Buyback (3) (You may pay an additional (3) as you play this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
Combos Browse all
- Mana Geyser + Reiterate
- Desperate Ritual + Lightning Bolt + Reiterate
- Lightning Bolt + Reality Spasm + Reiterate
- Lightning Bolt + Mana Geyser + Reiterate
- Lightning Bolt + Reiterate + Reset
- Dramatic Reversal + Reiterate
|Commander / EDH||Legal|
Reiterate occurrence in decks from the last year
- Can I draw my deck before discarding with Faithless Looting?
- Question about how reiterate works in eggs.
- I cast Howl of the Horde (Raid-enabled) then Reiterate; what is the end result?
- Mizzix of the Izmagnus experience counters and Reiterate
- Does Swarm Intelligence go infinite with twincasting spells?
Latest Decks as Commander
1 week ago
I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).
The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.
You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).
Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.
After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)
Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!
Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.
Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.
on HELP ME!!!
1 week ago
For mono-red commanders, especially versus blue, there are two keys that will lead to the greatest consistent success - 1) out race your opponent (typically with a lower mana curve) and 2) maintain similar or greater card advantage to mitigate any counter magic directed at you.
As others have previously stated, you can attempt to beat the blue player at their own game by focusing on blue hate options specifically, like Pyroblast, Red Elemental Blast, Burnout and Active Volcano. You can also use copy spells like Fork, Reverberate and Reiterate to beat them at their own game to counter their counter magic spells. Finally, you can venture down the road of mass land destruction specific to blue with by casting Overmaster into a Boil or Boiling Seas, bringing down the hammer if their counter magic remains focused on you. Unfortunately, there aren't enough of these card options to realistically create a reliable strategy to overcome blue counter magic, so deck building choices and strategies become even more valuable in most cases.
Simply outracing the blue player in resources and board state in the early game can be very effective. The lower your average CMC, the more you can advance you game plan before counter magic can oppress you. However, you then need to be able to recover your card advantage. While possible in mono-red, the best options are limited and can definitely stretch a budget. Wheel of Misfortune and Wheel of Fortune won't put you ahead in card advantage, but they'll definitely replenish your hand. Jeska's Will can be a powerful play, but it only affects a single turn. Most remaining options like Browbeat or Risk Factor are conditional to an opponent taking damage, which likely isn't a factor in commander if your needing cards in hand.
Based on all of these factors, unless you have the budget to pull together all of the blue hate spells and best draw option spells, I'd recommend giving a different commander in mono-red a try...Zada, Hedron Grinder. So long as you can get your commander in play, every single-creature targeted spell that can draw a card or scry becomes a cantrip or scry spell for every creature you have in play. Even if the original spell targeting Zada gets countered, the copies from the cast trigger can still resolve, so the value of individual counter spells is dramatically reduced for you opponent. Feel free to check out my specific list here: Yada...Yada...Zada
Best of luck with your mono-red goals and happy brewing.
1 week ago
Happy new year, Spirits! Pirate's Pillage seems like a great addition that I had never even considered. Throughout the day I made adjustments to the deck, and I think at this point it’s just a matter of cutting some things.
The copy package does seem a bit excessive, so I’ll probably make some cuts there. I’m still not sure about Aetherflux Reservoir, because it’s a great payoff for infinite copy loops that are just mana neutral (like Reiterate + Snap ), but the entire deck is full of good stuff at this point. I’m also conflicted on Mind's Desire for the exact same reason. It can just win the game if you can cast it with a storm count from a Reiterate combo, but so can several other cards.
Any thoughts on the interaction/counters portion of the deck? It’s definitely less than I would typically run, but I don’t think a combo deck like this can really afford the hit to its consistency by adding much more. I’m also lukewarm on my evaluation of Curse of the Swine. It can only hit creatures, and the sorcery speed is kind of annoying.
Also, the mana base makes me a little uncomfortable. I’m running all of the inefficient fetches so I can have Islands for High Tide without giving up the ability to have more red sources if I need them, but that does make it super slow, with a ton of taplands. It’s not like my friends are running anything better though, so that’s reassuring at least.
On a slightly different note, are you working on any decks currently?
2 weeks ago
Yeah Doublecast I don’t like, it’s a sorcery (yuk) can’t even integrate in while combining, Fork feels better. Twinning Staff good because your already focusing around Spell Copy synergy, doubt you’ll ever use it’s activated ability. Fury Storm good in a Spell Copy variant is RR with 2 Experience, if it’s copying itself like 3 times though something really going strange in the game lol that you’ve cast Mizz that much, so expect itself and 1 copy most of the time!
Gilded Lotus is ok with Dramatic Reversal if you can get it off a Seething Song or something. Mana Crypt not necessary at all in EDH, if you want to enter cEDH probably will need including the free counters, but you can be high power easily without them for sure!
I’m worried you’ll have hands with like 4 copy spells, but no spell to copy lol. Or like 3 draw X spells and nothing to build experience.
Tezzeret's Gambit I’ve enjoyed, gets me the Experience (2) that I need to start most Reiterate combos. Like a Turnabout puts one on the stack and an in response Reiterate puts the 4th as an example, plus can put a counterspell or something in my hand as well.
Looking good though!
2 weeks ago
Decks coming together, did a play test, had an opening Gamble and Dualcaster Mage but not Twinflame to tutor! I think without a Twinflame and Riptide Laboratory which means Dockside Extortionist I wouldn’t run Dualcaster Mage, Fork would likely give you more utility.
I see you’ve decided to go with Intuition, I finally got one!! Last day of Boxing Day sale and came in stock $137 (Canadian $’s = $100 USD), and Enter the Infinite / Mizzix's Mastery / Past in Flames. What I don’t see if the Faithless Looting (if they give you Enter the Infinite) to Past in Flames and then Intuition for Faithless Looting to discard Enter the Infinite then Mizzix's Mastery. I guess you could Pull from Tomorrow for 0 if you had to with some mana ramp spells!
I got advice on discord about Thassa's Oracle the argument was that once you’ve drawn you deck it’s already a win, don’t need the fish at that point, it’s not like we are fish/consul or fish/pact, there is a blue enchantment (name escapes me) for 0 can exile your whole library that would be an argument, but that card awful prevents 1 damage or something. Anyways, the argument is, why not just Underworld Breach that way Frantic Search + Reiterate is same as Stroke of Genius. And breach is just good.
I can’t remember all the Ral, Storm Conduit interactions I would double check Commander Spellbook, my guess you have the good ones based on the list.
Not a fan of Jaya's Immolating Inferno Mizz doesn’t have the supporting creatures, could be dead in hand for long stretches and early game.
Looking good, some expensive cards in there though!
Just notified me you posted a message too, I’ll read through that in the morning.
2 weeks ago
EDHrec is also a good resource, it has an "expensive" filter now, but if you leave it unfiltered, can help to find some surprisingly good cards with a low $ value that people are playing. There is also a "cheap" filter.
EDH is really a fun format, I have 1 modern, 2 pioneer decks, 2 cEDH decks, 2 EDH decks, 4 $50 budget EDH, and 0 standard decks! I do play standard on Arena though (4 standard, 3 brawl).
In EDH, little damage like Guttersnipe puts out isn't usually that useful unless your adding into a combo, which it can a recursive Turnabout + Reiterate will kill, but it really lends itself to better payoffs like a Fall of the Titans, Comet Storm, Whispers of the Muse, Stroke of Genius type effects that also build your Experience. I run 8 creatures and 1 enchantment, which is also pretty high, If I wasn't running Dualcaster Mage + Twinflame I would also exclude Imperial Recruiter and Vedalken AEthermage reducing my count to 5. Probably 4/5 creatures / 1 planeswalker / 2/3 enchantments is probably the right mix though honestly if you can build within that framework.
I playtested your deck a bit Flux Channeler worked well, Inexorable Tide was a little to high CMC for me. The issue I had was that until Mizzix of the Izmagnus has generated an Experience I had nothing to propagate, so getting an early Experience will be important which means stuff like Desperate Ritual, High Tide, Pyretic Ritual, Seething Song mostly. Going to need some protection either 1 or 2 CMC counterspells (the 2 CMC ones are still reasonably priced, 0/1 are not). Lightning Greaves is an obvious one, that can be tutored with a Muddle the Mixture but it's getting expensive now too (wtf).
I also found with the propogate that I got up to 8 counters, which isn't really necessary, because honestly 3/4 counters allows you to go infinite with many things (like Reiterate). Niv-Mizzet, Parun looks to be a pain to cast, he's nice, but almost unplayable here.
This thing tested like molasses Empowered Autogenerator, I would avoid that, lots of cheap CMC2/3 mana accelrators, plus all the ones I listed above.
Once you decide on a payoff goal, i think you'll see the deck rounding out. Lots of easy cuts in the above list to get down to 120 cards, probably about 10 you need to add into the mix, so putting into a cut for 130 list.
2 weeks ago
I really appreciate all of the feedback, Spirits. My major concern was keeping the cost down, but I’m considering proxying this deck for now, so I can actually play a deck I’m proud of with my friends. I’ve been playing Standard and draft for a few years, and have only recently gotten into EDH because of some friends.
I think you’re right about it being the wrong kind of deck for cards like Guttersnipe, and I definitely agree about cutting the high CMC cards like Melek, Izzet Paragon. I’m definitely going to fix the mana base, and add cards like Reiterate to help combo more easily.
The hilarious thing is you recommended checking out Commander Spellbook, and I’d just stumbled across it a few hours before. I’ll definitely do a deep dive into more combos, so I really do appreciate all of the advice!
2 weeks ago
Still a bit of a rough list, so difficult to make specific card recs but though I would share some experience. I bought the pre-built deck when it came out, and recently did an entire break-down and rebuilt.
Looks like you've got a focus around the proliferate synergies, so I would build around that as a start. The trouble I had was that there are so many (too many) possible combos you can use, and a few different strategies. I've never specifically seen proliferate (X, Wheel, Turns, Wizards) or what I play Storm (without really using storm cards).
Creatures don't build experience counters, so I would be strategic with the purpose of a creature. Ones with limited payoff like Thermo-Alchemist/Guttersnipe (what are you repeatedly casting to win with them, usually in Mizz is infinite mana which leverages a draw library or X spell payoff) or high cost Charmbreaker Devils/Melek, Izzet Paragon will hurt when drawn unless your utilizing for a specific purpose.
Aetherflux Reservoir is the right type of card, but it's tough to get in Izzet (). Whir of Invention/Intuition/Reshape/Etc. I found that if your building your storm count (it's usually drawing library or mana) so it's unnecessary. Similar finishers like Sphinx-Bone Wand have the same challenge, would prefer a Fall of the Titans or a Enter the Infinite in most cases. Ral, Storm Conduit has better payoff with similar function.
Your going to be quite slow with so many tapped lands, plus you have many turn 1 draw payoffs in blue (cantrips), so having T1/T2 mana up is key. Izzet Boilerworks can make infinite mana pretty easily, but outside of that see where you can trim. I'm not sure you need to many Cycling lands either, in Mizz, you generally want to play your lands, the tradeoff will be that early in the game your mana is coming in tapped, but later in the game you can cycle away bad land draws. If your going for mid-range over combo, you'll likely need much more removal/counter/sweepers, if your just want cast large spells, maybe Jeleva, Nephalia's Scourge would be a better commander selection for the added tutors. Lands really to break the budget though, I understand, Steam Vents will be critical though, and Fiery Islet is ok priced still.
I like the Flux Channeler I've considered him so many times, because he can build your Experience so Mizzix of the Izmagnus can stay protected in the command zone, and have immediate impact (when played unprotected).
You have Bonus Round, could build some interaction with it, like Seething Song + Reiterate or Frantic Search + Narset's Reversal or Dramatic Reversal + Narset's Reversal, etc. Not sure if you've ever used Commander Spellbook but just enter Bonus Round, and click the , , to filter the list.
Not sure what the Sideboard cards are, using as a intermediary cut list?
I also playtested the Curious Homunculus Flip/Goblin Electromancer types, Baral, Chief of Compliance was good, I would avoid the others, most of the time, I would prefer them to be spells to build the Experience count while providing an ability as well (like draw).
I assume Trinket Mage/etc. are pulling in the mana rocks, but they are only useful if your at a mana/experience level to activate. Trophy Mage for Twinning Staff? Needs a Dramatic Reversal in that case.
Jace's Sanctum doesn't build experience count, it's high CMC for the same ability, I would avoid this type of ability at this cost.
Your 405 Avg CMC is pretty high, you'll have similar challenges that other mid-range has is some games your going to draw hands of cards you'll never be able to play, again depends on your playgroups, but you may find some games it feels like you "do nothing" before the game closes out. I would cut some high CMC cards, bring that down at least below CMC 3, utilize the high CMC cards for win, and try and make then instant/sorcery where you can to get the experience benefit.
I would pick a couple win cons like Bonus Round or Enter the Infinite or Beacon of Tomorrows of something more classic like a Fall of the Titans or Stroke of Genius and build a core around them, that will help you solidify a good 70 card core, then add your mana accelerators and cantrips around them, and bet your at 80 cards and might help make some cuts easy.
Feel free to comment me back, happy to look again once it's paired a bit, or assist with honing in if you have a clear Game-Winning vision that you want to go with?
Good start. +1.