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Creature — Snake
DeathtouchBloodrush G, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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Wasteland Viper Discussion
1 month ago
ok, first of all great deck. I made a deck very similar to this about a year ago. here are some suggestions:
in -> 4 Elvish Mystic
in -> Reverent Hunter
Reverent Hunter is incredible in a mono green devotion deck which brings me to my next card.Surrak, the Hunt Caller. I would definitely run at least 2 of this if not 4. it is in essence a 4 mana 5/4 haste and if your opponent isn't dead already. your next Reverent Hunter has haste. (3 mana 9/9 haste is pretty good on turn 4) also I like to run Vorapede just because if the deck eventually runs out of steam you still have a trick up your sleeve. now in addition Khalni Hydra seems good although it has not fit the flow of my deck it min fit yours better. also I am exited for Ghalta, Primal Hunger and you might consider Rhonas's Last Stand it seems pretty good. but most important of these suggestions are Elvish Mystic and Surrak, the Hunt Caller. I hope these have been of help and also I was using Bond Beetle to activate Avatar of the Resolute but Experiment One is definitely better. also you may consider Harmonize
4 months ago
A couple of things:
If you wish to create another line when typing up individual cards, press the space bar 3 times then move the new item to the next line.
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Now as for your deck, I think the changes made so far work. I'd try to get your Elvish Mystic count to 4, but that's just me.
With my suggestions:
2.) got it.
4.) Charging Monstrosaur: I guess for the deck you are running he works.
5.) Mortal's Resolve: understood.
6.) Flinthoof Boar: like Kird Ape you gain a benefit from simply having a mountain and a forest in your deck. the P/T boost is easy to obtain for the low cost that they are. Additionally, they don't hurt your wallet. As for Experiment One and Dryad Militant, if you are going for a more aggressive approach, then they can work, but like saber4734 said, you want to have one main focus and maybe smaller side thoughts in your deck.
7.) Wasteland Viper: its cute, but as a 1/2 with deathtouch, it mostly just sits there waiting to die without ways to pump it up.
8.) Other thoughts:
- Skullcrack -> better, if you are going more of the burn route than the creature heavy deck.
- Burn Away, Clan Defiance, Homing Lightning -> All these spells cost too much for the subpar delivery they give you.
Hope this helps!
6 months ago
6 months ago
6 months ago
7 months ago
Ha, i found it. The list looks fairly well. I'm not a big fan of two-of summons...maybe put it up to for. The ramunap hydra is interesting. I'm not sold on it, but i'd really appreciate some information on your experience with it. Considering the aggro potential of your opposing tribals, i'd really suggest to include some Wasteland Viper and Ambush Viper. Some fight spells might be quite useful as well.
Heads up for it. I wish you the best luck for round three.
8 months ago
I didn't answer your question regarding what to take out yet, so i'll do it now.
Scout is a weird card. It seems super powerful, but you actually need itself and three lands in your top 8 to even have the same effect as a llanowar elf, and even then this only works as long as you hit your landdrops. I do prefer Wasteland Viper by far. The elder on the other hand is the best card we have when it comes to playability outside of snake tribal.
Considering this, i'd say to include patagia, dropping like two lands and trying to fit in a fourth elder somewhere might be the better option.