|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|From the Vault: Relics (V10)||Mythic Rare|
|Urza's Saga (USG)||Rare|
|Promo Set (000)||None|
Combos Browse all
Karn, Silver Golem
Legendary Artifact Creature — Golem
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
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Karn, Silver Golem Discussion
6 days ago
Hi! Neat idea! I really like it! +1!
I've got some good ideas for ya:
Zur the Enchanter will tutor for Arcane Adaptation. You could probably make him the commander for a guaranteed shot at Adaptation every game. I suggest you do that.
Here's my suggestion for an add on to the combo: Intruder Alarm. Now your combo is Near-infinite. IIIIIIIIF you make the Turbine a creature so it untaps when you grab a creature. This can be done with Ensoul Artifact(can be grabbed by Zur!), March of the Machines, Sydri, Galvanic Genius, Karn, Silver Golem, Toymaker, Tezzeret the Seeker (useful otherwise too), Tezzeret, Agent of Bolas, Karn's Touch, Xenic Poltergeist... you get the point. All the creatures would be Adapted Myr so they still help with the game plan. This side combo will make your main combo more powerful, allowing you to get all or your creatures rather than just one. Also you will additionally get infinite mana if you have a free mana-dork out. Something to consider.
Now regardless if you go with the side combo, you'll need a robust tutor package for consistency. Zur and a few others I've mentioned help, but here's some more: Enlightened Tutor, Diabolic Tutor, Razaketh's Rite, Demonic Collusion, Drift of Phantasms, Dimir Machinations, Mastermind's Acquisition, Brainspoil, Fabricate, and Beseech the Queen are all solid options.
Hope some of this helps! Let me know if you like or can't figure out the combo!
1 week ago
This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.
The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.
If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.
Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.
Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).
1 week ago
Lil_Kalki I haven't had the opportunity with this deck to do that as of yet. I have had the lattice out with Darksteel Forge and the disk though when I used Karn, Silver Golem as a commander, it is funny. I don't like holding people hostage with it though. When I do something like that I like to be actually able to win in just a few turns. I do think Boompile makes it funny enough that less people care.
I wanted to include some of my usual artifact support because he works so well with artifacts. I'm undecided on how much of it will stay. Probably be a big overhaul of this deck on friday or saturday unless the package is delayed. I'll strip it down to the essential parts and build back up from there.
2 weeks ago
Have you considered going with a Gruul commander like maybe Mina and Denn, Wildborn for all of the best options for artifact destruction, some more combo options, and all around artifact synergy? Or even a simic one such as Thrasios, Triton Hero so you once again have more combos and synergy, but also some protection for your combos.I completely understand if you want to stay mono green, and I would be totally unoffended if you tell me absolutely not.
Regardless of that, one of my favorite things with Mycosynth Lattice is Karn, Silver Golem you can turn your opponent's lands into 0/0 creatures. With Unwinding Clock you kill all of their lands on their upkeep, they pass turn and you do it to the next guy.
4 weeks ago
Just subbed and am going through your backlog of episodes (tweeted at you as well) and wanted to check if you have Karn, Silver Golem in the Deck. Seems extra spicy. Kill all the artifacts, better than Gate to Phyrexia in this deck for sure.
1 month ago
I wouldn't say Null Rod does nothing. It turns off literally any equipment, cards that can untap themselves like Grim Monolith and/or Basalt Monolith, and a lot of artifact commanders like Memnarch and/or Karn, Silver Golem.
1 month ago
Well just to give you an idea of how wotc does things there's a planes walker called Karn, Silver Golem Karn Liberated and he was absorbed by the plane of mirodin and for some reason he's gona be in the next block and that block takes place on the first plane wotc came up with. So sorin is gone for now but not forever
1 month ago
ZendikariWol You're correct that Feldon wasn't the best Commander for this deck. It has changed quite a bit since his Commander pre-con was released. I removed him from the list entirely and switched the Commander to Slobad, Goblin Tinkerer. Bosh is still worth a card slot, but he's not as strong as Slobad in this particular build. Slobad works to maximize Scrap Mastery while also offering additional synergy with some of the other important cards in the deck such as Nevinyrral's Disk or Spine of Ish Sah. Ultimately the goal of the deck is to slow the game down until its opponents can be overwhelmed by Scrap Mastery loops with Krark-Clan Ironworks and Codex Shredder. Other win conditions include Mycosynth Lattice plus Karn, Silver Golem or Vandalblast and Nevinyrral's Disk plus Darksteel Forge. Here's a list of changes that went alongside removing Feldon to help streamline the deck.
-1 Prototype Portal +1 Pyrite Spellbomb
-1 Pia Nalaar +1 Junk Diver
-1 Skullclamp +1 Ichor Wellspring
-1 Feldon of the Third Path +1 Glacial Crevasses
-1 Mana Vault +1 Karn, Silver Golem
-1 Planar Bridge +1 Nim Deathmantle
-1 Diamond Valley +1 Maze of Ith
-1 Scorched Ruins +1 Snow-Covered Mountain