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(W/P may be paid for with either W or 2 life.)
Creatures can't attack you or a planeswalker you control unless their controller pays W/P for each of those creatures.
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Norn's Annex Discussion
4 days ago
This is really an amazing deck. I had been working on my own similar deck but wasn't familiar with enough trolly cards to make it work. I also suck at making efficient decks, so there's that. I hope you don't mind if I add this to my folder and maybe make tweaks to it as I go?
In your comments you asked how to stall for the first few turns. In my land destruction deck, which is a whole different level of troll, I like to stall the first few turns with Strip Mine and Raze. With this you can destroy two target lands on turn 2 by using Strip Mine before sacrificing it. The downside here, of course, is that you are also down one mana at that point. Alternatively, a similar approach would be a turn one single land destruction by playing Darksteel Citadel + discarding Simian Spirit Guide from hand + playing Raze. Doing so gives you the land destruction without losing your own land. The downside however is you are now talking about replacing a significant number of your available deck slots. I personally prefer the first of the two combos because it takes less deck space and the Strip Mine can be a looming threat, in addition to colorless mana, without needing any other land destruction cards.
In addition to Norn's Annex, if you decide to keep blue in your deck, Propaganda is another great way of stalling the enemy onslaught and requires your opponent to blow considerable mana if they event want to consider going after you.
Other good cards for stalling early can be Thoughtseize and/or Surgical Extraction. It also serves the additional purpose of protecting yourself long-term by discarding threats and then exiling them altogether from the opponent's entire library/graveyard/hand.
Something you might want to consider as well would be Dark Ritual. The additional mana can really give you the edge on the mana curve. If you need more red mana ramp consider Seething Song or Rite of Flame.
As an final suggestion, and then I'll shut up, how about Bronze Bombshell?
1 week ago
Solitary seems like a significant improvement over Norn's Annex.
1 week ago
2 weeks ago
Just a tip, I wouldn't run Propaganda like cards since they only serve to make attacking your planeswalkers more attractive. Sphere of Safety, Norn's Annex and/or cards like Magus of the Moat/Peacekeeper are much better.
2 weeks ago
The aforesaid enchantments will be used for my superfriends deck, which encompasses all five colors.
I prefer enchantments because they combo with some of my other cards, but I'm open to alternatives: I even have some in my deck.
Just in case someone else might get some use out of this thread, here's a list of enchantments of I've acquired so far, even though they're more annoying than specifically harmful. I like the prison sub-theme that exists in my deck, but I'd like to ramp up the pain.
2 weeks ago
Nice deck. Gratuitous Violence is in no way necessary for your deck but I find it very fun in beat down decks. If you're deck is drawing too much hate from coming out too fast and mean, there's Norn's Annex and Crawlspace. I also like Silent Arbiter but he doesn't mesh well with Assault Suit, and I would definitely keep the deck centered around getting specific equipment.
I don't think you need any of my pillow fort suggestions, though. It looks like you're coming out swinging so putting mana into protecting yourself is mana that could have been used buffing Zurgo.
A finely built Zurgo deck.
2 weeks ago
3 weeks ago
I half agree with zorsmobile, you should add those tutors to the deck, but not at the cost of removing Lili. It seems to me the deck needs more tutors, not less, as it looks pretty inconsistent what with the close to 0 search and no additional draw effects. That said, I agree with those above me who've told you to double down on similar effects as this too will make the deck more consistent.
That said, I've got a bunch of random thoughts for you. First and foremost, Mana Echoes is a one card combo with your general that generates infinite slivers and generic mana. Granted Torpor Orb shuts it down, but you could easily swap it for Echoes. If you're too attached to removing triggers, I'd try and add Hushwing Gryff. Granted, Humility shuts off Echoes too, but that's WAY too important to remove.
Speaking of, did you know man-land layers stack so they retain their power, toughness, and abilities? Seems like they'd help fix your mana AND be a good creature whenever you need one. It's also hilarious with Reverence and Powerstone Minefield. On a similar note, I'd favor things that make it impossible for people to attack you or pay to attack you, like Elephant Grass, Propaganda, Ghostly Prison, Collective Restraint, Norn's Annex, and Sphere of Safety, over fog effects like Spike Weaver as they're constant and not generated by a creature.
And for our next point of interest: land hate. I'd recommend.adding Devastation and Decree of Annihilation to wipe them and cards like Ankh of Mishra, Manabarbs, Citadel of Pain, and, if youre feeling especially sadistic, Storm Cauldron.
All in all, it looks like a fun deck and I hope these helped.