Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Copy target instant or sorcery spell. You may choose new targets for the copy.
|Have (2)||, metalmagic|
Combos Browse all
- Mana Geyser + Reiterate
- Desperate Ritual + Lightning Bolt + Reiterate
- Lightning Bolt + Reality Spasm + Reiterate
- Lightning Bolt + Mana Geyser + Reiterate
- Lightning Bolt + Reiterate + Reset
- Dramatic Reversal + Reiterate
|Commander / EDH||Legal|
- Can I draw my deck before discarding with Faithless Looting?
- Question about how reiterate works in eggs.
- I cast Howl of the Horde (Raid-enabled) then Reiterate; what is the end result?
- Mizzix of the Izmagnus experience counters and Reiterate
- Does Swarm Intelligence go infinite with twincasting spells?
Latest Decks as Commander
1 day ago
Thank you for your detailed response. I eagerly await to see what your new meta is like and sorry to hear about your falling out and difficult cEDH pubstomping. I agree with most of what you're saying....
Chandra Torch of Defiance - Could cut Hanweir Garrison for her. The ult like most planeswalkers will never come to fruition. Its the draw, ramp and removal that I find helpful. Hanweir with no way to tutor for it makes it a little eh. I get the point of it though, making tokens on attack. I think the utility of chandra outweighs the token production IMO
Flametongue and Inferno - Both deal damage on ETB and kill most things. If you can't find room given your low CMC and tightness of the list thats fine. I just know I'm always happy to see them because they put in serious work, in my meta atleast. But I understand your reservations well.
Warstorm surge should not be cut for Terror of the Peaks. Both have WAY too much synergy with an ETB build. I get the higher CMC does suck and I can see why you don't want inferno or flametongue. But this has too much synergy to ignore IMO, you should find room for both, if you can.
Another suggestion, Jeska's Will . In conjunction with Reiterate (reiterate not a serious one, just food for thought) = Cast your whole deck. With no way to tutor for it, it can be less stale than Kiki + Zealous. Regardless, Jeska's will puts in work. If you are hesitant about the X spells, then that's fine, but it does provide serious ramp (in my meta at least)
Lastly, another joke combo is Top + Ugin, the Ineffable + Experimental Frenzy = Draw your whole deck. While it doesn't do much, it's worth noting since its funny. Moreover, Ugin, the Ineffable ramps a good portion of your deck, provides card draw and enchantment removal (not an issue as you said, but nice to have should you need it)
I'm not really good with 3 colors decks, nor Alesha, but I can provide what little feedback I can once you send me the decklist. I'm sure it will be amazing given how you made Norin. If I wanted to make my Norin list more competitive, this would be a great deck to reference given it's overall synergy and low CMC
1 day ago
DonaldFuck Yeah, I have a lot of triple blue in this deck, and even double red can occasionally be tricky, So I've left if for now. And while Burnished Hart can also be fetched with Trophy Mage since its an artifact creature, it does come online slower, which probably isn't ideal for the mana hungry nature of this deck, so I've left Chromatic Lantern for now and may keep it that way. Isochron Scepter with Dramatic Reversal is always good, but it goes better in my Mizzix of the Izmagnus spellslinger deck where I usually win with massive x-spells, and I've been thinking about adding it as an alternate win con for Reiterate there.
1 week ago
Nexus of Fate is very good, it also gives a shuffle-titan effect, which makes it so that you are resistant to mill based win-cons from opponents.
I feel like my list still needs a few tweaks, it can run T2/T3 for sure, but I’ve had some games where it stalls a bit. Would be interested in seeing your list. I haven’t had a chance to look at potential strix upgrades either, but Hullbreacher would be good in here.
1 week ago
Contentious Plan Sort of replaced Impulse as my two-mana card for early counters. The value of Deflecting Swat can hardly be overstated, as it provides early protection for Mizzix while being relevant all game long.
Spouts is such a conditional card, and we have plenty of board wipes when we count or kill-the-table x-spells. Intro is great in that its free permanent removal for us much of the time.
A counterspell that can only counter a creature spell is underwhelming, and we added swat. I can't believe Dramatic Reversal hadn't been added earlier. It plays into our combo with Reiterate , and allows us to fetch the whole combo with Firemind's Foresight . A true must include!
Fall was always our worst x-spell, and we have more than enough in the deck. For a replacement win con its far better to just take another turn and steal everyone's best thing. The greatest thing about this card is that its so cheap to cast with Mizzix!
Spring is great but sorcery speed and a one-off. Archmage will draw us cards the whole game. We're up to three whole creatures in this deck now!
I've got plenty of copy dorks here, so another tutor is great, especially one that will usually cost me just two blue mana!
2 weeks ago
Hey, good upgrades of the precon: Ral, Reversal, Reiterate, Veyran, Dockside, Storm-Kiln, Amulet, Thrill and Manamorphose :)
Because you're playing Veyran, consider Krark, the Thumbless ? He almost made my Kalamax budget version that isn't playing Veyran. He's amazing with Veyran, giving you more flips, more chances to copy the spell you cast which triggers Veyran more.
Since you have Dockside then consider taking more advantage of it's power? Dockside combos with Snap + Eternal Witness for infinite mana and infinite cast of Dockside/Snap/Witness. Snap and Witness are good cards by themselves. Snap also combos with Kalamax + Dualcaster Mage + Storm-Kiln Artist for infinite mana, infinite copy and infinite casts of Dualcaster.
The precon has zero counterspells. You've added Reinterpret , but consider a few more lower CMC counterspells such as Counterspell , Stubborn Denial and Red Elemental Blast ? Tapped Kalamax copies an instant counterspell which is extra protection for Kalamax or for your spell to resolve. Making some room for Counterspells is important if you're trying to assemble combos that could win you the game.
The mana curve is a little high at 3.4. Some cards in the precon that in my opinion could be upgraded with lower CMC cards:
- Wort, the Raidmother
- Sunbird's Invocation
- Strength of the Tajuru
- Slice in Twain
- Prophetic Bolt
- Commander's Sphere
Other cards that could be upgraded:
- Halimar Depths
- Mossfire Valley
- Solemn Simulacrum
- Crackling Drake
- Uvilda, Dean of Perfection
- Supplant Form
- Brain in a Jar
I offer more advice in another comment. Good luck with your deck.
3 weeks ago
Hey, well done so far on a budget. What's Troll 2?
Are you upgrading the Kalamax Commander precon? Or are you building from singles? I ask because I can't tell and there's several good budget cards in the precon to consider adding.
- Arcane Signet
- Chaos Warp : instant remove any permanent.
- Kessig Wolf Run : repeatable source of trample for Kalamax that Crop Rotation can tutor for.
- Exotic Orchard
- Yavimaya Coast
- Shivan Reef
- Cinder Glade
- Izzet Boilerworks
- Simic Growth Chamber
- Gruul Turf
Even if you didn't get the precon all these cards would be upgrades especially the lands.
Some other budget cards to consider:
- Reiterate : Fork for Kalamax with buyback.
- Commander's Insight
- Roiling Regrowth : like Harrow , but basic lands you get ETB tapped.
A more expensive price card to consider is Narset's Reversal . It has great interaction with Kalamax because he makes it a repeatable effect to copy any instant or sorcery an opponent casts. The copy of Reversal that Kalamax makes targets the original Reversal which then sends the original Reversal back to your hand and you resolve a copy of opponent's spell.
Reversal is nice to keep triggering magecraft especially Storm-Kiln Artist since with Kalamax Artist creates two treasures just by casting Reversal and it's returned to your hand. Use those two treasures to then cast Reversal on the next player's turn and repeat each turn an opponent casts an instant or sorcery.
You can do other neat tricks with Narset's Reversal and Kalamax.
- Twinning Staff makes an infinite copy spell combo which equals infinite +1/+1 counters on Kalamax as well as infinite magecraft triggers.
- Can use Reversal on your own sorceries to return Reversal and the sorcery back to your hand to cast again and resolve a copy of the sorcery.
Good luck with your deck.
1 month ago
Very nice deck and primer. I play with Syr Carah too. My Syr Carah Deck
A few ideas that I use, that you can try out or not, is:
Karn, the Great Creator - Shut down most of artifact decks or artifact ramp dependent decks. And can get back important artifacts exiled with Syr Carah Ability using it's second loyalty ability.
Finale of Devastation - flashback two cards and add recursion to the deck.
Shreds of Sanity - another recursion to the deck.
Mystic Forge - for assembling Sensei divining top combo kills.
Cloud Key - another cost reduction that occasionally reduce artifacts costs.
Reiterate and cost reducers. I try this infinite mana combo in my deck. But it is currently on the chopping block.
How does Mana Clash works for you?
1 month ago
Hey, you're welcome. Cutting cards to make the required amount is one of the difficult parts of deck building, but it can also be a really good learning experience doing it. Your English is better than most Republicans in America.
The cards I suggested to cut are just not as good as other cards that you already have. Sometimes redundancy, which means playing the same effects with many cards, is what you need to cut to get to 100 cards. Another thing you can do for cuts is reduce the number of high CMC cards to ones that are more impactful. I made a mistake in the cards I suggested to cut. Keep Traitorous Blood , cut Mind Control , for the reason that you already said since it's a sorcery you can copy, but can't copy Mind Control.
You've done well with limiting the amount of five CMC cards or higher to the better ones with your Commander. This limit keeps the mana curve low, which in turn will help gameplay since you will not have many cards stuck in your hand which you can't cast. You want the higher CMC cards you cast to give you something good for the mana they cost. Getting value right away when you cast these cards is preferred, but is not always needed. What is needed is that they produce value that's worth their mana cost on your next turn or during your opponents turns until your next turn. With Veyran the more spells you can cast on your turn the better because of magecraft.
Niv-Mizzet, Parun , Docent of Perfection Flip, Thousand-Year Storm and Mana Geyser (only if you include Reiterate ) are the best five and six CMC cards here and you would rather draw them then any of the others. Brass's Bounty , Siren of the Fanged Coast and Sphinx-Bone Wand don't come close to being as good as the others.