Kethis, the Hidden Hand

Kethis, the Hidden Hand

Legendary Creature — Elf Advisor

Legendary spells you cast cost less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

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Set Rarity
Core Set 2020 (M20) Mythic Rare

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kethis, the Hidden Hand Discussion

TypicalTimmy on Card creation challenge

2 days ago

Keshrah, Felidar Matriarch

Legendary Creature - Cat Beast

Companion - Your starting deck may not contain non-legendary creatures.

When Keshrah, Felidar Matriarch enters the battlefield, draw a card for each legendary permanent you control.


Oh hell yeah. Mono-white so you can fit her into most decks out there. Beautifully designed for Captain Sisay and Kethis, the Hidden Hand decks.

Make another one of these!!

rdean14 on Card creation challenge

2 weeks ago

So, in the Kethis, the Hidden Hand deck, the multicolored legends who care about legends are -Arvad the Cursed and -Captain Sisay, so I'll make a Legend to complete the internal cycle.

Sisters of Stone Death is the character depicted.

Sisters of the Statuary

Legendary Creature - Gorgon

Deathtouch, Menace

, Pay 2 life, Put the top three cards of your library into your graveyard: You may exile a legendary creature from a graveyard, if you do, create a token copy of it, except that it is a noncreature artifact, in addition to any other types.


I'd like a Common equipment that cares a about a tribe without any tribal equipment currently (Knights, Rogues, Humans, Legends, Soldiers, and Wizards all have some I'm sure, I think there's others with Tribal equipment, though).

ScionsStillLive on Bolos And his (Super) Stoner Friends

1 month ago

Try Kethis, the Hidden Hand to reduce the cost of your 'walkers and bring them back from the grave.

Vraska, Relic Seeker is also a good card to try out since it ramps, provides a little defense, and puts someone on the ropes.

And finally, Atraxa, Praetors' Voice can boost all your planeswalkers at end of turn.

ShreddedByCrows on Offenza is the Best Defenza

1 month ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

DespairFaction on sisay blades

1 month ago

Hey just stopping by, it does look pretty similar to my list. I am constantly switching things in and out of my list so its never really the same twice. Anyway heres a few things that Ive found. First, your maybe board has some great cards. Ive been liking Kethis, the Hidden Hand it really eases the burden of the high CMC cards, plus 3 colors. Glissa is great early game, 2 colors and awesome blocker, and you can tutor it out in response to a wrath to get back equipments if they get blown up. Dalakos looks very solid I would probably slot that in over the prophetic flame speaker. The impulse effect is usually best with a low CMC deck which this one is not so you don't lose your big pieces. Ive really been liking Pariah's Shield. Once hammer is in, you can tutor for Godo to flash it in response to a big hit, so did a similar trick with an aetherflux reservoir trigger targeting me the other night. A few other things I like Raff Capashen, Ship's Mage is a new one for me thats been playing really well and Glen Elendra Archmage (strangely not legendary) has been great to stop cyclonic rift and things that make your life terrible. Faeburrow elder is another one that I'm trying to test out. I know their pricey, but try to get an embercleave the trample double strike is just so unbelievably good. My version of the deck is pretty casual, it doesn't play fast at all and I've been happy keeping it there, but you can explore the untap tricks like Bear Umbra and Nature's Will for a little additional power. But yeah overall I think you're in pretty good shape, just keep a close eye on mana curve whenever making changes. Yours is currently better shape than mine, but things get clunky fast. Also I think I'm going to check out Thran Temporal Gateway at some point.

crash328 on Sisay Help

3 months ago

Also, if the primary goal is using legends in the graveyard, Kethis, the Hidden Hand and Muldrotha, the Gravetide not being in here is surprising

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