Past in Flames

Past in Flames


Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Past in Flames Discussion

Crayfish on Prowess Turbostorm (Temp Version)

1 month ago

Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.

duchessCretina on Come On Baby Light My Fire

1 month ago

pikapete typically a Burn/RDW will outpace most responses and it may even kill the opponent before they can cast a Thragtusk. The downside of mono red is that it is weak against Leyline of Sanctity. However sometimes it may just kill the opponent via beatdown.

This particular list is well equiped to handle Leyline with Guttersnipe and Young Pyromancer.

I just don't agree too much with Increasing Vengeance and Shock. Because the opponent will always try to push you to topdecking mode and these cards aren't that good in these scenarios. Shock is too low on damage to be good in my opinion.

Past in Flames also seems a bit weird because it would need a ton of mana to make it useful.

metuhs on Goblin Mommy: Wort Combo

3 months ago

I would recommend Valakut, the Molten Pinnacle, Vesuva and Warp World. Warp World counts tokens for the amount of cards you reveal from your deck and all of the lands enter together so valakut triggers for all of the mountains you get out of it, also many people would rather concede than resolve two Warp Worlds one after the other. Fork, and Reverberate are also useful as they can act as counterspells when someone tries to counter a key spell and vexing shusher is turned off or removed. Past in Flames can be very useful for recursion or for doubling up on ramp or token generation early game and for getting key combo pieces late game. Thought Vessel could be a good backup for Reliquary Tower to keep your hand after a big drawspell. Harmonize can be quite good with Wort too.

forneyt on

3 months ago

No problem! Of course, based on your meta and personal playstyle, my suggestions may not be the best options for you. Feel free to test out the cards and pay attention to what cards put in the most work, and then make changes based on that. After all, a card you own does you more good than a card you don't haha. And maybe it will win you some games! The reason I suggest the man lands is because they give you extra options when your spells are not enough and they are budget options. Basics could also be fine to replace some of them too, it just depends on your spells. As for Nephalia Academy, while you can keep your cards from going into the graveyard, there is no gained advantage by putting the cards back on top of the deck, but the lack of colored mana can seriously hurt you. If the meta is that full of discard-themed decks, then maybe throw in some cards that can take advantage of being in the graveyard like Angelfire Ignition, Reduce / Rubble, or Insult / Injury. These cards can be cast from the graveyard with relevant effects, and that is on theme with Aikido. Past in Flames is also a strong card, but it is mana intensive, so it probably wouldn't be helpful in a deck like this (figured I'd at least put it out there). Discard decks can be frustrating and difficult to combat, but they just require accurate plays and smart management of resources to get ahead.

Good luck out there, let me know how these games go this week.

TypicalTimmy on Kaalie, Seismic Shift

3 months ago

Kaalie, Seismic Shift

Legendary Planeswalker - Kaalie

Kaalie, Seismic Shift costs less for each Hellion and / or Wurm creature you control.

+1 Create a 4/4 red Hellion creature token with ": This creature gets +1/+0 until end of turn."

+1 Create a 5/5 green Wurm creature token with trample and reach.

-9 For each Hellion and Wurm creature you control, destroy up to one target land.

{Kaalie, Seismic Shift can be your Commander.}


My kinda gal ;)

I might try to find really nice artwork for this one and proxy it. Would be a super fun EDH deck, in my opinion. She has some fantastic protection, two completely untapped tribes, and a game breaking ultimate if you can go off. Would be difficult to run as the deck is essentially unsupported, but there's ways around that ;) Basically Changelings. But there are some nice Hellion and Wurm available to us. For example, Hellion Eruption and Sandwurm Convergence come to mind. The Sorcery has ways to be recast in red; See Charmbreaker Devils and Past in Flames as examples. As for Sandwurm Convergence, any token doubler will suffice. There's also Hellion Crucible, Garruk, Primal Hunter, Worldspine Wurm and of course Wurmcoil Engine.

It definitely would be a difficult deck to run, but completely doable. Definitely not cEDH material - probably mid-tier at best. You'd want tons of ramp in both mana rocks and land tutors, and then you'd want solid card advantage - be it in regular draw or impulse draw.

But, once you get the engine (little pun for you all) going, you can become unstoppable with a force of giant creatures, huge tokens and an ultimate that will end the game. More so one of those decks you sit down to drink a few beers with and eat pizza / tacos while bullshitting the night away - my kind of style, honestly.

For her story, I'd say she's a native to Zendikar and traveled to Ravnica, Amonkhet and Dominaria where she studied Hellion and Wurm. Then returned to Zendikar to unleash their destructive potential (hence her ultimate). I'd say she has the untamed wild heart of the Gruul Clans and likely seeks to spread that influence across the multiverse - firmly making her an antagonist in every sense of the word. Her goal is to destroy civilization and raze the land back into rubble as to cleanse any world of the influence of man and mer alike.

Basically Domri. Lol. But better.

TypicalTimmy on Why did Oathbreaker die?

3 months ago

Caerwyn, funny that you use the phrase "by storm" because both decks I played last night had Storm in them lol

Jaya Ballard went somewhat infinite with Runaway Steam-Kin and a graveyard fully loaded with 1mv and 2mv burn spells. Cast a Past in Flames into Pyretic Ritual into a Seething Song and dump the mana into Lightning Bolt, Shock and other similar spells. Then finish with Grapeshot. Dealt like 39 damage in one turn haha.

legendofa on What are some combos that …

3 months ago

There are a handful of combos that create unbreakable loops without winning--the one that comes to my mind is Sporemound and Life and Limb.

I guess you could set up something like Ash Zealot and Past in Flames, or put a Transcendence in a life gain deck.

What are you trying to accomplish with this idea?

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