Ankle Shanker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare
Khans of Tarkir Rare
Promo Set Rare

Combos Browse all

Ankle Shanker

Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Price & Acquistion Set Price Alerts

C16

KTK

Ebay

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Ankle Shanker Discussion

xSKINCOLLECTORx on Great Khan Punchy McStabbers

1 week ago

Lol if you reanimate Ankle Shanker with Alesha the first strike deathtouch part doesn't trigger!!!

When a card says attacks, with the comma after attacks you have to declare the creature attacking to make that happen

usaDiabetic on Great Khan Punchy McStabbers

1 week ago

xSKINCOLLECTORx well, I looked that up and that's a little heart breaking. Needless to say my playgroup will be happy I can't pull that anymore, it only ever happened one time with the Ankle Shanker out, but still. Must have been getting confused with all the ETBs and never considered attack triggers not working...changed the interaction around in my description as not to confuse other players. Thanks

Yup Stoneforge would do it. $16 is a little pricey for one card, so maybe down the road she'll make the cut. Thanks again!

xSKINCOLLECTORx on Swarming Mardu Horde (Alesha)

2 weeks ago

shuruga thanks for the look! Altar of Dementia is here to reset my creature into the graveyard while also putting cards from my library into my graveyard. It also serves as a win con if I decide to hit my infinite combo. Ankle Shanker is amazing! But it isn't in this build because of its steep mana cost, and because it is so frequently killed that I spend too many turns wanting to reanimate it instead of something else

RUST-O on Hvis Lyset Tar Oss

3 weeks ago

Ob Nixilis Reignited is there for flavor (demon) and card draw. If nothing else it diverts some attention for a turn or 2. I like having him in the deck. Like you said Sorin, Grim Nemesis is a fucking bomb. I can't get myself to cut either one.

Swords to Plowshares, Hero's Downfall and Vindicate are on the grocery list (so to speak).

The "maybeboard" is never stuff I own. Its future pick ups. I guess everyone uses it differently.

I made some changes since yesterday:Removed - To the Slaughter, Tribute to Hunger, Iona, Shield of Emeria, Tree of Perdition, and Deathpact Angel

Added - Ankle Shanker, Merciless Executioner, Kolaghan Monument (I didn't have the signet on hand. seemed like a good stand in), Eerie Interlude, and Sudden Spoiling

You bring up a good point about Ghostly Prison and Oblivion Ring. I could replace those with Swords to Plowshares, and Path to Exile.

Thoughts on Angel of Condemnation? I packed one and I think its interesting but I dont know if its actually good or not.. also is there anything in my Jaleva deck that could be better used here?? I dont want to hurt that deck... but its a new one and its less important than this one. Under A Serpent Sun

MegaMatt13 on Hvis Lyset Tar Oss

3 weeks ago

RUST-O, a bit more overall advice: I try to give a "mission statement" to each of my decks. That helps focus the deck and cut out cards that don't move towards the mission.

For example, my Marchesa deck's mission is "dissuade people from coming after me until I can steal a win by using their own strength against them".

My Odric deck's mission is "create an intimidating army of angels and use Odric so they share abilities between them".

If you're wanting to go the more midrange aggro route, I would focus on cards that help with that: Haste enablers, extra combat steps, or cards like Ankle Shanker that improve attackers. Keep ramp, removal, card draw, and a little recursion as they're important in every deck and then cut anything else that doesn't stick to the theme.

Hope I'm helping and not confusing further lol

chapman.luke27 on Ain't Got Time To Be Dead

1 month ago

Some great smaller creatures to consider: Solemn Simulacrum for color fixing and card draw, Angel of Invention to buff your little guys, Ankle Shanker to help your creatures survive, Duplicant offers great removal, Mirror Entity can buff all your creatures, Gonti, Lord of Luxury is just fun, Mentor of the Meek for card draw.

Dump Blazing Volley for Blasphemous Act, great removal. Dusk is a great one sided board wipe as well. Boros Charm is also great with it's flexibility.

Use Buried Alive to put your best creatures in the graveyard.

You also want to be able to attack with Alesha with no fear of her being killed. So make her unblockable with Rogue's Passage, Whispersilk Cloak, and Key to the City will make her unblockable while simultaneously putting a creature into your graveyard.

If your goal is to win with combat damage from little guys, you need to buff them with Cathars' Crusade and Call for Unity.

Hope this helps

ZoakoTHEnotSogreat on Saskia, tokens general

1 month ago

Ankle ShankerNo profitable blocks.

City of ShadowsA slow growing token fed ramp

Glare of SubdualAdd a control element to your surplus of bodies.

Whispersilk CloakUnblockable untargetable Hydra Omnivore, Prossh, Hero, or Dune Brood.

xyr0s on how many goblins?

1 month ago

at 19 lands, don't play cards that cost 4 or more mana. You run too much of a risk of them simply cluttering your hand, while you wait for lands. Keep goblins cheap. Cards to remove:

  • Raid Bombardment. when will you play this? turn 3, and attack with the 2 goblins you at best have in play by then? It's a card that doesn't do anything on its own, but eats up all the mana of the early turns, where I assume you want to win (midrange goblins doesn't sound really right).

  • Guttersnipe again a 3 cmc card that doesn't do anything on its own.

  • Mardu Scout Yes, it combos well with Quest for the Goblin Lord, but then, so does playing dragonfodder. But dash is not a very great ability in a deck, that plays early game aggro, due to mana limitations.

  • Ankle Shanker, Elspeth, Sun's Champion, and Descent of the Dragons. These are not belonging in a 19 land deck. Loosely calculated, you'll have to dig 18 cards into your library to come by 6 lands, and since you don't draw extra cards, or ramp lands, that means average turn 11 to play a 6 cmc spell (and turn 8 or 9 for a 5 cmc spell). Goblin Dark-Dwellers I don't really know about, perhaps a 4/4 creature followed by a dragon fodder is an ok turn 8 play (but I doubt it).

  • Trumpet Blast doesn't do enough on its own to be a 4-of. A 1-of is more like the correct number i think - enough that occasionally you play it, and it ends the game, but you won't have to sit and wait for more creatures with two of these in hand.

  • lands that enter the battlefield tapped. They are not worth the trouble, mostly. Get the check-lands, and the shadowlands, and otherwise stick with basics. Currently just about half your lands are tapped, essentially meaning that you are timewalked behind your opponent.

Cards to consider

Foundry Street Denizen. It's a goblin, and it grows by more goblins. It's also a 1-drop, which your deck has very little of.

Goblin Guide. Suggested since you didn't apply the "budget" tag. Best turn 1 goblin in modern.

Goblin Bushwhacker. By kicking it, you get haste and boost your whole team. that's not bad at all, for a deck with 11 token-generating sorceries. I would also sugges Reckless Bushwhacker but your cards are too many intensive to allow you to play a surge-card early on.

And finally Goblin Chieftain. It does cost 3, so... a bit expensive. But haste is relevant for all you tokens, and so is a solid lord-bonus.

and Lightning Bolt. You play red in modern, you bring 4 lightning bolts.

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