Clock of Omens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Uncommon
Fifth Dawn (5DN) Uncommon

Combos Browse all

Related Questions

Clock of Omens

Artifact

Tap two untapped artifacts you control: Untap target artifact.

Clock of Omens Discussion

shub on Mad Scientist

1 week ago

It depends on what you're trying to achieve. I've taken most of the tutors out ( Planar Portal and Planar Bridge fit the theme), and am trying to eliminate any infinite combos. Some cards like Lux Cannon are in for flavor, since every mad scientist needs a ray gun...

If you want max power I think you use Mox Opal and Grim Monolith for faster starts as well. Jin-Gitaxias, Core Augur fits a purely cutthroat meta (it's too oppressive otherwise).

The five cards in my maybe board will be replacing Brainstorm , Basilisk Collar , Rings of Brighthearth , Clock of Omens , and Unsubstantiate . Endbringer is also too mana intensive and Urza needs a mount, so Nezahal, Primal Tide will replace it. Hope that helps.

sonnet666 on I'm interested in building draw ...

2 weeks ago

Honestly? I don't really like any of these except for Clock + Key, and that's only in a deck that's heavily artifact based.

  1. This is largely dependent on how much functionality Clock of Omens and Key to the City already have in your deck. If there are a lot of splashy artifacts you want to untap and a lot of scary creatures you want to connect with, then I'd say play it, but that sounds like it's two different decks. If you have to hunt around for two different artifacts that don't do much on their own just to spend 2 or more mana per card (you have better things to do with your rocks usually), then this is kind of meh.

  2. The per card really kills this one. Paradox Engine + Rummaging Goblin will let you rummage forever pretty much for free. There are several other untap effects in red you could work with. Aura versions of creature effects are much less versatile than just running the creature version, and Pili-Pala has very limited usefulness in these colors.

  3. I'm always a critic of group hug effects. Giving your opponent cards in EDH is like handing the enemy ammunition in war. It's just a bad idea. If your opponent is running green and has a ton of mana, you won't be outpacing them in draws no matter how many treasures they give you. ( Smothering Tithe is, of course, still a great card.)

  4. This might be : draw a card if your opponent exists, but Mind's Eye is also : draw a card if your opponent exists, and Mind's Eye is a single card. What reason do most decks have to run Norin the Wary ? I've never played him in anything outside of Purphoros, God of the Forge .

I don't really see how any of these come close to Skullclamp + creatures, and Red/White is the best color identity to tutor an equipment.

StopShot on I'm interested in building draw ...

2 weeks ago

Red and White aren't typically the best colors for drawing cards or getting card advantage. I've been brainstorming up ways to generate cheap value off of two card pairings. How would you rate these?

Engine Result: Artifacts you control have , : Draw a card.

How It Works: Initially you can tap the Clock of Omens and Key to the City to untap the Key to the City . By doing this you skip needing to discard a card from tapping the key, and you can pay mana to draw a card since it untaps. This means you can also draw more cards off the key if you have spare artifacts lying around such as mana rocks and/or equipment.

(This engine is also pauper commander legal!)

Engine Result: Each card in your hand has cycling .

How It Works: Enchant Pili-Pala with Prophetic Ravings which gives it haste and the ability to rummage. While the Pili-Pala 's untap ability costs mana it always produces one mana from untapping which you can use again when you need to untap it effectively making it cost to untap it. (Also keep in mind that the first discard-draw is always free, so the cost to cycle cards does average out to here.)

Engine Result: Your opponents pay off your college tuition.

How It Works: While Well of Knowledge is a draw engine in of itself, it pairs wonderfully with Smothering Tithe which already will generate treasure tokens off the single card your opponents draw each draw step. This means that each opponent effectively pays off half your draw tax on Well of Knowledge and if each opponent pays into the Well of Knowledge each turn they'll effectively make the first couple of draws free resulting in much greater card draw for you in comparrison.

Engine Result: At the end of each player's turn, if that player exists you may pay to draw a card.

How It Works: Norin the Wary is a fickle card with an ability that's bound to trigger on every turn. Because of this if he's by himself he will effectively do nothing in a game, but with Mentor of the Meek , every time he reenters the battlefield will create a draw trigger from the mentor which means you've created a cheaper Mind's Eye that also draws you a card on your own turns as well.

What do you think of these draw engines? Honorable draw engine mention goes to Feather, the Redeemed + Defiant Strike , but I'm sure everyone is aware of that one.

Fellin22 on The art of Aurelia Stax

1 month ago

Buckshot11 this deck is not trying to overrun opponenents, it is trying to stax them out and win eventually with either Clock of Omens + Static Orb or Winter Orb or with Aurelia and a fattie

lucasenra on Ral Zarek

1 month ago

(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)

I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)

I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.

Invert / Invent and Firemind's Foresight are pretty good budget tutors. Fabricate and the Trophy Mage / Tribute Mage s could be good too.

Ensnare can be a lifesaver in certain situations. Blustersquall is something I thought I would already see in your list.

Temporal Distortion makes things take 1 extra turn to untap. Frozen AEther , Winter Orb and Mist of Stagnation are other relevant Stax pieces if you want to go that way.

Reality Shift is probably the best creature single target removal in blue.

I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.

Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.

(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)

ToshiroU on Aminatou Staxshifter (Esper Stax Primer)

1 month ago

Hey SynergyBuild Dango and IAmTheWraith,

I would like to share some thoughts on your decklists with u. I currently brew my own version of Aminatou Stax and there are some card choices I would like to discuss with you.

First of all I wanna thank you for uploading your lists and sharing this with the community! I'm actually quite excited for your answers :-)

Regarding Aminatou, what inspired me to brew Esper Stax are the new cards from War of the Spark. I got that Blood Pod Brew for some time already and consider myself to be experienced with that deck and with stax in general. I can't afford cards like Twister, Duals, Chains of Mephistopheles or Tabernacle, so I brew without these. My playgroup in Germany is still quite competitive, with all the major T1 Decks around. At our table there is actually currently one deck that warps the meta around it and that is Shuffle Hulk, so I wanna focus on the interaction with that type of deck.

I would like to talk about your / my wincondition. I wonder, if Rings of Brighthearth , Basalt Monolith and Goblin Cannon as the main plan are really better than Paradox Engine and Isochron Scepter / Dramatic Reversal ? Especially that Goblin Cannon annoys me...

You'd win with Codex Shredder or Blind Obedience , which both fit in nicely anyway. One could add cards to draw the own deck like Stroke of Genius and play like Scroll Rack + Land Tax or maybe even the new Urza, Lord High Artificer instead of Clock of Omens .

Sure, cards like Rule of Law , Arcane Laboratory or Damping Sphere hinder the scepter-plan, but these won't do anything against Shuffle Hulk anyway. On the other hand, Rings + Basalt also win with Ashiok, Dream Render or Narset, Parter of Veils which u probably wanna play...

I myself am not sure about that question. White-Blue control decks always win slowly and that has honestly been the biggest issue for them in cEDH. Thrasios / Thymna can easily grind out a softlock and win with one tutor into Ad Naus or combo out through a Paradox Engine.

Following up I would like to know your opinion on these cards:

And last but not least I am interested in your experiences with the discard package ( Liliana of the Veil , Bottomless Pit , Oppression ). When playtesting it felt like these cards create some kind of topdeck-mode for each play on the table. Still, I consider Aminatou not in the strongest position in this kind of situation against other Generals Thrasios / Thymna, Najeela, Zur, or any commander that tutors or creates value... To me it always felt best when I was able to flicker some value outlet (Creature or Planeswalker) to dig for answers or protect my stax piece(s)...

:-) I look forward to your reply! Ah and I'd like to mention a very funcard from playtesting, probably not very competitive but it was very fun to do the moves with Oath of Teferi + Aminatou ;-)

MissDemeanor on Primer: Kozilek Great Distortion of the Boardstate

1 month ago

Love the deck <3 Picked up old Kozilek and built my own, then converted my list to something very similar to yours!

However, as I so often do, I found yet another colorless combo, and all you would need to add is Myr Battlesphere .

So here goes; you have in play: Myr Battlesphere with its 4 myrs, Clock of Omens , Trading Post , Krark-Clan Ironworks , and literally any mana rock.

  • Tap 4 myrs to put an untap trigger on Trading Post & the rock
  • Sac Myr Battlesphere for {2}.
  • Pay {1} and sac a myr to return Myr Battlesphere to hand with trading post.
  • Sac the other myrs to bring your total up to {7} in mana pool.
  • Then Trading Post & rock untap, giving you {8} in mana pool.
  • Cast Myr Battlesphere for {7}. You now have the exact same board state, but +1 colorless
  • You now have inf. mana. You can then instead opt to put two untap triggers on Trading Post each cycle. You can use the additional untap trigger to sac a myr to: draw a card or return an artifact from grave.
  • Draw your deck
  • Continually cast Spine of Ish Sah to blow up everything you don't control, or ping people to death with Staff of Nin . You can even get cards from exile with Karn, the Great Creator

It's pretty silly and you need like 5 pieces of a combo, but it might be a nice way to actually close out a game. And every piece of the puzzle has other uses. Even Myr Battlesphere is a great blocker, can be very aggressive, and can be fetched with Myr Turbine .

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Clock of Omens occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%