Ramunap Ruins

Ramunap Ruins

Land — Desert

: Gain .

, Pay 1 life: Gain .

, , Sacrifice a Desert: This deals 2 damage to each opponent.

Latest Decks as Commander

Ramunap Ruins Discussion

fatalzintomyum on Legacy Burn

7 months ago

Nixin72, you scared me when you started to act concerned about a burn deck "burning out quickly" or having to "maintain a board presence", but I see what you mean and I quite agree. Though I hope the burn deck is not trying to play any sort of long game both Monastery Swiftspear and Eidolon of the Great Revel are very powerful tools.

All that I am trying to say, purely mine own opinion on burn, is that sacrifices of raw power and damage for some sort of elusive long-game advantage are rather foolish most of the time. In the case of Monastery Swiftspear in particular however it is such an amazing card, it and eidelon can snap up those Spark Elemental and Keldon Marauders spots.

as for lands, one that you may want to consider is Barbarian Ring . a more freeroll card can never be found, and having such reach can be very good. The same logic sort of applies to Ramunap Ruins , though I would be careful with 5 mana Shock s.

Good luck and a +vote

RampagingSquirrel on Amonkhet Aggro

8 months ago

If my memory serves me right, both Hazoret the Fervent and Ramunap Ruins are pretty budget friendly if you're willing to go over a dollar. Both great aggro cards, and I would suggest them.

Hardhitta7 on The Fire Nation

8 months ago

Sick deck, Thermo-Alchemist is one of my favorite cards.

I see someone already suggested Ramunap Ruins , I second that. And have you considered Lava Dart ? Most prowess decks run it, it can be nice to trigger prowess and alchemist/field twice in one card.

Metropolis39 on Mono Red "Gobbos"

8 months ago

adding 4 Ramunap Ruins or other utility lands is pretty free, start there

gingerthewritingdog on Watch You Burn

10 months ago

6 and 5 mana cards will be hard to cast in a list with 17 lands, so I would cut them in favour of more burn. In terms of upgrades to make the deck faster: Cut the tarfires for Skewer the Critics, the charmbreakers and double visions for 4 copies of Light Up the Stage, the stormblood berserkers and 1 torbran for Monastery Swiftspear, the electrostatic fields for Chandra's Incinerator, guttersnipes for Searing Blaze, the shocks for Rift Bolt, the pillars of flame for Goblin Guide, the last torbran and the chandras for 2 Grim Lavamancer and a mountain, and finally, 6 mountains for 4 Sunbaked Canyon and 2 Ramunap Ruins. Those upgrades make the deck pretty competitive and capable of winning very quickly, but they do make the deck less fun and interesting, as all it does it throw burn spells at your opponent.

Lanzo493 on Desert nomad's

10 months ago

Ramunap Ruins for more desert action!

Peoyogon on $10 Budget Burn

11 months ago

Thanks for the advice, ClockworkSwordfish!

Ramunap Ruins is more money than any of my other cards (my highest is Rolling Earthquake at $.69); I think it might just be too expensive to run if I want to keep a sideboard... I might play around with Barbarian Ring though. I am already at budget so I would have to take several things out for it to fit but it might be worth while. As you mentioned, I also just really don't want to shoot myself in the foot with a underpowered Landslide in the late game. Also, like landslide, it doesn't scale well in multiplayer matches so that's something to consider.

Thank you again! You've given me a lot to think about!

ClockworkSwordfish on $10 Budget Burn

11 months ago

Even considering the inclusion of Landslide, you might find it worthwhile to replace a Mountain or two with something like Barbarian Ring or Ramunap Ruins. You never know when you'll be short that last point or two of damage!

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