|Commander / EDH||Legal|
Printings View all
|Vintage Masters||Mythic Rare|
|Commander's Arsenal||Mythic Rare|
|From the Vault: Relics||Mythic Rare|
Combos Browse all
Karn, Silver Golem
Legendary Artifact Creature — Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
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Karn, Silver Golem Discussion
1 month ago
@Spazik007: Staff of Domination creates infinite mana with Metalworker once you have 3 artifacts in your hand. You tap Metalworker, reveal the 3 cards, add to your pool, then use to untap Metalworker with Staff of Domination, then untap Staff of Domination. This nets you each time. You then rinse and repeat until you've added an arbitrarily large amount of mana to your pool. With that mana, you use Staff of Domination to draw infinite cards, gain infinite life, and tap down/untap infinite creatures.
You can also use Staff of Domination by itself to just durdle and mess with your opponent. Tapping down Griselbrand each combat step against Show and Tell, drawing cards, untapping your Wurmcoil Engine to play defense, etc. make Staff of Domination strong even when you don't have Metalworkers out.
Staff of Nin is mostly there for value in grindy matches. A lot of the midrange and control decks can't keep up with the extra card each turn on top of having their life total and planeswalkers pinged. It also kills off cards like Thalia, Guardian of Thraben, Dark Confidant, Ichorid, etc.
You can also go infinite with Staff of Nin using the mentioned infinite mana combo. What you do is draw your library with Staff of Domination, play Karn, Silver Golem, then use Karn, Silver Golem to animate Staff of Nin. Then, you just tap and untap Staff of Nin infinite times just like you would Metalworker using Staff of Domination.
1 month ago
Just wondering but what do you do to non creature based decks such as Bosh, Iron Golem, Breya and eldrzi. I know this is less of an issue in a multiplayer environment but while messing around in play testing my with my Bosh. Your deck while vastly more expensive has absolutely no answer to a creature-less early game then having bosh just kill Kresh easily. How I would recommend fixing this is probably a odd answer with Karn, Silver Golem as this allows you to force a combo deck or a delayed deck into having creatures then forcing them to sac. While this looks like a niche pick remember it also can hit mana rocks and 0 cmc artifacts. link in case you want to see: http://tappedout.net/mtg-decks/bosh-is-down-for-some-smosh/
1 month ago
Hey etheraldreamer, Inexorable Tide is excellent, see where your going there. The reason I don't run it is simply its CMC 5, I'm hoping to already be setup with Mizzix of the Izmagnus around there. Longer term you'll get more value playing a Inexorable Tide.
Austin_Smith_of_Cards, excellent suggestions. Lava Spike + Desperate Ritual + Izzet Guildmage is an excellent kill combo. Adding it to my description above. The only part I don't like is that the Lava Spike, standalone it's not that great. Desperate Ritual although a little under powered, is still borderline playable card. Usually I prefer combos where each card is okay on it's own, but not always, see Pili-Pala.
Stroke of Genius has been on the cusp, for a long time. I keep questioning whether to get it in there or not. Visions of Beyond seems like the best remove for it, but I'm so low on Isochron Scepter targets as is. I've had 2 scenarios in 7 games now where i've had to wait 2 turns to pull an instant with CMC 2 or less for the Isochron Scepter so I know that I need more targets not less. Curious Homunculus Flip / Voracious Reader Flip is more likely.
I have Scour from Existence in my maybeboard, Purphoros, God of the Forge is a key reason why Scour from Existence is key. Chaos Warp for me just doesn't do it. In play testing I'm still trying to figure out if 1) Play for my infinite combo, or 2) Have control to stop other combos is the correct play. Thus far I haven't lost (yet, but been at 1 life). Can't remember all the commander's I've faced (No Prossh, Skyraider of Kher yet so that would be a real challenge). Some commanders: Jeleva, Nephalia's Scourge, Derevi, Empyrial Tactician, Breya, Etherium Shaper (seems to be the flavor of the month right now), Gisela, Blade of Goldnight, Kaalia of the Vast, Oloro, Ageless Ascetic, Karn, Silver Golem, The Gitrog Monster, can't remember any others. So verdict is till out on that. It's VERY good.
Fact or Fiction is funny, I just took it out of the deck Friday to test some other cards in it's place. I very much missed it in this weekend's games. Fact or Fiction returning to the deck soon as I figure out the removals. I'm considering removing the Isochron Scepter, that would change up a few cards that are simply there just to be targets, but then again when I think of an Isochron Scepter + Counterspell or Isochron Scepter + Mystical Tutor or Isochron Scepter + Cyclonic Rift... hmm, how do I not want that recursion, or a Visions of Beyond! = Draw 3 cards.
All Excellent suggestions, any or all should be in the deck. I'm still trying to figure out my fringe cards. Training Grounds maybe.
1 month ago
Best answer to field wipes is to wipe the field first.
But if you really wanna be aggro you could try Karn, Silver Golem. doesnt seem like an aggro commander I suppose but I've lost track of how many times I ended games by animating 20 artifacts and turning them 90 degrees. Its tough to keep instant speed board wipe ready for that. Still you need indestructible to back it up, things like Soul of New Phyrexia and Eldrazi Monument really help, soooo many destroy artifact effects...
Saskia the Unyielding is a great aggro commander lacking only blue gives you everything you could possibly want and more. Plus you can actually do enough damage to close a game with aggro.
Alesha, Who Smiles at Death is a good aggroish commander though tends more towards combo for a competitive list. she does allow easy reanimation cheaply to recover from a wipe. i find it is much easier to reanimate after a wipe then it is to always hold onto an answer for a wipe. you wont always be able to have Boros Charm available so bringing stuff back is much easier.
1 month ago
In my opinion, Sarkhan Vol is a better fit with Yasova than Sarkhan Unbroken. Also, you have no dragons in the deck to take advantage of his ultimate. I feel that this would make him a dead draw. I have a Yasova deck as well and love her Hope You Didn't Want That. I'm planning to play Vol myself when I get a copy of him.
If budget is a concern at all, I would suggest Worldly Tutor over Sylvan Tutor. It's cheaper, and also better since you can play it at the beginning of an opponent's end step thus not allowing them to foil your plans and you get to use that mana for your turn. Win all around. In a tutor vein, Time of Need is pretty awesome with this type of deck.
On a less budget vein, I've been looking for a few more cards to do fun things to my opponents: Kamahl, Fist of Krosa and/or Quirion Druid to steal opponent lands, Karn, Silver Golem for more artifact theft since I have Aladdin, and Asceticism for protection.
1 month ago
Wow! Only a few creatures! If you need any extra creatures without getting rid of your artifacts Karn, Silver Golem is perfect to make all your artifacts creatures to protect yourself from being punched as often.
Plus, he's got an 8 booty when he blocks! He's great for blocking!
2 months ago
Daedalus19876 - Crazy idea, but that's just me, but why not a control Rashmi, Eternities Crafter with Timesifter and a Ugin's Nexus, bouncing the nexus with spells like Karn, Silver Golem + Vanish into Memory for when you want to take extra turns? I would build the deck about stacking the top of your deck while controlling others. I honestly don't know how reliable that is, but it is definitely a new take on her control theme. I would find it hilarious pulling those combos off - hell, even watching them get pulled off.