Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.

Flashback (You may cast this cardfrom your graveyard for its flashback cost. Then exile it.)

Latest Decks as Commander

Past in Flames Discussion

Coward_Token on Thumbless the Fierce

3 days ago

Not at all practical, but Worst Fears =)

Past in Flames and other flashback cards/flashback granters give you another chance to recur your spells

JW398 on Twiddle Storm - The Worst Oiled Machine

3 weeks ago

Lowenstein, Not a lot tbh. Again, this isn't set in stone, but in my testing I found it very difficult to cast Past in Flames and the Sea Gate Stormcaller combo in the same turn. That's a lot of mana.

Sea Gate Stormcaller is strangely potent but its not required. The one thing it does well is make it a bit easier to storm off early and all but ends the game if you are storming off already. I noticed in your Twiddle list you weren't using Vizier of Tumbling Sands unlike Twiddle lists of old, as that's what the comparison is made to. Simply put, imo, there is no reason to run Vizier of Tumbling Sands anymore as Sea Gate Stormcaller is more explosive.

Otherwise, nah not a whole lot going on for Twiddle nation. I just traded some pieces out of my old list and this is the result. I wish I could give you results but I still cannot play paper yet and with the recent spike in cases around my area, I'm honestly not sure when I will be able to.

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

3 weeks ago

Nawg, by all means add Personal Tutor, it finds you Past in Flames or anything that you need at the moment.

I agree with your cuts as well, Hidden Strings does net you mana,which is something that the deck really likes, but it is very situational as well.

Klapp on Budget Mizzix Storm [~$100 Competitive EDH]

1 month ago

Hi Nawg, im not as qualified to talk about this deck as p0megranates, but here's my two cents from playing this deck since April:

Preordain <- See Beyond, one less mana for basically the same effect.

Serum Visions is very similar, I could see it being slotted in the place of Careful Study, or if you really value the discard, which I haven't found to be super useful, you can remove Opt.

Cyclonic Rift can be slotted in place of any of the bounce spells and I don't find myself kicking Blink of an Eye all that much so that would be my suggestion.

Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.

Flusterstorm and Force of Will can be used in place of what you identify as the two worst counterspells on the current list. Possibly Miscast and Mystical Dispute.

Rhystic Study can take the place of any card draw that is lackluster. You can take out Pieces of the Puzzle, which is not instant speed.

Lastly a couple of notes on Underworld Breach and Intuition:

Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.

For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.

If they give you Mizzix's Mastery cast it without overload for Enter the Infinite and win from there.

If they give you Past in Flames cast it, flashback Mizzix's Mastery for Enter the Infinite.

If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.

JW398 on Twiddle Storm - The Worst Oiled Machine

1 month ago

Also, another reason I don't like Past in Flames -

Past in Flames: Only instant and sorcery cards in your graveyard when Past in Flames resolves will gain flashback. Instant and sorcery cards that are put into your graveyard later in the turn, including the resolving Past in Flames, won't gain flashback.

JW398 on Twiddle Storm - The Worst Oiled Machine

1 month ago

Lowenstein,

I've been using Sea Gate Stormcaller in place of Vizier of Tumbling Sands for the most part. At first glance it seems like a 'winmore' but being able to copy a spliced Reach Through Mists or Ideas Unbound. In practice it's basically arcane draw spell 9-11 for me and that's why I dropped Peer Through Depths in an attempt to increase game one resiliency by maining a single Echoing Truth and Eye of Nowhere as well as some Pact of Negations.

As for Underworld Breach, I've always preferred it because with Past in Flames required a bit of twiddle ramping to get it off. Breach only takes one twiddle effect on turn 4 to go off. Also, not really relevant but I liked how convenient it was to tap for red once to get a breach and grapeshot off. That wasn't always the case for me and Past in Flames.

Now I get Underworld Breach has inherent weaknesses because its an enchantment but the ability to drop breach immediately after resolving an arcane draw spell and recycling that same card numerous times in order to win. The escape cost is never an issue since there will naturally be Twiddles & Dream's Grip in the graveyard. Escaping a single copy of a spliced Ideas Unbound twice is more than enough to make sure I don't fizzle.

Lastly, with Underworld Breach the lower CMC also aids with the Sea Gate Stormcaller combo as you'd need to have at 4/5 mana floating to successfully copy a spliced arcane spell. In my limited trials, I found it's a bit difficult to have mana for Past in Flames after that.

Game 2, I always side out Underworld Breach for Aria of Flame and Sea Gate Stormcaller for counterspells / Echoing Truth.

tl;dr Of course it has its own issues but Underworld Breach is pretty consistent for me.

Lowenstein on Twiddle Storm - The Worst Oiled Machine

1 month ago

Hi! I have this deck in paper and I love playing it. How is Sea Gate Stormcaller going for you? It seems very interesting to me.

Also, I’m still not sold on Underworld Breach vs Past in Flames. How had the card fared for you?

Nasty_Gnoll on Red Scare: Zada EDH [PRIMER]

1 month ago

How many devil tokens does Zurzoth, Chaos Rider usually end up making for you? Does Hanweir Garrison usually get through enough to consistently make tokens? Are Past in Flames and Shreds of Sanity usually dead draws for you? Do you usually find that you have enough mana to grind out some cards with Subira, Tulzidi Caravanner? What are your thoughts on 0-cost creatures like Kobolds of Kher Keep? What does Goblin Matron usually tutor for? Does Krenko, Mob Boss usually survive long enough to tap? Is Empty the Warrens usually better than Beetleback Chief? Do either of the Nehebs usually end up connecting?

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