|Commander / EDH||Legal|
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|Magic 2014||Mythic Rare|
Combos Browse all
- Darksteel Forge + Nevinyrral's Disk
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Forge Discussion
5 hours ago
3 days ago
Here's my suggestions
-1 Evolving Wilds
-1 Terramorphic Expanse
+1 Arid Mesa
+1 Marsh Flats
+1 Scalding Tarn
+1 Sacred Foundry
+1 Mox Opal
+1 Temple of Enlightenment
-1 Sydri, Galvanic Genius
+1 Darksteel Forge
Sydri isn't so good in your more creature-based strategy. Conversely Darksteel Forge is a beast of a card, regardless of your preference for creature or noncreature artifacts.
-1 Master of Etherium
+1 Master Transmuter
I like Master Transmuter. It does gross things with all the high cost artifacts you've got running amok. Master of Etherium is mostly just a big body that hits things. Sure it functions as a lord for your dudes but if that's what you wanted there are a multitude of other cards that better fulfill that role. Seeing as how MoE is really your only dedicated lord, I think it's fine to replace it with the explosiveness of Master Transmuter.
Who needs Attrition when you have a commander that kills things as well? There certainly exists an argument that this is the wrong swap, along with all the other cards I've suggested, but I think you can get by without and Intuition is just really strong for your deck. You don't even really care what artifact they pick since your graveyard is just another resource to you.
1 week ago
TehGameChanger & Athraithe: Cards like Mind Over Matter, Laboratory Maniac, and the Exquisite Blood/Sanguine Bond combo are good cards, but have very little place in this deck seeing as I would have to change a lot to accommodate them which isn't good since I don't even have the central engine (artifacts) working properly yet. Arcanis the Omnipotent is good, but if I'm gonna run a high cmc non-artifact permanent, then it needs to be just a bit more impactful than that. 3 cards a turn is great, and if I can get the main engine rolling then I may reconsider, but as it stands that powerful, recurring card draw is useless since I can't yet rely on drawing into powerful win cons that aren't there yet. Temple Bell is great for a few reasons: it's cheap cmc, it IS an artifact, I can use it at least once a turn, and it has some Tarkir flavor ;) my favorite set lol. So that card will make the cut. Cards like Darksteel Forge and Darksteel Plate are great, but the forge doesn't have any integral combo pieces to protect yet, and the same with the plate really. So those might make it in later if there's room after the main strategy is ironed out. The rest are either too expensive or not appealing to me. Thanks for the suggestions, I don't mean to sound ungrateful, but I am still seeking help with the main engine of the deck so feel free to send suggestions with that in mind :)
1 week ago
I'm a big advocate for Mind Over Matter+Temple Bell/Arcanis the Omnipotent+Laboratory Maniac. I don't use Laboratory Maniac in my main deck,Nekusar, but Mind Over Matter works real well with my artifacts and I'm sure it'll work for you. Since you're running black may I recommend Exquisite Blood and Sanguine Bond? Sensei's Divining Top will be good for predicting your next few turns and Darksteel Forge will kepp your board state in your favour, put Phylactery Lich in there for a constant 5 attack until it's counter is removed. Lifeline can keep your creatures returning allowing you to block at your leisure and Lich's Mirror can save you in a pinch.
1 week ago
A few quick thoughts! :)
I'm not generally a fan of Plea for Power, as it gives your opponents too much control. I've never been satisfied when I cast it, because if I needed one mode I'd generally get the other.
With all the Eldrazi, I'm surprised your commander isn't Rasputin Dreamweaver...but even so, he should probably be in the 99. Seems like he fits perfectly.
Depends on your meta, but have you considered cards like Peacekeeper? I know it prevents Daxos from attacking, but it lets you take some time to sit back and play mana rocks to set up your big Eldrazi plays. Then sacrifice it when you're ready to go back on the attack.
This is a deck that could really use a Paradox Engine. Every time you cast a spell, you untap all of your mana rocks and your "fetcher" (Planar Bridge or Quicksilver Amulet) to cheat out another Eldrazi.
You don't seem to have (almost) any methods of board interaction. You could add some counterspells, or play Swords to Plowshares and friends.
Happy deckbuilding! :)
2 weeks ago
I really like both of your additions. I like Honor-Worn Shaku because Akiri and Thrasios are almost never going to be tapped, so it's usually a 3 mana artifact that makes 3 mana, which is pretty good in my book. Other than Boros Charm and the new card, what other cards give indestructible to all your artifacts? Excluding Darksteel Forge.
2 weeks ago
2 weeks ago
Saw the link on /tg/, figured I would provide some feedback. Admittedly, this kind of deck is out of my element (I don't play combo) so I wouldn't take whatever suggestions provided as absolutely necessary changes.
Individual Card Suggestions
Card draw/Tutor/Cheating things into play:
Haste enablers (since I'm big on haste):
Cards I Would Remove
- Gauntlet of Might - I don't see the immediate benefit of this card, and disagree with the price. I think this card could be swapped out with something that doesn't also benefit any opponent's red creatures (like Caged Sun).
- Gilded Lotus - It is odd to see this in a monocolored deck.
- Commander's Sphere - Also odd seeing this in a monocolored deck, but the card draw option is nice.
- Skullclamp - Not a lot of options to get the card draw effect, from what I'm seeing.
- Karn Liberated - Karn is a little too durdly. Maybe swap with Ugin, the Spirit Dragon given the focus on colorless permanents.
- Bloodstained Mire and Wooded Foothills - I don't see why you would need to fetch for a Mountain or Madblind Mountain.
- Smoldering Crater and Forgotten Cave - I understand the need to draw a card, but these may be better replaced by standard Mountains.
- Kher Keep - Get an 0/1 blocker, I guess? Would swap out for Temple of the False God.
- Warp World - Necessary for chaos decks, but this doesn't look like a chaos deck.
Hopefully I provided some beneficial suggestions. Good luck with the deck!