Dragonstorm

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dragonstorm

Sorcery

Search your library for a Dragon permanent card and put it onto the battlefield, then shuffle your library.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Commander_JAR on The Malevolent Sink Eater

2 months ago

Considering you're running red and Dragonstorm you should look into the red "ritual cards." Worse cast they give you more mana to cast other spells. Best case, you're tutoring more dragons than you'll probably expect.

Seething Song and Mana Geyser are good ones.

temeref on The Malevolent Sink Eater

2 months ago

Commander_JAR yeah pretty much! Red's pool of tutors is limited, but it's able to generate a ton of mana in a pinch. Sarkhan's Triumph exists and I was running it for a while before realizing that it's almost always worse than Dragonstorm if you're tutoring a 6+ mana dragon -- and that's if you tutor for only one dragon. There has been 0 times out of the last... 7? Games I've played with this deck where I haven't been able to get the storm count to 1 before casting it, which is just a solid rate overall (and is difficult to interact with/counterspell because storm is busted as a mechanic lol). If there's something like Mycosynth Lattice in play you'll get even more mana generated back with no further setup by tutoring for & swinging with Cavern-Hoard Dragon. That's pretty much the whole point of the deck; shenanigans which result in lots of treasures for shimatsu.

'Course, if you want to add more dragons like Scourge of Kher Ridges or Knollspine Dragon that can work too. I just never found the need for it myself since making treasures en-masse tends to be enough. Also exiling them to impulse draw is rough! The deck's land count is low for the same reason.

Commander_JAR on The Malevolent Sink Eater

2 months ago

....what's the point of running Dragonstorm? Seriously, am I missing something? Or you just need some way to tutor for a treasure generator?

Commander_JAR on Approach of Tiamat

1 year ago

Brilliant concept! I am trying to build a Dragonstorm deck but this is genius!

Juicy_J82 on Rocks Dragon Deck

1 year ago

This deck seems like it would be fun to play, but I think a couple things could be tweaked. I ran through ten or so practice hands with this deck, and I noticed two things multiple times.

The first was that in almost every game, I was able to drop only one dragon on turn five and another one on turn six. I feel like if you can double drop dragons on those mid game turns, it would give you some more resilience against removal. I'd recommend trying Dragonspeaker Shaman since he is similar to the Servant you already run but the extra cost reduction would make playing two dragons on turn five not only possible, but likely. But he does have in his cost as do many of the dragons in the deck, which leads me to the second thought.

The green in this deck isn't nearly as important as the red, and I think your land count should reflect that since no amount of cost reduction or mana acceleration will make much difference if you can't have access to by about turn five or at least six. I'd recommend 11 Mountain, 5 Forest, 4 Cinder Glade if 20 lands seems to be working for you.

Those are the main suggestions I have--I'm trying to reign myself in before I devolve into suggesting things like Seething Song and Dragonstorm type shenanigans, but then again that's a different deck entirely so that can likely be ignored haha. Enjoy the deck!

jarncards on hasteland

1 year ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

Daveslab2022 on Doubling Cube instead of Mulligans

1 year ago

Let me put it this way:

If you asked a bunch of tournament level players what their favorite/most memorable professional mtg match is/was, 90% of them will instantly mention this timeless classic:

https://m.youtube.com/watch?v=CmB0nlpz_2Y

This is game 4 of a BO5 match in the semifinals of a major tournament. The person who wins the game was on a mulligan to four, and both players were playing the Dragonstorm combo decks. The losing player cast Ignite Memories with 5 copies. The winning player BARELY scrapes by with the exact perfect reveals from the ignite memories to survive the turn, and win the game on their following turn.

Magic is a game of luck and variance just as much as it is skill. The fact that this insanely lucky win is almost unanimously regarded as the best/most memorable moment in professional MTG is a testament to this.

gavriel1136 on Knock Knock

1 year ago

For cheap instants that give you value as Neera does her thing:

Otherworldly Gaze, Glimpse of Freedom Radical Idea. These can be cast, then cast again from the graveyard.

As for finishers: Curse of Unbinding, Inferno Project, Soulfire Eruption, Dragonstorm, Aminatou's Augury,Clone Legion

Load more