Ankle Shanker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare
Promo Set (000) Rare

Combos Browse all

Ankle Shanker

Creature — Goblin Berserker


Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

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Ankle Shanker Discussion

GarmaReborn on Zurgo World Smasher

4 days ago

Warrior Creatures to Consider:

Non-Warrior Creatures:

Equipment to Consider:

Artifacts to Consider:



  • Vandalblast
  • Rout
  • Chandra's Ignition -really great boardwipe for this deck, if zurgo has lifelink you will get that life and also anything that dies will give him counters. You could have zurgo, cast this, and then more than likely one shot a player
  • Read the Bones
  • Open the Armory
  • Disrupt Decorum tapped out won't link this for some reason

Instants: (sticking with four or less Cmc for sunforger shenanigans)



Mardu is great for control, so its best to have plenty of removal spells. I would not have Spinerock Knoll since it might be too slow. Windbrisk Heights might be better than Spinerock tho. Like what if you need to play that spell but can't get 7 damage off. Also, Graveblade Marauder seems too situational to leave an impact. When you start adding/removal stuff to the deck, make sure to keep it low cmc as you can since you don't have much in terms of ramp in these colors; be sure to keep as mana rocks as you can for the same reason.

magicsheep on Zurgo Helmsmasher

1 month ago

Great deck. I think I can make this into a pretty competitive aggro deck.

Here's some suggestions:-Alesha, Who Smiles at Death: Alesha is a great way to get in extra damage and get multiple uses out of some of your smaller creatures. Also, it can help trigger Tajic's ability
-Ankle Shanker: Self explanatory. It's a great card that can make your opponents hesitate to block, which will put them in further range of death by some of your burn spells.
-Lightning Bolt: If you want to spend a little money, I'd replace Lightning Strike with Lightning Bolt
-Battle Brawler: super easy to get a 3/2 first strike creature for just
-Berserkers' Onslaught: an excellent enchantment that can give your creatures double strike, and deal much more damage to your opponent.

If you want more suggestions, just head over to my wall and ask me.

Bad_Wolf on Tana and Ravos: the Tokening

1 month ago

Hey Masterfrog! Thanks for the suggestions! I definitely agree with a lot of your suggestions. Some I'm skeptical about, and the ones I disagree with are mostly a style thing.

I love the Brutal Hordechief idea! Gotta get my hands on one of those. Harvest Season is probably better here than Traverse the Outlands and I can dig how Druids' Repository is more aggressive than Cryptolith Rite. Isn't Cryptolith Rite a bit better with Throne of the God-Pharaoh? Maybe if I had a card like Iroas, God of Victory to swing in without worry?

I'm skeptical about True Conviction and Marshal's Anthem. I know they're good, but I have found that getting to WWW is pretty difficult in this deck, despite its ramp. Maybe, as my manabase improves I'll add them in, probably over Intangible Virtue as you suggested. The same is true for Burgeoning, it doesn't fix Mana, and I've found that getting an explosive start is a good way to die first, so I find a slower start that fixes my Mana is better politically in my group.

Ashnod's Altar and Hatred are not really my style. They're combo-tastic, and I ain't about that life. That and playing an Ashnod's Altar in my group makes you public enemy #1.

I like Rootborn Defenses over Boros Charm because of the populate, especially with larger tokens. That, and I don't need to hold up red, again, maybe with a better manabase. I would be more likely to run the charm over Fanatical Devotion, it doesn't protect from most board-wipes in my group; things like Wrath of God, Damnation, Toxic Deluge, or Cyclonic Rift.

I don't think I'd take out Omnath, Locus of Rage or Rampaging Baloths because of their synergy with Perilous Forays. Nor would I take out Giant Adephage or Spawnwrithe because of how they synergize with the other stuff I use for Tana like Ankle Shanker, Prowler's Helm, or Trailblazer's Boots. Also, they're just so much fun.

I'm not really trying to build around my commanders too hard. My group tends to kill them on sight, so I'm going with more cross-deck synergy than Tana-synergy.

Thanks for all the suggestions! They've given me a lot to think about, so I think you can expect some changes in the near future.

NyxDragon on Butcher of Goblins

2 months ago

Split-second43, I see your point, but if Butcher of the Horde fails, Krenko, Mob Boss swarming is backup. Krenko, with Ogre Battledriver smarms with haste. And since Ankle Shanker and Goblin Heelcutter are both goblins for krenko and why not.MochiCatParty that isnt a bad idea.

JuQ on Weenies Who Smile At Death

3 months ago

I'm preparing a deck with Alesha and your's looks pretty much like what I have in mind.
You probably know already, but creatures that enter the battlefield attacking won't trigger "Whenever this attacks" type abilities, they must be declared attackers for that to happen. So if you bring Ankle Shanker or Tajic, Blade of the Legion with Alesha they won't do their thing that turn.

Do you want more deathtouch? Basilisk Collar to get access lifelink and Quietus Spike to force your oponents to feed creatures to Alesha.

I'm always trying to find a good deck to use Sunforger, this may be it.

These colors have bad card draw, Ghirapur Orrery would be good on this deck.

Retribution of the Meek and Slaughter the Strong are board wipes perfectly tailored for Alesha.

You could swap Palisade Giant for Protector of the Crown lower toughness but it gets you card via monarch, the deck is quite aggressive so getting the crown back shouldn't be a problem, or you can just animate him again.

Ravenous Chupacabra is Nekrataal without restrictions (and a much funnier name).

From your primer:
"Master of Cruelties + Strionic Resonator OR Illusionist's Bracers: For reducing multiple opponents to 1 health"

That doesn't work that way. Master of cruelties' ability doesn't have a target, it just affects the defending player, even if that player has hexproof or shroud. If you copy the ability it will still be affecting the defending player, you can't choose any other.
MoC's ability is a triggered ability and you won't be able to duplicate it with the Illusionist's bracers, they only work on activated abilities that are always written in the form "Cost: Effect."
In your deck Illusionist's Bracers would only be useful with Feldon of the Third Path (technically also work with Kytheon and Mirror entity, but copying their ability is redundant). I dont see the Bracers on your deck list so I guess you took them out already.

colton815 on goblin tokens

4 months ago

Enter the Dungeon is not modern legal.

judging by the fact that all of your lands are basics, i think its safe to assume you're a very new player not just to modern, but mtg as a whole. if you're running 3 colors, you need fetchlands and shocklands. Arid Mesa, Marsh Flats, Bloodstained Mire, Blood Crypt, Godless Shrine, Sacred Foundry.

honestly though, goblins are better off in mono-red. of the instants and enchantments you have, the only one worth running is Lightning Bolt. the Foul-Tongue Shriek is a neat trick, but not enough to splash black for. it could be replaced with Throne of the God-Pharaoh. you also need room for Goblin Grenade.

contrary to what xyr0s says, Lightning Bolt is not "mandatory" just because a deck has access to red mana. but it does help the aggro battle plan of goblins.

i would also strongly recommend staying away from Goblin Guide. i know its widely regarded as a good card, but as someone who has played against it many times, i'm not impressed. its never really helped my opponent win when they play it. giving your opponent a land isn't something you really want to do. and even if the revealed card isn't a land, the knowledge of their next card helps them a lot more than it helps you. if you want a turn 1 play, i'd recommend Legion Loyalist over Goblin Guide or Foundry Street Denizen. first strike and trample go great with Goblin Piledriver and Goblin Rabblemaster.

also, what do you mean by "larger games"? do you mean "longer" games? in either case, your sideboard doesn't help you. Ankle Shanker is 5 mana. that requires a minimum of 24 lands (with some sort of mana ramp or lots of control options also strongly recommended) which means much less space for the low cmc spells that you need to guarantee appear early. and as i already mentioned, Enter the Dungeon is not modern legal. lastly, lands should never be included in the sideboard. the maindeck lands should be able to get you the correct amount and colors of mana you need by themselves.

ZendikariWol on Warrior at heart

5 months ago

You need some cards that can give you, in one turn, enough traction for an alpha strike. Ankle Shanker is a particularly scary example. Driven / Despair, Dominaria's Judgment, Overwhelming Stampede, Ready / Willing, Rush of Battle for that aforementioned life gain, Samite Elder targeting Saskia, Spare from Evil assuming there's no human tribal in the meta, Vault of the Archangel, Overrun, are all super good group buffs.

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