Finale of Promise
You may cast up to one target instant card and/or up to one target sorcery card from you graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Finale of Promise Discussion
4 months ago
Nice to see more Locust Gods there! :D
Love to see other people ideas on this peculiar commander.nI also play him since Hour of Devastation, very fun and powerful! (Here's my deck: "FOCUS THE LOCUST", hope it help you!).
Things I recommend you, drawn from my own experience:
Jeska's Will will give you explosive turns pretty fast, specially if you have the Locust God in play.
Mana Geyser usually wins games indirectly, it wil give you enough mana to play enough cards to draw lots of cards, do an explosive big spell, or jsut assemble a combo.
Underworld Breach , Past in Flames and Finale of Promise (also Mizzix's Mastery , I don't personally play it but can also do the job) those spells will abuse of all the sorceries and instants you put in your graveyard through dicard / wheel / play to do very destructive plays.
Goblin Bombardment is a key card in this deck: It will help you to use your Locusts to shoot at key enemy creatures, to burn players protected by cards like Ghostly Prison , Propaganda or just repetitive fogs ( Spore Frog , Constant Mists , or it just can save your Locust God from being mind controlled, or disabled by some kind of enchantment. It can also be used as a punishment to enemy boardwipes, sacrificing all your board to do damage before the mass removal.
Trinket Mage may look out of place but it will tutor you for key cards like Skullclamp, Sol ring, etc.
4 months ago
Ziabo Of course! It’s always nice to see a fellow Storm player. It’s nice to see someone who puts a lot of care into the things they do.
That definitely makes sense. I’ve been toying with the idea of playing Finale of Promise , but I do see the downsides to it. It’s fairly mana intensive. I’ll keep that in mind going forward. Thanks for the advice!
4 months ago
CBaldy Thank you for the kind words. Kess is the fist commander I ever built so I put time into her.
Finale of Promise in my mind is a worse version of Past in Flames with your deck having such a low cmc you should still be able to storm off 3 or 4 cards where the Finale only gets you two unless you put 10 into the X to get 4 casts for 12 mana.
4 months ago
I know the primer is old, but it looks like you’ve had experience playing Finale of Promise . What do you think? Why did you cut it from the deck - unless I’m blind and just couldn’t find it in the main deck?
4 months ago
4 months ago
Goblin Engineer may be worth including since he finds Sundial.
You might like these too: Ghired's Belligerence , Solemn Simulacrum , Skyscanner , Anarchist , Maximize Velocity , Warstorm Surge , Seething Song , Birgi, God of Storytelling Flip, Wily Goblin , Finale of Promise , Seize the Day , Relentless Assault , World at War , Aggravated Assault , Godo, Bandit Warlord (I believe you'd get infinite combats with this guy)
6 months ago
The big players in the deck are definitely Bonus Round and Finale of Promise , either of which is usually enough to completely change the direction of the game. Pulling off the Brash Taunter and Blazing Sunsteel combo is also funny whenever it happens, but the playgroup's started to catch wise to the idea that they shouldn't let Taunter or Stuffy Doll hang around unmolested. Though one of my favorite plays actually led to a draw--a Xantcha player had thrown Phyresis onto her and there was no way I was going to win...so I hit her with Arcbond and then dropped Blasphemous Act to take everyone else with me.
While I get the idea behind both Glacial Chasm and Fortune Thief , the reality has been that I'm rarely setting off a symmetrical explosion large enough to take me out of the game. In those cases when Ashling does get sizeable, lifelink from Basilisk Collar or Shadowspear has always been enough to solve the issue. Since lifelink isn't a triggered ability any more since M10, you gain that life at the exact same time damage is dealt, so your life total is never seen to hit zero.
I actually did have Leyline Tyrant in a prior version of the list, but didn't really feel like it was pulling its weight. It was never the card in hand that I most wanted to cast, and after it resolved I rarely had so little to do with my mana that there was much left to bank. Obviously, it pairs very nicely with Braid of Fire , but that was never a consistent enough occurrence to make up for the number of times that it was a dead card that died to Ashling herself half of the time. Because of that, I never really considered Horizon Stone , but the stone not being a creature may make it worth revisiting.
Toralf, God of Fury Flip is a possible inclusion that I've gone back and forth on. On the one hand, he could add up to a decent chunk of additional damage over the course of a game (assuming he doesn't himself die to Ashling too early), and could possibly just wipe out the rest of the table if onboard for a Blasphemous Act . On the other hand, so much of what the deck focuses on is the spellslinging angle, with Ashling serving more as a deterrent and repeatable boardwipe than a win condition. He's definitely on my short list, but I'll need to get in a few more games to feel out whether the latest changes leave any obvious cuts for him.
Birgi, God of Storytelling Flip is in a similar boat to Toralf, albeit with more of the uncertainty tied up in her lower toughness. Both of her sides are useful, both for the effective cost reduction on her front face and the card cash-in from Harnfel, but I simply haven't been able to figure out what to cut.
7 months ago
Genderfluidia Its basically a free instant or sorcery trigger which lets me draw a card aswell. Ive had a turn where I had 4 mana and played Manamorphose into Finale of Promise to bring back the manamorphose and a Lava Spike which drew me 2 cards and gave me enough mana to play Needle Drop and a bolt. All while I had a Thermo-Alchemist pinging. Trust me it seems wierd but can combo with a lot of cards in the deck.