Norn's Annex

Norn's Annex

Artifact

( can be paid with either or 2 life.)

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

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Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
New Phyrexia (NPH) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Norn's Annex occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Norn's Annex Discussion

DeinoStinkus on Winter's Might (Ojutai Voltron+Control)

3 weeks ago

Whispersilk Cloak and Aether Tunnel would make it a bit more aggro. In my experience, you only have a couple of turns in some EDH games before someone drops an infinite combo. You may want to look into Absorb and Norn's Annex. As for cards I would not run, Deputy of Detention kind of flops in EDH except against tokens, and you could run River's Rebuke to deal with those. Tocatli Honor Guard makes an interesting budget canceler. Drannith Magistrate is a bit better though, for a higher budget.

LadyZ on Boros Tajic Noncombat Shenanigans--NEEDS CUTS!

3 weeks ago

I'd think about cutting Nyx Lotus since you're in two colors, it's still strong but much stronger in monocolor. Same with Nykthos, Shrine to Nyx.

Norn's Annex feels pretty meta dependent. Are you more likely to be attacked by 20 2/2s or 4 10/10s? The Annex can stop token decks but can be pretty weak otherwise.

Not a fan of Dolmen Gate. If you're in Boros then Iroas, God of Victory is almost strictly better.

Swiftblade Vindicator feels like a card to stack auras and enchantments on. Your deck doesn't really seem to be doing that so not a fan here.

Nickals-Tresarry on Lifegain for the Win

1 month ago

Epicurus is right I focused to much on the synergie and forgot to talk about sooooo many things !

I agree with Crypt Ghast, realy strong and study, you'll want to add Urborg, Tomb of Yawgmoth to ramp even strongger !

As for the ramp, maybe add some rock, your curve is pretty hight after all: Fellwar Stone, Orzhov Signet, Mind Stone

Maybe some mana fixer or fecth : Terramorphic Expanse, Evolving Wilds

Next thing is to draw to have a card advantage over your opponents and find your combo pieces faster. I already see Phyrexian Arena in your mayde, but I think you can add Necropotence

For the Stax, stalling the game during the process of earning your next 1000 hp: Norn's Annex is the real deal ! Others ideas : Blind Obedience, Authority of the Consuls, Thalia, Heretic Cathar, Isolation Cell.

I guess that's pretty much wrap it all, these are classic staples for Orzhov deck but you can find other ideas or more suitable cards. (or more powerful)

Have fun

Epicurus on Lifegain for the Win

1 month ago

The previous comment pretty much covered all of the bases. I'd add Crypt Ghast for both ramp and because extort is awesome, and Norn's Annex for the defensive sheild. I'm also a proponent of Tithe, because it says "a plains card," not a basic plains, so you could tutor the Godless Shrine with it, or other dual lands that have the plains type.

Finally, I like Hatred. It's pretty much "I have more life than you, and you didn't block this creature, so I win." It always sucks when someone then plays instant speed removal right after you play it, but a tapped out opponent is a dead opponent.

That's all I got. Cheers!

TCK_Green on Sliver Queen infinite combo

1 month ago

Fun deck - I like my slivers chunky! Some quick thoughts/suggestions:

  • What's your win-con if someone has something like a Crawlspace or Norn's Annex out? Ashnod's Altar + Sliver Queen already gives you infinite ETBs and LTBs, maybe add Impact Tremors/Bastion of Remembrance/etc as an alternative win-con :)
  • It might be worth adding Phyrexian Altar alongside your Ashnod's Altar
  • Anointed Procession gives you twice as many slivers to work with, meaning the ETB/LTB works with Phyrexian Altar as well as Ashnod's Altar - as well as many other cards
  • Be very careful with Harmonic Sliver and infinite slivers - it's not a 'may'! It's fine if you stack your triggers so all of your slivers destroy the same artifact/enchantment, otherwise you might be forced to destroy your own stuff. (Alternatively, you could go super-mean and add a copy of Enchanted Evening alongside Harmonic Sliver to destroy all of your opponents permanents...)
  • If you decide that you'd rather go down the non-infinite route, Vanquisher's Banner is a great card to make sure you're always drawing more gas! Cycling lands would also help that draw issue.
  • Speaking of - the new triome cycle that is coming up in Ikoria (e.g Indatha Triome) will fit very nicely in your deck! They've also got all of the land types so can be fetched by more types of fetchland - not that you've got those in the deck :)
  • Mind if I ask why Hive Stirrings is in the deck?
  • FYI Quicksilver Amulet does the same as Belbe's Portal in this deck - though it costs more mana after the first activation :) Since you have Sliver Queen as your preferred 5-drop, it might be worth swapping the artifacts so that you have a 4-drop 'instant summoner' instead of a 5-drop. It also gives you plays even if you're stuck on 4 lands.
  • I'm glad you haven't added Cathars' Crusade! It's a very powerful card for this type of deck, but I'll be the first to tell you that it's incredibly painful trying to keep track of all the +1/+1 counters.

You mentioned being unsure about the number of lands/mana rocks - most people operate on a '40 lands minus (number of rocks)/3' basis. Since you've got 7 forms of mana (I'm not counting Gilded Lotus since the top of your curve is 5 mana) this means 38 lands is probably about right. I've got a Narset deck with 36 lands, but that has 14 mana rocks! (Speaking of, Coalition Relic is a really great mana rock, especially when you need different colours of mana.)

(If you're really wanting to optimise your mana base, then it's worth thinking when you're likely to play certain cards. [T1->land, T2->land+rock] means that you'll have 4 mana to play with on T3 instead of the usual 3. If you have loads of 2CMC rocks then that means you'll probably want to have more 4CMC spells instead of 3CMC spells - but I don't think that level of mana optimisation is something you need to worry about in this deck or in casual EDH!)

I notice that you've not got any land-ramp in the deck even though you have green available. I'd really encourage you to add some cards like Cultivate and Kodama's Reach, since they also act like card draw as well as ramp, and mean you're much more likely to hit your 5 lands on T5. Also, people are much less likely to steal or destroy your lands than your artifacts, and using land-based ramp means you're in a much better situation to catch back up if someone Cyclonic Rifts the battlefield.

Hope that's given you some food for thought. Let me know if you want me to clarify any of the above!

TypicalTimmy on Champions at War

1 month ago

Mardu wants to attack as often as possible, which makes this a bit of a mechanic fail as it restricts mobility on the boardstate. However, it's a bit of a vorthos win as it funnels combat down to 1v1 battles. If you are able to build around this, it really makes a powerful card.

Champions at War

For example, if you run Iroas, God of Victory or Angrath, Captain of Chaos then all of a sudden no opponent can block your incoming assaults as they may only block with one creature each, and they need a minimum of two. It also ties in nicely with Phyrexian Obliterator if they only control creatures with a relatively high power. Because you want to attack and are allowed up to three attackers (EDH designed), Eldrazi with Annihilator become quite impactful as well since they have both vigilance and haste now.

You can also build this into a prison deck using things such as Norn's Annex, Ghostly Prison, Archangel of Tithes, Sphere of Safety or even just go entirely on lockdown and have out Blazing Archon.

Boldwyr Intimidator and Brutal Hordechief can also force opponents into harder decisions if you take out their best defense.

You can also play it into Mathas, Fiend Seeker decks to reign in his terror. It slows games down, meaning you have more time to take full advantage of his bounty counters.

Beautiful synergy with Zurgo Helmsmasher, as well.

There is also a very nasty work-around with this card, too. Not only do creatures with Myriad (Link) become horrendously more powerful, you can also take advantage of cards that either create or drop creatures into play attacking, such as Moonsilver Spear, Mardu Ascendancy, Ilharg, the Raze-Boar, Alesha, Who Smiles at Death and Kaalia of the Vast This is because they aren't being declared as attackers, and therefore not restricted to this card's rules.

You can also take more advantage of cards such as Ankle Shanker, Whip of Erebos and True Conviction as you are able to funnel more appropriately your attacks and blocks.


I'd really love constructive criticism on this one, if you don't mind. I feel really quite proud of this design.

Sylvarion on Angels - Prison

1 month ago

I think it would really only be worth it if you threw in more enchantments. I do like Norn's Annex but both cards might be redundant. Without having more enchantments, it might be a better card now that I think about it.

Hunter_Harwood on Ramos and Friends!

2 months ago

Thank you for the suggestions! I could definitely try to pick up these cards and try them out. I can't believe I don't have Norn's Annex, it seems like such a good card. However I would like to point out some things about the others.

I haven't really found a way to put The Elderspell in. All the cards in my deck are wicked strong in their own right, and while The Elderspell is a very strong card I fear it will usually be a dead card unless I don't mind killing some of my own Planeswalkers, assuming I have enough on the board of course. I forgot to even clarify in the description that the meta I'm in isn't very Planeswalker heavy. It's very creature heavy, hence the number of boardwipes and the token generators. There is only one other Planeswalker deck, however I rarely play against it as this person enjoys playing other decks. Now that I think about it, I could take out Urza's Ruinous Blast and try The Elderspell out that way.

Silent Arbiter is alright, however Dueling Grounds is just way better. It's 2 colors which is great for Ramos, it costs 1 less and it is harder for my opponents to remove. All at the cost of one less blocker, though like I said earlier I have enough boardwipes and token generators to make up for it.

Authority of the Consuls seems like a pretty good card. Since my meta is creature heavy it could prove to be pretty valuable in keeping my life total up. However I feel that the tap effect isn't that great, though I've been wrong before. Being a one drop is really nice, too.

Flame Wave, Bonfire of the Damned, and Jaya's Immolating Inferno seem like strong cards, though because my format is so creature heavy, my opponents will be casting creatures both big and small. Some rapidly, others slowly. Boardwipes are good at keeping all of my opponents at bay. After all, I am trying to get my Planeswalkers to ultimate. At the sacrifice of my own creatures, I'd say it's very worth it. While those cards are strong, they cost too much to cast as well. Flame Wave can only deal with small creatures but not big creatures, and Jaya's Immolating Inferno only targets 3 creatures instead of outright killing all of their creatures. Bonfire of the Damned, however, is definitely the most intriguing and I may give that a shot as well in the future. The targeting effects are their biggest drawbacks, unfortunately.

I appreciate you for leaving feedback. I will definitely give some of these cards a try in the future!

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