|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Commander 2013 (C13)||Common|
|Alara Reborn (ARB)||Common|
Combos Browse all
Creature — Snake
Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.)
Winged Coatl Discussion
2 days ago
made more edits.
Been playtesting it abit with TappedOut's playtester, and I seem to be drawing a lot of cards, so i'm benching Guardian Project in the meantime.
I forgot about cheap removal Reclamation Sage ...
4 days ago
I think for the final cuts it should be some of the 'fun-but-grindy' cards.
Conjurer's Closet only triggers once per round and only the Orrery can sneak these artifacts into play, which means you have to commit a turn to this.
Minion Reflector is awesome because of the haste, but should probably get cut for the same reason as above. Moreover, Rashmi wants you to play a spell on each of your opponents turns, which makes main phase casting less appealing. I think you'll find yourself not casting these if you have flash creatures you'd rather keep up.
Brawn or Wonder or both. These are great and the pro's are good but so are the cons, of which I'm sure you're aware but here are two for this deck specifically: 1) The Profaner and Scourge you added work very effectively as "evasion" granters, and are more gratifying to cast (and loop with bounce effects) 2) we don't have many methods of reliably dumping them into the graveyard ourselves other than Profaner and Vannifar or flashing them in as a surprise blocker (combo decks won't be attacking)
The final cut: These are all really good, at this point we're cutting power or utility so this one is again up to your preferences and playgroup. Any of them are worth keeping. Here are some thoughts though on the remainder: - Winged Coatl not as splashy? feels bad to trim unique and signature cards though - Diluvian Primordial is super fun and has a high ceiling powerlevel, but sometimes can be a dud. If you need to trim a fatty, this one doesn't protect your wincons like the Archetype of Endurance. - Protean Hulk always value, but really asks to be in a sac-then-recur deck as we can't Pod it ourselves or recur it reliably (Vannifar and EWit notwithstanding). - one of the clones
1 month ago
Looks fun, +1. Might even give regular edh decks a run for their money. Should test the theory ;). Now for some suggestions: Corpse Cur is an infector with a bit of recursion for your other infectors as they will likely be targeted alot. Ambush Viper and Winged Coatl could be good for setting up an ambush on bigger things, or psuedo haste if cast on opponents turn, then enchant/equip on your own turn. That's all I could find... I kept forgetting we were limited to common in my searches.
1 month ago
Good to see you here, hkhssweiss and thank you for the ideas. You're definitely onto something in most, if not all, cases. I still have trouble considering taking some of them out, but below is my responses and I'd be grateful to hear what you have to say!
I can definitely see Lorescale Coatl as being one of the top removals. He's great cause he get's big in here, fast, and having another option for that as a win-con is helpful. 3 out of the 6 games I've run this so far (heavy on cards) I've pulled off one of my psychological end-games with one opponent surviving and threw Traveler's Cloak on a Mr.Bigs for the final blow. However, I also have Toothy, Skulker, Psychosis Crawler and Tishana herself, so I probably won't need Lorescale. Moving to maybe.
Saying that, Bioshift was in case I (likely_ get 1-2 of the 3 counter generators out and either be able to shift them all onto Toothy for a bounce, Skulker before it's removed, or onto something else for a final surprise blow. However, if I'm taking out Lorescale Coatl , Bioshift loses much of that value. Moving to maybe.
Vorel of the Hull Clade on the other hand does any kind of counters rather than just +1/+1, which is super potent with either of the Myojins. So much so that he becomes a power-node in the network.
Keeping him in means Seahunter also stays as power-node; while I only have 4 merfolk in here, they each play a strong role with a different win-con setup depending on what's happening in the game. One draws me a bunch of cards from having none, one windfalls my hand to the same size for mass card-draw triggers, one flickers Tishana (or other ETB creatures), and the other doubles the counters on the Myojins or Mr.Bigs creatures. To tutor one of these out at any time, directly on to the battlefield for free becomes game winning in many cases. He, like Mirror Image , is one of those creatures that doesn't have great face value, but his place in the network makes him worthy of a spot.
Simic Guildmage is a tough one. I'm not entirely convinced on taking Traveler's Cloak out because of the power I've seen it have in many games. Also the other auras are part of infinite combos, but also helpful to get out on non-combo creatures early on, to speed up my board state. I need a way to shift the aura's when one of the other combo pieces hits the ground. It's also great interactivity with the Voltron style some decks in my meta play, and the protection people put on their commanders. I'll keep an eye on him though as I play test this. I'd say he's definitely an option to move to the maybe board.
Renewing Touch was in mind as something to restock my deck in a grindy game, to keep me from milling myself and to get all the great utility creatures back. I haven't gotten to a grindy game yet with this, so I think this will make its way to sideboard for now for sure. Same with Boundless Realms , though I do believe it has big power to not just ramp huge, then thin my draws to mainly creatures which I can then play without a problem because of all the mana available. Keep in mind I'm in a slower meta... however, I do also see it for how it lacks value in the more linear, focused gameplay where I'm just trying to get to the win-con. Sideboarding it.
Ovinize - I'm worried about lack of removal in this deck and there's players in my meta who us stuff like angels that give all their creatures indestructible or hexproof. This guy seems great for dealing with those things, especially with the help of politicking. On that note, Winged Coatl is also great as, once players in my meta know he's in my deck they talk themselves out of attacking me if I have a few mana up. Or not attacking if he's on the board. In the end, with both of these, I'm worried about not having answers, both to power creatures in others decks, and monsters attacking me when I have a board full of little creatures. I'll try pulling these out and give it a bunch of plays to see what happens, but it's tough.
Great call on Deadeye Navigator ! I've been wanting an excuse to pick one of these up and, while I'm worried about his place on the curve, I see his great value and think this deck could handle it in many cases. It's powerful as a repeatable flicker, for sure.
Also, when I was reviewing your Tuvasa of the Eternal Aeon Primer, I noticed Pemmin's Aura which I think could replace Freed from the Real here. It has the same untap ability, but also can make the creature flying which gives it double duty as more evasion for one of the Mr.Bigs. What do you think?
1 month ago
Yo what's up goldlion!
Here would be the ten cards I recommend cutting!
- Traveler's Cloak
- Boundless Realms
- Renewing Touch
- Winged Coatl
- Lorescale Coatl
- Simic Guildmage
- Vorel of the Hull Clade
All the cards listed above doesn't go with tthe theme in the deck or too little of a current synergy that you can go remove all the +1/+1 side theme going on.
Hope that helps buddy!
I would also abuse more ETB effects since you are going with the mill draw/pain route. You can use Deadeye Navigator to pair with Tishana to draw your whole deck. It isn't infinite if you blink her several times :P
2 months ago
I'd replace Ghost Quarter with Field of Ruin, you need to get to 6 mana, every little bit helps. Your a creature dependent combo, so either try and stack your deck Mystic Speculation / 4 copies of Augury Owl, fill your hand Driven / Despair or straight up tutor Eldritch Evolution, Time of Need, this ones a bit slow, but hey Uncage the Menagerie...
If your worried about creatures, add some deathtouch; Narnam Renegade, Wasteland Viper, Ambush Viper or Winged Coatl. The other option is Fog effects. Hope this is of some help, have fun brewing your deck.
3 months ago
7 months ago
The deck is actually really cool, props to you!
Winged Coatl and Thrummingbird are crazy good. Vigean Hydropon is actually really good too, but the no-blocking clause is kinda bad; but 5 counters for 3 mana is something clever. Shielding Plax is a pain.
I actually think there's a lot of potential, but the deck is too slow. I would put more ''reusable'' fog mainboard, considering the aggro meta, like Tangle or Moment's Peace. You can easily tweak it depending on the meta too so no stress.
+1 from me.
Winged Coatl occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%