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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Artifact Creature — Myr
: Add .
1 month ago
4 months ago
8 months ago
Here are some other swaps you might consider:
Balefire Dragon -> Krenko, Tin Street Kingpin
Dragon's Rage Channeler -> Chandra's Incinerator
Glorybringer -> Pia and Kiran Nalaar
Volatile Arsonist -> Battle Hymn
Spitfire Lagac -> Goblin Offensive
Blightsteel Colossus -> Iron Myr
Venser's Journal -> Extraplanar Lens
Prism Ring -> Nykthos, Shrine to Nyx
Alhammarret's Archive -> Slate of Ancestry
Crackle with Power -> Tooth and Claw
Roil Eruption -> Mogg Infestation (target yourself to double creatures while dealing a ton of damage with Purphoros)
Fated Conflagration -> Bonders' Enclave
Demolish -> Dwarven Mine
Combustible Gearhulk -> War Room
Flameshot -> Kher Keep
Seismic Shift -> Den of the Bugbear
11 months ago
One of my suggestions from the Winota deck I recently built, is that not all of your non-humans have to be generated tokens. I would highly recommend something like adding a little more ramp to the deck (you're slightly under my personal, comfortable threshold, but that's all opinion when it comes down to it. I also have access to Ancient Tomb and Mana Crypt and such, so I'm really worried about getting to Winota as fast as possible. Like I said, personal preference). Anyway, I bring that up because there's a good opportunity in what you can add to your ramp package. Definitely keep your Sol Ring and Signets and what not, but I would highly recommend adding Ornithopter of Paradise, Gold Myr and Iron Myr. When you don't have super explosive hands, these dorks are good for tempo! Early game ramp, Winota procs later game. Other great adds are normal ol' Ornithopter and Rograkh, Son of Rohgahh. They seem like weird choices but they're literally free Winota procs. Super explosive in your opening hand. Goldnight Commander and Cathars' Crusade are great with Rograkh. If you add Rograkh, I would heavily consider Odric, Lunarch Marshal. Rograkh possesses 3 super valuable keywords, and it's pretty oppressive if you can spread it across your whole battlefield, again... FOR FREE. Also gotta mention Odric, Master Tactician as well for another great human target. Also, if you're running Goldnight Commander the best way to create absolutely silly amounts of damage is to add as many humans that create tokens. You have most of the ones I run already, minus Knight-Captain of Eos and Evangel of Heliod. Flipping Goldnight Commander into one of those cards or Captain of the Watch, into Angrath's Marauders gets overwhelming very quickly. And speaking of damage doublers, this deck needs Blade Historian and Combat Celebrant. Thank you for coming to my Ted Talk lol
1 year ago
I'm thinking you'll want to increase your ramp, probably getting up around 10 mana producers (besides your land). And perhaps lowering the cost of them - I often aim for mana rocks that cost 2 to cast or 3-cost with a lot of upside. Some suggestions:
1 year ago
1 year ago
2-drop mana dorks like Iron Myr , Gold Myr , Manakin , Hedron Crawler , Plague Myr , Wily Goblin , and Magda, Brazen Outlaw seem good with Winota since they get her out faster, and then once she's out they can attack to trigger her ability.
1 year ago
Hey, I'm finding the mana acceleration to be very good.
Nice budget version you've made, but Manamorphose can't be played with only Izzet colors since it's color identity has green with hybrid mana. Could cut Manamorphose for Howling Mine since it's repeatable draw and with Galazeth you can tap it for mana before your opponent's turn.
I recently added Toggo, Goblin Weaponsmith for his landfall repeatable create an artifact. Rocks are normally terrible, but with Galazeth they're free artifacts to make mana the turn their created. Saheeli, Sublime Artificer creates artifacts, Servos, whenever you cast any noncreature. Toggo could replace Silver Myr and Shaeeli could replace Iron Myr.
Good luck with your deck.