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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Draw four cards, then discard three cards at random.
4 months ago
Saccox, that is a very good suggestion. I suppose splashing red would also provide some very useful discard options like Goblin Lore or other legal substitutes for Faithless Looting. I will definitely give Key to the City some testing when I get the chance. The number of lands is definitely not optimised yet. I will try running 18 lands, but since I am not including fetches in this budget deck, I am always very scared of running too many lands. Especially considering the low mana curve.
Thanks for the suggestions! :)
9 months ago
With Eruth, Tormented Prophet, you'll be playing most of the game without a hand. Cards like Spellbook won't do too much, as there's already no limit to the number of cards you can impulse draw with Eruth. If you're going for the no hand strategy, cards like Goblin Lore, Breakthrough and Faithless Looting are really strong. Cards that benefit from having nothing in your hand like Ensnaring Bridge are fun, and stuff like Lion's Eye Diamond (if you can get your hands on one) and Avaricious Dragon that forces you to discard your hand are fun, too. I'm not sure if Alhammarret's Archive works as you're not technically drawing cards. Bosium Strip is underrated and fun to throw into any spellslinger deck, especially Eruth because you'll be casting a lot each turn, so your graveyard won't have too many creatures and whatnot. Bonus Round is great too. Wild-Magic Sorcerer is pretty stupid with Eruth. Here's a deck I made you might want to check out: https://tappedout.net/mtg-decks/eruth-edh-2/
9 months ago
Working on a draw package for you in red:
So…,any of these wheel effects while mainboarding:
Some draw choices in white:
1 year ago
This deck is AMAZING. You deserve a lot of credit. I think you failed to mention that Underworld Breach combos with Birgi, God of Storytelling Flip and Burning Inquiry . The three discards fuel the escape cost forever, and you can keep doing it to get your storm count really high. When you discard Grapeshot you can escape it for the win. If you use Goblin Lore instead of Burning Inquiry it becomes one mana draw one card and discard three. Desperate Ravings also just draws you a card and discards one. Again, you can get back all the cards you discarded. Nice Deck!
1 year ago
2 years ago
A few thoughts! I'm a Feldon lover myself.
In my experience, Sneak Attack is absurd, surprise surprise. Your deck is full of powerful creatures that you wouldn't mind sending to your graveyard. I'm also fond of new purph for similar reasons, though obviously he's not nearly as broken.
Gamble is a super powerful tutor effect, and again, you don't mind when things go to the graveyard. It gives you better access to your kiki conscripts combo, as drawing 1 is common but both is harder.
Ruination is absurd in mono-red, enough said. If it's too mean for your tastes, that's fair.
I think Mind Stone is better than Worn Powerstone. It's playable on t2 and doesn't compete with your 3 drop feldon, it carries less opportunity cost by making mana right away, and it cycles when you don't need ramp.
I think Tormenting Voice is better than Goblin Lore. You don't need a volume of cards in your graveyard, you need 1 or 2 specific targets in there. I would also give a shout out to 1 mana options that let you play feldon on 3, then loot and activate on 4, like Insolent Neonate or Merchant of the Vale, though admittedly these 2 options carry card disadvantage(although I think they're better than Rummaging Goblin). But I think TV is a pretty strict upgrade to GL because it will never mess you up by discarding noncreatures that you needed.
I don't think I see any graveyard hate in your list, and given the low opportunity cost of it, I think that's probably a miss. Obviously the premium option Relic of Progenitus hurts you somewhat, but cards like Soul-Guide Lantern or even Scrabbling Claws are sometimes very powerful, and when they aren't, they cantrip away at almost no cost to you. Anytime you can hurt an opponent while remaining card neutral for 1 or 2, I think it's a huge deal.
2 years ago
This is something I've wanted to build for a long time, so seeing it makes me happy. I can see a turn 3 win. It doesn't look reliable though for a couple of reasons. 1. Only footsteps to reanimate and 2. no way of getting hulk into your hand to discard. In a nutshell you're playing reanimator, so getting hulk into the yard/play needs to be a big part of the plan. If you want to focus on getting him to the graveyard more then, then you'll probably want more looting type effects. Consider these: Insolent Neonate, Goblin Lore, Thrill of Possibility, Burning Inquiry.
If you can work a few more discard outlets into the deck, then you probably need another reanimate spell or two to get hulk into play more often. You don't get the best option in Goryo's Vengeance because hulk isn't legendary so maybe Zombify?
Another option you could try to solve both problems at once would be to cheat it into play from your hand. Through the Breach doesn't seem to be very popular at the moment and might be able to steal a few wins here and there.
A third option you could consider to solve the finding hulk problem and getting it into play is Lukka, Coppercoat Outcast. With a disciple or viscera seer in play your pretty much guaranteed to hit hulk on the -2 ability. Even the + ability is relevant given your high creature count.
The only other things I feel like you should consider for the deck is more interaction and cutting out lands that come in tapped. Modern is a very fast format and letting your opponents do whatever they want could be very dangerous. The simple suggestion is Lightning Bolt and either more shocklands/basics. The basics would work with your blood moons in the side.
But these are my thoughts and hope they help. Good luck in hulking out.
2 years ago
This deck isn't actually my idea. The point (at least, of my deck) is to cast a bunch of really aggressive card draw/cycling to get a Conscription in the yard (fairly easy given Goblin Lore, Burning Inquiry, and Cathartic Reunion all draw 3+ cards and the cycling on Street Wraith is practically free). After that you cast a Hollow One for probably free and a Storm Herald for 3 (this is not a great cost, I may add some Simian Spirit Guides to make it a little easier), bringing the Conscription back into play attached to the Hollow One or even Flameblade Adept if it's gotten big enough. Because of this it isn't actually that difficult to get an ideal hand; the only things necessary are a card draw piece and some type of way to hold off your opponent like a Bolt.
I might add some discard pieces and go into black a little, just because cards like Thoughtseize are so powerful, but I want to keep the deck budget and a big part of that is keeping the land base mono color.