Past in Flames

Past in Flames

Sorcery

Each instant and sorcery card in your graveyard gains flashback until end of turn. The Flashback cost is equal to its mana cost.

Flashback (You may cast this cardfrom your graveyard for its flashback cost. Then exile it.)

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Have (3) metalmagic , Azdranax , DarkMagician
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Past in Flames Discussion

mistborn314 on Impulsive Firestorm (Syr Carah Primer)

2 days ago

Frd123, these are solid recommendations. I will have to try out Karn, TBH I hadn't considered how his downtick got stuff back from exile. I have spun into Sentinel Tower or Aetherflux Reservoir with only 1 or 2 mana left and lost them permanently. Additionally, my list had evolved in a grindy midrange storm build. I've added some light stax pieces back in and Karn punishes those greedy mana bases which can be back breaking especially paired with the plethora of Pyroclasm -like cards in the list which keep the board clear of dorks. (I have been working on revising my primer but I was waiting until Strixhaven finished before completing)

I think the recursion could be handy, but I have enough redundant effects to where I have never wanted for recursion. Past in Flames and Underworld Breach are more than enough for me personally.

For the cost reducers, Mystic Forge has floating around on the periphery of my mind but I could never just find the slot. Ever since Birgi, God of Storytelling  Flip released, I have felt comfortable with the current list of cost-reducers. Now with Birgi, I have even toyed with running the Grinning Ignus combo into a big X spell, Flux, or a lethal Grapeshot.

Hardhitta7 on Turbo Frog Mk IV

5 days ago

I can’t add too much to what nathanielhebert suggested, they got to pretty much everything.

The rituals will really help with the storm count as well as some cantrips. Manamorphose is a must have in storm, free storm count and replaces itself.

I would replace the frogs with more Moment's Peace or Commencement of Festivities .

I would cut the Nature's Spiral completely. And Past in Flames would be better than Call to Mind .

Things that cheapen your instants/sorceries would help a lot too like Goblin Electromancer or Baral, Chief of Compliance . If you don’t want creatures you can run Primal Amulet  Flip or Jace's Sanctum .

Aria of Flame is probably better than Red Sun's Zenith . Maybe better than Ignite Memories depending on what kinda decks your facing.

MagicMarc on Turbo Frog Mk IV

6 days ago

Hello, I saw your post about the deck and wanted to make a couple of suggestions.

You have some cards I think are of dubious value in your deck and would like to suggest removing them. You should delete the following cards; Thought Scour This card adds nothing to this deck's game plan. Spore Frog . Cut these and replace them with Empty the Warrens . Empty the Warrens can make blockers, increases your storm count, and can storm for even more goblins.

I also feel I have to make the obligatory mention about some of the better turbo fog and storm creatures you could replace them with; Augur of Bolas , Guttersnipe , Sprite Dragon , Snapcaster Mage and Electrostatic Field . If you really need to have a creature, make it a 4 of any of the creatures I just mentioned. But dump the frogs. If you really think fog effects are your answer then cut them for Haze of Pollen . Haze at least can raise storm counts or be cycled when the battlefield does not have serious threats in play. And the frogs would be gone.

Cut Nature's Spiral . It is too narrow and does not advance your win condition. I am also not happy with your enchantments either. I think I see your game plan using them but they hurt your odds of Storming off on your opponent and really only hurt yourself by slowing down your deck. I would cut Gaseous Form for sure. And suggest cutting Abundant Growth . I would replace these with copies of Echoing Truth and Growth Spiral . Both of these cards do the same thing those cards do in the short run, then they raise your storm counts and help win the game in the long run.

Your deck is missing two things that help turbo decks and burn/storm decks. Card advantage and mana rituals. Consider these cards when thinking about what to replace your cuts with or consider making room for some of them; Desperate Ritual , Pyretic Ritual , or Manamorphose . If you plan to keep Abundant Growth in your deck then these rituals have lesser value but I would consider dumping the growth for a playset of one of these or more depending on your card count. They up your storm count and provide the mana to cast more cards in the same turn adding even more to your storm counts.

For card advantage, consider making room for the cards like these; Opt , Sleight of Hand , Serum Visions , Pieces of the Puzzle , Behold the Multiverse , Brainstorm or Frantic Search . Some of these are cheap to cast with a small return but will really accelerate the deck and raise your counts. The bigger cost ones have bigger payoffs for card advantage but will make slower turns. Some other cards to consider are Browbeat , Risk Factor and the blue jump-start card Chemister's Insight . You don't see Risk Factor or Chemister's Insight in competitive decks as much but they are both good alternatives that can keep providing advantage or damage. I would consider adding 4-8 of some of these cards to give you card advantage and help refill your hand for bigger storms.

Two more suggestions that may have a place in the deck; Silundi Vision  Flip can replace a generic island while letting you dig pretty deep to find one of your win conditions. You may even consider adjusting the mana base to make room for maybe even 2 of these.

Consider adding Past in Flames to the deck. This card really increases the chances of a win especially during long games by letting you replay all of your burn spells from the yard. It needs a big mana investment but it can finish a game depending on the state of your graveyard. I would seriously consider replacing two copies of Call to Mind and/or Nature's Spiral with a total of 2 copies of Past in Flames . I would keep it at two copies, it does need a big mana state to really work out for you and going to 3 or 4 copies will hurt the deck instead of help it.

Lastly, consider going to 4 copies of the good cards you already have in the deck. You should raise the counts of Lightning Bolt and Shock to 4 each for sure. I would also consider dropping copies of Fog to raise your counts of Moment's Peace . Generally, if you do need to fog the field it will happen later in the game so the mana cost is not as big a burden and the flashback makes them awesome.

RA_HORAKHTE on Locust God EDH

6 days ago

Nice to see more Locust Gods there! :D

Love to see other people ideas on this peculiar commander.nI also play him since Hour of Devastation, very fun and powerful! (Here's my deck: "FOCUS THE LOCUST", hope it help you!).

Things I recommend you, drawn from my own experience:

Jeska's Will will give you explosive turns pretty fast, specially if you have the Locust God in play.

Mana Geyser usually wins games indirectly, it wil give you enough mana to play enough cards to draw lots of cards, do an explosive big spell, or jsut assemble a combo.

Underworld Breach , Past in Flames and Finale of Promise (also Mizzix's Mastery , I don't personally play it but can also do the job) those spells will abuse of all the sorceries and instants you put in your graveyard through dicard / wheel / play to do very destructive plays.

Goblin Bombardment is a key card in this deck: It will help you to use your Locusts to shoot at key enemy creatures, to burn players protected by cards like Ghostly Prison , Propaganda or just repetitive fogs ( Spore Frog , Constant Mists , or it just can save your Locust God from being mind controlled, or disabled by some kind of enchantment. It can also be used as a punishment to enemy boardwipes, sacrificing all your board to do damage before the mass removal.

Trinket Mage may look out of place but it will tutor you for key cards like Skullclamp, Sol ring, etc.

Ziabo on Kess, Thousand-Year Storm

2 weeks ago

CBaldy Thank you for the kind words. Kess is the fist commander I ever built so I put time into her.

Finale of Promise in my mind is a worse version of Past in Flames with your deck having such a low cmc you should still be able to storm off 3 or 4 cards where the Finale only gets you two unless you put 10 into the X to get 4 casts for 12 mana.

pimpin69 on rules question

1 month ago

note that this is different than cards that say other cards "gain" abilities. an example is Past in Flames . spells put into a graveyard after Past in Flames has resolved will not have flashback.

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