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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Elemental Incarnation
When this enters the battlefield, this deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.
Evoke—Exile a red card from your hand. (You may cast this for its evoke cost instead of its mana cost. If you do, this is sacrificed when this enters the battlefield.)
2 days ago
I see a recurring commentary here is that people think we have to be playing meta-decks in the current modern-age to compete, but personally I haven’t found that to be true (and modern to me still feels like one of the few formats where smart-piloting is more important than deck-choice). My local meta has around 50% of its players consistently bring strong tier-1 decks, with around 25% of the meta buying & playing whatever’s near the top of the mtgGoldfish most-played-decks. Our format is rife with Omnath, Incarnations, Murktide, Monke, DRC, etc.
Despite this, I’ve won our events with the following non-meta decks:
this homebrew that i’d been working on for the last few years. MH2 actually made it playable in that Grist allows solid Coco play, and a lot of my creatures can really mess with Monke/DRC.
Lantern Control (this deck actually feels amazing in the current meta). Yes it runs Saga, but it’s hardly an “MH2 deck”.
I think there is still tons of room in modern to brew and make decks that can compete. But people so have to realise that the environment/meta has changed, and brew with that in mind. Some strategies that would’ve been easy to pull-off before are admittedly a lot harder now. Though while some doors have closed I personally think a great-many more have opened.
I think the biggest shift from MH2 is now your deck really has to be able to interact to compete. Gone are the days of just goldfishing for a win. This shift in play-pattern I think has thrown many people off-kilter with deck-building. Though personally i’m much happier with the current environment, in that games aren’t automatically decided by whether someone does/doesn’t draw their sideboard card.
5 days ago
I think WotC has lost track of what they want to do with modern, there are a lot of cards on the banlist because they can be cast without using mana: Once Upon a Time, Mental Misstep, Gitaxian Probe, Dread Return, Blazing Shoal and Eye of Ugin making your Eldrazi-Spells free.
Legacy should be the format of free spells; Not modern and printing the Evoke Elementals in a Set designed for modern contradicts that philosophy. The Evoke cost should have included //// in addition to the exiling of the card in hand.
Regarding the pricing: I agree on your point that there are too many mythic rare pushed card that make the mondern High-Tier decks too expensive and WotC should change something about that. The pricing and the fact that Modern went from a turn 4 format to a turn 3 - 2 1/2 format makes Pioneer more and more attractive.
Regarding bans: there are currently 2 engines that dominate the Metagame:
The 4c Elementals using Omnath, Locus of Creation and Wrenn and Six for Value and the free Evoke Elementals for Interaction represented in the 2 decks 4c Elementals and 4c Blink:
I think Omnath needs to go for the following reasons: it replaces itself, provides t5 enough mana to also play Fury or Solitude, can be pitches for the Evoke costs and gains life against aggro decks. That's just too much for a single card, especially if you compare it to our Lord and Savior.
The other is the UR engine around Ragavan, DRC and Expressive Iteration presented in decks like Murktide and Death's Shadow:
The problem with these decks is that they are too effective in what they do in comparison to decks of the same arctype not running that engine, so they just need to be turned down a bit.
For this reason i'd like to see Mishra's Bauble go: Pushing cards like DRC, Expressive Iteration, Unholy Heat and Ledger Shredder from "good" to "too good" makes this card a reasonable ban without destroying the decks.
- On a personal note: I'd like to have Teferi, Time Raveler banned. Interaction is what makes this game fun and having a card that says "I play magic, you play Hearthstone" is the opposite of that.
Thank you for coming to my Ted talk.
1 week ago
Personally I think the format plays healthily, it's just very, very skewed towards all centering around that one MH2 set.
The obvious bans as far as I can see are the following:
Fury is the only one of the Incarnations that can go resource neutral (or positive) when casting it for the evoke cost, and makes it pretty impossible to reasonably play creature-based strategies in the format. It feels like the most abusive of the Incarnations, and the one that is most unhealthy for the format.
Either Omnath, Locus of Creation or Wrenn and Six I think need to go. Wotc have mentioned many times that they don't like "4-color-piles", and these cards both incentivize that strategy greatly. Omnath makes it hard to justify doing any other kind of midrange strategy, because it just provides sooo much value. It also makes it waaay too easy to run all of the Incarnations in a big pile of nonsense. W&6 just makes it too easy to run whatever colors you want in a deck, and will continue to allow deckbuilding to push boundaries very easy for minimal cost.
1 month ago
wallisface I was thinking it wouldn't be too bad because 20 land plus 2 from Spikefield Hazard Flip plus Strike it Rich giving a little something. Also the only card higher than CMC 3 is Fury (which you can evoke for 0) and Obosh. So while more mana for doing graveyard stuff with Seasoned Pyromancer, Hammer of Bogardan, and the companion would be good, I don't think it is needed.
I did playtest a little and yeah there were some cases where I did miss land drops but i'm not exactly sure what I want to do about it yet. I think i'm going to cut Lightning Bolt for 1 mountain and 1 Strike it Rich and see how that goes.
1 month ago
2 months ago
Hey, sweet deck. Let's take a look at win conditions and lands. I've identified a problem with your deck: You aggressively want to control the board with your 1-3 drops. While other players are playing 6 mana bombs every turn your are trying to eke out board advantage with 3 or 4 creatures a turn.
- You don't need board wipes in this deck, they actively go against your game-plan, and in no way help you win.
- Less removal in general. I counted 18 pieces of removal in your instants and sorceries. Keep Path to Exile, Swords to Plowshares, and Damn and get rid of the rest. You ARE the threat, if your deck is running slowly to the point that you feel like you need removal, you need better creatures.
As for lands, use this mana base.
- 1x Ancient Tomb
- 1x Arid Mesa
- 1x Blightstep Pathway Flip
- 1x Blood Crypt
- 1x Bloodstained Mire
- 1x Bojuka Bog
- 1x Boros Garrison
- 1x Brightclimb Pathway Flip
- 1x Buried Ruin
- 1x Command Tower
- 1x Eiganjo, Seat of the Empire
- 1x Godless Shrine
- 1x Marsh Flats
- 6x Mountain
- 1x Myriad Landscape
- 1x Needleverge Pathway Flip
- 1x Orzhov Basilica
- 4x Plains
- 1x Rakdos Carnarium
- 1x Sacred Foundry
- 1x Sunhome, Fortress of the Legion
- 5x Swamp
How would I change your win condition...well you are trying to do knight tribal...
Consider these cards:
- Bond of Discipline
- Response / Resurgence
- Sorin Markov
- Aether Vial
- Luminarch Aspirant
- Lion Sash
- Harsh Mentor
- Blood Moon
- Price of Progress
- Flametongue Kavu
- Selfless Spirit
- Remorseful Cleric
- Unexpectedly Absent
- Goblin Rabblemaster
- Skyclave Apparition
- Palace Jailer
- Grim Lavamancer
- Bonecrusher Giant
- Dark Confidant
- Thalia, Guardian of Thraben
- Leonin Arbiter
- Umezawa's Jitte
- Hunted Horror
- Rotting Regisaur
- Shadow of Mortality
- Hunted Nightmare
- Dauthi Voidwalker
- Robber of the Rich
- Sudden Spoiling
- Esper Sentinel
- Kolaghan's Command
- Walking Ballista
- Felidar Retreat
- Marshal's Anthem
- Forsworn Paladin
- Lunarch Veteran Flip
- Soul Warden
- Soul's Attendant
- Heliod, Sun-Crowned
Remove these cards:
Good luck, and happy hunting. Let me know if you want to continue the conversation or have questions
2 months ago
This looks awesome and like something I would like to strive to build someday.... I noticed this was in the "help" section but it really looks solid to me. the only thing i think you could consider would be some of those MH2 evoke elementals like Fury, Solitude and Subtlety... basically removal/bodies in one? Overall though I think this rules +1
2 months ago
Castigus how competitive are you wanting this deck? What kind of stuff does your local meta generally field?
As far as only using zombie creatures, i’d suggest you aim towards ensuring the creatures you run benefit the tribe, as opposed to forcing yourself to only running zombie creature types. As an example, my own tribal-zombie deck (here) wouldn’t function at-all without the help of Fury and Mayhem Devil. You’re always better-off ensuring your creatures function well together towards an end-goal, than restricting yourself to only using a certain creature-type for no real net-gain
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