Coat with Venom

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Dragons of Tarkir (DTK) Common

Combos Browse all

Coat with Venom

Instant

Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

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Coat with Venom Discussion

Crazyjala on The Scarab God's Mental attack

1 month ago

Responces to fools who believe attacking you can result in anything other than you're own death:

Cast Down, Chill to the Bone, Doom Blade, Eyeblight's Ending, Go for the Throat, Grisly Spectacle, Hero's Downfall, Hideous End, Pongify, Rapid Hybridization, Rend Flesh

Methods of killing more fit for one of the Scarab God's boundless intellect:

Coat with Venom, Fatal Blow, Necrobite, Touch of Moonglove, Virulent Swipe

Illusificate on The Very Wicked Witch ($3 and it actually works)

1 month ago

mrmoo Hi! I'm currently making a sideboard which will consist of Tidehollow Strix, Some kind of non-sac card draw instead of Altar's Reap and maybe Coat with Venom or something like it. AEtherize is another card I'm considering for the sideboard. Oh yeah, the deck is now $3 on TCGPlayer when you hit optimize cart.

Worldf1re on Golgari's Poison

5 months ago

Oblivion Strike could be an alternative to Final Reward

Nest of Scarabs and Blowfly Infestation is potentially an infinite combo.

Necroskitter is super powerful with a -1/-1 counter deck

Coat with Venom, Touch of Moonglove and Virulent Swipe are neat combat tricks that give deathtouch and are much better than Serpent's Gift

highrate_x_tinction on (Pauper)Flake bar aggro

1 year ago

I would recommend Dauthi Slayer its a very solid card in the format because there are not many other creatures that have shadow. Possibly also Coat with Venom

Calliber on Sharuum, The Domain

1 year ago

Zero1911: The purpose of Precursor Golem is exactly that, targeting, but more so for me than them. It's the combo potential with Path to Exile if needed or more specifically Grim Affliction; being instant I can respond immediately to a removal. I want to see if I can "surprise" ult one of my walkers since most of their +1/2's are fairly benign but their Ult's are basically win-conditions if they go off. I've put them to good use with Shelter, Dark Dabbling, and Coat with Venom. I'm thinking of adding a Deepglow Skate despite the cost on it, I'm trying to keep additional additions to under $2 but that Skate...

Sunscape Familiar will likely get ax'd once I get near 100 cards since it doesn't offer anything aside from blue reduction. Nightscape Familiar is in the mail though, makes for a decent chump blocker later one in addition to the reduction. I might add 1 more rock. These are mostly all cards I already had in another deck.

This is casual build obviously and isn't supposed to be the cookie-cutter type. Main Win-con will end up being creature/Commander damage in the end; most likely a result of Reiver Demon or Scourglass going off with my Artifact Creatures on the field. Or dropping Open the Vaults in the late game. The fun part is figuring out how to get there. This is still being tinkered with.

leomlg9000 on Deathtouch Sniper Cheez

1 year ago

Mr_Radical Thanks for the sweet suggestions. I found a supper troll combo that involves Chandra's Ignition, Basilisk Collar/Coat with Venom and Dread Slaver which wipes the board and put them all on ur side. Thanks for the help. BTW ur deck is sweet as well.

JararoNatsu on Pauper BUG Defenders

1 year ago

This might be long ONLY because I have a lot to say that may be helpful. Bear with me here!

Galvanic Alchemist would be a wonderful addition to this deck, as you can use it's Soulbond ability on both Axebane Guardian and Doorkeeper, and multiple of all three can potentially lead to an infinite mana/mill combo if you make the correct choices.

Returned Phalanx would be good as well, as it would give some some means of offense, should you have the opportunity to attack.

I would highly recommend that you have some Reach in this deck, as you currently have no way of defending against creatures with Flying. To this end Archers of Qarsi could work really well. Aim High would allow you to untap Axebane Guardian and Doorkeeper as well as give them +2/+2 AND Reach. You should definitely have a 4-of of this. Shape the Sands and Spidery Grasp are likewise potentially helpful.

I really like the thought of using Aspect of Gorgon in this deck. It would turn one of your Defenders into a sturdy, murder-y machine. Considering adding some of these! If not those then maybe Coat with Venom?

Consider dropping or reducing the amount of Gatecreeper Vine. You don't need a lot of mana for this deck at all, so having a weak Defender that pulls a land card won't do too terribly much for you. There are other Defenders that could take that spot and work better for what you want to do.

As your Sideboard would possibly suggest, having a set of counter spells would be helpful in this deck. There are plenty of Common counter spells, like Cancel, Calculated Dismissal, and Counterspell. With counter spells I usually tend to avoid because it can be mana-intensive, but I don't think that would be too big of a deal for this deck so if it works, go for it!

Okay... I think I'm done. I hope this helps!

Firebones675 on Investigate

1 year ago

Here's what i'd take out (i'm going to make 6 cuts as i think the Terra Stomper in your sideboard is one of your better cards and probably deserves a spot in the main deck):

Ainok Guide isn't often that impressive in game. His first mode just makes him a worse Obsessive Skinner and while his second mode can find you a land, there is a very big difference between putting the land directly into play like something like Sakura-Tribe Elder does and putting it on top of your library. Since it goes to the library instead of in play you don't actually ramp yourself, all you do is make sure the next card you draw is a land. If it went into your hand even that would atleast allow you to get the land immediately and still have the chance to draw something nice on your next turn, something guide doesnt give you. (I don't like Fertile Thicket for a similar reason but for right now i'm looking to cut nonland cards)

Coat with Venom: while this does allow you to trade a small creature with one of your opponents better ones, ideally you would want to use a removal spell like ultimate price instead. Like other pump spells and auras you also need to have a creature that is a good candidate for you to cast this on.

2x Titanic Growth. Combat tricks can be nice in theory as you can eat an opponents creature or deal extra damage but you have a lot more than I think you need. In some cases I could see Confront the Unknown giving atleast +3/+3 (if you get your Tireless Trackers out which is in my opinion your best card). One other knock against pump spells is if your opponent casts a removal spell in response you get blown out. They had to just spend one card to deal with both a creature and your pump spell.

2x Obsessive Skinner: nice card but i don't forsee you getting delerium reliably.

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