Lightning Storm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lightning Storm

Instant

Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.

Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.

wallisface on Lightning Slime

1 year ago

To give you more specific detailing around the rules you mentioned, it’s only comparing the timing when you cast something like Bone Shards versus Smallpox. With Bone Shards you discard an extra card as part of the spells cost, so you get to draw before it resolves. With Smallpox you are discarding during resolution, so you draw after all its effects have happened.

None of this really impacts how you want to use Rielle, the Everwise unfortunately. Her ability only triggers once per turn, and Lightning Storms discard effect is always one-lamd-at-a-time, so she’ll always only ever see the first discard you do, and ignore the rest - meaning you only ever get one card. To get more cards drawn, you need a single effect that makes you discard multiple cards in one go, like One with Nothing.

wallisface on Lightning Slime

1 year ago

braxattacks47 that rules text is only talking about the stack and when Rielles ability gets resolved. It doesn’t change the quantity of cards that you’ll draw.

In the example of Lightning Storm, the first time you discard a land the ability for Rielle, the Everwise will go on the stack, and from the above rules text, you’ll draw before Lightning Storm resolves. You can discard additional lands at any time during this process, but Rielle’s ability only triggers once per turn, and it has already triggered the second you discarded your first land. You only ever draw 1 card from this interaction.

wallisface on Lightning Slime

1 year ago

It’s worth noting that Rielle, the Everwise will only track the first instance if you discarding a card, so for example in the instance of Lightning Storm will only ever draw you 1 additional card, as each land discard is a seperate trigger.

With this in mind, i’d suggest ditching Rielle, the Everwise, as its usefulness is really limited, and its mana cost is awkward.

I’d also suggest ditching a bunch of your other “gimmicks” to focus on assembling the combo ASAP. Hivestone and Manaweft Sliver are faar too reliant on eachother, and not really needed. Song of Creation feels like it is a nonbo alongside your main plan - you need a full hand, not lands on the battlefield. Quandrix Apprentice also feels pretty “meh”.

Cards to consider:

  • Quirion Ranger can return a land to your hand in a pinch

  • Life from the Loam would be amazing here, but might be outside your budget.

  • the big thing you need is a fast way to get all your combo pieces, otherwise you’ll struggle to ever assemble it. Stuff like Opt, Serum Visions, and Consider are all helpful for this and i’d suggest filling the deck with as many of these as you can fit.

Ojallday on Landfall burn sources?

1 year ago

It might be a variation on zombie hunt. It runs 3 copies of Treasure Hunt and 2 copies of Lightning Storm and 4 copies of Reliquary Tower with the rest of the deck being on color lands. The idea was to mulligan for treasure hunt and cast it on turn 3 so you could drop a Reliquary Tower setting you up for a turn 4 Lightning Storm to kill you opponent by discarding 20-30 lands.

Oof_Magic on Banlist Open Discussion

2 years ago

SynergyBuild I checked out a video explaining the Trickery deck and I concede, that is ridiculous. I had imagined it as being just as frail as something like Treasure Hunt + Lightning Storm. But the more cascade heavy variant would be trying you with that nonsense every single turn. Trickery is on par with Hypergenesis.

I maintain that Karn was the proper ban. The ‘only exists in the format to do broken things’ is applicable to any combo deck. Decks playing Thassa's Oracle probably aren’t looking to do ‘fair’ things. If Teferi, Time Raveler also could tutor for Knowledge Pool, I don’t think that would make Pool broken. Karn was the problem. The tutor doubled as a damned combo piece! That’s silly! If you could humor me for downtown hyptheticalville, if we errata Karn’s static ability away and add Null Rod to the format, I don’t think anything gets banned.

Caerwyn I definitely agree that Oko is far from safe to plug in right now. But I see it as a card where the meta may evolve to a point that it can accept Oko. I’m simply differentiating cards I think are up for discussion at some point or not. I don’t know what it would take to make the Oko conducive to Modern and whether that says anything good about the format. Oko doesn’t strike me as a Hypergenesis, Tibalt's Trickery, Dread Return, or Summer Bloom type of ban. And there are definitely different types of bans. I see Oko like Jace, the Mind Sculptor, Splinter Twin, or Umezawa's Jitte where we look back every couple years and wonder ‘Is it safe now?’ I agree I wouldn’t have any to see his stupid face any time soon but I wasn’t exactly thrilled to be seeing Jace and Stoneforge Mystic (talk about a linear play pattern). If we unleashed entirety of the ban list, maybe a Delver Oko build would be the one challenger amid a sea of combo decks. But I don’t think Oko would be very meaningful there. Modern would immediately become degenerate and some refer to Modern as Legacy-lite already. While I think the unleashing of absurd combos would be the totality of that transformation, perhaps releasing Oko is the first step in that direction. A direction that is ultimately unhealthy for the format. Aka: Where other bans are absolute, consensus, and thoroughly unquestionable, Oko is at least up for discussion.

ChaosJester on Social experiments in edh

2 years ago

Hey Mtg-friends,

Currently, I am doing some research and try to identify combos that create weird interactive mini games in a multiplayer format. I am not just talking about singel chaotic cards that are obvious but janky combos like, for instance, Sunder + Lightning Storm or Hive Mind + Wheel of Misfortune + Leyline of Anticipation + Cruel Entertainment . Do you have any similar ideas to spice up games?

legendofa on Abilities on noncreature cards

3 years ago

Hunter's Insight does have a triggered ability. Pretty much every instant and sorcery that has a triggered ability also has a time limit for that triggering, usually end of turn--check out the "this turn" note on Hunter's Insight or "Until end of turn" on Warriors' Lesson . Some are triggered from the graveyard, like Spit Flame .

As a little special bonus, the rules can even handle instant and sorceries with activated abilities. As far as I know, that only shows up on Lightning Storm .

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