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Pyre of the World Tree FlipCombos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Invasion of Kaldheim
Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)
When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Optimator on Anarchy Burger
1 year ago
Spiteful Banditry - ramp and a mini-wrath. Seems pretty good
Gimli, Counter of Kills - has the potential to deal certain opponents a lot of damage. Good for board wipes. Is Dwarf
Fiery Inscription - strong instant/sorcery synergy!
Erebor Flamesmith - some more bonus damage. Is dwarf
Fear, Fire, Foes! - decent multiplicative damage.
Display of Power - strong copier, if you're looking for more
Wrenn's Resolve and Reckless Impulse - quality cheap impulse-draw in Red. Doesn't get too much better than this for it's cost. Well worth noting
Nahiri's Warcrafting - weird removal/impulse-draw hybrid. Worth noting
Into the Fire - another modal damager/card selector. Seems all right
Invasion of Karsus Flip - mini wrath that turns into an instant/sorcery payoff. Not terrible
Invasion of Regatha Flip - mini Torbran!
Invasion of Kaldheim Flip - pretty decent card advantage on both sides, plus damage. Well worth noting
Chandra, Hope's Beacon - probably too difficult to defend planeswalkers in this deck, but this one has all the synergy
Bloodfeather Phoenix - probably doesnt fit the deck perfectly, but it has the synergy. Better in 1v1
Curse of Opulence - very strong ramp, can get some heat off of you
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