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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Azoth2099 on Lathliss, the Hungry Queen
1 year ago
You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .
Treasonous Ogre & Birgi, God of Storytelling Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.
More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.
Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.
Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic Flip on the other hand I would 100% recommend for any & all monocolor decks.
Good luck refining your list!
martiwluwka on Mad House
1 year ago
Tormenting Voice > Dihada's Ploy
Gisa's Bidding > Ruthless Sniper
thegreatgodloki on Heroic Test Build
1 year ago
Have you considered Sunbaked Canyon Over your snarls? Would pair well with your Tormenting Voice or even allow you to remove those altogether for something else. Even if they aren't too budget friendly.
Agatha12 on Mono Red Rush
1 year ago
Aug 8th, Record 2-2 60% Game win rate (6-4)
Strangely enough my shop didn't have Experimental Synthesizer Before I started today I had already bought 3 Gut Shot and 1 Underworld Breach to replace my Tormenting Voice and Cathartic Reunion
2 things I've discovered this evening. My deck is SUPER good with 2 mana. Most games were either 1 turn away from me beating them. Or them just Combing me to the end of existence by turn 4 (literally in my last round). I won 3 games today with only 2 Mana.
The other thing. Dragon's Rage Channeler is good.
I seem to do OKAY with most other decks, and REALLY well with control-y types.
Also with the abundance of shock/fetch lands nowadays I basically have to do about 14-16 damage in a game. But it ain't easy with some of these decks.
Anywho.
CHANGES: Sideboard Blood Moonx2
I wanted to be that ONE special red deck that doesn't need this card. But it really does need it. There are WAY to many decks out that this shuts down (pretty much instantly) Will plan to buy more as necessary
Unfortunately, I don't have a million dollars, or I would buy more of this card.
Screw blue. Red also need a counter against black -.-
FROM MAIN BOARD
The amount of compliments I got playing this card was amazing. Pay 3 Mana to take control of a creature and then play a free card (basically with the majority of my deck being <2 mana) In the words of one of my opponents "This is the perfect cheap replacement and fits your deck SUPER well. Good thinking"
The issue is, It is WAY to situational I really wish this was an Instant. Would make this card 10x better.
SIDEBOARD CHANGES OVER MAINBOARD
Again, only found 2. Need 4 likely. If I do this, might have to rethink some other components. Maybe not.
I loved this card too. But it is way too situational. And the only real benefit is the 2 cards. and it takes 2 turns to get them.
I was extremely lucky to have someone gift me a playset of this card. I bought the dude a drink after. Was great.
Agatha12 on Mono Red Rush
1 year ago
Potential Replacements for Tormenting Voice and Cathartic Reunion
Underworld Breachx2 with Gut Shotx2 (maybe replacing Karl Zev card too)
Agatha12 on Mono Red Rush
1 year ago
Updates:
I somehow managed to go 2-2 in my local tournament, 1st day playing the deck, I was very impressed with its killing power.
Goblin Guidex4 => Fanatical Firebrandx4 Fanatical is a good cheap option. However, I found that goblin 1 red mana for 2/2 KILLED other opponents. This single card actually led people to discord A LOT of cards. Which helped me. MAY look for a replacement in the future. (Ragavan, Nimble Pilfererx4, If I ever get rich)
Ghitu Lavarunnerx2 => Monastery Swiftspearx2 No explanation was really needed, it was really just a cheaper/crappier version, managed to find 2 more at the store.
Goblin Chainwhirlerx4 => Kumano Faces Kakkazan Flipx4 Goblin Chain was OKAY, there were 1/2 times where it actually did so much good. BUT, Kumano is cheaper, (does almost the same thing Chronicle 1) and also turns into a 2/2 and gives a creature a counter if you've summoned one on that turn. Which with this deck is likely to happen.
Magma Sprayx4 => Lava Spikex4 I'm not really happy about the limitations of either of these cards, But Lava Spike helped against planeswalkers and also make it easier to kill the opponent.
Its really hard for me to tell if it is a good idea to keep Tormenting Voice/Cathartic Reunion OR The Flame of Keld
I found that the Flame of Keld's draw power was enough to get me through some situations. There were moments where I wish I didn't have either a Tormenting Voice or Cathartic Reunion. This showed some flaws while facing players with counters.
as recommended by Tcbrgr Vexing Devil Or Rift Bolt would be good replacements.
NV_1980 on Who Else But Krenko!
1 year ago
First, some general comments.
In its current form, your deck has only a few ramp cards. This is a bit of an issue if you want to have enough resources available (from early-game onwards) for casting spells. Red has few options for ramp, of which you've already included some. Other interesting cards could be stuff like Battle Hymn, Seething Song and especially Skirk Prospector. More expensive ramp options include cards like Dockside Extortionist, Jeska's Will and Mana Echoes.
Aside from red ramping options, there are also many artifacts resources for this. Good options include Arcane Signet, Fire Diamond, Gauntlet of Power, Mind Stone, Nyx Lotus and Sol Ring. There are also more expensive options if you really want to go to town: Chrome Mox, Jeweled Lotus and Mox Opal.
Currently your deck hardly contains card-advantage options (draw, tutoring, filtering, etc.). Of course, red has some options for this. Cathartic Reunion, Faithless Looting, Gamble, Thrill of Possibility, Tormenting Voice and Valakut Awakening Flip. Artifacts can help you on this front as well. Endless Atlas and Mind's Eye come to mind, as well as the more expensive stuff like Scroll Rack and Sensei's Divining Top.
Now, with regard to Krenko himself.
He's an exceptionally powerful commander that your opponents are going to try and get rid off for sure. He needs some protection. Lightning Greaves/Swiftfoot Boots are therefore highly recommended. Stuff that gives him protection/indestructible also works. Next, I would expect that if you could, you would use his ability more than once per turn, should you be able to. There are many artifacts out there that allow you to untap Krenko, so that you can use him again during the same turn. Options include but are not limited to Puppet Strings, Staff of Domination, Sword of the Paruns, Thornbite Staff, Thousand-Year Elixir, Umbral Mantle.
Hope this helped.
Barbarian_Sun_Pope on
1 year ago
No problem =). Tormenting Voice is not bad, though I would suggest Thrill of Possibility or Cathartic Pyre instead. The first one is the same card, but at instant speed and the second one gives an option of burn when you need it. If you're looking for something similar to Hindering Light, you can try Outwit or Turn Aside, which are a bit more specific, but cost less. If you don't mind the double blue cost you can try Redirect, which also fits the theme and is particularly good against burn. I really wish Serene Master was modern legal, he looks like would've fit perfectly here.
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