|Commander / EDH||Legal|
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|Magic 2014 (M14)||Mythic Rare|
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Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
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Darksteel Forge Discussion
2 days ago
You should consider Arcum Dagsson with Darksteel Forge, Master Transmuter, Master of Etherium or something like that. A lot of legacy decks have completely broken combos and transmuter turning a free myr into a forge for 1 mana is pretty sweet. Memnarch also fairly comical. I like the build as is but if you need a few ideas, Fabricate might help too
4 days ago
As for mass removal, I would think of All Is Dust. The cost of 7 mana shouldn't be too much here and as a bonus it won't affect any of your board (except you manage to steal anything from your opponents).
If you don't have a targeting removal (for creatures, I suppose), make yourself one: Combine Basilisk Collar + Walking Ballista , ending with an instant speed one-shot creature removal, which you can bulk up if you got any spare mana.
Do you like endless combos or are they some kind of no-go in your playgroup?
If not somehow "forbidden", try Basalt Monolith + Rings of Brighthearth , giving you an endless supply of your only needed "color" of mana. And thinking of Walking Ballista again, that can shoot players as well, you may find yourself in a game situation, where you can end every game at any time and at your will.
The endless mana thing works well with Myr Matrix, too, providing you with any needed amount of non-flying blockers or a strike force of tiny little fellas to end a game. You may also feed your Mry tokens to Kuldotha Forgemaster for some tutoring (maybe a Darksteel Forge, to protect your own board against your own Oblivion Stone), an Altar of Dementia for an alternate win condition (if for any reasons you can't overwhealm your opponent with the thousands of Myr you can create - Moat or anything like that), a Carnage Altar for some extra carddraw or even a Blasting Station.
And as ThoAlmighty already said, Not of This World could be a nice addon.
1 week ago
Tutors are always a good option, but I didn't add any because of the strong card draw engine that is possible through the KCI basis. The protection is something I forgot about mostly, because most of the permanents are expendable. There is Avacyn, Angel of Hope and Darksteel Forge, but adding more protection is never bad. Beside counterspells in white, like Rebuff the Wicked, Dawn Charm, or even Warping Wail, I think blink spells could be used, such as Cloudshift, but I'm not a fan of such protection without an Isochron Scepter. Beside that, theres no extra value gained from them. I wouldn't use Whispersilk Cloak since it gives your creature shroud, but instead stick whit hexproof with Mask of Avacyn or Swiftfoot Boots. You can even go a step further and add an Leonin Abunas, but I think the deck doesn't need too much protection, beside the combo.
1 week ago
This deck is going to be dead in the water until it can get its Aetherflux Resovoir up. I recommend Whir of Invention, Gamble, Fabricate, Reshape, Planar Portal, Inventors' Fair, or Hoarding Dragon so you can find that your reservoir ASAP.
Speaking of lands, add a Reliquary Tower if you really want that Psychosis Crawler to get ugly.
Lotus Petal is an auto-include that you'd never hate to draw with this deck.
You'd also want some alternative win cons and do dumb things with your artifacts if your reservoir gets exiled, so let's do some crazy shit. Let's make everything artifacts with Mycosynth Lattice, make them indestructible with Darksteel Forge, then nuke everyone else's stuff with Nevinyrral's Disk, and make lots and lots of indestructible ugly beasts with Karn, Scion of Urza. You've got Mishra's Self-Replicator in there which can be fun if you can afford to keep paying for tokens. You know what works great with that? Mana Echoes.
Aetherflux Reservoir is an awesome card but with the right deck you can have a lot of fun even if you don't draw it.
2 weeks ago
soosis: The infinite combos are definitely not necessary. They synergize really well with the deck, but you really don't have to utilize them. Darksteel Forge/Nevinyrral's Disk isn't an infinite combo, but a really good synergy that can end the game.
DrkNinja: In the early stages of the deck, I used to run Hellkite Igniter. I opted to remove him simply because of the lack of recursion for him. If he works out for you, then I'm really glad it does. I just choose not to run it myself anymore. :)
2 weeks ago
PartyJ Thanks for clearing that up! Seems a lil weird since that isn't really explained well on the card itself, but hey I'll take it! I Just got a Mycosynth Lattice to help boost that ability, and shifted my mana fixing creatures over to artifacts, along with a Darksteel Forge to help keep them on the board! Also, five color decks never have mana trouble casting colorless, so I figure its a win win! Nothin like having a Birds of Paradise on your first turn and no green mana in sight! LOL. Anywho, check out the new rendition and tel me what ya think? How's your build going?
3 weeks ago
Glen Elendra Archmage is like a Siren Stormtamer with persist - it doesn't do anything particular in this build except being a counterspell on a body (fragile target anyway). Combos that I've mentioned are focused on permanents.