|Commander / EDH||Legal|
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|Battlebond (BBD)||Mythic Rare|
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Najeela, the Blade-Blossom
Legendary Creature — Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.
: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate this ability only during combat.
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Najeela, the Blade-Blossom Discussion
1 week ago
Create infinite mana by sacrificing Lion's Eye Diamond for , then spending from it to return it to hand using Auriok Salvagers' ability, floating a single mana. Cast Lion's Eye Diamond again and repeat the process over and over again.
Once you have infinite mana, you an sacrifice Lion's Eye Diamond for any other color, like , then return it to hand using some of your infinite mana. Rinse and repeat this for infinite mana of every color, dump it into Najeela, the Blade-Blossom and win the game.
This means you don't need Gemstone Array in this list, and can spend the spot on another mana dork or something.
2 weeks ago
No love for Najeela, the Blade-Blossom?
I've seen this deck wipe out a table turn 3 or 4 consistently. She's a one-card killing machine. Not sure which tier she belongs in, but I can't imagine less than Tier 2.
2 weeks ago
I have been really enjoying my most recent commander deck with Najeela, the Blade-Blossom at the helm so this is a god based on her.
Najeela, Goddess of the Arena 2R
Legendary enchantment creature - god
~ is not a creature if you do not have 5 different warrior creatures one of each colour.
Whenever ~ attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
WUBURG, create a 4/4 warrior enchantment creature token which is all five colours.
tried to keep it fitting with the Theros gods.
I really enjoyed making this so same again please
4 weeks ago
So first things first, this deck is all about value. The cards you use for this deck should bring a ton of value as you are cheating them out for next to nothing. For instance, what value does Bringer of the Red Dawn bring really if you could just play Act of Treason for it's same ability? Who cares about the body it has, but when you play a card in Jodah is should warp the entire game.
As far as your landfall sub theme... I think you should cut it altogether. A real landfall deck requires a LOT of specific cards, most of which you DO NOT have in the deck. Cards like Roil Elemental are good on their own with you just playing one land a turn. Omnath and Ob Nixilis are cards you have to commit to for them to truly shine.
With that in mind the following cards I think are too weak for this deck, and should be cut:
- Bringer of the Red Dawn
- Ashen Rider: Ulamog, the Ceaseless Hunger is just strictly better.
- Empyrial Archangel: this is more of a personal card, as for this card to be effective you'd need to have Avacyn out as well.
- Frost Titan: Just not enough value.
- Kokusho: Requires someone to Kill it, and doesn't immediately have an effect. Plus it's gonna be a real "feels bad" moment when they Path/Swords/Unmake it and no trigger
- Mindleech Mass: It requires you to do combat damage before it does anything which means theres a whole turn for anyone in your pod to deal with it.
- Ramunap Excavator
- Ob Nixilis
- Reya Dawnbringer: It is a fact that enchantments and artifacts are harder to kill than creatures, it is with that in mind I would say just play Debtors' Knell over Reya.
- Urabrask the Hidden: It's good, but it A) Makes you a huge target because you are messing with people's boards and B) just isn't as good as Authority of the Consuls
- Garruk Wildspeaker: In any ordinary deck this would be fine but since he doesn't do much I'd suggest his bigger, meaner form Garruk, Apex Predator
- Khalni Gem: This is expensive, and it sets you back more than it helps you. The idea with mana rocks is to get you ahead with lands, try Coalition Relic
- Treacherous Terrain: This card is only good against decks that ramp, or in the late game, in which case you'd rather see something else like a Time Stretch.
Cards I would suggest for this deck:
- Najeela, the Blade-Blossom
- Nexus of Fate
- Baneful Omen
- Leyline of Anticipation
- Zendikar Resurgent
- Shalai, Voice of Plenty
- Zacama, Primal Calamity
- Demonlord Belzenlok
- Gisela, Blade of Goldnight
- Storm Herd
- Plague Wind
- Rise of the Dark Realms
- In Garruk's Wake
- Blatant Thievery
- Nicol Bolas, God-Pharaoh
- Karn Liberated
- Jin-Gitaxias, Core Augur
If you think my advice was helpful or if you want to check out my version of the deck, upvote and check it out here.
Commander / EDH*
SCORE: 2 | 3 COMMENTS | 94 VIEWS | IN 1 FOLDER
4 weeks ago
My friend used Sarkhan Vol and plus one'd him to give "creatures you control get +1/+1 and gain haste until end of turn."
Then he attacked with Najeela, the Blade-Blossom which created a 1/1 warrior token that was tapped and attacking. He argued that his 1/1 token would be a 2/2 because he had plus one'd his planeswalker. Is he right?
I think he was right. But my argument at the time was that when he plus one'd Sarkhan, he didn't have control of the token. The token didn't even exist when he plus one'd him. But I suppose that is overridden by the words "until end of turn."
Thanks for your input.
1 month ago
I'm not running mana dorks for the sole reason that they aren't tribal. The only cards that are in the deck that aren't tribal are cards that actually do something extra, that have more value than a mana dork can give.
Admittedly, I had the Aether Vial in there as kind of a place holder. I play in a group that doesn't see it as big of a threat, so they will allow me to get it up to 3 and 4 counters and let it stick for a while. However I did take it out.
Amulet of Vigor is so good in the deck because I run so many shock lands. This way I don't have to kill myself for having my lands come into play untapped. Also with Najeela, the Blade-Blossom the tokens that come into play will enter the battlefield tapped normally, but if I have Amulet of Vigor out they will enter untapped and still attacking. A sort of pseudo vigilance.
I appreciate the feedback you've given me, and please keep chiming in once my deck keeps being updated.
1 month ago
Solemn Simulacrum is a good ramp addition. I'm also very fond of Hedron Archive in commander. It's "draw two cards" has won me many games. Commander's Sphere also goes along the same premise of Hedron Archive and offers you coloured mana.
I like the deck. It seems powerful and very hard to get around. You got all the late game figured out so I wont suggest on that area. What I think is that there is a little gap in the early to mid game where you aren't doing a whole lot. Gives other decks such as Najeela, the Blade-Blossom and Marath, Will of the Wild a chance to get real far ahead to the point where dropping a Elesh Norn, Grand Cenobite might not work quick enough
1 month ago