Molten Rain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, this deals 2 damage to the land's controller.

Sliverguy420 on Scorched Jund

2 months ago

4 and 5 mana is too expensive for land destruction. by the time you're able to cast those, the opponent will already have the lands they need and it'll be turn 8 before Roiling Terrain can even do the same damage as a Lightning Bolt. you'd want cards like Thermokarst, Sinkhole, Molten Rain, Pillage, and Choking Sands. Cleansing Wildfire doesn't reduce your opponents mana, and so it's usually used in combination with indestructible lands to ramp yourself, rather than destroy an opponent's lands.

Icbrgr on Winter Moon

11 months ago

thats kinda where im at with it at this point... its doesnt really lock anyone out of play...Its not even overly amazing against early fast lands like Copperline Gorge until or unless they do not have any basic lands... Big mana decks like Tron and amulet seem like they would still be.... annoyed maybe but still just kill you with there plan.

I guess i only see it REALLY SHINING if you supplement the card with Ghost Quarter and Molten Rain type cards to try to eliminate the opponents basic lands....assuming in Modern the number of basic lands in most strategies is 2-4... maybe thats the play with this card?

psionictemplar on FNM - First Time Playing …

2 years ago

I would like to start by saying that by I am guessing you are not intending to participate in these settings very often. With that consideration in mind I am also guessing that you probably do not intend to spend a considerable amount of money to acquire upgrades, so I will attempt to keep my suggestions relatively cheap but useful. First upgrade I will suggest is removing all the creatures you currently have in the sideboard since I don't really think they give you any noticable benefit over what you currently run. In their place I will suggest a couple copies of Akroma, Angel of Fury as a late game beater against the white removal decks and decks with counterspells. My 2nd quality of life suggestion is changing the copy of stone rain to Molten Rain since the mana cost isn't an issue and it gives you an additional source of damage (4 if you count torbran). I recommend upping the count on these to 3 so that you are more likely to draw one when it is more relevant, using the slots no longer being used by the sb creatures. My final suggestion would be to increase the copies of abrade in the side to either 3 or 4 and add a couple Pithing Needle by cutting the copies of thundering rebuke/soul sear for them.

Icbrgr on Lantern Control with Land Destruction

2 years ago

Did some playtesting last night with "regular lantern control" just to get a feel for how the deck...quickly discovered that I am a terrible and incompetent pilot of this deck in its base form... but I got the idea and really got to appreciate wallisfaces decklist that was posted above.

This is how playing "lantern control skred red land destruction" went for me last night...it feels awkward...always lol... with the exception of "bolt the bird" and playing Mind Stone on turn 2 into Lantern of Insight then playing Koth of the Hammer on turn 3 it just always felt bad... I was surprised how often I naturally opened with shredder and lantern though which was neat... Blood Moon, Pillage/Molten Rain... these cards feel like they should be better than they are... but kinda just felt like "win more" or wishing for something else.

All in all sure it can work but I really found myself missing Inquisition of Kozilek more than anything.

Magic_Aids on NEW【UnBeatable】Leyline ▷ COMBO!? ◁【MKM】

2 years ago

Another UPDATE to 5-Color Domain! This time, it's Molten Rain to the rescue! As always, let me know what you Big Boys think of the deck!! <3

wallisface on Scorched Earth

3 years ago

Nice build! Some thoughts:

K0rt on Fire & Lightning it burns, oh my!

3 years ago

For sideboard options Blood Moon , Shattering Spree , Roiling Vortex and Molten Rain are good. Blood Moon and Molten Rain against greedy mana bases and Tron, although Blood Moon is much better against Valakut, the Molten Pinnacle decks like Scapeshift and Amulet Titan. Shattering Spree is better than Smash to Smithereens against mass-artefact decks like AsmoFood while Smash to Smithereens is better against Chalice of the Void so you might want to run a couple of both. Roiling Vortex is something I'm a big fan of as a meta pick, it hits the cascade cards and Mishra's Bauble hard, is lifegain hate against cards like Batterskull while also giving some damage over a longer game. You can use Alpine Moon for a budget option for Blood Moon, although it is worst in general.

As for the maindeck, I second the recommendation for Light Up the Stage , probably cutting the Searing Blaze as 16 lands + no fetches means that it is often going to be dead without landfall, even if it is really good against creature decks early. I would also give a look at Grim Lavamancer as a source of repeated burn.

berryjon on Brought Back Lotus Land Destruction *Primer*

4 years ago

A word of advice - Cleansing Wildfire is not Land destruction as it allows the target to go get a replacement land. I'd recommend looking into Dingus Egg , Molten Rain , Fall of the Thran or even Ajani Vengeant .

I also talked about Land Destruction in Pattern Recognition a couple weeks ago, so that might help.

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