Clock of Omens

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all

Related Questions

Clock of Omens

Artifact

Tap two untapped artifacts you control: Untap target artifact.

Price & Acquistion Set Price Alerts

M13

5DN

Ebay

Recent Decks

Clock of Omens Discussion

MG1 on Sram I AM

3 days ago

Basalt Monolith out, Dowsing Dagger  Flip in Im a bit meh about paying 3 for a manaboost next turn, but DD is a solid mana rock when transformed. Should be easy to flip.

Bladed Bracers out, Manriki-Gusari in Manriki gives more utility cast+equip cost the same

Clock of Omens out, Voltaic Key in Feels better value.

Golem-Skin Gauntlets out, Sai of the Shinobi in GSG good buffer, but prefer free equip of SotS

Gorgon's Head out, Darksteel Plate in GH faster as build up, but Plate is a game winner.

Neurok Hoversail out, Deathrender in flying good but cheating out a creature super fun.

Smuggler's Copter out, Ugin, the Spirit Dragon in Not that many creatures so crewing could be a problem. Ugin is favourable board wipe and well, just ugin and awesome.

Stitcher's Graft out, Ghostfire Blade in since Ive added more colourless creatures GFB seems good and without untaping downside.

Sigil of Distinction out, Mox Opal in Metalcraft easy for free to cast mana rock

Temple Bell out, Hammer of Nazahn in Hammer frees up mana for casting>drawing more. Bell just draws for everyone once

Torpor Orb out, Elspeth, Knight-Errant in torpor conditional on meta, plus likely someone else will play. EKE provides, chumps, buff and ultimate is basically game ove

AHorniNarwhal on Dralnu’s Doomsday Klok

1 week ago

I would add Tunnel Vision + Laboratory Maniac + any scry card as a possible win condition.

Also ditch Consuming abberation and replace it with River Kelpie

I think the ol sensei's divining top would be a prime addition.

I am a big fan of Remand but that is a personal preference.

Thran Dynamo and Clock of Omens may also be worthy adds with all the tappy untappy stuff you have.

Cloudchaser.Kestrel on Thrasios Paradox

1 week ago

I've found in my own paradox engine decks that Clock of Omens and Inspiring Statuary help get the most out of each paradox engine cycle

Flooremoji on 6 (colossus 1)

2 weeks ago

Is Unwinding Clock or Clock of Omens legal even though it's not a mana ability?

szinx on Nonsense Combo

3 weeks ago

It's possible I'm missing something, but couldn't you put Clock of Omens into sideboard, research for it and door, then just tap clock and whatever else, to sac door, targeting opponent?

Polupus on Pool Party at Padeem’s!

4 weeks ago

@Ziggy101: Thanks!

Actually I'm starting to come around to liking Mirrorworks. I got it out on turn 2 yesterday and won me the game when I was able to pick up & copy Sol Ring and pop out a bunch of Platinum Angels then proceeded to win the game with -13 life! I moved Paradox Engine to the side for it because people generally frown at that card and it was the source of all the infinite combos.

Yeah, without Paradox Engine, Temple Bell is really only in there for Mind's Eye. Quicksmith Spy seems like a more fragile Scepter of Insight, but it makes drawing way easier. I'll give it a shot.

I've found some uses for Darksteel Citadel as discard fodder for Artificer's Intuition and as a mana source I can untap with Clock of Omens, but you're right. It's really just in there because it's an artifact and I can afford extra colorless sources.

lornek on Marvelous Aether: Kaladesh Inspired Riku

1 month ago

Love that fact you trying something different with Riku. I haven't played with much of the new stuff. Going to just rattle off some stuff I think would be great for the deck: Aether Vial, Skullclamp, Duplicant, Reshape when you pay x and and then copy it with an affect, the copy spell will be what you paid for x as well. Fabricate, Treasure Mage, Birthing Pod, Tezzeret the Seeker also I'd say you are a little light on mana. To use Riku effectivly you need lots of mana especially since he will most likely be removed often from the board. I would say you would want minimum 40 lands as well as around 15 mana excel cards. Kodama's Reach and Cultivate to me are go to cards in edh. as far as artifact mana though not synergistic with Riku I would look at: Basalt Monolith Worn PowerstoneHedron Archive Thran Dynamo Gilded Lotus Prismatic Geoscope. Also when playing with an artifact deck I like to untap them for some fun: Voltaic Key, Aphetto Alchemist, Clock of Omens oh wow just found this card! Paradox Engine Also if you want to go ham with mana especially with that paradox engine in play my favorite mana artifact is Doubling Cube

Bchong on Stack Attack

1 month ago

I realize that some of these cards are combo pieces but the point of most stax decks is that you resolve a Thorn of Amethyst Smokestack or a Trinisphere and then you hopefully can ramp into Brago on turn 2 the finish off your opponents.

You are missing Clock of Omens WindfallProbably should add the Dramatic Reversal and Isochron Scepter combo

For me if somebody is playing cards over 5 CMC (besides one or 2 in their deck) I am not worried because I can't just win before they can possibly cast it. Especially since you are running Staxs.

The reason I think some of the really good cards in your deck are too slow is because your stax pieces are going to slow you down and you will not be able to cast them.

''Remove Palinchron, why, when it negates the detrimental effects of Winter Orb, Static Orb, or even Tangle Wire, for me?''

Well you have to be playing an insane amount of ramp anyways to hopefully cast Brago on turn 2. So you won't be limited by the amount of lands that you have. In addition you aren't running the Hide Tide combo.

One of the less scary thing in EDH is creatures. If somebody is actually planning to kill you by swinging creatures at you then you should even be worried. The only time it is bad then you are playing Ad Nauseam storm or your opponent is playing elves and will OTK you with Craterhoof Behemoth.

The only relevant clone effect you will probably get is Copy Artifact cause you can copy Sol Ring or Mana Vault. Other than that you should just be staxing them anyways meaning they can't play anything.

Angel of Invention this is bad because it is a win more card. It is a part of a 3 card combo which doesn't make you win the game. This is besides the fact that it is a 5 CMC card and hard to cast.

In terms of counterspells things like Delay Swan Song Force of Will Spell Pierce Negate Mental Misstep Trickbind are just better and easier to cast than a traditional Counterspell or Disallow and will end up being more useful against you scary opponents that actually interact with you. If you look at other people's deck you will be surprised at how little interaction people actually run. This means that most of the time at the worst you are playing a 2v1 or even a 0v1.

I think is the the difference in our mindset. You are trying to go for more value in your deck but all you need is to sculpt your hand by turn 4 at the worst and slam down enough stax to make your opponents stop playing the game.

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