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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Tormenting Voice
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
NV_1980 on
Who Else But Krenko!
3 months ago
First, some general comments.
In its current form, your deck has only a few ramp cards. This is a bit of an issue if you want to have enough resources available (from early-game onwards) for casting spells. Red has few options for ramp, of which you've already included some. Other interesting cards could be stuff like Battle Hymn, Seething Song and especially Skirk Prospector. More expensive ramp options include cards like Dockside Extortionist, Jeska's Will and Mana Echoes.
Aside from red ramping options, there are also many artifacts resources for this. Good options include Arcane Signet, Fire Diamond, Gauntlet of Power, Mind Stone, Nyx Lotus and Sol Ring. There are also more expensive options if you really want to go to town: Chrome Mox, Jeweled Lotus and Mox Opal.
Currently your deck hardly contains card-advantage options (draw, tutoring, filtering, etc.). Of course, red has some options for this. Cathartic Reunion, Faithless Looting, Gamble, Thrill of Possibility, Tormenting Voice and Valakut Awakening  Flip. Artifacts can help you on this front as well. Endless Atlas and Mind's Eye come to mind, as well as the more expensive stuff like Scroll Rack and Sensei's Divining Top.
Now, with regard to Krenko himself.
He's an exceptionally powerful commander that your opponents are going to try and get rid off for sure. He needs some protection. Lightning Greaves/Swiftfoot Boots are therefore highly recommended. Stuff that gives him protection/indestructible also works. Next, I would expect that if you could, you would use his ability more than once per turn, should you be able to. There are many artifacts out there that allow you to untap Krenko, so that you can use him again during the same turn. Options include but are not limited to Puppet Strings, Staff of Domination, Sword of the Paruns, Thornbite Staff, Thousand-Year Elixir, Umbral Mantle.
Hope this helped.
Barbarian_Sun_Pope on
Aikido Archetype
4 months ago
No problem =). Tormenting Voice is not bad, though I would suggest Thrill of Possibility or Cathartic Pyre instead. The first one is the same card, but at instant speed and the second one gives an option of burn when you need it. If you're looking for something similar to Hindering Light, you can try Outwit or Turn Aside, which are a bit more specific, but cost less. If you don't mind the double blue cost you can try Redirect, which also fits the theme and is particularly good against burn. I really wish Serene Master was modern legal, he looks like would've fit perfectly here.
amarthaler on
Hellfire & Brimstone (Budget Burn)
5 months ago
I like it! Always fun to play budget mono red burn.
If card draw ever becomes an issue for you, consider adding some looting spells such as Unexpected Windfall, Big Score, Seize the Spoils or Tormenting Voice. Likewise for deflecting harmful spells coming at you, I like running Shunt, Bolt Bend or Wyll's Reversal.
Nice work!
immakinganezehaldeck on
Anje Reanimator (Casual CEDH)
6 months ago
11/23/22 - Madness update
I'm really low on madness cards. Needs to be far higher for an anje deck.
IN
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Emergence Zone - adds a lot of sorcery speed options into gorger loop
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Cloudstone Curio - infinite mana combo with Dockside + a creature iff dockside makes enough mana to cast both.
-
Revolutionist - if in gorger loop, can loop instants (and sorceries if anje is there too.)
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Alms of the Vein - sorcery for above
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Fiery Temper - instant for above
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Violent Eruption - instant for above
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Distemper of the Blood - can also get looped with Revolutionist
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Hell Mongrel - discard outlet WITH MADNESS
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Bag of Holding - Shadow of the Grave effect
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Asylum Visitor - madness
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Kitchen Imp - madness
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Bloodhall Priest - madness and etb trigger that kills with gorger
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Terminal Agony - madness
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Necrogoyf - madness
-
Malevolent Whispers - madness
OUT
NOTES
Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.
Jopling on
Lightning Strikes Twice ($30 Aggro)
6 months ago
AntaresNull Thanks! That was just a mistake on my part. I meant to put Tormenting Voice, updated to fix it!
Lunar_Wing on
The Baby Deck
11 months ago
Since this deck creates blood tokens, you might want to look into cards that have a madness ability.
Also you will need ways to draw cards back to make up for all the discarding you will be doing. Here are some brief suggestions that are cheap and easy to find on a budget.
Change of Fortune is really good for that.
If you really go into the madness thing, Faithless Looting is good.
Tormenting Voice & Thrill of Possibility are good too.
Also Outpost Siege is nice because if you choose khans you get to exile your top card each turn for an extra possible card you can cast each turn
Here is a decent resource you can look at for cards that other people like to use for this kind of deck.
ThatWeirdPerson on
Screaming Bald Guys Tribal MK2
1 year ago
I think the Dreadbore, Bloodlust Inciter, and Tormenting Voice ppl have hair.
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