Dire Fleet Hoarder

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Common

Combos Browse all

Tokens

Dire Fleet Hoarder

Creature — Human Pirate

When Dire Fleet Hoarder Dies, create a colorless Treasure artifact token with " Sacrifice this artifact: add one mana of any color to your mana pool."

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Dire Fleet Hoarder Discussion

Crazyjala on Yoho, Yarr and Whatnot (WIP)

1 week ago

Solo-ras In Grixis ramp is hard to come by, look at Brazen Freebooter, Sailor of Means & Dire Fleet Hoarder as ramp, a small investment letting one play more another turn. In fact I am going to test adding treasure ramp to my The Locust God deck because it has a slight issue ramping up to him reliably.

xhuggels on WELCOME TO VALUE TOWN!!!

2 weeks ago

cute. i like sack decks like this. i used to run a infinite combo deck with Ruthless Knave and Anointed Procession, with fodder like Dire Fleet Hoarder, Gleaming Barrier, Martyr of Dusk Start / Finish, Never / Return, Memorial to Glory and Rite of Belzenlok, of course with Pitiless Plunderer as support. It would go into an infinite loop of playing creatures, sacking them for 1000 000 treasures and drawing your entire deck. at the end of your turn youd have like 100 creatures and 100-200 treasures, which you would then use on stuff like Josu Vess, Lich Knight, Marionette Master and Torment of Hailfire. Since you have all your win-cons in your hand, you can play all 3...you can play all your copies of all 3. Real flashy like only sack decks can do hehe. The best part of it was the entire deck cost me 5 tix, sideboard included cause it consisted of all the cards no one ever plays. I feel like sack decks dont get enough love tbh, so good job at making one!

birchmaster22 on Kill 'em with Artifacts

3 months ago

*then return Dire Fleet Hoarder and another pirate to your hand with March of the Drowned

birchmaster22 on Kill 'em with Artifacts

3 months ago

If you want to go all in on treasures you could add Ruthless Knave and March of the Drowned

You can sac Dire Fleet Hoarder too Ruthless Knave, then return Dire Fleet Hoarder and another pirate to your hand. Then repeat the process.

Something else you could add would be Pitiless Plunderer so when something dies it gives you treasure.

Hexcimal on Razaketh's Ballin' Brawlin' Bash

5 months ago

You've made a good point, and I'm adding Gateway tomorrow. The Compass was added since I've had three games so far where I've been stuck on 2-3 lands, but I've upped the count to 24 and Gateway will help cycle unneeded lands. If the 24th land seems unnecessary, I'll cut it again.

I think Gifted Aetherborn would be an excellent addition; however, Weaponcraft Enthusiast is an optimal card for the deck in my opinion. 3 mana for three bodies to chump block or toss to Razaketh makes for a prime deck slot, especially since there isn't a more efficient way to tutor for pieces available in Mono-Black.

That being said, Aetherborn is too good of a card to pass up. I would suggest replacing Dread Wanderer if you haven't already (I intended to have him for recurring tutors but his slow ability is not optimal for this deck), any removal spell (the deathtouch is removal on a stick and a deterrent all wrapped into one), or Dire Fleet Hoarder instead. (The treasure from Hoarder is nice, but comparatively Aetherborn is just a better option.)

In my opinion, any of those choices would be better than cutting Enthusiast. Wherever you do decide to fit it in though, let me know how it performs. It looks like it'll be a killer addition to the deck.

ArcticJohn on Brewer's Torment (Dominaria Update!)

6 months ago

I have been wondering about changing the removal package to something like, Fungal Infection and Vicious Offering, instead of Fatal Push and Cast Down, since Vicious Offering can kill about almost anything we want to kill, even Hazoret the Fervent, while adding some more creatures that can be sac to the offering kicker cost, i'm not quite sure which would be better, i thought about this 3, Doomed Dissenter, Wretched Camel and dire fleet hoarder , what do you think about this???

Also, have you tried the new land Cabal Stronghold? What do you think is better, the deserts package or this one?

Gattison on eyes2sky

6 months ago

so, i need 3x Dire Fleet Hoarder, 2x, Oketra's Monument, 2x Adeliz, the Cinder Wind... and i'll take all your Squee, the Immortals as if they were lands...

LeaPlath on The Admiral's Navy

6 months ago

So here is the thing. You only need about 40 or so cards that help pirates to make a deck feel piratey. And a lot of these pirates are kinda awful.

Creaturewise, I would cut Brazen Buccaneers, Cloud Pirates, Daring Buccaneer, Deadeye Tormentor, Dire Fleet Hoarder, Dire Fleet Interloper, Slippery Scoundrel, Storm Fleet Spy. They are pretty weak and their payoffs aren't great.

Crafty Cutpurse is a fun pirate who can surprise answer a bunch of EDH strategies. Dreamcaller Siren has some interesting surprise tricks. Kukemssa Pirates lets you steal artifacts from people. Ramirez DePietro is the original badass pirate. Shapesharer is a pirate and lets you copy value pirates, such as neckbreaker. Changeling Berserker is a 5/3 pirate with haste who lets you retrigger ETB effects later. Adaptive Automaton is another lord to help buff your pirates.

Land and mana wise, you want about 44 sources of mana. My rule of thumb is 38 lands, and 6-8 mana rocks for a 3 colour deck. Sol Ring is a staple as well. Signets, Commander's Sphere and stuff, all good. Path of Ancestry also gives a free scry when used to cast pirates.

For enchantments, Call to the Kindred basically is a 2-1 as people kill it before it gets going and it doesn't have great odds of hitting a pirate. Curious Obsession, Navigator's Ruin, Swashbuckling, Trove of Temptation are all low impact or actively harmful. I would cut all them.

Coastal Piracy is both thematic and rewards you for doing what you want to do. Attack. Kindred Discovery is less thematic but also helps reward you for playing pirates.

For artifacts, you have a lot of eh ones. Pirate's Cutlass is a low impact card, but thematic. Sleek Schooner and Dusk Legion Dreadnought are so weak they aren't even worth playing. Captain's Hook is just +2/+0, menace, as your creatures all have the pirate typing.

Door of Destinies is a powerful artifact in tribal decks that can get out of control pretty easily. Heirloom Blade is a more powerful, impactful weapon to equip your creatures with, as it also lets you chain through your deck. Herald's Horn lets you psudo draw more and gives a cost reduction. Obelisk of Urd is an anthem effect. Stoneforge Masterwork is an equipment that rewards a large boardstate. Skysovereign, Consul Flagship and Smuggler's Copter are both high impact vehicles who are good to tutor up, and from the new set Weatherlight fetches up artifacts when you deal damage which is fun.

For your instant/sorceries, you want to be more high impact or efficient. Duress only hits 1 person in a multiple player game. You also want some flat out draw cards. This is more up to you, but Terminate is good removal. Jace's Ingenuity is solid draw.

For more pirate themed spells, Spell Swindle and Brass's Bounty both are thematic and can be quite powerful, as well as push you to your alt win condition.

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