Norn's Annex

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
New Phyrexia (NPH) Rare

Combos Browse all

Norn's Annex

Artifact

( can be paid with either or 2 life.)

Creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

Norn's Annex Discussion

Venara828 on Soldiers + Counters

1 week ago

Ukitake365 I figured that was a deterrent after I asked and thought about it lol. Hell tbh I'd say go for it. Based on how your deck is, you should outright heal over the damage dealt to you by the opponents. Another enchantment that would work as a deterrent, besides Norn's Annex , are Sphere of Safety for how many enchantments you have, and Ghostly Prison . But yeah, I'd say go for how you envision the deck playing out

budlaorf on Lyra Dawnbringer: Seek & Destroy

2 weeks ago

Maybe Defy Death , Norn's Annex are 2 that I can think of. You could replace Boon Reflection with True Conviction , as pretty much all of your life gain comes from lifelink, you will get the "double life gain" from double strike and it will give you another life link source. You will also get more damage and it can also add more devotion for Nykthos, Shrine to Nyx .

Nasser_inside1 on Tobias' krav and Regna

4 weeks ago

Norn's Annex is good for defense

xSindrix on Atraxa’s Supertroopers

4 weeks ago

I would suggest Norn's Annex and maybe Ensnaring Bridge . You might also reconsider your decision not to attack with a Atraxa. If you put in Guildmages' Forum and Opal Palace , you can cast Atraxa with a counter(s) on her and proliferate them. Swinging with a big lifelink creature every turn gives you health to fuel a Necropotence too. Duneblast and Divine Reckoning would give you boardwipes that leave Atraxa in play.

Jayd0nlink on Oh, You Wanted to Play Magic?

4 weeks ago

Hey hkhssweiss! Sorry I've been taking so long to reply, I had some tests I had to study for. Anyway, I edited my deck again and here are the cards I took out:

Cards I put in:

Hopefully that's good, I'm not exactly sure. I think the mana base is pretty much finished, but I could add in a Rogue's Passage to let my Blightsteel Colossus through, as that is one of the only two win conditions in the deck besides taking their stuff. Is the deck finished, or would it be good to add in things like Mystical Tutor , Cryptic Command , Authority of the Consuls , or Copy Enchantment ?

SaberTech on Karona, The Pillow Enchantress

1 month ago

Hi, I'm just dropping in after seeing the link you left on your twitter page.

If you are looking for just 4 cards to remove, I think that Clout of the Dominus , Graceblade Artisan , Norn's Annex , and Celestial Mantle would be the first cards I would look at potentially removing.

Looking at the deck, I'm assuming that the general game plan is to fort up and let Karona get passed around the table with the hope that your opponents will swing at each other with it. If I've got that right, then plan B appears to be suiting up Bruna or Uril and smashing face. Maybe I have the priority of the two plans reversed.

That being said, I think that there are a few things to consider. Celestial Mantle and Unflinching Courage work well on creatures you control, like Uril, but aren't cards that you would want on Karona as she is being passed around the table. The Mantle gives life to the enchanted creature's CONTROLLER, and Unflinching Courage gives lifelink to the creature so Karona's controller would also be the one gaining life. For your deck Unflinching Courage in a drastically inferior version of the Armadillo Cloak you also run because the Cloak's triggered life gain effect will always give YOU the life instead of Karona's controller. It's an important difference that is worth looking at when refining your selection of auras.

Aside from that, I think that Clout of the Dominus isn't the best choice in the deck. The fact that it gives shroud is counter-intuitive to a voltron strategy.

If you decide to take Celestial Mantle out, maybe it would be worth considering running Pollenbright Wings ? If you put it on Karona it will always give you the tokens, not Karona's controller, which can help give you an army of saprolings that you can then boost with Karona's ability when it gets back to your turn.

Of course, that all depends on people actually choosing to attack with Karona. Since you are already running pillowfort cards, I think that it is worth running cards like Fumiko the Lowblood that force your opponents to attack. The rules say that even if you have a Propaganda in play, opponents still have to attack someone to meet the requirement. They can't just choose you, decide not to pay to attack, and claim that their attack has been negated. If they don't pay to attack you then they have to attack someone else if possible. It's a useful way to get your opponents to whittle themselves down and to limit the use that they can get out of their utility creatures.

The deck has a number of ways to try to handle your opponents' cards, but you are pretty reliant on Anguished Unmaking and Merciless Eviction to permanently deal with opponents' utility creatures. Everything else you have either bounces or just prevents those creatures from attacking you. It might be worth looking at cards like Prison Term and Darksteel Mutation as more effective enchantment-based removal options that you can search up with your enchantment tutor cards if you need them. Winds of Rath is also useful for helping to clear the board while leaving your enchanted creatures untouched.

I don't know how much of that helps with the direction you are currently looking to take the deck, but I hope that it gave you some ideas.

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yeah I would take those out, as they don't accelerate your game plan nor do they really gain you that much advantage. You want to have mana available to you and not tap out. Another one I would take out is Norn's Annex as it is a meh card. Since you have also Mindslaver you can be running Expedition Map to grab your Academy Ruins as well. That way you can keep a consistent lock on one player. Voltaic Key is another one that can be great for your burst mana rocks.

As for the land base, cut out all the slow lands and basic land fetches. Bounce lands also doesn't help as well, I would recommend cutting them. I would consider adding in the shock lands, especially since they been reprinted recently. Mana Confluence , Reflecting Pool , City of Brass , as well as Tarnished Citadel if you really want to have a good mana base for consistency. Fetchlands can be added over time, but they do help with the fixing since you have the ABUR duals and the shocks will help as well. Forbidden Orchard I would say not to run as you don't necessarily want to give your opponents creatures that they can abuse.

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

Load more

Norn's Annex occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%