, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.
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5 days ago
I had a big card supply recently, so let's rebuild the deck.
out Saheeli Rai
out Felidar Guardian
This was wincon "just because I can" and "why not". It even worked sometimes. Separately these cards are not much useful (though I've played the last Saheeli's ability several times and won with another combos), especially considering they are not artifacts and cannot be tutored by Arcum Dagsson or protected by Darksteel Forge and Padeem. So, in order to add many new cards I decided to pick off this combo. I wouldn't want to take it far away though.
out Sanctum Gargoyle
out Chromatic Star
out Junk Diver
out Filigree Sages
out Shimmer Myr
Some of these cards I'll maybe return later.
Finally I got 'em!
The bridge makes a combo with Unwinding Clock (and sometimes with Clock of Omens) while I have a lot of mana artifacts. I can tutor a permanent onto the battlefield every turn - my and each of my opponent's. I can search for a combo, or I can just make fun and search for different interesting artifacts. With Vedalken Orrery I could do almost all other things (except for activating Planeswalkers abilities and attacking) in the end of every opponent's turn (or in response, of course). It comes instead of Shimmer Myr, because he's much more vulnerable and doesn't let me to cast noncreature spells as instants. The ability cost is quite expensive and can hardly be activated as the Bridge comes into play, but I hope the Bridge combo or the Bridge itself will work as I imagine it to myself =)
in Wrath of God
The second thing I wanted to add to my deck. Just mass removal spells.
The problem is that I can't just clean the table in the turn I need it. And I need it - since I make random-turn-combos, not war. Nevinyrral's Disk and Scourglass are very slow - the Disk enters tapped (though it can be untapped by Clock of Omens, Tezzeret the Seeker , or even using Time Sieve), Scourglass can be used only during my upkeep. I also would like to put Oblivion Stone in the deck as I get this card, but it just too mush mana-expensive to immediately blow up the table. Finally, the Disk and the Stone destroy my own noncreature artifacts, which is unpleasant. So, I decided to add several spells of this sort. Just to destroy all creatures - now.
Let's see how this strongly-required-in-artifacts-deck card will work.
That was the only card I found that allows to draw cards for casting an artifact or for the artifact ETB trigger.
out Nomad Outpost
out Sequestered Stash (I can hardly remember I played this land's ability)
out Rupture Spire (I just hate this card! Enters tapped and eats one mana...)
in Blood Crypt
in Steam Vents
I'm thinking about lands too. I've also got Windswept Heath, but at the moment I have only one white dual land (Prairie Stream), so I should gather more shocklands before.Oh, it's quite hard to think what land I need to tutor with the fetchland, considering I have only several shocks in the deck... I always forget what lands are in the deck now.
1 week ago
Ok! Combining some stuff I've noticed from playing the deck, and some analysis regarding average CMC and Mana Curve and whatnot, this is my edit list that I'll be considering:
Cards to add:
- Isolated Chapel
- Dragonskull Summit
- Swords to Plowshares
- Anguished Unmaking
- Clifftop Retreat
- Utter End
- Archfiend of Depravity
- Withered Wretch
- Void Maw
- Suffer the Past
- Umbral Mantle
- Syphon Mind
Cards to remove:
Any suggestions on these edits and the deck in general would be great! :)
1 month ago
Master Transmuter is also a nice way to cheat out a Blightsteel Colossus.
You could possibly run Sphinx's Herald if the 8 cmc is too much, but Herald also involves sacking stuff.
I saw Thopter-Sword in there, and sort of assumed that you wanted combos, so here goes nothing:
1 month ago
1 month ago
Zero1911: The purpose of Precursor Golem is exactly that, targeting, but more so for me than them. It's the combo potential with Path to Exile if needed or more specifically Grim Affliction; being instant I can respond immediately to a removal. I want to see if I can "surprise" ult one of my walkers since most of their +1/2's are fairly benign but their Ult's are basically win-conditions if they go off. I've put them to good use with Shelter, Dark Dabbling, and Coat with Venom. I'm thinking of adding a Deepglow Skate despite the cost on it, I'm trying to keep additional additions to under $2 but that Skate...
Sunscape Familiar will likely get ax'd once I get near 100 cards since it doesn't offer anything aside from blue reduction. Nightscape Familiar is in the mail though, makes for a decent chump blocker later one in addition to the reduction. I might add 1 more rock. These are mostly all cards I already had in another deck.
This is casual build obviously and isn't supposed to be the cookie-cutter type. Main Win-con will end up being creature/Commander damage in the end; most likely a result of Reiver Demon or Scourglass going off with my Artifact Creatures on the field. Or dropping Open the Vaults in the late game. The fun part is figuring out how to get there. This is still being tinkered with.
3 months ago
First off, I love the Mistborn reference, and will be using it hence forth as my girlfriend and I love Sanderson's work. Second, may I suggest Muddle the Mixture? Selective counterspell that can find Foundry-Sword combo pieces, death mantle, Isocron scepter combo pieces, animate dead, cyclonic rift, and many others... yeah, transmute is a beautiful thing. Or it can just be stuck under isochron scepter and make everyone at the table nervous to cast tutors/board wipes. Also noticed you aren't running any of the artifact board wipes (Nev's disk, Boompile, or Scourglass), they're pretty fun, are rattlesnakes so I can understand their absence.
3 months ago
Thanks for taking a look Daedalus19876 I'll be making a few changes based on your suggestions, first is Mother of Runes is now in the deck, originally I misunderstood what she did but she has now earned a spot.
Also Scroll Rack I didn't really know how to use it properly (I'd always put something on top that I wanted and accidentally tutored and shuffled it away and other various misplays) but after reading through your primer it's an auto-include for the scroll rack + land tax combo.
Most mana doublers I've tried but found they slowed me down in the past, this deck has evolved so much however so maybe Caged Sun might help. Extraplanar Lens in my meta isn't run because it's a huge target (mainly for personal reasons, I'll just say when any of my friends play it I destroyed it so they'd also be down a land and now they seek revenge.) Had to cut it from my colorless wastes deck for that reason lol.
As for the lands I've just been testing I change between 34 to 37 lands all the time since the land base is one of my biggest weakness when deck building.
I cut Haunted Cloak and am thinking about cutting Helm of Kaldra. I only keep the helm for the off chance I have the other two pieces (or Stonehewer Giant since I'll search for both those pieces anyway) and will tutor it for an indestructible 9/9 that can't be Gilded Drake'd or Toxic Deluge'd but on it's own it's kind of a dead card. What do you think?
Duelist's Heritage and Silverblade Paladin would love a spot, I'm just bad at making cuts. I can think of one card I could cut but I don't know which to add both Silverblade Paladin can beat down on his own but if I don't have another creature he's a 2/2 and is more susceptible to removal but can be recurred with both Emeria, The Sky Ruin AND Sun Titan. Duelist's Heritage seems like the stronger of the two can be tutored with Enlightened Tutor and if I understand it correctly I can give an opponents creature double strike if they hit an opponent?? Only down side I can think of is Sword of War and Peace and Etched Champion.
Again thank you for the kind words and suggestions, I previously skimmed through your primer when building this but finally fully read it ;)
3 months ago
cracks knuckles This should be fun! :)
One of the first EDH decks I ever played against was a Kemba voltron deck, and my pet deck has been my Judgment Day: Avacyn the Purifier EDH | *PRIMER* voltron list (which also might give you some ideas). There's a beauty in simplicity inherent in Voltron strategies. With some experience with Voltron, here are my thoughts on your list:
1) Generally speaking, it does work better to whack people with your commander, just to take advantage of that handy commander damage rule. But I understand that your non-reliance on your commander is the unique thing about this deck, so I won't suggest swapping commanders. That being said, I would test a few games with Sram at the helm, because he's one heck of a drug in this kind of deck ;)
2) Your creature base looks fine. The only major omission I see is the lack of Mother of Runes here. Ranger of Eos and Recruiter of the Guard can also be great tutors. And Silverblade Paladin is great for getting in faster damage and giving doubled Swords triggers...
6) With an average CMC of 3.4, I personally would not dare play as low as 34 lands (Maze of Ith doesn't count because it does not produce mana).
7) I would take a look through your equipment and cut the lower-impact ones. In any deck planning to win via combat damage, every single card needs to have a major impact when it hits the board. I've never found Deathrender or Haunted Cloak to do enough to justify their inclusion in my decks.
8) Double strike is your best friend in aggressive decks. I am currently loving Duelist's Heritage (though many of the best options are in boros colors alas).
9) Your primer seems like a good start! :)