Twinflame

Twinflame

Sorcery

Strive - Twinflame costs 2R more to cast for each target beyond the first. 

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

Twinflame Discussion

KBK7101 on The Legend of the Sky and Stars

4 days ago

I love this deck! I've been looking for a five color deck to represent Kamigawa and I think this is what I've been looking for. Thoughts on Kyodai, Soul of Kamigawa as an alternate commander? It didn't seem to synergize well at first until I realized that she could be used as protection for your clone target.

Some more clone cards that may interest you (if you haven't considered them already):

I think the mana base needs tweaking some and you could probably work on lowering the mana curve somehow, though I'm not too sure on how best to go about that.

king-saproling on Prepare for Trouble and Make it Double

2 weeks ago

Ghired's Belligerence seems like it'd be real neat here. Also Twinflame

Dete on Kess EDH

2 weeks ago
Young Pyromancer => Sedgemoor Witch si es q poni chain of smog obvio

Jace's Sanctum ya teni otros 3 q hacen reduccion, hasta sacaria 1 mas

Thousand-Year Storm real es la raja pero demasiado setup, mejor poner Bonus Round

Mana Geyser/Jeska's Will muy pocas cosas con rojo

muchas weas muchas weas, lo intente ordenar lo mejor posible y probalemente se puedan sacar hasrtas cartas mas

Profet93 on Mono-Red

1 month ago

Two infinite combos of importance below: Do note that each piece is good on it's own outside of the combo

Dualcaster Mage + Twinflame/Heat Shimmer

Zealous Conscripts + Kiki-Jiki, Mirror Breaker

You already run the managyser + reiterate combo for infinite mana.

Other cards to consider are....

Curse of Opulence - Draw and politics

Mind's Eye - Draw, works nice with wheels.

War Room/Wheel of Misfortune/ Skullclamp/Light Up the Stage/ - Draw

Ignite the Future - Draw, light up the stage older brother. While it works best in more higher cmc builds given the flashback, having a low cmc build allows you to more likely to be able to cast them this turn. That being said, both light up the stage and ignite allow you to play them on your following turn as well.

Jeska's Will - Draw and ramp

Chain Reaction/Blasphemous Act - For when This shit is bannana's

be sure to let me know what you think of each suggestion

jaymc1130 on Birgi Storm cEDH

2 months ago

There are a lot of ways to off the Birgi and flip it when needed in mono red, so finding superior cards to perform that same function with a wider range of effective use cases is the key. It's not that a card like Twinflame won't serve a purpose, it's more that the role it's fulfilling is better filled by other cards with more flexibility outside of a niche use case. The point being made is that you're deliberately choosing some less than optimal cards to hold card slots and fill various roles for reasons (seemingly) totally unrelated to budget. If budget is not a constraint for you, then there are a massive number of improvements you could make to this deck in short order to really bring it up to competitive parity. Start by nixing all the random non-bo cards that contradict each other (Birgi's back face does nothing at all when you slap Experimental Frenzy onto the battlefield, nor do your cantrips work to storm off if you get stuck with an important finisher in hand). The way you've currently got this list set up it's tripping all over it's own tied shoelaces.

dododestroyer on Birgi Storm cEDH

2 months ago

jaymc1130 with respect to Twinflame, a use case that I don't see very often is the ability to "kill" birgi and flip it. Apart from the dualcaster mage backup win con, you can also enable the sensei's divining top combo (make birgi copy, kill original, recast as the horn-side), or you can make storming more consistent once you have infinite mana (again, by recasting as the horn-side and rummaging into stuff).

jaymc1130 on Birgi Storm cEDH

2 months ago

There's a lot of "unnecessary fat" or "chaff" in this list that will lead to performance consistency issues in truly competitive settings. The land count is so low that first 3 turn board development will be very inconsistent from game to game, there is a very limited number of mass draw spells and effects combined with a crippling overabundance of ritual effects (every card in a Birgi helmed deck is a ritual, no need for actual rituals). There are functionally worse performing cards occupying win conditions slots (Aetherflux Reservoir instead of Dragon Mantle or Voldaren Epicure, Experimental Frenzy instead of the simply outright better and less restrictive Mystic Forge. Not to mention functionally irrelevant cards like Twinflame (with no legitimate Kiki style win line), or all the ridiculously useless cantrips.

You can take a look here Birgi Storm Top [cEDH Primer] for a more streamlined version that's been thoroughly tested for several hundred games at this point to achieve close to statistical mathematical optimization in the most competitive possible environments.

Wuzibo on Weakest Mono Color

2 months ago

Grubbernaut

My deck didn't just have 1 line to win. I sometimes won when leyline was out and i didn't get a graveyard. It just became much harder because the whole point of playing daretti is to use his rummage ability to pitch big artifacts into your graveyard and cheat them out. I could still use it and pitch stuff i didn't need and extra lands away, but it was a loss in value.

Some of the wincons were boardwiping and then Blightsteel Colossus combat damage

Mindslaver locking.

Platinum Angel + Moltensteel Dragon + Soul Conduit Pay down to zero life then switch life totals with people. Combine with voltaic key to do it to a 2nd person, then pay down a little more and swing at the guy who doesn't have fliers with a dragon that has like 40 power.

Dualcaster Mage + Twinflame infinite dualcaster mages with haste that swing and win

Hellkite Tyrant + Mycosynth Lattice steal opponent's stuff and usually win on my next upkeep

Mycosynth Lattice+Karn, the Silver Golem blow up all their 0 mana rocks and all their lands for the low price of 1 mana a piece. Not a win con in and of itself, but basically is. Rings of Brighthearth+Basalt Monolith to make infinite colorless mana to pump Steel Hellkite infinitely and use Staff of Domination or a red X spell which i can hit someone with, and Stuffy Doll could be the target to hit them anyway even if they gave themselves hexproof.

I've seen godo. I saw it years ago too. I'll play it one day i promise lol.

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