|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Rare|
|Khans of Tarkir (KTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Goblin Berserker
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
Price & Acquistion Set Price Alerts
|Have (30)||EdenGardenz , bradyofportdetroit , Tiddilywinkus , maR2307 , Lindough , Antiat , TrackerD , voidruby , Famicomania , philktoken8998 , Atroxreaper , thetechzombie , darthnuchi , RPG_FOX , saj0219 , pskinn01 , rhinoloupe , golgarigirl , mazrimtaim , NobleSlay3r , the.beanpole , shinobigarth , twistedmage , jhTheMan99 , ironax , bakeraj4 , orzhov_is_relatively_okay819 , Wolfebladeelite , sneferie , Caldazar|
Ankle Shanker Discussion
5 days ago
TheWallinator74, thanks for the comment. I tried Crackling Doom. It was good, but the list is tight. It is nice in metas with eldrazi titans, but mine did not have much that way, so it was less good than the other control. I also like to keep power on the table if possible so I can use it myself. Crawlspace is pretty great, but it actually performed worse than more subtle things like Duelist's Heritage. Situationally, it can be great, such as when I have a Maze effect, but otherwise, it was less effective. Norn's Annex has been in and out of the deck since inception, it never pulls it's weight. I have addressed that every time it comes up, but essentially, spending life is something that people are prepared to do. It doesn't change table behavior that much. I have looked at Diaochan, Artful Beauty, and she can be used politically, but a stronger spot removal is usually what I want. I have not playtested her, so she could turn out to be awesome. Honestly, that is not really the type of politics this deck plays. Strangely, negotiation is typically not what you want to do. Avoid the perception of manipulation, stick to giving choices that will likely lead to table behavior that benefits you because it is your opponent's best option as well. Diaochan, Artful Beauty does not do this at all.
Mathas, Fiend Seeker is something that I have had extensive discussions about, here and all over the usual forums. I think he is counter to what this deck wants to do. I want to leave power on the table, using it to create my victory conditions. He wants to control the board by convincing people to use their control the way that you want it, keeping the board clear and safe for Mathas. I can get away with packing less offense and less wincons sheerly by affecting table behavior and leaving power on the battlefield. Mathas needs to carry more offense and wincons, because he eliminates threats from the battlefield. Different play styles, and I don't think that they mix.
Yarataj, I agree with Forcefield being great. I don't have one. I would test it if I did, but I am not sure it is even that much better than what I have. The pillow fort is crazy good at doing what it is intended, and is not obvious until it is played. Affecting table behavior is the name of the game, and you often don't need the most effective cards to make this happen, and sometimes subtle is better. As for Ankle Shanker and Boros Battleshaper, neither fits. Ankle Shanker is more of an expensive combat trick board wipe than anything, and I don't have room or need for that effect. Not enough creatures to take advantage of that, and adding deathtouch to my mostly deathtouch creatures adds nothing. Good in Alesha, less impressive in Queen Marchesa, almost no value added in this build. Boros Battleshaper is a combat trick, but it is very expensive, and is manipulative. This deck focuses on shaping decisions, not as much outright taking them away. There are a few cards that make decisions for other players, but those are basically game enders, like Wrath of Goad ( Disrupt Decorum ). I have avoided blatant manipulation, because I think it will be much less effective. Cards in play should give subtle added value through changing table behavior by encouraging decisions that forward my plan because they also benefit the one making the decision, and blatant manipulation should hit the table and immediately create a huge effect on the game, and then go away. Boros Battleshaper is not subtle, takes time to get full effect, and looks like it will create persistent resentment of my game state in other players. When other players start thinking "Well, this sucks." about my board state, I want it to be because the game has ended. Otherwise, I want them to be thinking, "I can deal with that later, and I might as well use it while I can." It should feel like Group Hug to attack other players and Stax to attack me. Players like to play with group hug, and hate to play with Stax. They usually adjust their play style and decisions accordingly.
Thanks for the comments. I will definitely continue to consider all suggestions, and may change my mind as I come to a better understanding, but these are my initial reactions.
As an insight into how I think, when considering cards, people usually ask themselves, "How will this affect the board state?" That is a good start, but I like a little different approach. I ask, "How will this change how people play? Will they make decisions that are in my favor when I play this? Will they feel a need to go against me when I play it? Do I care about that?" This makes certain cards much more powerful than they seem, because the board state is less important in multiplayer than how people choose to play. This is what 1v1 players complain about multiplayer games, and rant about "politics" and the negative effect on the game. I want to use that. Not the manipulation, not the negotiation, but the flow of the game and the decisions that people make about how they use their cards. This deck is about affecting that element of the game. I could choose better cards for affecting the board, but these cards are the best for changing decisions about how people should play their cards. Can it be played around? Yes. Does it get played around very often. Absolutely not. That is why it is so fun.
5 days ago
3 weeks ago
Brutal Hordechief is a legit non-vamp add. Right now I have 6 of 32 non-vamp creatures. I'm testing Athreos, God of Passage, Urabrask the Hidden, and Ankle Shanker. Erebos, God of the Dead, Iroas, God of Victory, and Brutal Hordechief were in since the beginning, and I can't foresee ever taking them out. Once I get a Sanctum Seeker I'll still be keeping Hordechief to double up. The direct damage, and life gain are great value. Making their whole team block your 1/1 token = Priceless.
3 weeks ago
I meant Solemn Visitor will probably be more useful.
Added:Urabrask the Hidden, Hammer of Purphoros, Athreos, God of Passage, Ankle Shanker, Necropotence, Phyrexian Arena Removed:Staff of Nin, Underworld Connections, Key to the City, Asylum Visitor, Mirri the Cursed, and Mathas, Fiend Seeker.
1 month ago
First pass at cuts.
Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim
Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime
This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.
1 month ago
Why are you using Queen Marchesa? She is awesome, my favorite commander in fact. You are only using 3 red cards in your deck. Terminate, Queen Marchesa, and Ankle Shanker. Shanker is actually in the sideboard. Terminate could be Anguished Unmaking. Marchesa could be any number of orzhov commanders like Athreos, God of Passage.
I would highly recommend you either go orzhov or get more red in the deck. You currently don't have any reason to be in red. Maybe check out my Divine Decree or some of the more popular Queen Marchesa decks for great red interactions. Right now all red does for you is force you into needing three colors for a few cards in the deck you may not even play. Otherwise the deck looks neat.
1 month ago
I actually wrote up that description on a previous draft and didnt redo the description, sorry about that.
Generally, you just drop Marchesa, get the monarch crown, then start dropping big old middle fingers to your opponents with cards like Aven Mindcensor and Angel of Jubilation to ensure that they have a very hard time actually doing anything against you to take Monarch back, then win by grinding your opponents down. Voltron is a possible win with this if you can drop Bastion Protector and Bloodsworn Steward, or you can run them over eventually using a small army boosted by Ankle Shanker andLegion Loyalist.
Additonally, your walkers can win if you ult Chandra, Elspeth, or Liliana.
Basically it's Mardu Control designed to piss off everyone else wile leaving them with no real options.
I'm a terrible human being. This is what happens when a blue mage tries to use the other colors.