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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Iron Myr
Artifact Creature — Myr
: Add .
killiturous on 99 Luftballons (but a b*tch ain't one)
3 weeks ago
You dont run Village Bell-Ringer for the infinite combo? adding creatures that tap for 1 would also be a strong play, like Gold Myr + The Jolly Balloon Man make say 10,000 balloons then play something like Village Bell-Ringer or Sparring Mummy from your hand and swing at everyone on the table. Iron Myrand Ornithopter of Paradise are other options for mana creatures.
king-saproling on Jor Kadeen 2022
2 years ago
Artifact mana dorks like Ornithopter of Paradise, Iron Myr, Gold Myr, Hedron Crawler, Manakin, Alloy Myr, Palladium Myr, Bronze Walrus, Foreboding Statue Flip, Scuttlemutt, and Opaline Unicorn would be good here because they get Jor out faster, enable metalcraft, and benefit from Jor's ability.
Personally I would cut these and replace then with mana dorks: Thought Vessel, Wayfarer's Bauble, Mox Opal, Gilded Lotus, Arcane Signet, Boros Signet, Darksteel Ingot, Amber Prison
tylerdollars on Kiki-Jiki-less Stax Aggro Human/Non-Human Flips
2 years ago
Hey king-saproling thanks for taking a look!
I would love to add Ragavan, Nimble Pilferer but I am having quite a bit of trouble finding one in stores.
In a former version I did have Iron Myr but as the deck requires more white mana I cut it in favour of a faster one drop. The other suggestions can definietly work in Winota but I want this deck to be as low to the ground and as efficient as possible and I fear adding these 2 drops would require me waiting another turn to get her out and get her triggers going.
king-saproling on Kiki-Jiki-less Stax Aggro Human/Non-Human Flips
2 years ago
I take it Ragavan, Nimble Pilferer is excluded due to price?
You might consider these too: Iron Myr, Magda, Brazen Outlaw, Wily Goblin. These all get Winota out a turn faster, and then can attack the next turn and trigger her ability.
Jett2112 on Tulzidi Caravan
2 years ago
Planar Chaos over Defense Grid to keep opponents off combos during their turn and so that even if they try it other players can attempt a counterspell war.
Ghitu Encampment goes in even tho its a tapped land. now I think of it as another copy of Iron Myr kinda. I raised land count by one so as to keep my untapped land drops the same.
SirHipHopHippo on The Maraxus Molotov
2 years ago
Cut Mountain add Temple of the False God
Cut Mountain add Dwarven Mine
Cut Iron Myr add Magda, Brazen Outlaw
Cut Granite Grip add Rose Room Treasurer
king-saproling on Mono Red 4.0
2 years ago
Here are some other swaps you might consider:
Balefire Dragon -> Krenko, Tin Street Kingpin
Dragon's Rage Channeler -> Chandra's Incinerator
Glorybringer -> Pia and Kiran Nalaar
Volatile Arsonist -> Battle Hymn
Spitfire Lagac -> Goblin Offensive
Blightsteel Colossus -> Iron Myr
Venser's Journal -> Extraplanar Lens
Prism Ring -> Nykthos, Shrine to Nyx
Alhammarret's Archive -> Slate of Ancestry
Crackle with Power -> Tooth and Claw
Roil Eruption -> Mogg Infestation (target yourself to double creatures while dealing a ton of damage with Purphoros)
Fated Conflagration -> Bonders' Enclave
Demolish -> Dwarven Mine
Combustible Gearhulk -> War Room
Flameshot -> Kher Keep
Seismic Shift -> Den of the Bugbear
IATEAREPUBLICAN on Kick Start My Heart | Winota, Joiner of Forces EDH
3 years ago
One of my suggestions from the Winota deck I recently built, is that not all of your non-humans have to be generated tokens. I would highly recommend something like adding a little more ramp to the deck (you're slightly under my personal, comfortable threshold, but that's all opinion when it comes down to it. I also have access to Ancient Tomb and Mana Crypt and such, so I'm really worried about getting to Winota as fast as possible. Like I said, personal preference). Anyway, I bring that up because there's a good opportunity in what you can add to your ramp package. Definitely keep your Sol Ring and Signets and what not, but I would highly recommend adding Ornithopter of Paradise, Gold Myr and Iron Myr. When you don't have super explosive hands, these dorks are good for tempo! Early game ramp, Winota procs later game. Other great adds are normal ol' Ornithopter and Rograkh, Son of Rohgahh. They seem like weird choices but they're literally free Winota procs. Super explosive in your opening hand. Goldnight Commander and Cathars' Crusade are great with Rograkh. If you add Rograkh, I would heavily consider Odric, Lunarch Marshal. Rograkh possesses 3 super valuable keywords, and it's pretty oppressive if you can spread it across your whole battlefield, again... FOR FREE. Also gotta mention Odric, Master Tactician as well for another great human target. Also, if you're running Goldnight Commander the best way to create absolutely silly amounts of damage is to add as many humans that create tokens. You have most of the ones I run already, minus Knight-Captain of Eos and Evangel of Heliod. Flipping Goldnight Commander into one of those cards or Captain of the Watch, into Angrath's Marauders gets overwhelming very quickly. And speaking of damage doublers, this deck needs Blade Historian and Combat Celebrant. Thank you for coming to my Ted Talk lol
Have (2) | reikitavi , QuestionMarc |
Want (1) | beesaurs |