Ankle Shanker

Ankle Shanker

Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

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Printings View all

Set Rarity
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ankle Shanker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ankle Shanker Discussion

koizintec9 on Alesha EDH

1 month ago

I'm not sure if you're already aware of this, but Ankle Shanker doesn't work with Alesha's ability because he already comes tapped and attacking, while his trigger happens during it's attack declaration. Ignition Team is one I really like in my Alesha deck, he usually enters as a very big beater and when reanimated with Alesha can be deadly. Altar of Dementia , Spawning Pit , Ashnod's Altar . Alesha really smiles at death, so having those sac outlets will be the best way to get the most value out of recurring creatures with your commander. Plus it's an essential enabler if you wish to combo off with Karmic Guide + Reveillark or Anafenza, Kin-Tree Spirit + Murderous Redcap .

MultiverseSentinel on Alesha Budget WIP

2 months ago

A cheap removal spell in this deck would be a Bone Splinters this of course depends on your meta.

Falkenrath Noble is another good card that also punishes other players who try to set up their sac engine and moves you toward your goal of winning.

I know it is a little pricier at $2ish but a Swords to Plowshares will be invaluable at keeping you alive.

I like Kambal, Consul of Allocation I didn't even know about that card. It doesn't synergize as much with the deck (except for it being a two power card) but it is a nice deterrent.

I dislike Ankle Shanker in this deck because his deathtouch/first strike ability don't trigger when you bring him onto the battlefield from the graveyard tapped and attacking. Which is a HUGE bummer.

I want to get the Archetype of Finality for my deck as well that is pure value in Alesha.

Overall I like it, you have all of the essentials in here. The biggest thing that I notice though is that you don't seem to have that many sacrifice outlets for this deck to get your infinite Anafenza, Kin-Tree Spirit + Murderous Redcap combo off. I'd recommend Ashnod's Altar and Phyrexian Altar but those are pricey af and I can only recommend if you REALLY like this deck. But there are plenty of cheap ones that I run!

Bloodflow Connoisseur

Bloodthrone Vampire

Cartel Aristocrat

Dark Privilege

All of the above are under a dollar in price and able to get that sac engine up and running for you.

Anyway I know this was a lot but I hope that it helps you have a good deck here. Enjoy it!

Nerdytimesorwhatever on Most Powerful Creature Type

6 months ago

I think a billion Ankle Shanker s would defeat the Ur Dragon. Seems legit.

ZypherW on Weenies Who Smile At Death

9 months ago

Be advised Ankle Shanker and Tajic, Blade of the Legion attack abilities don't trigger off of Alesha's ability, because they are considered already attacking. Also, consider Wall of Blood for a sneak attack. Add Smothering Tithe if you can. It's a good ramp, or it really slows down your opponents. My deck page isn't set up as neatly as yours but I run a similar build to your Alesha deck if you'd like to check it out? Otherwise, the deck looks really good.

Ziusdra on Mardu Attack/Token

9 months ago

I love Alesha, I run a budget Alesha deck. Just a few notes I'd like to share from my experience: Ankle Shanker doesn't work in combination with Alesha's ability, due to trigger timing, so you have to count on getting Ankle Shanker 's ability to trigger the turn after you resurrect him (the same would technically be true with Mardu Strike Leader ). If you want to run tokens as a sub-theme, I recommend Ponyback Brigade and Noosegraf Mob , since you can resurrect both with Alesha and their abilities trigger when they enter the battlefield. Flame-Kin Zealot also benefits you for going wide with lots of tokens. And if you want Alesha's ability to work without her dying all the time, whether due to blockers or removal, make sure to give her some [email protected]$$ gear: I run Cloak and Dagger , Swiftfoot Boots , Whispersilk Cloak , and Sunforger . Oh, and Hero's Blade , which I think is greedy but she has first strike, so it's pretty good. I think those will work better for you than the auras, especially since they cost colorless mana and allow you a little more flexibility. Relentless Assault would be a fun sorcery for you to run with all your tokens. As you play this, you may find that you need more card draw & more creatures in your graveyard for Alesha to resurrect for you, so I would be remiss to not mention Faithless Looting , Wild Guess , and Tormenting Voice ( Cathartic Reunion and Dangerous Wager also works). Put your expensive creatures with 2 power from your hand into your graveyard so that they only cost 2 mana to put onto the battlefield when you trigger Alesha. So Noosegraf Mob and Ponyback Brigade become instead of their normal mana costs, which is such a bargain. Have fun! Alesha is amazing.

Boza on Similar to Siege Behemoth

1 year ago

Include cards that make the opponent less likely to block:

Ankle Shanker, Odric, Lunarch Marshal (with the right keywords), Champion of Lambholt, Legion Loyalist, Mirri, Weatherlight Duelist.

Varchild, Betrayer of Kjeldor is particularly saucy in Saskia.

You can also include cards that say creatures cannot block, or cards that change how blockers are assigned - Master Warcraft, Odric, Master Tactician and of course Brutal Hordechief.

Boza on How Do You Determine the ...

1 year ago

the first one is Imperiosaur, while the second one is Ankle Shanker.

You nearly got them, intuitively or by knowing about other cards. There is no exact science on this, but you get a pretty good idea of how things should work.

Think how to not have restrictions and go with your gut feeling. Restrictions still do exist - Nullhide Ferox is a good example of that. A 4 CMC 6/6 better have severe drawbacks. On the other hand, Assassin's Trophy shows that restrictions are optional and printing the most potent removal spell in 25 years of magic is possible.

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