaction with Welder and Emry. Could add Shimmer Myr as the 100th card since it gives Breya and all other artifacts flash. It's much more deadly to be able to combo with Breya at instant speed in response to anything an opponent plays.
Grand Architect + Deathmantle + Breya + two blue Thopters. Is a combo to kill all all your opponents, one at a time with Breya's 3 damage to target player mode. Breya and the two Thopters she creates are blue; with Architect can tap him, Breya and each Thopter to make . Which is enough to activate Breya and pay for Deathmantle. The combo works because Breya is an artifact, she can sac herself as one of the two artifacts. Tap her and the two Thopters to make . Activate Breya, sac her and one Thopter. Trigger Deathmantle, pay to bring back Breya and repeat.
If playing Thopter Assembly then consider adding Time Sieve? Without Sieve for the infinite turns combo I don't think Assembly is worth it since there's other much more powerful cards and interactions here. Arcane Signet is an upgrade for any Talisman or Signet. Glimmervoid and Spire of Industry are land upgrades to consider. They could replace the two Tainted lands since there's not a lot of Swamps here, but many artifacts.
Good luck with your deck.
ChickenBoy13 on EDH
3 weeks ago
Not even kidding. This deck has, like, 6 extra lands.
Take out Labyrinth of Skophos, Blasted Landscape, Emergence Zone, Zhalfirin Void, and Homeward Path. Also, Emrakul, the Aeons Torn is banned, so you need to take that out too. This deck is not geared towards Traxos, Scourge of Kroog. Your commander should instead be Kozilek, the Great Distortion. Tune your deck more towards eldrazi, and cut Spine of Ish Sah and Darksteel Forge.
Hope you find these suggestions helpful.
1 month ago
Yarok Tks a lot for the help. Well, the main strategy of the deck is to assemble a combo to win the game. The combos in the deck right now are: - Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk = wipe opponent's board
any 3 mana artifact + Voltaic Construct = infinite mana and infinite untap artifact creatures
infinite mana + Mycosynth Lattice + Karn's ability to destroy opponent's lands
infinite mana + Walking Ballista = very large ballista to shot down opponents.
That's all I could thought, achieving this slowly and trying not to cause to much atention.
1 month ago
Also Valakut, the Molten Pinnacle is a must for mono-red. Other tools I might consider are All Is Dust and Darksteel Forge.. I love the idea of the deck, but I'm not really seeing how your commander actually impacts your game plan? It's a bit of a bummer that the treasures are created at the end step. For example when you go infinite with your combos, I believe you'll have to choose a number of times to activate the cycle before passing your turn - it won't be possible to create infinite treasures. Not that it really matters, just something to keep in mind.
2 months ago
Some changes, I noticed these were not doing much and other cards fit the purpose of the deck better.
2 months ago
Seems like you want a lot of ETB effects, so you might consider getting a Thassa, Deep-Dwelling or a Conjurer's Closet so that you can blink them more often. Also there are a lot of blinking instants to help protect and get the effect popping more often like Cloudshift & Eldrazi Displacer.
If you want something big since you are running a creature deck, you could go Morophon, the Boundless & also Fist of Suns so that you can instantly just drop every creature that you have in your hand if you have the enchantment out that makes everything scarecrows, and then blow up the entire board.
Since you want specific cards out, you could also run some tutors (also since you have access to black), such as Diabolic Tutor, Beseech the Queen, and Idyllic Tutor (so that you can get those enchantments out easier). Since you are running 5 colors you could also run Bringer of the Black Dawn, which lets you pay one of each color to summon him, and then tutor stuff out to the top of your deck at your upkeep.
Since you are running a creature deck, you might want to consider Zendikar Resurgent for you doubling of mana, as it lets you draw a card whenever you play a creature.
Jhoira, Weatherlight Captain could be a good drawing engine for you, since everything is artifacts. Also you could consider going Mycosynth Lattice so that you make everything that you control and opponents control artifacts, so that combined with your Darksteel Forge will make everything that you have indestructible.
Also Hanna, Ship's Navigator is a much cheaper version of academy ruins for you, and its a creature which goes with your decks, and also lets you get enchantments back.
For your mana, I'll let you figure that one out kiddo.