Ankle Shanker

Ankle Shanker

Creature — Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

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Printings View all

Set Rarity
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ankle Shanker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ankle Shanker Discussion

ilovemydoghisnameistuna on Aggro Alesha, Mardu Horde

1 month ago

(Older comment) the thing about the interaction between Ankle Shanker and Alesha is that she puts it onto the battlefield tapped and attacking. This means it was never actually declared as an attacker, so it won't trigger. This only matters if you reanimate it, but its still annoying.

MohenjoDaro on One shot at a time

2 months ago

I love creatures that can ping for damage, and the only thing that makes them better is giving them deathtouch so that damage is lethal.

Archetype of Finality is a bit costly, but it does remove deathtouch from your opponents' creatures which can be handy.

Ankle Shanker isn't as great, but at least it shouldn't die since you can clear all the blockers.

Death Pits of Rath can definitely backfire, but it can also cause a lot of havoc depending on the board state and what you're facing.

Shriveling Rot is just amazing. You either get deathtouch, have it and now make your opponents lose life, or entwine for both.

Vault of the Archangel is nice since it's a land and harder to get rid of. IT also gives you lifelink which can be handy (though, you won't be gaining that much life).

Vraska, Scheming Gorgon is a good way to get ganged up on. If you ever use the ult, enjoy the win, but it's also a sure fire way to make everyone target you.

Urgost on Shadow of the Plague

2 months ago

I really like the deck, and I've been looking to make a Mardu deck for a long time, so I can't wait till Kelsien, the Plague comes out.

Since you are opting to put in a lot of combat creatures and stuff, might I recommend a Gisela, Blade of Goldnight, Odric, Lunarch Marshal, and an Ankle Shanker. These cards can provide a really big edge in combat if that's what you're going for.

That new board wipe coming out Ruinous Ultimatum could really help to combo with your Revel in Riches and Black Market while keeping your creatures alive. Another card that is called Savage Beating can be a game ender with all of those strong creatures out.

Some other cards like Anger, Gleam of Battle, and Crackling Doom can help with utility. As Anger will give your creatures haste, gleam of battle will start to stack up with all of the combat, and Crackling Doom will synergize with your commander and your other death trigger cards.

TypicalTimmy on Champions at War

3 months ago

Mardu wants to attack as often as possible, which makes this a bit of a mechanic fail as it restricts mobility on the boardstate. However, it's a bit of a vorthos win as it funnels combat down to 1v1 battles. If you are able to build around this, it really makes a powerful card.

Champions at War

For example, if you run Iroas, God of Victory or Angrath, Captain of Chaos then all of a sudden no opponent can block your incoming assaults as they may only block with one creature each, and they need a minimum of two. It also ties in nicely with Phyrexian Obliterator if they only control creatures with a relatively high power. Because you want to attack and are allowed up to three attackers (EDH designed), Eldrazi with Annihilator become quite impactful as well since they have both vigilance and haste now.

You can also build this into a prison deck using things such as Norn's Annex, Ghostly Prison, Archangel of Tithes, Sphere of Safety or even just go entirely on lockdown and have out Blazing Archon.

Boldwyr Intimidator and Brutal Hordechief can also force opponents into harder decisions if you take out their best defense.

You can also play it into Mathas, Fiend Seeker decks to reign in his terror. It slows games down, meaning you have more time to take full advantage of his bounty counters.

Beautiful synergy with Zurgo Helmsmasher, as well.

There is also a very nasty work-around with this card, too. Not only do creatures with Myriad (Link) become horrendously more powerful, you can also take advantage of cards that either create or drop creatures into play attacking, such as Moonsilver Spear, Mardu Ascendancy, Ilharg, the Raze-Boar, Alesha, Who Smiles at Death and Kaalia of the Vast This is because they aren't being declared as attackers, and therefore not restricted to this card's rules.

You can also take more advantage of cards such as Ankle Shanker, Whip of Erebos and True Conviction as you are able to funnel more appropriately your attacks and blocks.


I'd really love constructive criticism on this one, if you don't mind. I feel really quite proud of this design.

JRaynor on Awkward Eye Contact with Death

3 months ago

I like your take here. I think you've made some good decisions on inclusions. Some things to think about though...

Aside from providing some redundancy to your reanimation game plan, Sun titan provides infinite enter and leaves the battlefield triggers with Fiend Hunter and a sac outlet.

Fiend hunter enters, targets the Sun titan. If Fiend Hunter dies, sun titan returns, targets the Fiend Hunter, which enters and Targets the Sun titan.

Sun titan also provides some late game land ramp with cards like Evolving Wilds, Terramorphic Expanse or Wayfarer's Bauble and also provide non-creature reanimation for important non-creature cards like Reconnaissance and Altar of Dementia if they get removed.

Ankle Shanker's ability doesn't work upon reanimation by Alesha as she enters already attacking. Unless it's a pet card, I'd drop it.

You only have 7 Swamps, including dual lands with the Swamp type. Crypt Ghast just doesn't have enough to work with and should be cut.

I find Dimir House Guard to be severely underplayed in Alesha decks. It has evasion to help keep it alive, discards itself, and tutors for any number of great cards. Need a field wipe? Dusk / Dawn. Ramp and card draw? Solemn Simulacrum, More Mana? Smothering Tithe. Evasion? Iroas, God of Victory.

Anyway, good luck playing the best commander who smiles at death ;)

blackbeltcereal on Mardu EDH Test (Cheap)

4 months ago

I think if you want to do a tribal deck, you can do that. I would pick though, between soldier/knight/warrior tribal because right now your payoffs are scattered about. Of the changelings, the two that I would keep in regardless of what you end up doing are Mirror Entity and Taurean Mauler. Mirror Entity itself is a wincon (get a big board, then make X huge). If you want to lean into Alesha's ability, I would target creatures to add in that have 2 or less power. So, if I were to break down that gameplan:

  1. Creatures that you want to cheat into play with Alesha, that otherwise have high casting costs/attacking restrictions, or creatures that have strong ETB effects so you can repeatedly abuse them.

-Master of Cruelties, Ankle Shanker, Archetype of Finality etc.

-Duergar Hedge-Mage, Ponyback Brigade, Gonti, Lord of Luxury

  1. Ways to get creatures into the graveyard (either from hand or from the battlefield) so you can repeatedly abuse Alesha triggers:

-Faithless Looting, Thrill of Possibility, Cathartic Reunion for draw effects (to get high CMC creatures into the graveyard)

-Viscera Seer, Ashnod's Altar, etc for sacrifice effects. (So you can have them ETB again with Alesha)

  1. Some evasion effects for attacking and protecting Alesha

-Menace, Skulk, First Strike/Deathtouch, Lightning Greaves to protect Alesha

  1. Some backup reanimator plans, in case Alesha gets hated out of the game and it's hard to cast her.

-Sun Titan, Living Death, etc.

Then I would generally focus on kinds of cards that you'll generally need, like Removal (for creatures/artifacts/enchantments, etc.), Card Draw, Ramp (in Mardu this is going to be a lot of artifact ramp), and Utility (stuff that doesn't quite fall into the other categories but is useful).

Also, I would look at non-symmetrical board wipes like Dusk, Citywide Bust, and Slaughter the Strong that typically will leave you in a more beneficial position relative to your opponents.

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