Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land

Tap: Add to your mana pool.

, Tap: Target legendary creature gains first strike until end of turn.

Latest Decks as Commander

Shinka, the Bloodsoaked Keep Discussion

Immortalys on Pramikon

1 week ago

Where are your Kamigawa Legendary lands; Minamo, School at Water's Edge, Shinka, the Bloodsoaked Keep and Eiganjo Castle?

Peoyogon on What? You play only Legends?

3 weeks ago

I really like your idea here! Though expensive, here are some lands that might be interesting to consider: Minamo, School at Water's Edge, Shinka, the Bloodsoaked Keep, Shizo, Death's Storehouse (there are two more in the cycle but I think those 3 are the most relevant here).

If you want, there are also the 'Bands With' lands (Mountain Stronghold, Cathedral of Serra, etc) if you are interested in adding some janky weirdness!

lagotripha on Legendary Lurrus

2 months ago

I like the list, but I'll echo that tymaret feels out of place here. Asmoranomardicadaistinaculdacar is a neat option if you run more discard, but since you only have brutality, its not a swap for tymeret. I think I'd just run Valentin, Dean of the Vein  Flip.

Its also worth considering Shizo, Death's Storehouse / Shinka, the Bloodsoaked Keep if you have room in your manabase - they'll provide coloured mana where the factory won't, and play nice with the legends- shizo on ragavan is really good.

cattleslayer on The Last Race Bender

3 months ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

PeriodicalFits on Marchesa's Samurai

8 months ago

Hey! I love this, I started my main commander deck as a samurai tribal with Queen Marchesa As the commander, too! As far as Creatures go, adding Masako the Humorless Or Michiko Konda, Truth Seeker can help with some defense control. If you want to keep your creatures dense with samurai, I would suggest Opal-Eye, Konda's Yojimbo. If you want a Shapeshifter, I would replace your Taurean Mauler with a Mirror Entity. For enchantments and artifacts, I would suggest Ghostly Prison for defense purposes, and Coat of Arms for tribal synergy. When playing commander, I always try to run some neat lands in order to make sure I use up my card space efficiently. I would suggest taking out some basic lands and adding Eiganjo Castle , Shinka, the Bloodsoaked Keep , And Shizo, Death's Storehouse. These lands tap for colored mana, don't come in tapped, and give you an extra little something. Those lands have helped me win a few stressful games, and are a few of my favorite cards. Feel free to check out my samurai standard deck, or my Queen Marchesa commander deck for more ideas!! Good luck!!

Emzed on Kresh Into Me Baby (help needed)

10 months ago

Kresh can be built with much more synergy in mind if you like. Take a look at cards like Rollick of Abandon, Chandra's Ignition, Spitebellows, Fleshbag Marauder or Temur Battle Rage to make him more powerful. I'd probably run cards like Lightning Greaves to protect him, and Garruk's Uprising or Rancor to provide trample.
I don't like playing color-intensive cards like Necropotence, Pestilence, Pyrohemia and War Elemental with the amount of mana fixing you have, and Nissa's Pilgrimage or Scorched Ruins don't help you with red or black mana at all. This deck could use a Chromatic Lantern though.
Since you're hardly drawing lots of cards, Reliquary Tower does way more harm to your mana than it's worth. I'd definitely replace that. Maybe colored utility lands like Shinka, the Bloodsoaked Keep or Castle Garenbrig could fill that spot.
Finally, your deck might even be better off with a different commander altogether. Prossh, Skyraider of Kher or Korvold, Fae-Cursed King maybe?

Load more