Dire Fleet Hoarder
Creature — Human Pirate
When Dire Fleet Hoarder Dies, create a colorless Treasure artifact token with " Sacrifice this artifact: add one mana of any color to your mana pool."
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|Commander / EDH||Legal|
Dire Fleet Hoarder occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Dire Fleet Hoarder Discussion
1 month ago
I really like Dire Fleet Neckbreaker as a pirate lord. I'd also recommend taking out Dire Fleet Hoarder for some other high-power card (maybe the aforementioned lord), and Seekers' Squire is questionable as well. I also like Daring Buccaneer as an early play, and March of the Drowned can give you a big late-game boost for just one mana. Dire Fleet Poisoner is also a good combat trick.
I personally think this deck could use less burn/removal, since you really only need so much. 20 cards is excessive. Even removal-heavy decks play less. I think you'll find that high-power cards and fewer removal will give you a more proactive strategy that forces your opponent to react to you.
4 months ago
I don't understand what these cards do for you. Wheel of Fortune Fevered Visions Well of Ideas Zur's Weirding Dire Fleet Hoarder Jace's Archivist Pitiless Plunderer Howling Mine Temple Bell Venser's Journal Revitalize Minds Aglow
Maybe add: Metalworker Voltaic Key Forcefield Ethersworn Canonist Phyrexian Metamorph Karn, Silver Golem Tidehollow Sculler Mindslaver Vault of Whispers Hex Parasite Crawlspace Ancient Den Vedalken Orrery Batterskull Clock of Omens Triskelion Time Sieve Scourglass Stuffy Doll Nim Deathmantle Magister Sphinx Worldslayer Norn's Annex Darksteel Forge Tidehollow Strix Soul Conduit Darksteel Myr Sol Ring War Report Mycosynth Lattice
Oh, and land.
8 months ago
Took out Vedalken Orrery for the recently released God-Eternal Bontu . This deck likes sac outlets because of cards like Dire Fleet Hoarder and Pitiless Plunderer , and since this deck generates so many permanents I can draw a ton of cards.
8 months ago
Standard, beyond casual Arena, is not really my forte, so take what I say with a huge grain of salt. I'm not sure you need to have many early-game threats. Your deck seems a bit more midrange; you want to get Massacre Girl down, then abuse her and other death triggers to clear your opponent's board and win the game. With a midrange goal in mind, I have a few suggestions:
I think you can probably cut down on some copies of Journey to Eternity Flip, as it's a legendary card that's hard to remove. While its effect is a little more powerful than your other enchantments, that you can't play two of them means the second and third ones you draw will be dead in your hand. You could probably cut down to two of these.
I am not sure you need Dire Fleet Hoarder . The ramp is nice, but I think there are some better things you could be doing with those card slots (see additions below).
Infernal Scarring draws you a card, which is not quite as useful as Demonic Vigor 's returning a creature. The card you draw is an unknown entity, whereas Vigor ensures you return more fuel for Massacre Girl and your other death/sacrifice-based synergies.
I'm torn on Liliana, Dreadhorde General . On one hand, it's pretty powerful, since it basically reads "each player sacrifices two creatures and you draw two cards." The problem I am having is its mana cost. Six is a whole lot, and while a double edict is nice (and while Massacre Girl can keep their board clean of meaningless sacrifice fodder), I think there are better cards to cast for six mana (again, see below).
Find / Finality is a great card. Find returns creatures you sacrificed to your hand, and Finality will wrath the board, triggering a number of your creatures, as well as leaving you with a 6/6 Massacre Girl to swing away with.
Ravenous Chupacabra is a removal spell on a body.
RE: Mastermind's Acquisition - I think this is a very bad card. While Standard is a bit slower than Modern, turn 4 is still quite important. You're basically giving up your fourth turn with the hope you will survive to the fifth, and that whatever you fetched will put you far enough ahead to make up for being a turn behind. I've found that rarely occurs, and would recommend against adding this card.
11 months ago
Guys, I think he wants to sac those creatures to other effects, since he said no self-sacrificing creatures, so Thrulls are just spinning wheels. Unfortunately, the effect OP is looking for is pretty unusual, as evidenced by Su-Chi 's $50 price tag (screw the Reserved List). The best you're going to do outside the original examples is treasure and scion makers like Dire Fleet Hoarder , Gleaming Barrier , Pitiless Plunderer , and Carrier Thrall . That's why most people choose to make tokens and sac them for mana through an intermediary like Ashnod's Altar , Phyrexian Altar , etc. get the mana through death-matters triggers on cards like Black Market and Pitiless Plunderer .
11 months ago
11 months ago
I propably would cut: Dire Fleet Hoarder : It makes just 2 mana if Teysa is on the field. Knight of the Last Breath : The CMC is really high and I don't know if this card is worth it. Necrotic Ooze : It does not synergize very well with your deck. But this is probably a meta include if your playgroup plays a lot of creatures with acitivated abilities it may be worth it.
1 year ago
Solo-ras In Grixis ramp is hard to come by, look at Brazen Freebooter, Sailor of Means & Dire Fleet Hoarder as ramp, a small investment letting one play more another turn. In fact I am going to test adding treasure ramp to my The Locust God deck because it has a slight issue ramping up to him reliably.