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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Finale of Promise
Sorcery
You may cast up to one target instant card and/or up to one target sorcery card from you graveyard each with converted mana cost/mana value X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.






VladMarkov on
First
1 week ago
I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry
mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile.
You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor.
The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft
mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.
Must have: Path to Exile, Cyclonic Rift
Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash
Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,
DatShepTho on
The Lonely Loner (Seems to free his mind at night)
1 year ago
Very nice feedback. I've used the Maybeboard for cards I either haven't got a hold of yet but still considering. I've opted to limit tutors for my pod, also it's more fun leaving it up to the heart of the cards for me. Nor do I have any worthwhile artifacts tutoring for, but Conqueror's Flail is certainly a shout.
I've put together most of these from cards I already own and tried to limit spending on the deck. I do agree that Finale of Promise is a bit weak for this deck. I'll definitely consider Mizzix's Mastery
Overall it's just a case of getting the right balance of splashy spells, digging spells, ritual-like spells and counterspells. So it's certainly quite hard to find space for other suggestions.
Many thanks for your comment!
Azoth2099 on
The Lonely Loner (Seems to free his mind at night)
1 year ago
Wuddup! Vadrik, Astral Archmage is so busted, man. Probably the best Commander p4p imo. I've been brewing him for a while now.
I see you're already running Seething Song, which is great. I'd highly recommend adding Desperate Ritual & Pyretic Ritual as well. Functionally having 2 copies of Dark Ritual in a deck is insane. Mana Geyser is pretty decent, but at Sorcery speed and at a minimum cost of , it's really not worth it compared to the others.
I would also recommend Mystic Retrieval & Mizzix's Mastery over Call to Mind & Finale of Promise respectively. As well as adding Past in Flames.
2 pieces of Equipment that I noticed shone very brightly with this Commander are Conqueror's Flail & Commander's Plate. The added bonus of cost reduction makes their power here difficult to overstate.
Buyback is a popular mechanic in typical Vadrik decks, but the only ones that are truly worth consideration are Capsize, Reiterate & Clockspinning. Haze of Rage & Seething Anger are obviously great, but they don't facilitate wins with the same frequency as those other ones. Sorcery speed sucks.
Never doubt that you need those Tutors, son! Solve the Equation, Reckless Handling, Merchant Scroll, Fabricate, Bribery & Acquire are all pretty much too good to pass up here. Reshape can also be great, depending on your Artifact list.
Free spells like Misdirection, Blazing Shoal & Commandeer can be pretty great here, given that they are likely still cheap to cast if you can't cast them for free.
Lastly, try to get yourself copies of Sea Gate Restoration Flip, Shatterskull Smashing Flip & Jeska's Will for this one if you can. Amazing!
Peace!
ThassaUpYo@ssa on
Anyway I Started Blasting
1 year ago
Bluelian! I've got some additional cards that I think we should consider and potentially work into your list to provide you with more wincons and card draw:
Solphim, Mayhem Dominus, Jin-Gitaxias Flip, Electrostatic Field, Docent of Perfection Flip, Counterspell, Mana Drain, Fierce Guardianship, Deflecting Swat, Blue Sun's Zenith, Electrodominance, Lightning Bolt, Increasing Vengeance, Rapid Hybridization, Force of Will, Valakut Awakening Flip, Sublime Epiphany, Jeska's Will, Finale of Revelation, Crackle with Power, Banefire, Finale of Promise, Red Sun's Zenith, Seething Song, Mindsplice Apparatus, Primal Amulet Flip, The Magic Mirror, Twinning Staff, Thousand-Year Storm, Double Vision, City on Fire, Ral, Storm Conduit, Riptide Laboratory, Temple of Epiphany, Cascade Bluffs, Stormcarved Coast, Scalding Tarn, Fiery Islet, Spirebluff Canal, Training Center, Reflecting Pool, and Plaza of Heroes
Azoth2099 on
Izzet Vadrik Fireball-slinger
1 year ago
Hey dude!
This Commander is so underrated, a strong contender for the best in Izzet imo, good choice.
Having built and playtested the crap out of this one already, I'd recommend running Firemind's Foresight! Even if you're not using it as a 1-card wincon - which I recommend - it's still great value. Recursion spells Past in Flames, Mystic Retrieval, Mizzix's Mastery & Finale of Promise also pull a lot of weight. Buyback cards like Capsize & Reiterate are very strong here as well. Other Buyback cards that normally see no play like Spell Burst, Clockspinning & Seething Anger suddenly become pretty decent!
Equipment like Conqueror's Flail & Commander's Plate are also even better than they usually are with this Commander. Clout of the Dominus too!
Baral, Chief of Compliance could reasonably join the party as well imo!
DreadKhan on
Rakdos Santa Deck
1 year ago
Well, here is what I found: Anarchist, which seems over costed but will leave you a body you can Blim away, Ardent Elementalist is similar but 1 mana less. Backdraft Hellkite can let you Flashback Offering, but that's one and done as it's exiled after. Biblioplex Assistant has Flying, but that's a bad thing to give an opponent obviously. Bloodthirsty Adversary is another one off. Charmbreaker Devils are one of the more interesting ones, but it's awfully clunky. Efreet Flamepainter seems half-decent, but isn't repeatable. I'm a bit curious if Finale of Promise would work at all, it's annoying that you'd need both types, but if you can copy a Dark Ritual/Seething Song and Harmless Offering you can still do more stuff after. Invoke Calamity might be a fit, it's a lot of mana but is a strong effect. Goblin Dark-Dwellers is a beefy body but probably not something you'd want to donate after. I'm not sure if you could get in for damage with the spell-creature, but if you can Magar of the Magic Strings is pretty interesting. If you can get enough mana together Mizzix's Mastery might work, 4 mana to recast a 3 mana spell isn't terrible I'd say. Ogre Battlecaster might do it's thing more than once with First Strike. I'm not sure if Shreds of Sanity is reasonable, 2R is pretty cheap for this, but having to discard sucks. Revolutionist seems openly bad unless you can cast it via Madness. Spellweaver Helix is cool but might be too janky, but it can generate more Offerings (and another Sorcery I guess). I don't think you have a wide enough board to use it, but if you added more creatures then Surge to Victory could fit. Hope something in that pile I could dig out will work, there are some really pushed options like Yawgmoth's Will and Underworld Breach too fwiw, I guess you could Blim away Breach when you're done with it?
Random thought, but if you're fine with recursion effects maybe Oriq Loremage would fit in here? Probably would require more building around though, but Entomb is a great effect to have stapled to a creature if you've got the right cards.
wallisface on Time is of the Essence
2 years ago
Some examples of As Foretold decks are here : example 1, example 2, example 3, example 4. You'll note that the common theme is that As Foretold is only useful for cheating out cards like Ancestral Vision, Crashing Footfalls, and Restore Balance. These decks also use stuff like Electrodominance and Finale of Promise to ensure they're able to cast those no-mana spells reliably.
I don't think there are many Oracle's Vault decks out there because the card is just bad, and requires a lot of support to even remotely do anything - on top of that it's super-slow and super-easy to disrupt. I found this deck that plays it, though the deck itself looks pretty janky, and i'm not convinced it would be any good, especially for the amount of $$$ it costs.
There won't be any decks out there that use both of those cards together, as they're both trying to achieve very different goals (and on top of that Oracle's Vault isn't really very playable).
JANKYARD_DOG on
ZADA... EXPLODE!
3 years ago
Invoke Calamity and/or Finale of Promise while a bit expensive MV wise I think it could prove useful. Not entirely sure but perhaps you could copy Ancestral Anger to gain additonal pluses once the OG is in the yard?. Thought Vessel if you feel you need a second relequary tower. Fall of the Hammer can help clear the road of blockers.
Unfortunately removing things is not my forte, so I can only make suggestions for additions. Hopefully something piques your interest.
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