Fireball

Fireball

Sorcery

Fireball deals X damage divided evenly, rounded down, among any number of target creatures, players and/or planeswalkers.

Fireball costs more to cast for each target beyond the first.

Browse Alters

Trade

Have (2) Smokingclays , gildan_bladeborn
Want (2) Miehen , c0nstantine

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Iconic Masters (IMA) Uncommon
Duel Decks Anthology (DD3) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition IV (ME4) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
2011 Core Set (M11) Uncommon
Archenemy (ARC) Uncommon
2010 Core Set (M10) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Darksteel (DST) Uncommon
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Fireball occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.12%

Fireball Discussion

DemonDragonJ on Signature Spellbook: Chandra

3 weeks ago

The next installment in the Signature Spellbook series has been announced, and it is Signature Spellbook: Chandra!

I imagine that many people predicted that there would eventually be an SS for Chandra, so this is not a major surprise, but what is good about this announcement is that the Signature Spellbook series shall continue, since I was worried that the Commander Collection series had replaced SS, so I am very glad to see that that is not the case.

The first two cards to be revealed are:

Chandra, Torch of Defiance

Past in Flames

Which is surprising, since the first two Signature Spellbooks (Jace and Gideon) contained the original incarnations of those characters, whereas this installment contains a newer version of its character.

Judging from the inclusion of PiF, I believe that it is safe to presume that this set shall have a great emphasis on instants and sorceries. Among the cards that I am hoping to see are Chandra's Fury, Chandra's Outrage, and/or Chandra's Phoenix. A user on another forum speculated wished to see Fireball, a class red spell, in this set, but I would rather see either Rolling Thunder or Comet Storm, since they are vastly superior to fireball for only one more red mana each.

This product shall be released on June 26, 2020, so I shall be certain to update this thread as further information is revealed.

What does everyone else say about this? Are you excited for this product?

Gracco on Scion The Win Button

1 month ago

I do not mind at all. Also, I cannot stress enough that you need to keep in Kindred Discovery because it can be an amazing draw engine with the Worldgorger combo turn, especially if you are going for a win condition like a Fireball type effect that you would want to dig in the deck for. If you do not want to incidentally draw your deck on your combo turn then take it out but if you do want an additional win condition, I recommend Torment of Hailfire.

Gracco on Grumgully The Infinite Gruul Goblin (CEDH)

1 month ago

Jaya's Immolating Inferno only kills 3 players at a time. Fireball or Comet Storm could kill every player and all of their creatures with infinite mana. Love the deck. So glad this was made. Nim Deathmantle combos really well with Ashnod's Altar, or any other way to keep gaining mana, and anything that can make at least 1 token to sustain the loop, in the case of Ashnod's Altar being the mana source.

Funkydiscogod on Expectations from Esper?

2 months ago

Anything that involves "half" or other division is usually only printed at rare and above. At uncommon, there's Fireball , and that's about it.

Prohibiting the use during combat opens the user up to crazy blowouts. The defending player will either use the removal when combat begins when the Bant player can't stop it, or will use it in response to the Bant player activating it during their precombat main. Either way, the Bant ability never gets used.

theThane on riku of two reflections edh

3 months ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of CumpleaƱos , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

lazarusdraigon on BURRRRRRRN

4 months ago

Blasphemous Act , Lightning Bolt , and most of the Chandra planes walkers would be good additions. Nykthos, Shrine to Nyx would be a good mana addition since most of your permanents have multiple red symbols in their costs and you should also throw in some x cost burns like Fireball or Banefire

Orion93 on Elsha of the Infinite Academy

5 months ago

I saw your deck in a facebook commander group. Why not play Laboratory Maniac or Fireball for extra win cons? And approach is cool but you have to cast it from hand to win with it which seems counterproductive with your commander choice. Maybe add a Vedalken Orrery for back up?

TheMadRocketeer on Elves

5 months ago

Adding onto the idea in my previous comment, Cryptolith Rite might be a better way to disguise the red mana potential until the last second, and if I don't draw a Fireball , I'm not slowing things down for nothing.

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