Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all



, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.

Scourglass Discussion

hkhssweiss on Breya Artifacts Deck

6 days ago

Here might be some possible cuts you can consider:

  • Ethersworn Adjudicator - It's an heavy mana investment and can be easily stopped the turn you cast it
  • Sphinx Summoner - Really expensive tutor when there are better alternatives
  • Beacon of Unrest - Doesn't really fir the theme of the deck, and you have other ways to recur stuff
  • Scourglass - Too slow for a boardwipe, and telegraphed easily as well. Good for bait I guess, but at 5 CMC not worth
  • Panharmonicon - More of an win more card, better alternatives

Hope that helps!

LordNahkiin on Modern - Raw Eggs

2 weeks ago


Thanks for commenting bud! With your suggestions, Scourglass is interesting, however if I was in need of such a sweeper effect I think this one might be too slow since it’d be activating on Turn 6 most likely. Whether I destroy my artifacts or not doesn’t matter too much, since I want them in my graveyard to recur. A similar card like Nevinyrral's Disk would be faster, but I’m not playing these effects, currently.

For Thoughtcast on the other hand, I had never really considered the card. I don’t think it’d work in this sort of build as well as I’d like, since I’d prefer to be milling my cards with Grinding Station rather than drawing them. In a Faith's Reward Build however, I could potentially see this working. Something to test out for sure.

Good luck with your Time Sieve deck! I hope you’ve discovered Thopter Assembly already ;)

Nickel-Bolas on An Audience, Granted.

2 weeks ago

flibety Thank you for your suggestions!

Let me address them in order: First, the reason Thopter Assembly is in the deck is to fulfill one of the win conditions, the combo with Time Sieve for infinite turns. Duplicant is here to act as repeatable removal for problem creatures as a tradeoff for not running as much single-target instant and sorcery based removal, and the same for Noxious Gearhulk . Baleful Strix is there fore early game card advantage, and Wurmcoil Engine is present to act as a threat, because, well, it's Wurmcoil Engine, and Sphinx of the Steel Wind is a threat that bypasses red removal and green reach blockers.

Second, Mycosynth Lattice is in this deck for a couple reasons. The first is that in a combination with Darksteel Forge and Nevinyrral's Disk , it leaves all my permanents intact while also dealing with those of my opponents. Scourglass is for redundancy in case I don't draw any of the aforementioned cards, as it is a solid boardwipe on its own. And Null Rod is in here to combo with the Lattice to cut every player off of mana for the rest of the game and begin a war of attrition, which I will hopefully be able to circumvent using Omniscience .

Thirdly, Nevermore is in the deck as a pre-emptive silver bullet against hosers like Manglehorn or Stony Silence .

And lastly, Yahenni's Expertise is here to provide an out against token decks, at times in which my own creatures matter less than survival. I have one more cut to make to find room for Second Sunrise , which is the prime hit for casting off the expertise.

This is not an all-out combo deck, I'm trying to lean in more on the value side of things, which is why the majority of these cards exist to act in separation from each other, rather than as a fine-tuned machine.

flibety on An Audience, Granted.

2 weeks ago

You may want to consider cutting one or more of the following creatures: Baleful Strix , Noxious Gearhulk , Duplicant , Sphinx of the Steel Wind , Wurmcoil Engine , or Thopter Assembly . Definitely do not remove them all, but you have quite a few creatures that directly work with artifacts. This means that having quite a few artifact creatures that arent necessarily serving a purpose towards your win condition may be somewhere to start with removing cards.

Mycosynth Lattice should be removed, as it has anti-synergy with Nevinyrral's Disk (it would also destroy all of your lands and planeswalkers), Scourglass (it wouldnt destroy anything), and Retract (it would return all of your lands to your hand). It could also combine with Blinkmoth Urn to massively increase your opponent's available mana. While it does have powerful synergies with some of your planeswalkers, these drawbacks would essentially make it a dead card in hand at best and a powerful asset to your opponent at worst. Are these worth the upsides?

Do you have cards in mind that you would target with Nevermore and do you anticipate facing decks with these cards enough to warrant having this card in your deck?

Most of your creatures wouldnt survive the -3/-3 from Yahenni's Expertise , so which card would you be hoping to play with its effect that would be worth killing off a serious portion of your creatures?

Wouldnt Null Rod affect you negatively much more than your opponent, as you have many artifacts with cost activated abilities?

zapyourtumor on Modern - Raw Eggs

2 weeks ago

Maybe Scourglass if you find yourself in a bad situation.

I don't know if you need it, but Thoughtcast ?

mrdehring on Silas Renn & Ravos - Artifacts Matter

1 month ago

Nihil Spellbomb for graveyard decks isn't really oppressive, most graveyard decks should expect some form of hate.

Scourglass works well with your artifact commander. I agree it might be too much for creature heavy decks, but it is a slow trigger. However 5 mana repeatable wrath is a bit much. Leave it as a maybe for now.

Leave out the Mindslaver and the Ethersworn Canonist until you see you need them.

Other suggestions.

Dispeller's Capsule , for those pesky artifacts and enchantments your opponents play.

Glaring Spotlight to help you get in and also to deal with hexproof.

Orazca Relic for life gain and card draw

Giving Silas Renn, Seeker Adept double strike is interesting. Grappling Hook with deathtouch helps remove creatures.

Sydri, Galvanic Genius , especially when Darksteel Forge is in play.

tspalding on Historics in the Making

2 months ago

March of the Machines and Scourglass are both good win-cons to consider for this deck

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Scourglass occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%