Molten Rain

Molten Rain

Sorcery

Destroy target land. If that land was nonbasic, this deals 2 damage to the land's controller.

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Molten Rain Discussion

wallisface on Scorched Earth

4 weeks ago

Nice build! Some thoughts:

K0rt on Fire & Lightning it burns, oh my!

2 months ago

For sideboard options Blood Moon , Shattering Spree , Roiling Vortex and Molten Rain are good. Blood Moon and Molten Rain against greedy mana bases and Tron, although Blood Moon is much better against Valakut, the Molten Pinnacle decks like Scapeshift and Amulet Titan. Shattering Spree is better than Smash to Smithereens against mass-artefact decks like AsmoFood while Smash to Smithereens is better against Chalice of the Void so you might want to run a couple of both. Roiling Vortex is something I'm a big fan of as a meta pick, it hits the cascade cards and Mishra's Bauble hard, is lifegain hate against cards like Batterskull while also giving some damage over a longer game. You can use Alpine Moon for a budget option for Blood Moon, although it is worst in general.

As for the maindeck, I second the recommendation for Light Up the Stage , probably cutting the Searing Blaze as 16 lands + no fetches means that it is often going to be dead without landfall, even if it is really good against creature decks early. I would also give a look at Grim Lavamancer as a source of repeated burn.

berryjon on Brought Back Lotus Land Destruction *Primer*

7 months ago

A word of advice - Cleansing Wildfire is not Land destruction as it allows the target to go get a replacement land. I'd recommend looking into Dingus Egg , Molten Rain , Fall of the Thran or even Ajani Vengeant .

I also talked about Land Destruction in Pattern Recognition a couple weeks ago, so that might help.

Apollo_Paladin on Land destruction V2.2

9 months ago

I had a Casual Mono-Red Land Destruction deck that used many of these same cards and combo'd them with Strip Mine.

I'm not sure if Strip Mine will fly in your playgroup as it's not legal in many formats at all, but it's a devastating combo with Boom / Bust since you can sac it in response after it's targeted but before it's destroyed. 2 mana for 2 destroyed lands. Pretty nice.

It's a bit pricey of a drop, but if you want to keep Raze and Tremble then I'd definitely invest in at least a couple Crucible of Worlds. You could get away with pretty cheap cards in Mono-Red Land destro. for the most part, but that's one that combos remarkably well with a lot of the cards which require you to destroy your own lands. Then you could also get away with running cards like Impending Disaster to keep the land pressure on.

Beyond that, I see no reason not to run 4x Molten Rain instead of 4x Stone Rain, just a little added potential benefit at no mana cost. Also, I think that 2x Invader Parasite (another card I ran in my Casual deck) instead of 2x Keldon Halberdier would be a solid call. Far better use of 5 mana in my opinion, and the Parasite keeps playing off the Land Destruction theme.

Crack the Earth can make for an annoying Turn 1 play, and Dingus Eggs can move the game along even when all you're doing is eating lands. Magnivore was on my Sideboard, but he pairs extremely well with all of the Land Destruction spells.

I hope at least one or two of these suggestions helps ya along!

I_Want_To_PlayAllTheDecks on Commander Legends card is going …

10 months ago

You know what??? Gobbos don't care that it takes u forever to set up. We will destroy everything you stand for. Molten Rain your towns and Crack the Earth. Goodbye Magic man

Tzefick on None

11 months ago

Ah... so we're back with the Swords :)

If you feel like snooping on the last round, feel free to check it out link.

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Balaam__ on

11 months ago

There’s not much targeted land distraction here, surprisingly. Both black and red have access to a plethora of spells that specifically target lands; you may want to focus more on these in particular. Crack the Earth could be satisfied by any permanent, and is giving your opponent the choice. Consider cards like Rain of Tears, Befoul, Molten Rain, Roiling Terrain or Boom / Bust—-they give you the advantage of choosing which land to sunder.

psionictemplar on Crabby Altar

11 months ago

So I had a big long response wrote out about some big changes I think would help you (both budget and not) and then I got to thinking about the trade routes some more. With that being said it led me to start over with my thinking and this is the results.

  1. Chancellor of the Tangle : I think this would be a good addition to speed your deck up in combination with the simian spirit guide's. Being able to drop a turn 1 tribe scout and crab/altar in the same turn seems really strong. If you could manage to land a turn 2 retreat to coralhelm (using a simian spirit guide) then a turn 2 win would be possible. It would require Oboro, Palace in the Clouds (far from budget I know) and some other unlikely circumstances. The turn 3 is probably a safe bet though for an ideal win.

  2. Heartbeat of Spring: This enchantment would allow you to generate mana off of your trade routes to use towards soratami activations of whatever else might entertain you later on. It works for both players so I wouldn't cast this until the turn you intend to win on.

  3. Drift of Phantasms: This can tutor for retreat to coralhelm (or heartbeat) and can be grabbed off your incubation/incongruity.

  4. Drop most all the red cards in favor of more lands and more crabs. Ruin Crab is an excellent addition to the mill strategy. Landing a turn 1/2 mill card is very important to your deck and you'll need the extra lands for landfall/coralhelm.

  5. Clearwater pathway only produces blue for you so you might as well replace it with a basic island. This helps protect against Blood Moon and random things like Molten Rain.

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