|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Uncommon|
|Fifth Dawn (5DN)||Uncommon|
Combos Browse all
Clock of Omens
Tap two untapped artifacts you control: Untap target artifact.
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Clock of Omens Discussion
3 days ago
1 week ago
Also ditch Consuming abberation and replace it with River Kelpie
I think the ol sensei's divining top would be a prime addition.
I am a big fan of Remand but that is a personal preference.
1 week ago
2 weeks ago
3 weeks ago
It's possible I'm missing something, but couldn't you put Clock of Omens into sideboard, research for it and door, then just tap clock and whatever else, to sac door, targeting opponent?
4 weeks ago
Actually I'm starting to come around to liking Mirrorworks. I got it out on turn 2 yesterday and won me the game when I was able to pick up & copy Sol Ring and pop out a bunch of Platinum Angels then proceeded to win the game with -13 life! I moved Paradox Engine to the side for it because people generally frown at that card and it was the source of all the infinite combos.
I've found some uses for Darksteel Citadel as discard fodder for Artificer's Intuition and as a mana source I can untap with Clock of Omens, but you're right. It's really just in there because it's an artifact and I can afford extra colorless sources.
1 month ago
Love that fact you trying something different with Riku. I haven't played with much of the new stuff. Going to just rattle off some stuff I think would be great for the deck: Aether Vial, Skullclamp, Duplicant, Reshape when you pay x and and then copy it with an affect, the copy spell will be what you paid for x as well. Fabricate, Treasure Mage, Birthing Pod, Tezzeret the Seeker also I'd say you are a little light on mana. To use Riku effectivly you need lots of mana especially since he will most likely be removed often from the board. I would say you would want minimum 40 lands as well as around 15 mana excel cards. Kodama's Reach and Cultivate to me are go to cards in edh. as far as artifact mana though not synergistic with Riku I would look at: Basalt Monolith Worn PowerstoneHedron Archive Thran Dynamo Gilded Lotus Prismatic Geoscope. Also when playing with an artifact deck I like to untap them for some fun: Voltaic Key, Aphetto Alchemist, Clock of Omens oh wow just found this card! Paradox Engine Also if you want to go ham with mana especially with that paradox engine in play my favorite mana artifact is Doubling Cube
1 month ago
I realize that some of these cards are combo pieces but the point of most stax decks is that you resolve a Thorn of Amethyst Smokestack or a Trinisphere and then you hopefully can ramp into Brago on turn 2 the finish off your opponents.
For me if somebody is playing cards over 5 CMC (besides one or 2 in their deck) I am not worried because I can't just win before they can possibly cast it. Especially since you are running Staxs.
The reason I think some of the really good cards in your deck are too slow is because your stax pieces are going to slow you down and you will not be able to cast them.
Well you have to be playing an insane amount of ramp anyways to hopefully cast Brago on turn 2. So you won't be limited by the amount of lands that you have. In addition you aren't running the Hide Tide combo.
One of the less scary thing in EDH is creatures. If somebody is actually planning to kill you by swinging creatures at you then you should even be worried. The only time it is bad then you are playing Ad Nauseam storm or your opponent is playing elves and will OTK you with Craterhoof Behemoth.
The only relevant clone effect you will probably get is Copy Artifact cause you can copy Sol Ring or Mana Vault. Other than that you should just be staxing them anyways meaning they can't play anything.
Angel of Invention this is bad because it is a win more card. It is a part of a 3 card combo which doesn't make you win the game. This is besides the fact that it is a 5 CMC card and hard to cast.
In terms of counterspells things like Delay Swan Song Force of Will Spell Pierce Negate Mental Misstep Trickbind are just better and easier to cast than a traditional Counterspell or Disallow and will end up being more useful against you scary opponents that actually interact with you. If you look at other people's deck you will be surprised at how little interaction people actually run. This means that most of the time at the worst you are playing a 2v1 or even a 0v1.
I think is the the difference in our mindset. You are trying to go for more value in your deck but all you need is to sculpt your hand by turn 4 at the worst and slam down enough stax to make your opponents stop playing the game.