|Commander / EDH||Legal|
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|Shards of Alara||Rare|
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, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.
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6 days ago
I didn't want to include any cards like Aura of Silence because of the Stax, the only ones like that I included are a few pillowfort effects.Crads like Burnished Hart are a much more interesting idea and I will look more into that.I had included Scourglass for that exact reason.
3 weeks ago
@c0dy821: I hope this is a rant of friendly trolling otherwise you seem like one of those people who are the cancer of Magic. By that I mean netdeckers.
@ElfNotGnome: From what I see your main weakness here is mana accelerators and card draw, which kill red and white decks specifically. You have a few equipment cards that can afford to be tossed for better ones and a lot of your one time casting spells for 1/1 creatures are very weak for commander. Might I suggest ditching those for some of these suggestions in your future: Staff of Nin, Sword of the Animist, Mind's Eye, Knollspine Dragon, Tithe, Land Tax, Thran Dynamo, Whispersilk Cloak, Sword of Fire and Ice, Rogue's Gloves, Stoneforge Mystic, Godo, Bandit Warlord, Waves of Aggression, Nahiri, the Harbinger, and Sunforger.
Also, the Smokestack and cards like it do not fit your game plan at all. I get you make tokens but it seems to be a distracting misstep from the idea of voltroning your commander. You should consider making your stuff harder to kill and running more board wipe like Wrath of God, Hour of Reckoning, and Scourglass.
1 month ago
Your deck looks a lot of fun to play. I play more of a control Sen Triplets. I have to make a lot of tweak to my own.
Need Scourglass And maybe more bored wipes. Need Fabricate and Enlightened Tutor Just to have tutors. Maybe Some Sweaty combos. Darksteel Forge + Nevinyrral's Disk and Sword of the Meek + Thopter Foundry and Thopter Assembly + Time Sieve Maybe throw in a Unwinding Clock for fun
2 months ago
I had a big card supply recently, so let's rebuild the deck.
out Saheeli Rai
out Felidar Guardian
This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.
out Sanctum Gargoyle
out Chromatic Star
out Junk Diver
out Filigree Sages
out Shimmer Myr
Some of these cards I'll maybe return later.
Finally I got 'em!
The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)
in Wrath of God
The second thing I wanted to add to my deck. Just mass removal spells.
The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.
Let's see how this strongly-required-in-artifacts-deck card will work.
That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.
out Nomad Outpost
out Sequestered Stash (I can hardly remember I played this land's ability)
out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)
in Blood Crypt
in Steam Vents
I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.
2 months ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to add:
- Isolated Chapel
- Dragonskull Summit
- Swords to Plowshares
- Anguished Unmaking
- Clifftop Retreat
- Utter End
- Archfiend of Depravity
- Withered Wretch
- Void Maw
- Suffer the Past
- Umbral Mantle
- Syphon Mind
Cards to remove:
Any suggestions on these edits and the deck in general would be great! :)
3 months ago
Master Transmuter is also a nice way to cheat out a Blightsteel Colossus.
You could possibly run Sphinx's Herald if the 8 cmc is too much, but Herald also involves sacking stuff.
I saw Thopter-Sword in there, and sort of assumed that you wanted combos, so here goes nothing:
3 months ago
3 months ago
Zero1911: The purpose of Precursor Golem is exactly that, targeting, but more so for me than them. It's the combo potential with Path to Exile if needed or more specifically Grim Affliction; being instant I can respond immediately to a removal. I want to see if I can "surprise" ult one of my walkers since most of their +1/2's are fairly benign but their Ult's are basically win-conditions if they go off. I've put them to good use with Shelter, Dark Dabbling, and Coat with Venom. I'm thinking of adding a Deepglow Skate despite the cost on it, I'm trying to keep additional additions to under $2 but that Skate...
Sunscape Familiar will likely get ax'd once I get near 100 cards since it doesn't offer anything aside from blue reduction. Nightscape Familiar is in the mail though, makes for a decent chump blocker later one in addition to the reduction. I might add 1 more rock. These are mostly all cards I already had in another deck.
This is casual build obviously and isn't supposed to be the cookie-cutter type. Main Win-con will end up being creature/Commander damage in the end; most likely a result of Reiver Demon or Scourglass going off with my Artifact Creatures on the field. Or dropping Open the Vaults in the late game. The fun part is figuring out how to get there. This is still being tinkered with.