Hour of Devastation
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hour of Devastation Discussion
2 weeks ago
jakeyuki12 thank you so much for bringing that up. I only recently gotten back into magic and commander so I have taken Blade Historian out and added Hour of Devastation . I did not have any of the other cards you suggested but will look into getting them and evolving this deck. Later today will be the first time I get to play it since building it.
8 months ago
Here are some cards you might consider that seem interesting:
Pyrostatic Pillar as a second Flame Zealot
Torbran, Thane of Red Fell for more damage Outputs.
9 months ago
Hey, great deck you've got here! Especially like the use of Hour of Devastation, such an underused card. One thing: Traveler's Amulet isn't ramp, sorry buddy. Nor is Armillary Sphere. A card has to put extra mana into PLAY for it to count as ramp--and unless you get your Ghirapur Orrery out those cards are actually more like card draw.
1 year ago
epott It's not silly! I totally get not playing the ascension, but thought it should be recommended in the event you hadn't thought of it! I also get the downsides to Rampage of the Clans. I'm a bit of a chaotic/go-for-the-crazy-move kind of player so it's a card I love. Glad you like the Tower Defense rec. That was an easy one to upgrade.
I do love the flavor you have going on in your Artifact department. I missed that before!
Lastly, I notice a lack of board wipes (unless I missed something on your list or it's another flavor/casual choice over competitive then you can ignore this). But Wave of Vitriol, The Great Aurora, Bearer of the Heavens, Obliterate, Decree of Annihilation, Hour of Devastation could be some options for you. (Creeping Renaissance as something to bring back a permanent type if you're looking for that as well.)
If you have the time I'll take feedback on my budget version of Gallia. It's far from great and I have yet to actually use the deck but it never hurts to get another pair of eyes on something. No worries if you don't!
1 year ago
harbingerofduh I had Sword of W&P in here once. Card draw > Lifegain.
Driemer84 Memory Jar seems like a good addition. Might pick one up. Mizzium Mortars doesn't seem necessary, I think I'd rather run Hour of Devastation. I guess I live in a meta where Sandstone Oracle is an easy draw 6 most games. Mana Geyser is a great card, and is part of the Wheel/Underworld Breach combo, so I've been looking to add one. Might take out a copy spell. Chandra's Ignition is a so-so card, and it's been debated before. I might replace it sometime, it's not a hill I'd die on, but usually it's pretty good, so it stays.
1 year ago
I think a couple of board wipe spells would be beneficial. Something like Storm's Wrath or Hour of Devastation would help you stay alive vs aggro and give you a good shot a killing some plainswalkers as well. Another card that burn decks have run in the past for this reason is Ensnaring Bridge. You would probably need to keep your hand emptied which leads into my next thought.
If you do want to try the Ensnaring Bridge plan, then you will probably need to empty your hand a little bit faster. Your creatures will help you with this, but don't really work well with the board wipes. Trading the creatures for cards like Talisman of Indulgence or Chromatic Lantern gives you mana that can be used instantly. They also have the side benefit of being able to give you red mana on the chance you only have tron lands in play.
Another consideration I had for this deck would be getting hosed by things like Leyline of Sanctity. I know you have All Is Dust for things like this, but you could also try something like Ugin, the Ineffable to not only remove troublesome cards like leyline, but also give you another creature option to work with. It also has the potential benefit of card draw. The static ability could help you play some of your hand out.
General food for thought.
4.1 Changing the mountains to snow mountains to add Arcum's Astrolabe. Reasoning is card draw and mana filtering for possible color splashes.
4.2 Chalice of the Void Why? Well given that your playing a large number of spells that can be whatever cost you want, you can place this at almost any value you want for some potential spell control. It would probably be better as a sideboard card, but it couldn't hurt to have for the combo matchups. Imagine landing this on 2 to combat the Grinding Station/Underworld Breach decks.
4.3 Shrapnel Blast This just seems like solid damage for the cost. Sacrifice fodder for this could be astrolabe's, talismans, chalice, you name it. (example) destroying your own Ensnaring Bridge to allow you to attack.