Goblin Lore

Goblin Lore

Sorcery

Draw four cards, then discard three cards at random.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Goblin Lore Discussion

Superfrenchfrie on Bergi Storm

5 months ago

This deck is AMAZING. You deserve a lot of credit. I think you failed to mention that Underworld Breach combos with Birgi, God of Storytelling  Flip and Burning Inquiry . The three discards fuel the escape cost forever, and you can keep doing it to get your storm count really high. When you discard Grapeshot you can escape it for the win. If you use Goblin Lore instead of Burning Inquiry it becomes one mana draw one card and discard three. Desperate Ravings also just draws you a card and discards one. Again, you can get back all the cards you discarded. Nice Deck!

TreyFlargstien on Wort Goblin Tribal

7 months ago

Building Wort. What are your thoughts on cards like Faithless Looting and Goblin Lore?

wisegreenbean on FELDON EDH PRIMER: FELDON NEEDS SOME LOVE

11 months ago

A few thoughts! I'm a Feldon lover myself.

In my experience, Sneak Attack is absurd, surprise surprise. Your deck is full of powerful creatures that you wouldn't mind sending to your graveyard. I'm also fond of new purph for similar reasons, though obviously he's not nearly as broken.

Gamble is a super powerful tutor effect, and again, you don't mind when things go to the graveyard. It gives you better access to your kiki conscripts combo, as drawing 1 is common but both is harder.

Ruination is absurd in mono-red, enough said. If it's too mean for your tastes, that's fair.

Small critiques:

I think Mind Stone is better than Worn Powerstone. It's playable on t2 and doesn't compete with your 3 drop feldon, it carries less opportunity cost by making mana right away, and it cycles when you don't need ramp.

I think Tormenting Voice is better than Goblin Lore. You don't need a volume of cards in your graveyard, you need 1 or 2 specific targets in there. I would also give a shout out to 1 mana options that let you play feldon on 3, then loot and activate on 4, like Insolent Neonate or Merchant of the Vale, though admittedly these 2 options carry card disadvantage(although I think they're better than Rummaging Goblin). But I think TV is a pretty strict upgrade to GL because it will never mess you up by discarding noncreatures that you needed.

I don't think I see any graveyard hate in your list, and given the low opportunity cost of it, I think that's probably a miss. Obviously the premium option Relic of Progenitus hurts you somewhat, but cards like Soul-Guide Lantern or even Scrabbling Claws are sometimes very powerful, and when they aren't, they cantrip away at almost no cost to you. Anytime you can hurt an opponent while remaining card neutral for 1 or 2, I think it's a huge deal.

psionictemplar on Modern Hulk Flash

1 year ago

This is something I've wanted to build for a long time, so seeing it makes me happy. I can see a turn 3 win. It doesn't look reliable though for a couple of reasons. 1. Only footsteps to reanimate and 2. no way of getting hulk into your hand to discard. In a nutshell you're playing reanimator, so getting hulk into the yard/play needs to be a big part of the plan. If you want to focus on getting him to the graveyard more then, then you'll probably want more looting type effects. Consider these: Insolent Neonate, Goblin Lore, Thrill of Possibility, Burning Inquiry.

If you can work a few more discard outlets into the deck, then you probably need another reanimate spell or two to get hulk into play more often. You don't get the best option in Goryo's Vengeance because hulk isn't legendary so maybe Zombify?

Another option you could try to solve both problems at once would be to cheat it into play from your hand. Through the Breach doesn't seem to be very popular at the moment and might be able to steal a few wins here and there.

A third option you could consider to solve the finding hulk problem and getting it into play is Lukka, Coppercoat Outcast. With a disciple or viscera seer in play your pretty much guaranteed to hit hulk on the -2 ability. Even the + ability is relevant given your high creature count.

The only other things I feel like you should consider for the deck is more interaction and cutting out lands that come in tapped. Modern is a very fast format and letting your opponents do whatever they want could be very dangerous. The simple suggestion is Lightning Bolt and either more shocklands/basics. The basics would work with your blood moons in the side.

But these are my thoughts and hope they help. Good luck in hulking out.

ilovemydoghisnameistuna on

1 year ago

This deck isn't actually my idea. The point (at least, of my deck) is to cast a bunch of really aggressive card draw/cycling to get a Conscription in the yard (fairly easy given Goblin Lore, Burning Inquiry, and Cathartic Reunion all draw 3+ cards and the cycling on Street Wraith is practically free). After that you cast a Hollow One for probably free and a Storm Herald for 3 (this is not a great cost, I may add some Simian Spirit Guides to make it a little easier), bringing the Conscription back into play attached to the Hollow One or even Flameblade Adept if it's gotten big enough. Because of this it isn't actually that difficult to get an ideal hand; the only things necessary are a card draw piece and some type of way to hold off your opponent like a Bolt.

I might add some discard pieces and go into black a little, just because cards like Thoughtseize are so powerful, but I want to keep the deck budget and a big part of that is keeping the land base mono color.

Tenshi41 on Just Follow the Trail... wait wrong cycling

1 year ago

There are other ways to discard cycling cards more effetely, cards like Burning Inquiry, Goblin Lore or Cathartic Reunion. These are great with Hollow One, turn one Burning Inquiry play Hollow One for free. I know it does not trigger your cycling cards but it makes Zenith Flare and Vile Manifestation huge.

sergiodelrio on Shuffle Hand Feature (Suggestion)

1 year ago

So I'm brewing a new deck and was trying to resolve Burning Inquiry and Goblin Lore and noticed how inconvenient that is on the playtesters. You basically have to "hide hand" first, then throw the hidden cards around yourself until you feel like you don't know what's where, then pick.

A really cool upgrade would be a button that randomly rearranges the order of cards in your hand. Then you could just "hide hand" and press the new button.

Instead the "hide hand" button could be modified to automatically shuffle the hidden cards, because why not?

Thoughts?

PTsmitty on Replacing Looting in Mardu Pyro

1 year ago

Here is my current Mardu Build. I have a 3rd Brutality that I could put into my deck since that allows for me to fill my graveyard. I was not sure how effective Smuggler's Copter would be in a Mardu build since you have to have a creature to crew it. I know it works well with the token generation of the deck, but my opponent could remove my creatures and I then have an artifact sitting there doing nothing. At least with a spell like Ransack the Lab , I can look at 3 cards and pick the most effective one for my situation. I do like the Magmatic Insight suggestion for the card draw, but I would be worried about the need for a land to cast the spell when I only play 20 lands in the deck. I had seen Goblin Lore as well, but was not too keen on the idea of random discard rather than letting me select I want like Looting did. Thanks for all input! Definitely some good ideas to start with. I will just have to play test and see what option works the best.

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