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6,T : Two target players exchange life totals.
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Soul Conduit Discussion
20 hours ago
Tree of Perdition would do that. Actually all cards that set a player's life total to a certain low value are kinda fun ways to win. I mean you don't really win on the spot but dropping from 40 to 10 life in the early game is still bad for them.
A really cool way to win would be to go to 0 life yourself, prevent losing, then exchange your life total with someone else's. This can be done with Lich and then Soul Conduit or Repay in Kind. The BBBB of Lich are abit tough in a 3 colour deck, but with Dark Ritual, Cabal Ritual, Urborg, Tomb of Yawgmoth and stuff like that you can probably pull it off in a casual meta. Another way to go to 0 life and not lose would be Phyrexian Unlife and cards that generate a lot of value in exchange for life, such as Necropotence or Ad Nauseam.
The only problem is that this colour combination has no really good commander that does something for such a strategy. There are only 5 legends in GBW, maybe your best choice here will be Doran, the Siege Tower.
2 months ago
Okay, so I think you're having an identity crisis here?
I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).
In my mind for instance I see the punishing of each sin like this:
Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.
Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast
Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).
Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.
Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).
Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)
You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.
Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .
Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!
2 months ago
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3 months ago
I won't hold it against you, but Selenia, Dark Angel is quite fantastic. You just have to incorporate a few extra tools into your deck. Some examples being Soul Conduit and Platinum Angel. Use Selenia's ability (Only cost is paying life so you can "In response to her ability, activate her ability") to put yourself low (or kill yourself if you have any ability to keep yourself alive) then switch your life total with another player killing them instantly and putting yourself back up quite a ways.
Regardless, I love me some B/W Angel decks.Kaya, Ghost Assassin would be good in this along with any of the Sorins. If you end up with a higher CMC deck, Sorin, Grim Nemesis wouldn't be too terrible as he hits all opponents for your "draw".
Maybe Fumigate over End Hostilities? Also, it looks like you're trying to gain life off creature deaths? Devour Flesh is ok, but it gives life to the player who lost the creature, not you. In that case you might be better off just running Swords to Plowshares.
Not sure how helpful any of this was, but good luck on your endeavour sir/ma'am.
3 months ago
I didn't realize that EDH had to have exactly 100. I've been playing this format for years and didn't know that. I do overflow a little bit from time to time going with 100 cards in the 99 or 101, but I never knew it was an actually enforced rule that it was to be exactly 100 cards. That's crazy I never knew that, haha.
I have to disagree with you on Soul Conduit. This deck can be very taxing to myself for lifepoints, and considering I don't have any creatures to block with, I often times win games either around 10 life or with less than 10 life. Given this circumstance I love keeping Soul Conduit in my deck as an option to keep myself alive, especially when I have so many options between different players in a multi-way format. I think this deck definitely calls for Soul Conduit. Esepcially considering I can use it multiple times and that games can end up going a long time with this deck, being a prison control, that is.
Mycosynth Lattice is counterproductive to me a lot of times, because my general, Xiahou Dun, the One-Eyed, clearly only recurs cards... This means that with everything being colourless (even in my graveyard), I'm not actually able to recur anything from my grave anymore.
That being said, however, its usually a late game card that I end up using when I pull off an infinite mana combo so I can play my whole hand. (I often times have a large hand even in the end game with the deck). But I can appreciate how unnecessary it can be.
I will play test without the Lattice, but I firmly think that Soul Conduit is too useful to me in a deck as taxing on life total as this one is.