Ramp (32)

Creature removal (24)

Win Conditions (20)

Land Destruction (14)

Tutor spells (14)

Spell Duplication / Redirection (11)

Strong Commanders (12)

Evasion (6)

Time Magic (4)

Artifact Removal (28)

Card Draw (24)

Non-Basic Lands (24)

Token/Token Manipulation (16)

Combat Steps (13)

Rule of Law Bypass (13)

Planeswalkers (8)

Creature Duplication (Valuetown) (7)

Utility Creatures (4)

Commander (1)

Commander: Zada, Hedron Grinder

Exile-based Card Draw (26)

Card Filtration (23)

Recursion (19)

Stax (14)

Field Wipe (14)

Counter Magic / Protection (11)

Haste (9)

Eldrazi Magic (7)

Sacrifice Outlets! (2)


Maybeboard

Other (1)


This is not a list that says "You need this in your deck.",this is a list to encompass strategies you want to choose from. Need ramp? There's a list for it, need some weird evasion card? It's here. This is just a resource and not here to tell you how to play.

Ramp Show

Strong Commanders Show

Win Conditions Show

Interaction Show

Time Magic Show

Rule of Law Show

Stax Show

Non-Basic Lands Show

Impulse Draw Show

Tutors Show

Suggestions

Updates Add

Win Conditions, Rule of Law Bypass, Strixhaven.

Felt like I didn’t have enough categories to truly reflect my favorite color. So here y’all go.

Win Conditions

Haze of Rage Crackling Spellslinger Elemental Eruption

Last-Ditch Effort / Goblin War Strike / Burn at the Stake / Soulblast

Krenko’s salivating.

Scent of Cinder

Card Ive used a ton of in Zada, Hedron Grinder. General principle is draw our deck, and set someone on fire with our minds.

Spiraling Embers

Same as above, but a little more consistent. Double the mana cost though.

Lightning Storm

Usually used in lands matters decks. Very fun way to win, as you can turn this into a minigame where people at the table can use it to try and redirect and kill other players.

Rites of Initiation

Stellar way to win with creature decks. The discard is not apart of the cost, so even if it gets countered it’s not that much of a loss.

Blazing Shoal

This is a phenomenal card. Absolutely a banger. Turns Zadas worst cards into lethal, an equipment you cant cast in Gilgamesh into one player dead, very cool.

Wild Ride

2 cards in one.

Downhill Charge

It can be free!

Bulk Up

2 Cards in one.

Recursion

Flashback

Obscenely good.

Ramp

Tablet of Discovery

New space seems to be getting explored with red. Any rock that produces 2 mana instantly deserves a look, and colored mana at that makes me think something cool for red is happening. In the past, Artifacts were largely colorless, as time went on we’ve started to see more and more colored variants of them in the mix, WOTC has also been exploring how to make Reds ramp more…Stable, rather than explosive (Any time Red gets a new ritual is a scary time.) and as a result they appear to be exploring Mana Dorks and Rocks with them. This is largely one of the best cards Ive been able to witness since I started playing. Playing in Birgi/Electro/Urabrask? Cool! You drew a card, and played a mana rock for free, if youre in Birgi, and you didn’t have to pass turn on a bad mana rock for the other two, drawing a card and potentially being able to cast it.

Glass Goblinwright

Strike it Rich is pretty strong anyway. I’m gunna give this one a try in some lists, it may be removed.

Blazing Firesinger

Anything that lets me cast Seething Song is gas.

Non-Exile Card Draw Naktamun Lorespinner

Magus of the Wheel hasn’t been SUUUUPER popular lately, but I am willing to see what this guy can do. If anything, its really good for baiting out removal from bad players.

Strong Commanders : Micah, Reader of Ruins

A very strong take of an Aritfact X Spell Slinger. Since you only have two card types you care about and one of them draws cards fairly easy, this is an easy build, Artifact lands, Ichor Wellspring, that sort of thing. It’s very easy to build a very strong midrange deck from this.

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