Reiterate

Reiterate

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Copy target instant or sorcery spell. You may choose new targets for the copy.

Latest Decks as Commander

Reiterate Discussion

golgarigirl on Deck building Help

2 weeks ago

I usually just make token copies/clones of Archaeomancer - type cards if I want to recur the heck out of instants/sorceries. Add any red and blue fork effects that duplicate spells like Reiterate and green for all the mana ever and you got it. Jodah lets you drop things like Nyxbloom Ancient faster, but I think Kenrith, the Returned King also gets a nod as a way to do something with your mana in absence of your 'secret commander'. He even draws cards to find it!

woinththro on Wort Wort Wort!?!? <Kyle's Mom's voice>

2 months ago

@ king-saproling. I definitely like Storm-Kiln Artist for storming off. Not sure what I would cut but I want to find a spot for it.

Reiterate is probably better than Double Vision 90% of the time, although I try and not go infinite if I can avoid it... For some reason it's so much more satisfying to burn someone for 80 than 1,000,000,000. It feels more earned. I do think I even have a foil Reiterate buried in a box somewhere.

Nostalgic Dreams is super cool as some redundancy to Past in Flames, and I think I like it more than Reiterate just because it isn't going infinite. Nostalgic Dreams will probably replace Double Vision once I buy one.

Rude Awakening could be really useful, I have had Early Harvest in the deck before but I mainly cut it because it doesn't untap non-basics, which Rude Awakening does. A previous iteration of the deck ran only basics and had a non-basic land hate subtheme ( Blood Moon,Magus of the Moon,Primal Order,Ruination,Burning Earth,Price of Progress...). This version of the deck wasn't very popular, as you can imagine. This led to the deck falling out of rotation and not being played for three years.

I definitely see how Delina, Wild Mage could be a lot of fun; getting me multiple copies of Wort and giving spells multiple instances of conspire. However, this seems pretty clunky since she needs to attack to do it, and the deck is not geared towards attacking. maybe if I had some haste enablers I'd try and work her in.

as for all of the mana rocks, I had intentionally avoided any manarocks in previous builds of the decks mainly because they aren't either: a mana dork who could conspire spells i.e. Zhur-Taa Druid, or a ramp spell that could be conspired i.e. Farseek. although I do recognize that those rocks that tap for two and come down on turn three are all much better at getting Wort into play on turn four...

One aspect of previous builds of the deck that I did like was that it had initially included zero artifacts and enchantments. I liked that my opponents couldn't use any artifact/enchantment removal against me, which meant they hopefully had some dead cards. One of the main reasons I just updated the deck at all was because Twinning Staff got printed, which is one of the main build arounds for this iteration of the deck. The whole reason Goblin Engineer and all of the artifact lands are in the deck is to go get Twinning Staff. and since Krark, the Thumbless and Goblin Anarchomancer are also goblins I might as well play Goblin Matron. although I've definitely considered removing the last three artifacts/enchantments (as well as goblin engineer) once again.

king-saproling on Wort Wort Wort!?!? <Kyle's Mom's voice>

2 months ago

Cool deck! These might interest you: Fork, Delina, Wild Mage, Storm-Kiln Artist, Reiterate, Reverberate, Wild Ricochet, Fury Storm, Karok Wrangler (extra good with the infinite combo spells like Fork), Worn Powerstone (gets Wort out on turn 4), Coalition Relic, Component Pouch, Nostalgic Dreams, Pir's Whim, Make a Wish, Rude Awakening

enpc on Best Commanders in EDH [Tier List]

2 months ago

I think Mizzix is healthy where she currently is. The main line that she specifically enables is the Firemind's Foresight into a one mana draw spell (like Brainstorm or Whispers of the Muse)/Lightning Bolt, Reset/Reality Spasm/Dramatic Reversal and Reiterate. The issue with the line however is that to actually get the combo working, you either need ot play a bunch of midrange spells (and while Treasure Cruise and Dig Through Time help, most of your other midrange spells will still be 4-6 mana) which means that he deck heavily leans on Mizzix and gets shut down if you lose access to her.

And all the other lines in the deck can be run in any other Izzet list, meaning that you can't count them towards Mizzx's competitive level. Additionally, Mizzix encourages you to run more expensive spells in the list which is counterintuitive to cEDH in general.

I think that Fringe competitive is a healthy spot for her given all of the above and so doesn't warrant moving.

RambIe on Need Two Stax Swap Cards …

3 months ago

"If you have played out your hand, then you are winning the game."
do you even understand what a glass cannon is ? or are you just prone to instantly becoming offended because you don't understand and have to result to insults.
1st of all if you were not playing a glass cannon deck you would have access to cards like Red Elemental Blast, Pyroblast, Deflecting Swat, Bolt Bend, Ricochet Trap, Burnout, Fork, Reverberate, Reiterate, Fury Storm so you wouldn't be such a pussy about opponents having counter spells
2nd of all a real red player would already have Jeska's Will, Birgi, God of Storytelling  Flip, & Faithless Looting before considering Wheel of Fortune

i do have to admit though your comment about me being a shit-fly does seem fitting because what else do you expect your shit deck to attract

so keep on swatting and in the mean time here is an average deck list for godo, it already has everything your wanting included along with the responses and card draw required to make it all work

1 Godo, Bandit Warlord
1 Birgi, God of Storytelling
1 Brass Squire
1 Cryptic Trilobite
1 Dire Fleet Daredevil
1 Dockside Extortionist
1 Dualcaster Mage
1 Fury
1 Goblin Engineer
1 Goblin Welder
1 Imperial Recruiter
1 Magus of the Moon
1 Palladium Myr
1 Simian Spirit Guide
1 Treasonous Ogre
1 Abrade
1 Chaos Warp
1 Deflecting Swat
1 Desperate Ritual
1 Final Fortune
1 Magnetic Theft
1 Mine Collapse
1 Pyroblast
1 Red Elemental Blast
1 Ricochet Trap
1 Seething Song
1 Tibalt's Trickery
1 Faithless Looting
1 Gamble
1 Heat Shimmer
1 Jeska's Will
1 Rite of Flame
1 Shatterskull Smashing
1 Sweltering Suns
1 Twinflame
1 Wheel of Fortune
1 Wheel of Misfortune
1 Arcane Signet
1 Argentum Armor
1 Basalt Monolith
1 Chrome Mox
1 Cursed Mirror
1 Defense Grid
1 Everflowing Chalice
1 Expedition Map
1 Fellwar Stone
1 Hammer of Nazahn
1 Helm of the Host
1 Honor-Worn Shaku
1 Jeweled Amulet
1 Jeweled Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Manifold Key
1 Mind Stone
1 Moonsilver Key
1 Mox Opal
1 Panharmonicon
1 Prismatic Lens
1 Sol Ring
1 Thran Dynamo
1 Welding Jar
1 Blood Moon
1 Possibility Storm
1 Stranglehold
1 Daretti, Scrap Savant
1 Ancient Tomb
1 Buried Ruin
1 Cavern of Souls
1 Crystal Vein
1 Dwarven Ruins
1 Emergence Zone
1 Great Furnace
1 Inventors' Fair
1 Sandstone Needle
1 Urza's Saga
23 Mountain

Your Welcome

QuestionMarc on Vadrik's Discount Spell Emporium

3 months ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

StopShot on 9/13 Commander Banning/Unbanning

4 months ago

Step 1: Cast Worldfire.

Step 2: With Worldfire on the stack, activate ability of either: Blisterspit Gremlin, Brimstone Trebuchet, Lightning-Rig Crew, Lobber Crew, Nettle Drone or Thermo-Alchemist.

Step 3: With ability and Worldfire on the stack, cast either: Dualcaster Mage, Fork, Fury Storm, Increasing Vengeance, Reiterate, Reverberate or Wild Ricochet targeting Worldfire.

Off-color options: Basilica Guards, Basilica Screecher, Blind Obedience, Crypt Ghast, Kingpin's Pet, Syndic of Tithes, Thrull Parasite, Tithe Drinker, Witherbloom Apprentice, Refuse / Cooperate, Insidious Will, Narset's Reversal, Twincast, Naru Meha, Master Wizard.

(This is by no means an exhaustive list, it just happens to be the best mana-cost effective cards I could find.)

multimedia on Fort Burn

4 months ago

Hey, interesting budget version of Kykar.

Lots of burn here doesn't have enough oomph when each opponent will have 40 or more life. Glacial Ray, Magma Spray, Lightning Helix and other single effect burn spells like this are subpar in multiplayer Commander. Flame Rift doesn't do enough, hitting all players for 4 damage a single time is not worth a card. Even being able to flashback these spells with Backdraft Hellkite isn't good enough because they're only doing damage to one player. Some advice is research Torbran, Thane of Red Fell burn decks and mimic the burn strategy with Kykar?

Impact Tremors and Zo-Zu the Punisher are good, it's the kind of repeatable burn you want in multiplayer Commander. Consider more repeatable burn sources?

Barbs and Earth seem like very good repeatable burn sources with Kykar since have lots of mana rocks (could have more), Spirits can make red mana and playing lots of basic lands. Tremors and Goblin Bombardment want an infinite combo for they're burn that can create infinite tokens with Kykar or Saheeli, Sublime Artificer.

By adding this budget combo you add some more competitiveness to your deck and Guttersnipe is another burn win condition with the combo. You can't do this combo if you control Spellshock. But with Jeskai you have many options that can bounce/tuck/destroy an enchantment before comboing while still keeping it in your control to burn your opponents until you want to combo.


What Kykar provides for a burn strategy is extra damage from attacking with fliers, 1/1 Spirits and Kykar. Animosity can make Spirits more of attacking threats and with a lot of them a win condition. Consider increasing the fort with Obedience and Prison? Obedience can also be a nice source of repeatable life gain with extort since you gain life each time equal to the number of opponents you have.

Consider adding more draw as well as more mana efficient draw to expand on spellslinger?

Tandem Lookout when soulbond to a creature who can do damage to an opponent or all opponents you draw cards. Use this interaction with Guttersnipe since when he does damage you draw a number of cards equal to the number of opponents you have. Zo-Zu the Punisher is also good with Lookout because all players can play lands including yourself to draw. Lookout can change who it's soulbond to which is really helpful to first soulbond with flying Kykar or a Spirit and then change when a creature ETB who can do damage to opponents.


Some cards to consider cutting:

Good luck with your deck.

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