Soul Conduit

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Soul Conduit

Artifact

6,T : Two target players exchange life totals.

Price & Acquistion Set Price Alerts

NPH

Ebay

Soul Conduit Discussion

Profet93 on Xiahou Dun - Your friendly stax deck!

3 weeks ago

Hey! I always love seeing another Xiahou Dun player. +1 from me!

A few suggestions...

Vesuva to act as another coffers

Mirage Mirror for the same reason as above + versatility

You have like no way kill planeswalkers except hero's downfall. Never//Return helps with that, as well as providing some gravehate.

You already run Bitterblossom, why not run Contamination. Also seeing how artifacts make up almost 1/5th of your deck, a way to get them back would be useful. Trading Post helps with that and also works with contamination and helps you sacrifice Spine of Ish Piss

Soul Conduit seems funny with Necropotence ;)

Wound Reflection works well with Temporal Extortion

Some fetchlands would work nicely with crucible and even better with rings

Reassembling Skeleton for redundancy with contamination and smokestack

If you want some more ideas, feel free to check out my deck The Descent Into Darkness

Profet93 on Drana-Drain

3 weeks ago

Swamp ramp in mono black? No problem. First with start with our first card, Cabal Coffers. Then we add a second coffers called Thespian's Stage. Then we add a third one called Vesuva. Finally, a fourth coffers called Mirage Mirror. To find your coffers, you can use any of the many black tutors or go on an Expedition Map!

with ramp, you're going to need card draw. Necropotence. Also a possibility could be Necropotence with Soul Conduit to get yourself to one life, then trade lives, then use a Leechridden Swamp or Sign in Blood to finish them off.

Ziembski on In the Lab of the Mad Scientists

1 month ago

Rabid_Wombat of course there are other.

Hitting Eternal Dominion and Decree of Annihilation is probably win since You are picking value of opponents libraries while everyone else have nothing.

Soul Conduit + Treasonous Ogre mean You can pay almost your whole life and switch it with someone elses.

Scrambleverse/Thieves' Auction + Brand often makes everyone else scoop.

Warp World + Gather Specimens is also crazy good and often end games.

Other simple cards that win games late are Insurrection and Disrupt Decorum.

This deck doesn't really aim straight to win, more just to make fun games. You can also win with long painful games making everyone into topdeck mode while killing everyone slowly with Creeping Dread and Gibbering Descent.

Once, I "won" using Head Games and Worst Fears at opponent. Gave him all combo pieces to hand and won while controlling him. At least it felt like winning :D

superhuman21 on He gets a hug! She gets a hug! Everyone gets a hug

1 month ago

Dosan the Falling Leaf and Soul Conduit. The latter could really start to level the playing field fast.

Ziembski on Fruity Pebble Spells

2 months ago

Yeah, I also use Mana Geyser with Reiterate as primary big mana source.

You might use Soul Conduit with Ogre to get mana AND screw someone up.

EDIT: W8! You don't run Reiterate? Its infinite mana combo if You get to 11 mana by yourself.

superhuman21 on Marchesa'a School of Wizardry and Mischief

2 months ago

Apprentice Wizard, Soul Conduit, Elite Arcanist, Twiddle, Twitch could be interesting additions to a deck like this.
The Conduit while expensive could help to ensure that the dethrone ability is always at full effect. The others are to aid in activating abilities twice.

Ziembski on Welcome to a World of Chaos!

2 months ago

Wow, Soul Conduit looks awesome to be fit into my In the Lab of the Mad Scientists!

Load more