Tormenting Voice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tormenting Voice

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

TheVectornaut on Improbable Alliance

6 months ago

I don't have a ton of experience in second draw / second cast decks, but I do know that you'll probably get more value out of threats that come down early and start accruing permanent advantage. Bloodhaze Wolverine fails the latter check, and Steelgaze Griffin fails both. I'd look at cards that get counters (Knowledge Seeker, Faerie Vandal, or even Kraum, Violent Cacophony with built-in card draw) and/or I'd look at making tokens (Mischievous Mystic, Emrakul's Messenger, Homunculus Horde, or Thopter Fabricator) In your colors, I might consider Irencrag Pyromancer for the removal too. The next step is to make sure you have a reliable source for drawing every turn. Looting with Evie Frye and Merchant of the Vale is fine but comes with a heavy upfront cost. I'd prefer to consolidate the deck around cheap fliers or other even more evasive creatures to play into cheaper Coastal Piracy effects like Curiosity and Curious Obsession. Faerie Mastermind is another great include if you don't mind a little bit of symmetry. With or without Improbable Alliance itself, there are a lot of powerful faerie-themed cards available to the strategy. It could be worth going into black or full pivoting to dimir for other tribal staples like Bitterblossom, Bitterbloom Bearer, Spellstutter Sprite, Vendilion Clique, Obyra, Dreaming Duelist, Scion of Oona, etc. This also makes cards like Banner of Kinship way better. If you prefer to stay in red though, and given the types of Tormenting Voice and cantrip effects you're running, you may get better mileage out of just committing to a spellslinger strategy that temporarily pumps a few big hitters. Monastery Swiftspear, Kiln Fiend, and Nivix Cyclops come to mind from older decks I've seen. Toss in some Assault Strobes and the like and lethal shows up fast. White also has some interesting magecraft creatures from Strixhaven that could fit the strategy. In summary, I'd either focus on swapping out some of your instants/sorceries for more consistent draw sources and payoffs (probably involving faeries) or I'd do the opposite by switching up your creature lineup to better payoff the spells you currently have.

DatShepTho on Card creation challenge

10 months ago

Spreading Pollen

Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.)

Prevent all combat damage that would be dealt to you this turn. Clash with an opponent. If you win, creatures that player controls don’t untap during the player’s next untap step.


Pollen Lullaby because clash needs to come back


Create a red Tormenting Voice version of Mulldrifter

amarthaler on EDH Ganax, Astral Hunter & Tavern Brawler

1 year ago

Update!

Out: Tormenting Voice

In: Demand Answers

Major deduction in flavor points going from Zendikar Rising's version of Tormenting Voice with the Dragon in the artwork :( But Demand Answers is a better card.

Azoth2099 on Lathliss, the Hungry Queen

2 years ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

thegreatgodloki on Heroic Test Build

3 years ago

Have you considered Sunbaked Canyon Over your snarls? Would pair well with your Tormenting Voice or even allow you to remove those altogether for something else. Even if they aren't too budget friendly.

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