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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
1 month ago
I love this deck idea, its one of my favorite!
Here is what I did; I went Mardu for Spark Trooper (lifegain) and some other artifact/enchantment removal options. I know you specified that the Trooper is missed by Unearth but it is not missed by Thunderkin Awakener or Flamekin Harbinger (tutor). My deck is so aggressive that I personally found that my graveyard could run dry, especially when Thunderkin was doing his job, making Unearth sometimes not helpful. So, I focus on Thunderkin as a main reanimation strategy with Unearth being backup.
I found that drawing into new elementals was very important so that my graveyard could be full. But I do this by playing the elementals, not discarding them. To do this I decided to use a card I've always wanted to make work in a deck: Infiltration Lens. this card is really nice because Thunderkin must attack to trigger and him getting blocked is most likely how he’ll die. When he is equipped with the lens, your opponent must choose between a second graveyard elemental (next turn) or two new cards from your library. You can easily draw into more trample elementals or maybe another Thunderkin or an Unearth to reanimate Thunderkin. This repeatable draw gets out of hand really quick.
I just recently replaced Double Cleave (the double strike strategy) with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where double strike didn't. Its kind-of like a 2drop (with "strive") Unearth; it helps emphasize Thunderkin being my main strategy.
I also recently started using Bone Shards because, as other users have pointed out, you can discard to use it before combat or use it after combat and sacrifice one of the elementals that will self-sac anyways.
Anyways, If you are interested, here is the link to my deck for reference.
1 month ago
Hi Ravenrose, thanks for stopping by to check out my deck.
I wrote a primer where I explain more of my card choices in greater detail, as well as the general strategy for how I hope to play the deck. I recently did a brief summary of the deck's first 3 games, and some of the things I noticed from those games.
From playing the deck and play-testing it a lot, I think this deck wants to try to copy "quality" spells, as opposed to trying to copy every single instant and sorcery possible. I like the flexibility in copying removal and interaction, draw spells, and burn spells that can hit my opponents directly. I have a few different effects that can make additional spell copies for additional value and redundancy in case Anhelo gets removed.
This deck doesn't want to swing in combat at all, and wants to try to build up a board of a token generator or two for Casualty 2 fodder. From there, it becomes a matter of reading the flow of the game to determine which spell(s) might be best to copy.
Although this deck does run the infinite combo option of Twinflame + Dualcaster Mage (copy another creature I control with Twinflame to make a copy, then flash in Dualcaster, targetting Twinflame to continuously copy Dualcaster & Twinflame), this deck also seeks to inflict burn damage by copying spells like Breath of Malfegor, Jaya's Immolating Inferno, etc. The infinite combo is an option to win, but not the main focus or only method to win in this deck.
1 month ago
Really nice! I've been perfecting my elemental Mardu deck for a year or so now. My goal was budget, heavy hitting tramplers, and reanimation. I had many of the same ideas you have here except white gives me access to Spark Trooper for lifegain.
- Stigma Lasher has a very nice place in my deck. It helps fill the early game but also shuts down lifegain decks by turn 3.
- I just recently replaced Double Cleave (the double strike strategy) with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where Double Cleave didn't. I figured 1 instant speed double strike 6/1 was weaker then 2 6/1s from my graveyard. This could possibly be a solution to your search for more Unearth-like cards.
- Speaking of Unearth, may I suggest using the new on-theme version: Unearth
- I decided to protect Thunderkin Awakener with Infiltration Lens because him getting blocked is most likely how he’ll die. This is because, Thunderkin must attack to trigger so why not force your opponents to decide between 1 elemental from your graveyard or maybe two from the top of your deck. Plus, I usually have an Unearth in hand. Or, maybe I'll draw into another Thunderkin.
- Also, Infiltration Lens can also be equipped to the 6/1s to encourage full damage throughput.
- There have been some games I’ve played where my graveyard seemed to run just a little dry. All my reanimation cards felt like dead cards especially when Thunderkin Awakener was doing his job. I found that drawing extra into more elementals was more reliable.
I do like a few cards you are using. I’ll look into replacing my Fall of the Hammer with Bone Shards; I really like what has been said here about it. Also Blood Mist sounds fun; I wounder if its not too slow.
If you are interested, here is the link to my deck for reference. Tappedout thinks its 75% competitive.
2 months ago
I've been perfecting my elemental Mardu deck for a year or so now. My goal was budget, heavy hitting tramplers, and reanimation. I had many of the same ideas you have here except black gives me access to Unearth and hand discard with Lightning Skelemental.
Some key differences:
- I use Stigma Lasher to stop lifegain decks by turn 3.
- I just recently replaced Double Cleave with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where Double Cleave didn't. I figured 1 instant speed double strike 6/1 was weaker then 2 6/1s with lifegain and hand discard effects.
- I also decided to protect Thunderkin Awakener with Infiltration Lens because he must attack for his ability to trigger; Him getting blocked is most likely how he'll die. So, why not make your opponent decide between 1 elemental from your graveyard or maybe 2 from your deck. Plus, I usually have an Unearth in hand. Or, maybe I'll draw into another Thunderkin Awakener.
- Infiltration Lens can also be equipped to the 6/1s to encourage full damage throughput.
- I find that the very persistant and constant barrage of 6/1s to be enough to overwhelm the opponent.
I do like a few of the elementals you have here like Incandescent Soulstoke. I'll have to see if they may work in my deck too.
Anyways, here is the link to my deck for reference. Tappedout thinks its 75% competitive.
3 months ago
4 months ago
I love this deck! I've been looking for a five color deck to represent Kamigawa and I think this is what I've been looking for. Thoughts on Kyodai, Soul of Kamigawa as an alternate commander? It didn't seem to synergize well at first until I realized that she could be used as protection for your clone target.
Some more clone cards that may interest you (if you haven't considered them already):
- Mirror Mockery, Saheeli Rai, Phantasmal Image, Cabaretti Confluence, Twinflame, Croaking Counterpart, Sakashima's Will and Strionic Resonator (for copying death triggers) Dictate of Erebos (for benefitting from said death triggers)
I think the mana base needs tweaking some and you could probably work on lowering the mana curve somehow, though I'm not too sure on how best to go about that.
4 months ago
4 months ago
muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas