
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Oldschool 93/94 | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fireball
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of targets (creatures, players and/or planeswalkers).
This spell costs more to cast for each target beyond the first.






Epicurus on Card creation challenge
2 weeks ago
Lava Field Mosquitos
Creature - Insect
Flying, Infect
: Until end of turn, Instant and Sorcery spells you cast gain Infect. This ability costs less for each basic Mountain you control.
1/1
Sorry, but infect on instants and sorceries is just blatantly OP. So I had to pile on the drawbacks. MV4, small body creature, high cost ability, etc. Gave it flying and infect to bring back up the viability, put it in red as to not deny the obvious application, and installed a quasi-affinity effect so that those willing to go big on basics might reap some benefit. But, let's just be honest here, this would be broken even if it was mono-white, cost more, didn't have infect itself, and required mass sacrifice to activate. One infinite mana loop and a Fireball later, this is getting the Ban Hammer before the set is released.
However, if you changed infect in the challenge to something like Toxic 1, then you've got something that might survive The Hammer. Now you've got to cast a lot of cheese to take out multiple players. The cost could be a lot lower, the ability costs could be a lot lower. The stat line could be better. It would not be broken.
Make a creature with the words "this creature gets -5/-5 until end of turn" somewhere in the text.
Cloudy2024 on
Cumulative Fire
3 months ago
I'm just saying maybe focus more on the strategy of the deck. what if you got rid of most of the other cards that have less combos in the deck. imagine if you only had cards like Holy Day,Kami of False HopeSilence and Fireball. also more tutors.
Neotrup on Illicit Auction bidding rules
5 months ago
Yes, they can do that.
From Gatherer: 10/4/2004 This is a life loss and not a life payment so you can bid more life than you have.
Regarding Phyrexian Unlife there are a couple other things going on here. First is that Illicit Auction causes loss of life rather than dealing damage. That means even if their life total was already 0 or less they could still bid 1000 life without worrying about poison, since only damage will cause them to receive poison counters.
If something were to cause your opponent to take 1000 damage all at once (such as a massive attack or very large Fireball) they would go to -980 with no poison counters due to all the damage being dealt while they had more than 0 life.
From Gatherer: 6/1/2011 Phyrexian Unlife won't affect damage that reduces your life total from a positive number to 0 or less. For example, if you're at 3 life and are dealt 5 damage, you'll end up at -2 life. The next time you're dealt damage, it will be dealt as though its source had infect.
Kjartan on
101% Mono Black Burn
11 months ago
Even though you probably have one of the best shells for it, Bond of Agony looks pretty bad.
Red burn decks usually don't play Fireball or any of its superior versions, even though they are way better than Bond of Agony
You have 18 lands, meaning you scale very slowly into a range where Bond can deal any more damage than your other spells, and once you get there, 5 mana + pay 4 life to cause a 4 point life loss? That seems just awful. And it's especially bad since you have Syphon Life which means you'll just be discarding additional lands when you hit your curve stopper unless you're sitting with Bond of Agony in hand.
If you want some late-game potential, I would look into adding a single B/R source to flashback Bump in the Night because the opportunity cost of doing to is so low. Alternatively, consider Sword-Point Diplomacy as a card that can pull you ahead in stale-mate against another deck that didn't quite manage to do its thing.
TypicalTimmy on Card creation challenge
1 year ago
4, (3+1), 3 so a red 4mv enchantment? I can work with that.
Coronal Mass Ejection
Enchantment
Whenever you cast a red instant or sorcery that has flames, magma, lava or molten metal in the artwork, Coronal Mass Ejection deals 3 damage to any target.
So Fireball triggers this as well as Rolling Thunder.
Either repeat, or make another card that cares about the artwork of a card.
Gidgetimer on Interaction of Celestial Toymaker and …
1 year ago
OK, I was just concerned about if the spell was grouping the cards (like how Fireball distributes damage) or the player (like Pyrotechnics) and couldn't find a CR reference.
FormOverFunction on Help Me Pick A Commander
2 years ago
Don’t fall for the trick that most or all players haven have fallen for (at least once) and forget the second ability on Fireball. With a couple extra mana you can target everyone. ;p
ImNora on Help Me Pick A Commander
2 years ago
OMG. A weird control deck that gives people poison counters when counter spelling them? That sounds interesting. It says "each turn" not "on your turn", so it should trigger off of instants like you said. That's super cool. Since he has black in his mana colors, he has access to a lot of tutors to get a Phyresis or Grafted Exoskeleton. With Braid of Fire and x cost cards like Fireball, you could possibly just dump a lethal amount of counters on an opponent.