Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)
|Want (2)||DeckBuilderRiot , Coserak77|
Printings View all
|Modern Masters (MMA)||Rare|
|From the Vault: Dragons (DRB)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 day ago
Pure, sweeping death! This is a philosophy I can get behind. I've been looking for a home for my Spanish foil Dragonstorm-- this looks like a great place to start!
3 months ago
Unfortunately Dragonstorm is just too slow for this deck (probably any modern deck really). By the time it reaches 9 mana the game will be over. Maybe in a EDH deck though?
If I refactored the deck to contain, as you said, a lot more rituals maybe it could work. It would be a completely different win-con though and I'd have to remove all of the 5CMC dragons to make room for the added rituals. Card advantage will also be an issue when trying to ramp to 9 mana.
Thanks for the feedback though, I always like looking at the problem from a different view-point.
4 months ago
Here are my thoughts on your suggestions:
Numot, the Devastator As you said in your previous message, his trigger is conditional+mana. Are you suggesting that in this case the effect is worth it? For some poor soul, two blown up lands can be devastating.
Karrthus, Tyrant of Jund is not in my deck since my meta is Control Magic heavy. One player runs a Merieke Ri Berit deck and another runs Braids, Conjurer Adept. Braids will be awesome for me to drop dragons for free but he has alot of clone effects in his deck, making Karrthus a big liability.
Sarkhan Unbroken was in my initial draft but I ended up cutting him.. a mistake on my part? Are you usually happy to draw him vs a dragon or a more interactive card?
Nicol Bolas, God-Pharaoh is an awesome card.. already on my short list to add if I can find room for it.
I blew by Sarkhan the Mad during my research, not being overly impressed by his first two abilities. I usually don't put too much value on the ultimate since they are rarely attained... however this madman can ult on turn 1, which I missed. I suppose it can be a kill blow with a large board presence, is that why you are recommending him? It's kind of a win-more card isn't it? Worth the slot?
Jegantha's mana can only be used to pay for colored mana, therefore only reducing Dragonstorm down to 8 CMC, however I can see that even with a storm count of 1 or 2 this can be a powerhouse finisher. What's your experience with it?
I see Maelstrom Wanderer often in various decklists.. I fail to see the appeal. He's not a dragon, and there are already many haste enablers in the deck for much cheaper, so it must be the cascade, cascade. I'm not a fan of the variability here, with my luck it will hit a couple of 2-3 CMC ramp/removal.
I have been on the receiving end of Xenagos, God of Revels enough to know that it would be a true powerhouse in this deck. Added to shortlist.
My meta is not control heavy, pass on Surrak Dragonclaw for now.
I am forever grateful for all the help you have provided so far! Having said that... what I am most likely in need of next is more discussion on what cards I could cut.
4 months ago
And in the course of sticking my foot in my mouth w/r/t your companion restrictions at least a few times over, I thought of a few suggestions that do meet the restrictions and that your companion could help you ramp out more reliably:
7 months ago
My honest advice is to either make your Kess deck either value/control, or build a $100 storm list under Zada, Hedron Grinder, which can be made very powerful for not a lot of money. My first EDH deck was Kess Dragonstorm, and any kind of tuning inevitably pointed towards smoothing out draws until every game became draw/tutor, cast rituals, storm off, win or die immediately after being punished by removal. My point is that if you are new to the format, remember that the goal isn't to make your deck run the exact same every time, so going for a narrow strategy like storm isn't going to be fun unless you have 5 other decks to play, so your playgroup isn't seeing exactly the same song and dance every night.
8 months ago
I think the biggest thing to avoid, in my experience, is relying on too narrow a strategy to make a deck "unique."
I built a Dragonstorm deck under Kess, Dissident Mage , but every game followed the formula of draw/tutor cards, cast rituals, win or die immediately after being punished by removal. I built Tatyova, Benthic Druid as druid tribal, but it inevitably ended with me digging into Cyclonic Rift or Craterhoof Behemoth every game.
A unique strategy needs enough singles to fill the 99 that it doesn't play out the same every game, or else it will be miserable to play and to play against.
8 months ago
One thing I can promise is, that I am not saying no to the mana rocks. I am still unconvinced about the urge of having them. The amount of games I was able to play was not that big, I admit, but theese few showed me, that:
there are bigger threats at the beginning than me and someone else is focussing all attention. I know, that's the risky strategy, but my goal is to survive to second point, which is...
... staying alive long enough to cast Dragonstorm and search for Utvara Hellkite . If I can do this, while having one or two dragons on board, there is mostly too late for the others (especially with Dragon Tempest ).
Other insights from last weekend of playing are, that actually I didn't draw that much discounting artifacts either, once in a while there was a Nykthos, Shrine to Nyx , sometimes Dragonspeaker Shaman , sometimes Herald's Horn . But not all at the same time. I know - having additionally few rocks in deck, the probabilities would have been greater, but there was only one time, when I had to discard cards on end step - when I started with 3 Mountains and didn't draw any other land for maaaaaany turns. Sure, if I should have rocks, I wouldn't have the problem, but they also could have been stacked somewhere on the bottom.
To sum up - I found some pretty nice strategies lately and I am still strongly considering the mana rocks, but I need more games, to figure out, what other cards are useless enough to replace them with Sol Ring and company :)
And last but not least - how do you suggest a playtest, where and when? :)
8 months ago
Definitely very short on mana sources for such a heavily costed deck. Definitely run more rocks and up your land count to at least 35 to reliably ramp up and cast your spells. Also take note to include some kind of draw engine or recovery after a boardwipe, and these can replace cards like Sarkhan, Dragonsoul and Coat of Arms , and other win-more cards.