Wasteland Viper

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Wasteland Viper

Creature — Snake

Deathtouch Bloodrush — G, Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.

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Wasteland Viper Discussion

skeletonbarrel on Snakes making a comeback!

2 hours ago

I run a casual snake deck and I get most of my mileage from Sosuke's Summons and using cheap snakes to bring it back.

I would suggest swapping Blight Mamba for Wasteland Viper. If you want to add a 3 drop Prowling Serpopard is pretty slick.

Snake Basket can be a nice way to come back from mass removal.

If you want more card draw for Lorescale Coatl you could try Curiosity or Coastal Piracy.

Hope that helps, good luck with the snakes!

BobJeph on Deathtouch Galore

2 months ago

You might want to use a lower mana cost card like Wasteland Viper instead of Vengeful Pharaoh and Basilisk Collar is a very useful card that gives deathtouch.

Silverdrake on Basic black and green

2 months ago

Wasteland Viper is a fun, cheap card that you may have some of lying around since it's an uncommon. Back when I played casually it was one of my favorite cards

hungry000 on

4 months ago

Your deck is all over the place, so it's really hard to give suggestions. It would all work a lot better (and be easier to give advice) if you'd focus on one thing: aggro, stompy (big creatures), ramp, some sort of creature value deck (that's the vibe I got from Cream of the Crop and the mainboard Reclamation Sage), etc. As it is right now, there are too many 2-ofs that are trying to do different things for me to really know what to focus on.

But the general advice that I can give you is that your deck is far too slow for modern. The goal is to consistently kill your opponent by turn 4 or be capable of stalling the game until you can kill them. Judging by your hubs you want an aggro deck, so probably make the goal to win by turn 4, and cut cards accordingly; without any ramp spells, I suggest cutting any creature over 4 mana and only having a few that are 4 mana.

There are also a bunch of cards in here that are pretty sub-par, such as Tattermunge Maniac and Blitz Hellion. Before suggesting better cards, though, I'd like you to focus your deck first (aggro, ramp, midrange, or value) so I can better understand what you want out of it. Here are some thoughts I had when I first looked at your deck:

  • I kind of sensed a Bloodrush theme from Ghor-Clan Rampager and Wasteland Viper

  • Burning-Tree Emissary and Simian Spirit Guide made me think of a board-flooding aggro deck (the type that loses to board wipes)

  • Cream of the Crop and Mul Daya Channelers made me think valuetown. For a second I thought Cream of the Crop returned creatures from the graveyard and I was like "oh that makes sense with the Bloodrush" but then I read it and was confused again

  • obviously the big spells made me think you were going for ramp, except there really wasn't any

If you want help focusing your deck once you decide on what you want to go for, feel free to ask me for help and I'll suggest some cards. I'm pretty good at that type of stuff.

goldlion on Ghalta - Big tramply idiots

4 months ago

Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.

I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc  Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.

I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.

I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?

Watcher in the Web is the most amazing chump blocker to get you a turn or two without taking direct damage. I find Grunn, the Lonely King to be fun :). Both are cheap $.

Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.

Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.

jk77 on Stomping the ground

9 months ago

ok, first of all great deck. I made a deck very similar to this about a year ago. here are some suggestions:

in -> 4 Elvish Mystic

out -> Kalonian Tusker, 2 Wasteland Viper

in -> Reverent Hunter

out -> I don't know exactly. maybe Blossoming Defense or Vines of Vastwood.

Reverent Hunter is incredible in a mono green devotion deck which brings me to my next card.Surrak, the Hunt Caller. I would definitely run at least 2 of this if not 4. it is in essence a 4 mana 5/4 haste and if your opponent isn't dead already. your next Reverent Hunter has haste. (3 mana 9/9 haste is pretty good on turn 4) also I like to run Vorapede just because if the deck eventually runs out of steam you still have a trick up your sleeve. now in addition Khalni Hydra seems good although it has not fit the flow of my deck it min fit yours better. also I am exited for Ghalta, Primal Hunger and you might consider Rhonas's Last Stand it seems pretty good. but most important of these suggestions are Elvish Mystic and Surrak, the Hunt Caller. I hope these have been of help and also I was using Bond Beetle to activate Avatar of the Resolute but Experiment One is definitely better. also you may consider Harmonize

snotice on Gruul in Ixalan - The Nature's Fury

1 year ago

A couple of things:

  • If you wish to create another line when typing up individual cards, press the space bar 3 times then move the new item to the next line.

  • If you wish to display a card put the card name in both brackets: [ ].

  • Now as for your deck, I think the changes made so far work. I'd try to get your Elvish Mystic count to 4, but that's just me.

  • With my suggestions:

1.) Ruric Thar, the Unbowed and Burning Sun's Avatar are fine with staying. My only reason for removing Burning Sun's Avatar is the triple red cost you have to pay to play it.

2.) got it.

3.) Magma Jet's are fine as long as Ruric Thar, the Unbowed isn't present.

4.) Charging Monstrosaur: I guess for the deck you are running he works.

5.) Mortal's Resolve: understood.

6.) Flinthoof Boar: like Kird Ape you gain a benefit from simply having a mountain and a forest in your deck. the P/T boost is easy to obtain for the low cost that they are. Additionally, they don't hurt your wallet. As for Experiment One and Dryad Militant, if you are going for a more aggressive approach, then they can work, but like saber4734 said, you want to have one main focus and maybe smaller side thoughts in your deck.

7.) Wasteland Viper: its cute, but as a 1/2 with deathtouch, it mostly just sits there waiting to die without ways to pump it up.

8.) Other thoughts:
- Skullcrack -> better, if you are going more of the burn route than the creature heavy deck.

Hope this helps!

Akilo09 on Deathtouch

1 year ago

Hmmm... Switch out for 4 of the Wasteland Viper maybe?

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