|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Magic Origins (ORI)||Common|
|Dragons of Tarkir (DTK)||Common|
|Duel Decks: Knights vs. Dragons (DDG)||Common|
|Shards of Alara (ALA)||Common|
|Promo Set (000)||Common|
Combos Browse all
Create two 1/1 red Goblin creature tokens.
Dragon Fodder Discussion
2 weeks ago
Red has a lot of token generation fodder with things like Dragon Fodder , Empty the Warrens , Siege-Gang Commander and the like to give you a lot of bodies on board for sac outlets. Red also has two great free sac outlets in the forms of Greater Gargadon and Goblin Bombardment whixh along with classic colorless sac outlets like the three altars (Phyrexian, ashnod's, and of Dementia) offer red a good amount of aristocrat tools
1 month ago
For a Krenko deck you want to go as wide as possible as quickly as possible so cards like these are very important Goblin Instigator , Dragon Fodder , Krenko's Command , Hordeling Outburst , Krenko, Tin Street Kingpin , Beetleback Chief , Empty the Warrens , and Door of Destinies .
Also if you're not on a budge Cavern of Souls .
As for what I'd cut, Lightning Crafter is good but is too slow for this decks game plan. Mogg Raider and Goblin Sledder are too much of an investment. With how wide this deck goes you will far out match your opponent's ability to block all of your things and even if we're assuming their all just 1/1s the difference between 25 damage and 30 damage isn't much. Sensation Gorger is interesting, but a bit too narrow, and very unlikely to actually workout. Akki Drillmaster feels like overkill with how many Haste enablers you have in the deck. Red Elemental Blast also too narrow, but if you have a lot of blue decks in your meta then I guess it is fine.
1 month ago
Nice, I always wanted to do a Goblin Tribal deck but never got around to it. It's a pretty sweet deck, though I would consider some of the following cards: Krenko, Tin Street Kingpin , Pashalik Mons , Ib Halfheart, Goblin Tactician , Goblin Chieftain , Goblin Matron , Skirk Prospector , Goblin Trashmaster , Hordeling Outburst , Dragon Fodder , Legion Warboss , Goblin Rabblemaster , Metallic Mimic , Coat of Arms , Vanquisher's Banner , Urza's Incubator , Ruby Medallion , Door of Destinies , and finally Herald's Horn . If you find this usefull I would appreciate if you support my deck, A Deal with the Devil! Hope these cards help!
2 months ago
Young Pyromancer is just better then the new one.
4 months ago
4 months ago
Apathy-Dance Ok, so traditional Polymorph decks work like this: the deck contains exactly one or two creatures. These should be large unanswerably powerful fatty. Emrakul, the Aeons Torn is the traditional choice, but there are plenty of options, like Iona, Shield of Emeria , Progenitus , and Kozilek, the Great Distortion . These must be the only creatures in the deck, or else you risk polymorphing into something else.
Then, there will have a number of noncreature spells that make creatures. This can take the form of permanents that become creatures like Faerie Conclave or Guardian Idol . Or, it will be instants and sorceries that create creature tokens, like Dragon Fodder or Lingering Souls .
Now...the idea is as follows: you create a creature, then destroy your own creature with Polymorph, and find a copy of the big fatty in your deck, and put it on to the battlefield. Yeah, you lose the creature to Polymorph, but it would always be better to have the big fatty than the tiny critter.
But, the biggest problem that Polymorph decks face, is that the opponent can kill the creature Polymorph is targeting, and this will prevent any of the effects of Polymorph from happening. So, Polymorph decks have to pack hexproofing , counterspells , discard , bounce and other things to fight against removal and lock . And they usually need cards that assist finding the combo.
It is at this point that Amass becomes very appealing to me, because there is an Amass card that can fill each of those functions, and this means you don't need to specifically have any token generation, just noncreature amass spells. And then, with so many instants and sorceries, Invade the City could make a solid backup win condition.
5 months ago
Well... I would definetly try to tinker a Little around,to be honest I don't think the deck will work out like this,you have way to few lands as most decks run around 35-37 normally and with a manaintensive tribe like Dragons it could also go up to 39.
so I will give some cut suggestions:
Dragon Fodder + Krenko's Command the early blocker aren't worth that much,most of the time,I would advice to get additional ramp to get your Dragons out faster so maybe try out Cultivate + Kodama's Reach with some added basiclands
Now to the heartbraking part to cut some Dragons(40+ creatures is already extreme) if you want to keep some for your flavour it isn't wrong I just want to help to improve your expirience with the deck.
Freejam Regent not enough artifact's to utilize the improvise mechanic so kinda overcosted
Knollspine Dragon drawing Cards is nice but if I'm not wrong Kindred Discovery was in this precon and it will probably help more then this,as you would Need a boardpresence before casting it to deal dmg
Progenitus it's really hard to cast and not even a Dragon...
Shivan Dragon one of the most iconic cards of magic...but it's kinda bad in this time,where creatures can be way more powerful then this
Vampiric Dragon overcosted and not that strong in itself
Volcanic Dragon underwhelming…
I know that it seems harsh to Judge some of your decisions but bear with me.
What would I add:
Many lands already said what was normal for most EDH decks also rampspells to get your big beaters out a couple of turns earlier
Removal would also help greatly.
Hope my critique helped a Little to let the lizards fly higher then ever befor
Dragon Fodder occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%