Past in Flames

Past in Flames


Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.

Flashback (You may cast this cardfrom your graveyard for its flashback cost. Then exile it.)

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Printings View all

Set Rarity
Signature Spellbook: Chandra (SS3) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
Commander 2016 (C16) Mythic Rare
Innistrad (ISD) Mythic Rare

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Past in Flames occurrence in decks from the last year


All decks: 0.08%

Commander / EDH:

All decks: 0.03%

Red: 0.21%

UR (Izzet): 0.57%

Past in Flames Discussion

Jack-Frost on It's Not Too Expensive, You're Too Cheap

2 weeks ago

Kalamata If you get to 4 experience counters then you can cast Desperate Ritual, Pyretic Ritual, or Seething Song and copy it with Reiterate. At four counters Mizzix will reduce the spell and buyback cost to just 2 red mana (Desperate Ritual, Pyretic Ritual, and Seething Song will produce more than 2). Therefore you produce infinite mana, rack up your storm count as high as you want, and then cast Banefire for the win. The storm count only really matters for Temporal Fissure, and Thousand-Year Storm is more of a bait than a mandatory win con (I usually win without it), but that's the main combo.

You can grab almost all of the pieces with Firemind's Foresight (Either Mystical Tutor (To grab Banefire), Whispers of the Muse (assuming you have 5 experience counters), or a counterspell for 1, Desperate Ritual for 2, and Reiterate on 3).

You can also win through Enter the Infinite and either Laboratory Maniac or Jace, Wielder of Mysteries.

Past in Flames, Mystic Retrieval, Snapcaster Mage, and Mizzix's Mastery give you redundancy and let you keep going even if someone stops or counters you (Though that is part of the reason we run so many counter spells).

All in all, the deck plays very quiet and unassuming until it's ready, at which point it explodes.

Umahron on Snakes need wheels, they don’t have feet *Primer*

3 weeks ago

I've been struggling with my Xyris deck lately and would love to hear your thoughts on a few things! My personal biggest hurdle has been dealing with removal against Xyris. Losing her the turn she comes out or in response to the first wheel seems to make it impossible to recover. Have you been having similar issues?

How has Underworld Breach been working out for you? I've been running Past in Flames in mine for a seemingly similar reason, though with the added benefit of not needing to cast it from my hand.

Lowenstein on Help building Twiddle Storm

4 weeks ago

Every time I have left Magic for a time and come back the deck I previously played had an essential card banned from it... sigh XD first Infect and now Hollow One.

Anyways, I’ve seen some fun jankiness with this Twiddle Storm deck that uses Lotus Field. It’s pretty cheap and I’m pretty interested, but I’ve seen a few different build of it and I’d like some options.

I’ve seen:

  1. Mono U - it looks like this one just pumps extra canarios to combo off, avoiding needing to use the graveyard.

  2. UR - this one splashed red for Past in Flames to utilize the graveyard and some sb help.

  3. Grixis - A black splash for Wishclaw Talisman to fish out the combo more easily.

  4. Green splash - for Sylvan Scrying

Opinions? Ups and downs? Is there a best one? Or is there stuff I don’t know? Like I said I’m just getting back into it. Thanks in advance!

Epicurus on Klothys Hates Your Lands

1 month ago

Reznorboy, Past in Flames seems awesome in theory, but is a bit too costly for this deck. To pay 4 mana and then the mana cost of whatever spells I want to flashback, most of the time I'd be able to recur one spell, maybe two, and forget about casting it for its own flashback cost. Desperate Ritual and spells like that are certainly something I'm considering, if I can find the right one or two. Mana Seism is really the only one I'm using at the moment. Also, hell yes build that Tasigur deck!

Peoyogon, I'm already running Boom / Bust and Impending Disaster, as well as Tectonic Break and quick spells like Raze and Tremble. Jokulhaups and some of the others you listed are too high mana cost. If I have that much mana to spend, I've either been messing up, or I've been doing amazing. If the latter, I have a lot more lands to lose than the opponents, and if the former it's probably too late to be helpful. And Decree of Annihilation is a hard no because I have a lot of interaction with my graveyard, and would be screwing myself if I exiled it. However, Boil and Ruination are certainly possible maybes.

Reznorboy on Klothys Hates Your Lands

1 month ago

As far as this deck goes, I would recommend at least attempting a couple storm elements here and there such as Desperate Ritual as well as Past in Flames.

Oh, I forgot to mention - another idea I once had was to make "Tasigur, the Golden Fang Land Stuff", where you basically use tutors to get Life from the Loam, put out cards like Azusa, Lost but Seeking and Tectonic Edge and Wintermoon Mesa and go from there.

LazavGravemind on EDH_Kess

1 month ago

In my kess deck (which I unfortunately haven't uploaded yet), my main wincon is casting a giant Torment of Hailfire, possibly copied a couple times. I've got multiple ritual cards (Pyretic Ritual, Seething Song) to produce the Mana, with a Past in Flames to recast and almost double the amount. Having out Thousand-Year Storm makes the Mana produced increase significantly and you get multiple copies of torment, and I can usually take out all of my opponents with a Hailfire on X=50+. However, sometimes just casting it for X=6 or 10 is enough to set your opponents back just to gain the advantage and use something else to win. Hope this helps give you some ideas!

Personally I don't like cards like Insurrection or Clone Legion because they cost a lot and I have never really benefited from using them. They're awesome cards and I wish they worked more often but I usually don't see a huge payoff. Also, I would take out Fabricate because in your deck there aren't any artifacts really worth searching up. Unless you're struggling for mana?

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