|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
|Innistrad (ISD)||Mythic Rare|
Combos Browse all
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.
Flashback (You may cast this car from your graveyard for its flashback cost. Then exile it.)
Past in Flames Discussion
1 month ago
zga sure! I'm currently on the following guidelines. However, be aware of your opponent game biases (aggressive, controlling..). This is more relevant to sideborading than you might think.
Burn: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . But really, side as you want. You can't win even sideboarding 15 dedicated cards. I tested the matchup extensively with any possible combination of cards.
Hatebears, Humans, Spirits: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . Thalia, Guardian of Thraben and Unsettled Mariner are Public Enemies Number One. We can usually play around the rest, nonetheless those matchups are really really hard.
Jund: -4 Darkness -1 Field of Ruin +4 Fatal Push +1 Crypt Incursion . The matchup is hard, there is no question their cards are better than ours. After thoroughly testing it, I can surmise their only ways of winning quite always involve an early unanswered Tarmogoyf , a rain of discard spells followed by a Tarmogoyf , or that same stream of discard spells followed by us flooding out. Crypt Incursion seems strong at a first glance, but we are usually forced to cast it too early because of the pressure imposed by Liliana of the Veil or Scavenging Ooze . What's left of their deck is often quite irrelevant (feel free to swear at me, Jund players of the world: it's the truth, against Mill your other cards are too much situational).
Death's Shadow: no changes. The matchup surely is difficult, but not one that we cannot emerge victorious from.
Hardened Scales: -3 Fraying Sanity -4 Visions of Beyond +3 Crypt Incursion +4 Fatal Push . Just time your Darkness correctly and win on top of it as the plan wisely prescribes. The matchup is probably played on equal terms as for winning odds.
Dredge: -4 Breaking -3 Fraying Sanity +3 Crypt Incursion +4 Surgical Extraction . We cannot win game 1 because of Creeping Chill . If you manage to insulate yourself from it, game 2-3 become fairly easy. Just wait for them to mill themselves or lose time while you set youself up.
Storm: -4 Fraying Sanity +4 Surgical Extraction . You cannot win game 1, but game 2-3 if you manage to extract Past in Flames with the aim of fogging Empty the Warrens the game becomes pretty straightforward.
Urza: -4 Fraying Sanity -4 Darkness +4 Surgical Extraction +4 Set Adrift . Game 1 revolves around them playing Urza, Lord High Artificer in time, game 2-3 are pretty easy for us. Set Adrift is not really needed, but so are so many card advantage sources: we play it just in case we can sneak it in to delay them mostly out of sadicity.
Control: -4 Darkness +4 Surgical Extraction . Just get rid of their counterspell or Snapcaster Mage 's targets. If they are going nuts with too many copies of Teferi, Time Raveler , Narset, Parter of Veils or Gideon of the Trials , add some copies of Set Adrift for Mind Funeral s in quantity depending on their mix of those spells. Narset, Parter of Veils nerfs down Visions of Beyond , Teferi, Time Raveler completely neuters Shelldock Isle and Gideon of the Trials wins by itself making ourselves uncapable of winning. Just ignore anything else. The matchup goes to unlosable to unwinnable depending on their list.
Amulet: -4 Darkness +4 Set Adrift . They usually cannot assemble the whole combo (haste+double attack) because we're milling them, so we just need to get rid of Leyline of Sanctity in game 2-3 and win before they do.
2 months ago
I'm disappointed in Jeskai Mystic Intellect(scroll down). It honestly looks like a complete mess :( It lacks any real strategy or reason for having certain cards? It's like a completely different team made this precon than Faceless Menace. Wizards really has zero idea of how to build a noncreature centric Commander precon.
- Sol Ring
- Dockside Extortionist
- Elsha of the Infinite
- Backdraft Hellkite
- Ignite the Future
- Ash Barrens
- Ghostly Prison
- Command Tower
- Sun Titan
- River Kelpie
- Prairie Stream
- Exotic Orchard
I was holding out hope that the secondary Commanders in the Jeskai deck would be good and thankfully one of them is. My only reason to get this precon is Elsha of the Infinite as she's an actual General that makes sense for Jeskai since her prowess ability is powered by her other other abilities. She's a threat to do Commander damage with prowess, card advantage using the top of my library, infinite combos, flash for sorceries/artifacts/enchantments.
Mono red is getting some goodies in the precon. Dockside Extortionist is a good blink target and can potentially make a lot of ramp the turn it's played which is good for a two drop. He could become a red Commander staple depending on what price he levels at. I like that he's a Pirate since Pirates need more good cards. Treasure strategies needed a low mana cost efficient way to make treasures to go with Smothering Tithe which by the way is good upgrade for this precon especially if against Faceless Menace.
Backdraft Hellkite looks powerful, Past in Flames on a stick, more repeatable card advantage in mono red. Seems excellent with powerful burn Price of Progress . Flying of Hellkite is helpful to be able to potentially attack again with it, but it needs haste.
Ignite the Future is a super charged Light Up the Stage , but it has too high of a flashback cost which is unfortunately ruining the theme in the entire precon. It's good in the precon with Backdraft Hellkite . With Kess, Dissident Mage as General since can get the bonus of potentially playing three free spells with it for only four mana.
2 months ago
To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.
For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .
Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate
Total, there are a lot of good spells to abuse with it:
That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!
2 months ago
I'M TELLING YOU, SAITAMA'S SERIOUS PUNCH RIPPING A HOLE IN THE ATMOSPHERE IS, IN FACT, A SCIENCE-FRIENDLY IDEA. OH, & THIS IS A BUMP AS WELL.
BTW, That was a reference to ONE PUNCH MAN; & even Season One in this case. I wished people liked Season II More though...
@sylvannos: For Damage ideas, I'm very confused about the "METRIC FUCKTONS" you used as a comparison. This is planned as compatible for Multiplayer; so I will have a bigger problem as you stated. If we're dealing w/ Double Damage, a strict minimum of 6 Damage, ALL of which is every turn no matter what, I already put in Kozilek #1, & I just put in Past in Flames , but Colorless Sources? That is a problem. Sphinx-Bone Wand is powerful, but cost heavy. Aetherflux Reservoir is also useless as I can't gain life. Staff of Nin doesn't even do much; & there is no Untap Material Mono- has up their sleeves as far as I know... Any ideas? The supposed Metric Tons you said made no sense to me; maybe a clarification is in order?
2 months ago
So for Mono-Red Burn in EDH, I'm assuming you're only using it in 1v1? Otherwise, you're going to struggle to kill multiple people without an infinite combo.
Since it's EDH, remember you have to deal at least 40 points of damage to kill your opponent: twice the amount for regular burn decks in formats like Modern or Legacy. In those formats, the optimal amount of damage is at least 3 for 1 CMC. But remember: you're trying to deal 40. And your deck is all singletons. And it's 100 cards. This means consistency is going to be a major problem.
I'd suggest cutting anything that deals less than METRIC FUCKTONS, to use a technical term. Like, if it's not doubling your damage, doing damage each turn, or dealing 6 or more, it gets cut. You may also want to toss in some artifact/colorless creatures and planeswalkers to get more consistent forms of damage in. Kozilek, Butcher of Truth , for example.
Also, where the hell is your Past in Flames ? Probably the strongest card for this kind of deck.
2 months ago
I gave the 4 mechanics a good look in Scryfall and I don't know how to feel, really. On the one hand the mechanics seem cool and especially if they open up more options in other colors for them it would be amazing (like Naya populate). 2 main worry points is that madness does not strike me as a multiplayer mechanic and mostly the reprint value worried me tremendously. Populate's highest value card as is Trostani, Selesnya's Voice sitting at around 2$, morph's top card is Riptide Entrancer at 4$, madness with Big Game Hunter at 1.5$ and flashback with Past in Flames at 5$(Im not counting Echo of Eons as it is a new card and won't be reprinted here). On top of that certain cards like Dream Chisel and Catalyst Stone have already spiked significantly and if they are not reprinted we will see another Enchanted Evening type spike. All in all this puts the reprint value either at 2018 levels or in cards that don't synergise directly with the mechanic.
I know the reprints and value aren't everything but if the bet it all on the new cards hype and snub reprinting needed cards, I'll pass.
3 months ago
im just going to throw out a bunch of card ideas to you Archfiend of Ifnir , Barbed Shocker , Shocker , Dragon Mage , Wheel of Fate , Megrim , Molten Psyche , Collective Defiance , Dark Deal , Waste Not , Standstill , Past in Flames , Kess, Dissident Mage , Sangromancer , Seizan, Perverter of Truth , Guiltfeeder , consuming abberation, Runehorn Hellkite , Prosperity . this is how i have mine if you would like to check it out really fun deck i feel like kess and past in flames are huge tools for using spells in your graveyard it has won me the game.
3 months ago
@scotchtapedsleeve: Don't worry. I'll upgrade myself hopefully soon enough; it just seems like mere lies at this point. & for the record; I plan to reconcile w/ someone else first; then I'll get to you after. :)
However, I've still some questions needing answers. After that, I'll shut up; I mean, I've plans for a Morophon, the Boundless Human Tribal Deck, a Kykar, Wind's Fury Vorthos deck based upon a Documentary (God forbid.); a revised project about a Mono- "Impurities" Matter deck, & the last to mention, I'll mention at the end of this post:
Two new Mu Yanling 's have been confirmed awhile back: Mu Yanling, Sky Dancer , & Mu Yanling, Celestial Wind . For Mu #1: if she makes it in, is she worth the readd of Prismatic Omen for Infinite Draw? or is Mu Yanling, Celestial Wind decent enough? I, mean, one of the Elspeth's Ultimates gives your Creatures Flying as an Emblem; something Archetype of Imagination should be able to remove, though it's for another time.
1: Wrenn and Six : Recurring Lands to your Hand is great, one damage is okay, but giving your Nonpermanents (Instants & Sorceries) Retrace? AWESOME!
2: Xenagos, the Reveler : Lots of Tokens? No problem! You'll be netting a lot of ramp in the form of & Mana of any combination! a 2/2 Satyr w/ Haste is good too! Oh, & it's not like you'll need to use that Ult of his; it's completely optional!
3: Kiora, the Crashing Wave : Why did I cut her? She stops damage heading to & coming from any target. Does both Card advantage & Mana Ramp at one time; & the thought of a 9/9 every turn is just fearsome.
Which would you give the Approval of, & Rejection of these three?
Heh. I just threw that in there as an alt. Solution in case the current Manabase might need minor improvement. Guess not... Ah well...
I ended up simply adding Mirari's Wake as a result of this. But I'd still like some thought on Night of Souls' Betrayal . Is it worth adding? I already have a list of Combos of Potential Consideration in my head as we speak; & one of the combos might include this...
FINAL: For the Omake/EXTRA: You stated I'd be better off using something like Niv-Mizzet Reborn , or even The First Sliv alongside Squee, the Immortal , & Food Chain in a deck which exiles stuff on purpose (See: Teferi's Protection , Academy Rector , Cards w/ Flashback, etc.). Past in Flames would be great here, but just doesn't have enough of what the rest of the colors can do. That's why I wanted to use Witch-Maw/Atraxa/Growth as they have the best of this in these colors. There is just one problem: Atraxa, Praetors' Voice is meant for more Counters-Support as well as a Supperfriends 99 Slot (Is there such a thing as a Partner Duo that does Domain/5-Colors? No.), & Witch-Maw Nephilim isn't even a Legendary Creature (I guess that's why Ravnica drove these beings to Extinction?), so I can't use it as a CMDR. This leaves us w/ only Partner Commanders unless you tell me different about a Niv-Mizzet that couldn't even beat Bolas, much less live to tell the tale of Bolas' demise; watched over by Ugin. As for The First Sliv , I'm not running Sliv Tribal, so the effect only applies to Sliv Queen 's Mama.
If you can prove me wrong about this; I won't have to use the following for ideas as Partners:
I wonder if any of these duos can handle a deck about exiling powerful stuff & even retrieving back your own when you shouldn't even do so...
After all this, It's all me now. Core 2020 will soon be released. Time to call Slivers "Slivs". Elspeth Tirel , Vivien Reid , & Mu Yanling to have a threesome, Bant Style (Yes, I made this up for reasons more meaningful than you'd think. Just look at the basic picture. XP), & if Birthing Pod , Vivien's Arkbow , Bow of Nylea , Wolfrider's Saddle , Verdurous Gearhulk & Thundering Tanadon (BTW, Vorinclex was mentioned in this card's Flavor Text; meaning he isn't against impurities after all. Why can he & Jin-Gitaxias just MAKE UP! We have Ezuri, Claw of Progress ! What's his lore when Ezuri became this?!) taught us anything; I need to prove Mono- can make a CMDR w/ no use of AEthermancy, doesn't need to "Craft" Life to invent it; Or Artifact creatures that kill Impurities (& Fliers; we have Birds of Paradise !); & such a deck will be made regardless on any regard. Time to introduce Nature to the rotten soup known as Peat that after millions of years of evolution (Another Quality.) became Slate, which is, in fact a Metal Composite, which can be used for true crafting of Artifice in .
(sigh... I'll end this now. I think I've gone too insane on the Grixis identity of mine.)
REALLY Sorry about this wall of binary crap. Might as well be the last time to be forgiven for anything... DX
Past in Flames occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.03%
UR (Izzet): 0.57%