
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Fury
Creature — Elemental Incarnation
Double strike
When this enters the battlefield, this deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand. (You may cast this for its evoke cost instead of its mana cost. If you do, this is sacrificed when this enters the battlefield.)
wallisface on
Tunneling Reclamation
2 weeks ago
Some notes on your deck description:
-
You want to use two "[" signs on either side of a card to have them show as card link/hovers. for example if you wanted [Jace, Vryn's Prodigy] to show up as Jace, Vryn's Prodigy Flip you need an extra "["/"]" on either side.
-
Getting a decklist to a 100% competitive rating as determined by this site isn't really at-all a good measure of a decks competency. Many tier-1 decks will only show as ~75%. It is always better to focus on actually make the deck competitively viable, instead of focusing on a number that gives you no indication of a decks actual competency.
Thoughts on the deck itself:
-
Your manabase could pretty easily support 4 colours instead of 3 - and I think white would offer you a LOT more benefits here as a 4th colour. Some of my suggestions below go further into this 4th colour option.
-
Flamekin Harbinger is a good reason to run a few 1-ofs as far as toolbox elementals. At the moment there are only 3 options for your Harbinger to grab, which really limits its ability to answer your opponents gameplan, or further your own. I'd suggest 1-of copies of cards like Flickerwisp, Fulminator Mage, Fury, Thunderkin Awakener etc so that your Harbinger can toolbox up whatever option provides you the best advantage at the time.
-
Going on from the above comment, your elemental count is really, really low. I'd really suggest fitting a lot more creatures into your deck.
-
I'm really not sold on Aether Spellbomb or Repeal being useful in the way you're describing. Bouncing your own Harbinger to your hand is a really slow approach to the game and will put you significantly behind on-board. Stuff like Recommission or Ephemerate could benefit you a lot more here, as they're overall spending a LOT less mana to get a better result.
-
Clutch of Currents feels really weak, and i'm not sure what it's doing here.
Straglerofwastes on
B/R midrange
3 weeks ago
Minus 3 Bedlam Reveler, 2 Jaya, Fiery Negotiator. Plus 2 Bonecrusher Giant, 1 Ragavan, Nimble Pilferer, 2 Fury
Delphen7 on Venerated Rotpriest Combo Discussion
1 month ago
Having been competitively playing the list since its spoiling, I'll share some thoughts.
Discard
As nbarry223 noted discard is absurdly good against the deck. My LGS has a couple of 8Rack floating around, and I've discovered its a horrendous matchup. Smallpox is also awful.
Chalice
I run Cavern of Souls so I can cast Rotpriest through Chalice and Rotpriest doesn't care if the spells are countered. Most decks don't have Caverns though, so Chalice would be good, unless more people pick up on the tech.
Leyline is good against it as plakjekaas mentioned, but no one really plays it. I'm personally running Glistener Elf which doesn't care about it, but most versions, especially the Breach variants, will probably just fold to it.
Speaking of Breach, it's the most popular iteration right now, and it's fairly weak to graveyard hate, as Breach is how it tries to build up storm. Some lists aren't on it though, so antigraveyard is not a catchall.
Removal
Bolt and Heat often can't kill Rotpriest (Gather Courage and Mutagenic Growth), but Fury usually does enough damage and Solitude just eats it. Prismatic Ending/Leyline Binding work as well, but it seems to not be as heavily played right now.
Countermagic
Eh. The only things I actually care if they resolve are Rotpriests, and most decks aren't countering that t1 (Unless Minor Misstep picks up play).
Combo
Combo has been one the better matchups thus far. Fire / Ice is usually not enough to kill the Rotpriest, and the deck tends to move faster than Rhinos, Creativity, Prime Time, and Hammertime. TBH I don't know if there's any deck that can win as fast as it can on a good hand, especially since stock Hammertime no longer plays Ornithopter.
Melira
I don't think the deck could function through either Melira, but I doubt it's worth the sideboard slots right now. I'd say if your local meta has a fair share of Rotpriest, the slots could be worth it, but just entering a tournament blind I wouldn't run them.
TL;DR The MH2 elementals are the best ways to remove Rotpriest once its on the field. Preventive measures work best though. Chalice, Leyline, Discard etc.
nbarry223 on Sideboard Tech vs. Scam
1 month ago
My game plan is completely different from scam. I am mainly asking for a combo deck, so the early targeted discard hurts, and I don’t have too much in the way of early blockers, so they can get in early with Ragavan, Nimble Pilferer and snowball sometimes.
Blood Moon also hurts a bit, but can be played around or removed. Their game plan almost feels meant to counter my specific deck (amulet titan) so was just wondering if anyone has some out of the box solutions. As of right now, my best options are removal or Veil of Summer but was wondering if there were any “silver bullets” like Sanctifier en-Vec which essentially invalidates their whole deck (can’t be removed beyond Engineered Explosives and freely blocks Fury).
wallisface on Viability of Elesh Norn, Mother …
1 month ago
Interested to hear peoples thoughts on the viability of Elesh Norn, Mother of Machines in Modern.
On the plus side:
-
it’s almost impossible to kill, being 5 mana gets around Fatal Push and most Prismatic Ending decks. She’s immune to Leyline Binding, Solitude and Fury. And her toughness evades both Lightning Bolt and Unholy Heat… there is very little in the format that can touch her.
-
Her abilities are both offensively powerful and potentially hugely disruptive to the opponents plans. I imagine if she can stay on the field for a few turns in grindier matchups, then the value gained will have almost certainly secured a win.
On the negatives:
-
She does nothing on entry, and you need to play other cards to get value from her.
-
5 mana is a LOT in modern, and not normally a cost you’d want to be striving towards paying (most mana curves end at 3-4 mana).
So, what are peoples thoughts? Could the card be modern viable, or are there just too many hoops to jump through for this to be useful?
DreadKhan on
Rocks Monored burn
1 month ago
I have a Legacy Mono-Red Burn deck, but it only runs 1 card that's not in Modern. Mine can win early, but it's got an ungodly number of 3 drops instead of just running all 1 drops. I think some of the cards I run that might be worth a look for you include: Dragon's Rage Channeler is great if you've got too many lands or not enough, I don't worry too much about it's ceiling, just getting to Surveil over and over can be very good value in some situations. That said, I do run Seal of Fire, which is sneakily useful, it sits but if they try to 'deal' with it you just use it, and it's an Enchantment for DRC. I also run Vexing Devil, it's a so-so card later game, but it's a huge effect turn 1, 3 toughness is high enough that it doesn't trade with most 1 and even 2 drops, meaning most decks are either wasting cards on it or taking 4 damage for R. In rare matches it's terrible obviously. Risk Factor is another Browbeat, it's instant which is huge, and it can be cast from the graveyard once, which is actually pretty huge in practice. Cards like Browbeat and Risk Factor are amazing with stuff like Fury, but that's a pricey card! I've rarely been too unhappy with Ball Lightning, it's very sensitive to First Strike blockers, but getting 6 damage for RRR feels incredible. I use Flame Slash as dedicated 'creature burn', though I only use x2, not sure if you run into a lot of 4-7 toughness bodies that need burning though.
I like Grim Lavamancer more than Hellspark Elemental, the two 3/1 Elementals are both good cards but 3 power is low enough that it ends up walled evenutally and they become dead cards, as Burn is very bad at removing bigger blockers, I find if you can get a flying Dragon's Rage Channeler it's a much, much better card. Lavamancer is almost certainly better than the Viashino, but I think DRC does even more work. That said, DRC and Lavamancer work together EXTREMELY well obviously, even if Lavamancer might turn it 'off' eventually, just the Surveil is a lot of value if you're feeding your Lavamancer/clearing situationally bad cards (that said I run 10 3 drops and have more lands, so I have more 'bad' cards).
In my experience, I don't love Eidolon as much as other people, it's small so it's easily outclassed (and sucks if you can't swing in each turn), and it hits you as well if you need to remove something that can kill it. I use Flame Rift as an alternative that always shaves 4 off everyone, it's better vs some decks fwiw. I also find Guide can cost you a surprisingly large number of games when you help your opponent dig through multiple lands for a solution. I run Vexing Devil over it, but enough people run Guide that it's obviously not a bad card. There is also Soul-Scar Mage, which feels pretty nice with Lavamancer and synergizes with Swiftspear, and technically Young Pyromancer still exists. If you ever get two out it feels pretty good, but 3 is like stubbing a toe, they limit how many other creatures you can run. Young Pyromancer might be a valid sideboard card, along with something like Goblin Chainwhirler maybe, if people 'go wide' in your area it's a nice card to switch in.
zapyourtumor on
5C-Omnath
1 month ago
I'd say neither Growth nor Oath is playable in this deck after Yorion ban. If you want to run Risen Reef you definitely need to lean towards a higher density of elemental creatures and away from the full control versions, which probably means 3-4 Fury.
TheOfficialCreator on Can a copied version of …
3 months ago
The interaction in question is between Agrus Kos, Eternal Soldier and Fury.
Namely, if I let Fury's ETB resolve and target Agrus Kos, then pay Agrus Kos's cost for his triggered ability, can I then divide Fury's new abilities among my opponent's creatures and my creatures that they are automatically assigned to?
I would assume that since Agrus Kos chooses the targets for the ability, this wouldn't be how it works, but I wanted to clarify since I'm not sure how the "divided as you choose" clause interacts with the predisposition.
Have (3) | CrimsonKing , Azdranax , gildan_bladeborn |
Want (0) |