Karn, Silver Golem

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn, Silver Golem

Legendary Artifact Creature — Golem

Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.

: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.

EDH 33 / 20
Karn, Silver Golem feature for Karn Flakes

outofnothing0 on Memmmnaarrch!

1 month ago

@Profet93: Thanks for the upvote!

-#1 & #3: These were already in the deck but you've reminded me to update my deck description to reflect the newer tech. Thx!

-#2: Honestly I've never considered copying the Sensei's Divining Top card draw as I thought the bounce was part of the cost... I'll have to reconsider putting it back in. Thanks for the suggestion!

-#4: I've considered running the Mystic Forge draw combo here but I honestly don't think I can justify it with the number of artifacts I run... I'm currently running that in my Jeskai Kykar, Wind's Fury eggs deck: Kykar, Wheels Fury and my colorless Karn, Silver Golem deck: Karn on the Cob which both have waaay more artifacts.

-Mystic Remora: never really been a huge fan of this card without being able to abuse it but definitely always worth thinking about.

-Misdirection: I've played with this in high tier games for quite a bit in my Zur the Enchanter deck: Zur's Perfection and have found that it's usually not worth the slot... powerful as it may seem.

-Snapcaster Mage: I actually recently took him out but I really want to put it back lol. Having some trouble tweaking things at this point.

-Karn, the Great Creator like you said can hard lock; also it's static ability ruins artifact decks. My play group meta can very easily with multiple decks use this against me which is why it's a definite no for this deck.

Thanks for the suggestions!

TheBestMagicCard on Emrakul, the Promised End

6 months ago

Oh, Manifold Key doesn't untap it's self, not a combo piece...

Hm, interesting point about the Twig and Amulet... Yeah, I guess it is mostly for the getting an artifact in the graveyard... They do act very similar to just a land, but they have that potential to count for . They're kind of like artifact versions of Blasted Landscape. I think Burnished Hart and Kuldotha Forgemaster are the only other cards included that put artifacts in the graveyard? I don't really want to rely on my artifacts getting destroyed by someone else to get that cost reduction...

Codex Shredder is also on my short list of cards to include. I'm always surprised at how useful this card is. It can mill an opponent's Vampiric Tutor or Sensei's Divining Top away, and can also help fill my graveyard with card types, although it's hit or miss with that, it usually flips a land or artifact, and worst case a cool creature... I think I don't actually have any cards that can get something back from the graveyard right now...

I have considered Karn, the Great Creator, especially because it can be a Planeswalker in the graveyard, but I ultimately don't really want my Planeswalkers in the graveyard though... The +1 ability works with Voltaic Construct to make infinite mana with Basalt Monolith, Mana Vault, Grim Monolith, Thran Dynamo, and potentially Everflowing Chalice, just like Karn, Silver Golem, which I think is p cool. The -2 is kind of technically useless in EDH, as tournament rules actually say you can get a card out of your sideboard, not actually any card you own, and in EDH you don't have a sideboard... Casually, sure, if your playgroup is into getting any card that's cool, Ring of Ma'ruf also does this, but I guess I've just opted not to use that ability... The Null Rod effect is obviously very powerful, but yeah, I guess at least in my meta, I'm not as concerned with other people's artifacts, and ultimately I want to be more fast and aggro, rather than defensive and like staxy with the deck. There's a lot of removal in the deck, to me a surprising amount for colorless, and I guess I can rely on that to get rid of a problem artifact, or whatever someone ramps into if need be. So yeah, I guess despite the Null Rod effect and the Voltaic Construct synergy, it still just seems a little clunky, or something? I also play with way more mana rocks in most of my decks then most people in my meta. If more of my opponents played more mana rocks, that would make it much more relevant, but until they catch on, I guess I think it's just not quite there for me...

I might rather put Karn, Silver Golem in, because it's a good blocker, and can turn multiple of my expensive artifacts into an alpha strike...

Karn, Silver Golem was my first commander for this deck way back in the day, and Voltaic Construct was a key part of the deck. It also included Mycosynth Lattice, to destroy opponent's lands, and Darksteel Forge and Nevinyrral's Disk. These cards were really fun to play, and basically a hard lock when they were together, but without Karn, Silver Golem as the commander, I've steered away from that style I guess because it was just so expensive to pull off, and requires multiple high mana-value cards. I think the combos I have in now are cheaper and have more general synergy with other cards, and at this point, just ramping into Emrakrul as fast as possible is pretty devastating. In my heart though, I still want to include them...

CamraMaan on Merieke Ri Berit and Karn, …

9 months ago

So I turn my opponent's Sol Ring into a creature with Karn, Silver Golem, steal it with Merieke Ri Berit, and let the turn end. I understand that Merieke needing to stay in play will continue to affect the Sol Ring, but will her untapping still destroy it, or does it have to be a creature for that to fully trigger? Thanks in advance!

DrukenReaps on Druken Distortion

1 year ago

Profet93 small confession first is that I'm likely to change over to Liberator, Urza's Battlethopter when it arrives. Still like your list of suggestions!

I've found myself avoiding Mycosynth Lattice for the same reason I avoid using Karn, Silver Golem, they create a lot of cool interactions but there's also some ...less than desired interactions for me. Like turning everyone's lands into explodable things. Though that does bring me back around to Blinkmoth Urn, it's a card I had written off a long time ago due to it's interaction with Lattice. Obviously need to revisit that.

I have to disagree with most any land being better than Rogue's Passage. That thing sneaks in enough wins that my group (other than just me) is finally running targeted land destruction lol.

I'd certainly like a Cavern of Souls, if it comes up in a trade! Though I've never met anyone willing to trade theirs. Field of the Dead though I swear I had in here. I'll have to double check. If not it's a no brainer for the list.

Profet93 on Eldrazi Artifact - Titan 2.0

1 year ago

The good things about combos in this type of colorless deck is that they all synergize with each other ensuring no deadpieces.

Forsaken Monument + Basalt = Infinite mana

best card in your deck to add Rings of Brighthearth + Basalt Monolith = Infinite + Sensei top = Infinite draw. Any time you have infinite mana you can infinite draw if you have top.

Voltaic Key - Untaps mana artifacts like sol ring to ramp you. It can untap top to draw extra cards. But its best use is going infinite.... Voltaic Key + Everflowing Chalice (8 counters) + rings = Infinite mana. Alternatively, chalice can have 6 counters as long as you have forsaken monument. Should forsaken monument be out, it should work with Thran Dynamo as well.

Mystic Forge - Allows you to play 1/3rd of your deck. Combos as such ...... Mystic Forge + artifact cost reducer (Ugin, the Ineffable, Cloud Key, Semblance Anvil) + top = Draw your deck.

metal worker (2 artifact cards in hand) + Voltaic key + rings = infinite mana.

painters servant + grindstone = fun times

Blinkmoth Urn = Ramp, funny with myconsith lattice

Karn, the Great Creator - Artifact hate. Add in myconsith lattice = GG. Also it's -2 helps recur exiled artifacts (aka, rings).

Karn, Silver Golem - Not an entirely serious suggestion, but can blow up lands with lattice. Can make opponents less likely to creature board wipe if you turn their artifacts they need into creatures. Can be used as a political tool as well.

Urborg, Tomb of Yawgmoth/Yavimaya, Cradle of Growth - Turn your lands with no mana abilities to tap for colorless (Ex: Eye of Ugin, dark depths, temple of false).

Thespians stage + Dark Depths = 20/20

Scorched Ruins + Deserted Temple + rings = Infinite colorless

Crucible + Buried Ruins = Artifact + Land recursion.

Mac_Apple on His palms are sweaty, moms Daretti

1 year ago

I highly suggest Everflowing Chalice be mainboard. It's a 2 drop mana rock when you need it to be, and free sacrifice fodder when you don't. Since you're going for a heavy artifact focus, I highly suggest Akroma's Memorial, Contagion Engine, Triplicate Titan, and Mycosynth Lattice (which wins with Scrap Mastery, Nevinyrral's Disk, and Vandalblast, as well as Karn, the Great Creator if you add him, and is also very powerful with Karn, Silver Golem, Dockside Extortionist, Goblin Welder, Darksteel Forge, and Treasure Nabber).

TypicalTimmy on Adding deathtouch to Caltrops - …

1 year ago

I have Caltrops in play. Using a temporary method, such as Karn, Silver Golem, I turn Caltrops into a creature until end of turn. With it now a creature, I cycle Void Beckoner and put a deathtouch counter on it and move to my end step.

Caltrops ceases to be a creature, but still has a deathtouch counter on it.

Now, whenever a creature attacks, Caltrops deals 1 damage to it and subsequently kills it. Correct?

ganchy on Colors Are For Suckers

2 years ago

McDuckington sweet! You already run Forsaken Monument, one of my favorite infinite mana combos is Forsaken and Basalt Monolith because its so simple. Basalt taps for four, and untaps for three. If you’re open to Rings of Brighthearth things can get even wackier, providing infinite colorless mana with just itself and Basalt. Not to mention all the copying of other valuable activated abilities. :]

Karn, Silver Golem is an incredible combo piece when combined with abilities like Voltaic Construct, allowing you to cheat the price of untap costs on mana rocks by making them into creatures! If you’re feeling evil (you always should) you can play Mycosynth Lattice and kick things up a notch by making your opponents lands into artifacts, which you turn into 0/0 artifact creatures with Karn for just one mana. Combine with infinite mana for infinite fun for the whole family!

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