Past in Flames

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

loricatuslupus on Balmor's Wizard School

2 weeks ago

Oh nice, you got the Wizards of Thay? Might be worth checking out Kediss, Emberclaw Familiar (as Balmor makes him a threat and you can take out multiple people with one swing), Thousand-Year Storm/Arcane Bombardment and maybe some other classic Storm spells? There are plenty of other good cantrips plus Past in Flames and Mizzix's Mastery to recast them all from the graveyard. I like the rapier but if you can find one Embercleave will mop up, while Robe of the Archmagi keeps your hand full.

My "spells matter" deck is There's Something Strange... and you might find a couple of useful things there but it's almost completely focused on doing the opposite - casting massive apocalyptic spells that annihilate the board rather than loads of cheap cantrips for a prowess win.

Crow-Umbra on Action Painting Spellslinger

2 months ago

Thank you for your suggestions Jett2112. I think that my deck generally has a pretty tidy CMC curve already. The top-end is currently the 5 spells I have at 5 cmc. I'm not looking to Casualty 2 every time I cast an instant or sorcery, and haven't had too much of an issue popping off a few spells per turn beyond turn 5.

In defense of some of your suggested cuts:

  • Volcanic Torrent - One of the most recent additions to the deck. I've played it in my Prosper, Tome-Bound deck to enjoyable success. I recently added it here as a one-sided board wipe that can be copied, and also gives me the chance to Cascade a couple more spells out. This deck needs as many one-sided wipe options as it can manage, since it will have a weaker board state than most other decks in my play group.

  • Lier, Disciple of the Drowned - Ideally helps cover on the turn I'm going to combo off, but most importantly lets me flashback spells. In a pinch he can be sacrificed to Casualty 2. I've also considered Past in Flames in this spot, but preferred to have the body on board.

  • Storm-Kiln Artist - Shits out treasures when I'm spell slinging and copying spells. On the turns that I'm using Casualty 2 on Anhelo, Storm-Kiln can net me at least 2 treasures. Since his power grows with the number of Artifacts I control, he also is a decent ground-based chump blocker, or body for Casualty 2 if absolutely needed.

  • Archmage Emeritus - Like Storm-Kiln Artist, except can potentially draw multiple cards each turn, especially if I'm copying spells with Casualty 2 or any of the other copy effects in the deck.

  • Leyline of Anticipation - Potential opening hand shenanigans are the best upside here for setting up flash speed fuckery for free. I absolutely want the the capability to play all of my sorcery speed stuff at instant speed (Demonic Tutor, Jeska's Will, Torment of Hailfire, etc etc)

  • Birgi, God of Storytelling  Flip - She nets every time I cast a spell, which can fuel even more spell slinging, especially on turns I want to pop off. At worst she's another body for Casualty 2. She also has the backside everyone forgets about, which can impulse draw as needed.

  • Atsushi, the Blazing Sky - A flying defender the majority of the time, but exactly the type of creature I want to throw into the Casualty 2 grinder. I most often pick the 3 Treasures on death trigger, but also like knowing the impulse draw is an option if needed. If I need to go aggro for any reason he also has Trample to push damage through other Flying creatures.

Your suggested additions:

  • Pulse of the Forge - If anything, I might replace Brimstone Volley for it. Not an addition that I'm dying to make.

  • Rapid Hybridization - I had this in the initial version of the deck, but replaced it with Reality Shift, because I like exile based removal more when I can have it.

  • Reanimate - I like Reanimate, just not necessarily in this deck. If I copy it, I don't want to be losing a lot of life, especially when I tend to have the softest board state compared to others, and will likely get hit the most. It is life loss I don't think this deck can afford much from having played it a few times. I think I opted to include Kolaghan's Command instead for the additional modal options. Yes, Reanimate is better for getting creatures directly to the battlefield as opposed to back to hand.

  • Lightning Bolt - A classic. I don't remember why I omitted it before. It could potentially replace Cabal Ritual, as Ritual has been pretty situational in my games so far.

  • Brainstorm - Something I probably omitted for another counter spell or something. Def something I'll reconsider if I feel I need some more top-deck set up.

  • Dauthi Voidwalker - I do like Voidwalker, and run some copies in my Isshin, Two Heavens as One, Prosper, Tome-Bound, and Burakos, Party Leader/Folk Hero decks respectively. I like Voidwalker a bit more in those decks, since those 3 want to play more aggressively than this one wants to.

  • Ragavan, Nimble Pilferer - Yes, this card is good. The only way I am playing this card is if I proxy it, or if I pull one from a pack. I am not spending $95 on just one card lmfao. I can also already hear my friends' sighs as Ragavan hits the table. Great card, just not particularly my taste.

Jett2112 on Impulsive Immolation

2 months ago

The maybe board is basically a list of notable exclusions most of witch I have playtested and cut but keep here in case a new synergy or strategy comes up also so that if anybody wants to make a budget version of this they have plenty of options.

Bonus Round, Reiterate, and Electrodominance were cut because they are bad topdecks when the hand is empty.

Sudden Shock isn't like a counterspell, it just means it's basically uncounterable here. right?? once a split second spell resolves players can add to the stack any time they have priority as normal? what do you mean by it's a counterspell?

Past in Flames maybe I should put it back in since my mana curve is lower now than when I took it out. Plus it goes good with Gamble.

SufferFromEDHD on Impulsive Immolation

2 months ago

Out of everything in your massive Maybeboard these 5 caught my attention as being worthy of the main:

Bonus Round this is a universal effect but with all your 1 and 2 CMC spells you will always come out the winner.

Reiterate this card is ridiculous in EDH and in a low cost spell slinger strategy it will create serious value.

Electrodominance this acts like a blue/green cheat effect and it fits the damage strategy.

Sudden Shock this acts as a counterspell and it fits the damage strategy.

Past in Flames is Yawgmoth's Will in this deck.

ElPared on Best Fae of Wishes Targets?

3 months ago

I also thought of Haakon and reanimator in general (though I didn't think of Gitrog and that's a cool idea). The simple solution there is to keep some, or all, or your reanimator spells in sideboard so you always have access to them. I'm also a huge can of Bloodghast which would be pretty sick with Gitrog and Crucible of Worlds, or maybe Life from the Loam (or both).

Fae also affords you the unique ability to keep some toolbox reanimator targets in your sideboard like Elesh Norn, Grand Cenobyte or Serra's Emissary, and still use them game 1.

The other thing you could do is throw in some Madness cards (I'm thinking Basking Rootwalla type stuff), as well as like, Dragon's Rage Channeler or other stuff with Delirium or Threshold.

Too bad "exiled" is no longer considered "outside the game", or Flashback would be insane with this card. Even just sideboarding a Past in Flames would be busted. Also the Evoke creatures with the free evoke costs (cuz you could reanimate them as well as remove a card and wish for it later). Alas.

Crayfish on Prowess Turbostorm (Temp Version)

7 months ago

Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.

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