|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Commander 2013 (C13)||Common|
|Alara Reborn (ARB)||Common|
Combos Browse all
Creature — Snake
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
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Winged Coatl Discussion
6 months ago
With a 7cmc general, I'd suggest going up at the least 2-3 lands. Sprouting Vines is fine if you have an active Burgeoning, but in most games I think running a Cultivate/Farseek is going to provide more immediate value.
Urza's Incubator is not getting you good value currently. If you name 'snake' it only lowers the cost of 12 of your creatures (Coiling Oracle is the 13th snake but unaffected). Descendants' Path wants you to have more creatures to get the most value from it. Spellbook is also really not needed with your Tower/Vessel already giving you no maximum hand size.
Winged Coatl and Ambush Viper give you more removal while adding to your snake theme. Seed the Land is an interesting token option. It is symmetrical, but your deck should be built to take advantage of snake tokens better than others.
7 months ago
Depending on which angle of control you want to take, I can offer different suggestions.
Some staples for Derevi you'll want to consider no matter what build you end up going for: Swords to Plowshares, Edric, Spymaster of Trest, Birds of Paradise, Tamiyo, Field Researcher, and Counterspell.
From your description, you could consider running a pillow-fort strategy. It's kind of like an extremely watered-down version of Stax that really just prevents opponents from attacking you, while they still have the resources to attack each other. It's definitely a politics-heavy strategy, making deals with opponents to convince them that other people are better targets until you start laying down wincons.
Your wincons are going to be big fatties that also lock down the board or take advantage of your protection: Stormtide Leviathan (can't recommend this one enough), Azor's Elocutors, Isperia, Supreme Judge, and Blazing Archon.
If you want more traditional control that utilizes tapping/untapping, the general good all-arounds are: Aven Mindcensor, Thalia, Heretic Cathar, Hokori, Dust Drinker, Trygon Predator, Bant Charm, Supreme Verdict, and Winter Orb.
For blink abuse, I suggest Deadeye Navigator.
As a general structure for your EDH deck, try to follow the pattern of 10 mana accelerators, 10 card draw effects, 5 spot removal, 5 boardwipes, and 4 tutor effects.
There's a few filler cards that don't fall in any of those categories, and don't necessary synergise. I recommend removing: Djinn of Infinite Deceits, Hada Spy Patrol, Kazandu Tuskcaller, Phantom Nantuko, Winged Coatl, Wonder, Curse of Predation, Pyramid of the Pantheon, Thunderstaff, AEthermage's Touch, Biomass Mutation, and Sprouting Vines.
7 months ago
Maybe take out Simic Sky Swallower, Winged Coatl or Fleetfeather Cockatrice as they do not offer much apart from their keywords. Also Kiora, the Crashing Wave may not be strong enough? She looks very fragile and I assume that she usually won't provide much value.
10 months ago
10 months ago
10 months ago
I was updating my inventory and there seem to be an awful lot of cards that are missing their Commander Anthology printings here.
Printings not found: Anger (CMT), Arcane Denial (CMT), Bathe in Light (CMT), Boros Guildmage (CMT), Borrowing 100,000 Arrows (CMT), Cleansing Beam (CMT), Congregate (CMT), Control Magic (CMT), Curse of Inertia (CMT), Curse of Predation (CMT), Curse of the Forsaken (CMT), Darksteel Mutation (CMT), Death by Dragons (CMT), Deceiver Exarch (CMT), Diabolic Tutor (CMT), Diviner Spirit (CMT), Dragon Whelp (CMT), Duergar Hedge-Mage (CMT), Evincar's Justice (CMT), Furnace Whelp (CMT), Gwyllion Hedge-Mage (CMT), Hada Spy Patrol (CMT), Krosan Grip (CMT), Leafdrake Roost (CMT), Leonin Bladetrap (CMT), Lightkeeper of Emeria (CMT), Mortify (CMT), Mother of Runes (CMT), Oni of Wild Places (CMT), Orim's Thunder (CMT), Orzhov Guildmage (CMT), Path to Exile (CMT), Pilgrim's Eye (CMT), Presence of Gond (CMT), Pyrohemia (CMT), Razorjaw Oni (CMT), Restore (CMT), Return to Dust (CMT), Selesnya Charm (CMT), Selesnya Guildmage (CMT), Serra Angel (CMT), Shattered Angel (CMT), Skyward Eye Prophets (CMT), Soul Snare (CMT), Stonecloaker (CMT), Sulfurous Blast (CMT), Swiftfoot Boots (CMT), Sylvan Reclamation (CMT), Syphon Flesh (CMT), Syphon Mind (CMT), Terminate (CMT), Thornwind Faeries (CMT), Thunderstaff (CMT), Vow of Duty (CMT), Vow of Lightning (CMT), Vow of Malice (CMT), Wash Out (CMT), Winged Coatl (CMT), Wonder (CMT), Wrecking Ball (CMT).
1 year ago
For recursion like Oversold Cemetery, Meren of Clan Nel Toth will be great. Palace Siege is another good option. Also, Eternal Witness and Regrowth. I don't think Reclaim and Vile Rebirth do enough in here. I see why you have Repopulate, Death Denied, and Gravepurge, but not sure there aren't better cards to go with, like maybe Haunted Crossroads.
I think I'd get rid of cards like Cremate and Dark Dabbling. If you have them there mostly for the cantrip, better card draw engines like Necropotence, Phyrexian Arena, and Rhystic Study will serve you better. Sylvan Library would be better for card draw early on. Also, it goes along with the library manipulation I mentioned earlier with cards like Mirri's Guile, Soothsaying, and Sensei's Divining Top.
Rooftop Storm + Altar of Dementia + Gravecrawler give you an infinite win combo if you can get the pieces set and go off. I always like to have some combo like this in a deck if I can work it it. Fatestitcher is a great Zombie to have, too. Intruder Alarm might also provide some combo potential.
I'm not sure the infect theme would fit in with what you want to do here, but that's up to you to decide. I hope this helps some.
1 year ago
I think you have a fine UG aggressive deck here. A few copies of Breeding Pool would help you be able to cast your double blue costed cards a little easier after casting a Birds of paradise on turn 1 given that you have Misty Rainforests. I always try to imagine what the ideal starting hand would be for any given deck, and make sure the mana can support it. With your deck here, it looks like a turn 1 birds followed by a turn 2 shorecrasher or nulltread is the optimal play, with a turn 3 UG spell (if you went shorecrasher) or replay birds + hold up Familiar's Ruse (for the nulltread line).
One thing, I really doubt you can consistently get up to 5 mana sources for Momir Vig with only 20 lands and 4 birds. The old adage is still normally true that it's normally correct to 'bolt the bird' as soon as you see it, so your opponent's might not give you a chance to untap with the birds in play. I think the Wistful Selkies or some Rogue Refiner might be better in that spot for some incidental card draw. I wouldn't consider anything in your maybeboard that costs 5 or more unless you focus your deck towards getting up to that much mana consistently. Also, Winged Coatl is a nice combat trick that can pump your shorecrashers at instant speed or act as a 3-mana removal spell in combat. Although not as generally good as Rancor, Favor of the Overbeing works really nicely with shorecrasher or any other UG creature.
I think you'll find out what the deck needs through testing against other modern decks as you play them. You'll likely have more counterspells in the SB for additional interaction as needed as you find out what your local meta looks like. Good Luck!