Norn's Annex

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Norn's Annex

Artifact

(W/P may be paid for with either W or 2 life.)

Creatures can't attack you or a planeswalker you control unless their controller pays W/P for each of those creatures.

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Norn's Annex Discussion

GeeksterPlays on Help With Protection Card Rules

11 hours ago

Perhaps this will show more what I meant about running multiples and consistency of a deck:

Burn his creatures, destroy his enchantments, make yourself hexproof, gain life by burning creatures, reset your life total, wipe his board with wraths, and eventually win when you cast Approach of the Second Sun for the second time.

Not exactly a "classic" control shell, but vs. Goblins it'd do the job more often than not I reckon, and the numbers of each spell mean you have good odds of having whatever you need at any given time.

saj0219 on Help With Protection Card Rules

1 day ago

Another pet favorite card of mine that I love for dealing with 1/1 creatures is Izzet Staticaster. It's a repeatable 1 damage wrath that also serves as a blocker. Of course, if you're only looking at Red or White, it's right out, but you still have a ton of options.

Another thing to look for is "functional reprints." These are cards that serve essentially identical purposes, but have different names. They can increase the redundancy of your deck. For example, Ghostly Prison and Propaganda are identical effects, but in different colors (and both are pretty good against tokens). If you want to change up your colors a bit (by splashing blue), you can run:

and then laugh when he tries to attack with Goblins. Obviously these don't help you against things like Goblin Grenade, but they are effective token stoppers. With 12 of them, you are very likely to have a copy of one of these by the time your third turn rolls around.

cdkime on Help With Protection Card Rules

1 day ago

Jaysterbaby, I think you fundamentally misunderstood what GeeksterPlays is trying to say.

When building a deck, your biggest concern should be having the card you need when you need it. In order to improve consistency, you should run more than one of your most important cards.

For example, you are running 1 copy of Lightning Helix. Your odds of having Lightning Helix in your hand on turn 2 are about 13%. Pretty insignificant, and unreliable. Lightning Helix provides sufficient power to kill Krenko. The longer Krenko is in play, the more dangerous he is--you want to make sure you have that kill spell in your hand as quickly as possible. 4 copies of Lightning Helix would give you a 45% chance of having one by turn 2.

A bunch of the cards you have are completely worthless to you. Goblins are fast and deadly, and a mediocre goblin deck can easily steamroll an opponent by turn 5. You, frankly, have too many big, flashy spells with high mana costs--your entire deck should not be bombs. Currently, you have 7 cards with a converted mana cost of 6 or more. That is over a tenth of your deck. You had mentioned you were afraid of playing Elesh Norn, Grand Cenobite because of its 7-mana cost, yet still run the comparatively worthless Zetalpa, Primal Dawn, at 8 mana. (Further, you have some very slow cards, such as Dragonmaster Outcast).

Ultimately, you need to decide how you want the deck to play out. Against goblins, cards like Lightmine Field and Ghostly Prison are invaluable. Norn's Annex is another good card, which had not been previously suggested. Goblins do not tend to run white, so they will have to ping themselves in order to attack. You will generally want to cast this card for + paying 4 life, to get it onto the field as soon as possible.

Finally, contrary to what others have said, you should focus on wraths which outright destroy your enemy's creatures. Scouring Sands is not necessarily a good card against goblins. While it looks nice, since it can massacre a bunch of 1/1 tokens for a low mana cost, if your friend is smart, they will have a couple Goblin Chieftains up their sleeves. Suddenly, your two mana-pseudo wrath has become a 2 mana scry.

zaerox12345 on Gwafa the Generous

6 days ago

You could throw in Norn's Annex for more pillow fort. That would help tremendously. Other than that I am not sure what else you could add in for win con.. decks like this rely on everyone else killing each other then you swooping in 1 v 1 for the kill.

DidiTheOne on White and Blue Taxes

1 week ago

Hi,

I think you have too many high CMC cards, I think I would replace 2 x Baneslayer Angel by 2 x Luminarch Ascension.

Maybe you need some removals like Oblivion Ring.

Thalia, Guardian of Thraben and Thorn of Amethyst target you too and you have 16 non-creature spells. I would probably remove 2 x Thorn of Amethyst and 2 x Thalia, Guardian of Thraben. I would replace them with 4 x Chancellor of the Annex.

I love Eidolon of Rhetoric and Spirit of the Labyrinth, more !

Selfless Spirit could protect your creatures, you need to protect them.

Thraben Inspector and/or Mind Stone to draw in opponent's turn.

I also really like cards like Norn's Annex, Emeria, The Sky Ruin, Leonin Arbiter or Cavern of Souls for this kind of decks.

DivineSmooof on politics

1 week ago

If you're looking for cards to add, my first recommendation is to add more lands. Personally, unless I'm running a lower curve, I like to run 35-38 lands, but if you find 32 lands works then here's some other suggestions.

If you want some redundancy with your Propaganda effects you could include Ghostly Prison, Windborn Muse, and/or Norn's Annex. Maze of Ith, Mystifying Maze, and Glacial Chasm are also great ways to protect yourself (and, in the case of Maze of Ith, play a little game of politics).

If you want another "help an opponent" card, try Wall of Shards, and Loxodon Peacekeeper will trade around to the player with the lowest life.

I don't see any board wipes, so I have to recommend including 1 or 2, some of which include Wrath of God, Merciless Eviction, Cyclonic Rift, Evacuation, and Damnation or Toxic Deluge if your budget permits.

Rainbow Vale taps for, well, rainbow, and passes to the player you chose at end of turn. Spectral Searchlight lets you give mana to other players.

Some removal that's a little "on theme" would include Swords to Plowshares, Path to Exile, and Arcane Denial. Also Pongify, Rapid Hybridization, and Beast Within (although I'd imagine players would be less than excited to replace their creatures with worse ones.)

DrkNinja on Politically Motivated.

2 weeks ago

@DrukenReaps I should mention that my play group is pretty casual and that most often than not the game turns into "Ninja has to die, everyone attack him" 70% of the time; honestly I'm the most competitive of the players. We also don't allow lying in our edh politics so if you say "I won't attack you this turn" you are held by it. Also I'm gonna address all the cards you mentioned.

Mirror: I honestly just think this is the best card in all of EDH it does so much, "you have a big 8/8 and your swinging at me, cool here's an 8/8 the same" or "do you guys want to draw an extra card off that insert draw card? Cool then you aren't going to attack me? Cool."

Muse: Honestly I agree whole-heartedly but I just don't know what else I can use to take her place. Norn's Annex isn't good in EDH, and I already have all the other Pillow cards.

The Seeker: She's basically an extra No Mercy, and sure they might eventually get rid of her but they'd have to view me as the target, and the goal of this deck is to incentivize attacking my opponents not me.

Warcraft: honestly this card is in the deck for two reasons, one it can be fetched up with Sunforger, two it can act as just a fog or I can use the power of taking someone's combat to gain "political favor" lol

Land tax is just there to help me get to all my colors, in play testing on here I have struggled to get red in my hand several times so...

K. Falls: same thing as the muse

Designs: so this is more of a flavor card, I'm never going to personally put counters on this card, because I have plenty of removal. However it is a political tool to be used, they can blow it up and beg me for them to destroy the targets they want or I can crush their soul if they don't ben to my will.

The Curses: I know they aren't crazy good, but they again incentivize people not to attack me. Sure it may only

All in all this deck really truly embodies the 'House Of Cards', Frank Underwood experience; political deals, crushing those who refuse to work with you, using people as pawns in a your politics, etc.

stevend11 on Daxos Artifact Voltron

2 weeks ago

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Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!

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