Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Commander 2013 (C13) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition IV (ME4) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Uncommon
2011 Core Set (M11) Uncommon
Archenemy (ARC) Uncommon
2010 Core Set (M10) Uncommon
Duel Decks: Jace vs. Chandra (DD2) Uncommon
Darksteel (DST) Uncommon
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Uncommon
Promo set for Gatherer (PSG) Uncommon

Combos Browse all



Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.

Fireball costs more to cast for each target beyond the first.

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Fireball Discussion

Metachemist on Goblins Go YEET!

2 days ago

Hi, and thanks. Fireball has been on the list since it's first revision. However Burn at the Stake looks amazing and I will be picking up a copy of it for sure!

TinkererEDH on ComicKoS - Lord Windgrace

1 week ago

First thing I'll suggest additions

  • mana ramp: Lotus Cobra - land etb you add one mana of any color - pushes your ramp faster

Amulet of Vigor - if a permanent you control etbs tapped, untap it. Not only ramps you faster, but gets past those pesky all your things come in tapped crud.

Exploration - you may play an additional land each turn, only . Very few things are more satisfying than having 7 lands turn 3 while everyone else is just putting down their third land.

Boundless Realms - search for as many basic lands as lands you control

Scapeshift - search for as many lands (basic or not) as you sacrifice

Kodama's Reach - you need a bunch of ramp spells to act with in case you don't have lord windgrace or he becomes too expensive to cast

Demonic Tutor - search your library for a card

Vampiric Tutor - search your library for a card

Beseech the Queen - search your library for a card

Summoner's Pact - pay or lose at your upkeep

Chord of Calling - search for or less CMC creature

Tooth and Nail - search for two creatures or put two creatures onto the battlefield from your hand

Rude Awakening - all lands you control become 2/2 creatures or you untap all lands or both

three of the five panoramas: The other two only fetch you one of the lands

Jund Panorama - search for any of the three basic land types you need

Grixis Panorama - search for swamp or mountain

Naya Panorama - search for mountain or forest

three of the temples:

Temple of Malady - BG scry 1.

Temple of Malice - BR scry 1.

Temple of Abandon - GR scry 1.

Things to do with

Fireball - x damage to creature or player

Crater's Claws - x damage to creature or player

Rolling Thunder - x damage to creature or player - can do more targets

Banefire - x damage to creature or player

Bonfire of the Damned xx to do x damage to tgt player and each creature he controls

Torment of Hailfire - choice of losing 3 life, sacrifice a nonland permanent, or discard a card - hilarious for huge numbers of x, and can swing the game beyond anyone recovering

Consume Spirit - x loss of life and x gain of life for you

Suffer the Past - x loss of life for x exiled cards from tgt player's graveyard. Kills their recursion and them

Dark Salvation - xx for x zombies and making a creature -x/-x until end of turn.

Apollose7en on Boros Control

4 weeks ago

Rolling Thunder is more effecient than Fireball . Basically the same spell.

Gidgetimer on Why does Cone of Flame ...

1 month ago

I am including CR 700.1 below as proof that a spell can cause multiple events. I don't think that you specifically would doubt this, but it heads off the question. Yes, it is basically that each clause is a different game event in this case. CR 608.2c tells you to follow the instructions in written order. This means that during the resolution of Cone of Flame you deal 1 damage as a game event, then you deal 2 damage as a separate game event, then you deal 3 damage as a third gave event. With Fireball you deal X damage divided evenly as a single game event.

608.2c The controller of the spell or ability follows its instructions in the order written. However, replacement effects may modify these actions. In some cases, later text on the card may modify the meaning of earlier text (for example, “Destroy target creature. It can’t be regenerated” or “Counter target spell. If that spell is countered this way, put it on top of its owner’s library instead of into its owner’s graveyard.”) Don’t just apply effects step by step without thinking in these cases—read the whole text and apply the rules of English to the text.

700.1. Anything that happens in a game is an event. Multiple events may take place during the resolution of a spell or ability. The text of triggered abilities and replacement effects defines the event they’re looking for. One “happening” may be treated as a single event by one ability and as multiple events by another.

Yesterday on Why does Cone of Flame ...

1 month ago

So this came up just recently in another thread that I didn't want to derail. Dual Shot deals one instance of damage to either one creature or two different creatures. Fireball deals one instance of damage regardless of the number of targets. Cone of Flame deals three instances of damage to three different creatures, despite the fact that the text explaining the effects of the card aren't separated across different sentences or by the word 'then'.

I understand this, and when it came up it made logical sense to me, but I found that I couldn't explain it to my imaginary friend in actual words. Is there a specific ruling somebody could share with me that explains it? Is it just also the case that things happen in sequencial order when separated with commas?

Gidgetimer on Firesong and sunspeaker/ painters servant ...

1 month ago

It isn't quite as good as Lightning Helix since you only add 3 to red burn spells for each instance of damage they do, not 6. But yes, you name white (naming red doesn't work to make your life gain into bigger life gain since FS&SS deal the damage not the spell on the triggered ability) and then your burn spells deal 3 extra damage per instance of damage being dealt.

You may notice that I am being careful to say "per instance of damage". This is because FS&SS are going to trigger for each time you gain life, and different instances of damage being dealt are different instances of lifegain from lifelink. This means that Cone of Flame will give you three triggers, Fiery Confluence will give you a FS&SS trigger for each damaging mode you choose, Chandra's Fury gives you two triggers, and Fireball gives you one.

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Fireball occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.12%