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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Twinflame
Sorcery
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sk8mops on
By Thor's Hammer (Toralf Guide)
1 week ago
I realy like Toralf and your deck has inspired me a lot!
However, there are 2 points you described that I can't relate to....
I may be wrong, but your example with Zada, Hedron Grinder + Arcbond should not work as you describe. The problem is that the triggers are processed sequentially, and you can't just add up the individual damage of different triggers from Arcbond for the next step or trigger. With said 4 creatures on the battlefield, first of all your 4 creatures get 4 damage from Earthquake. Then for each of those creatures you get a trigger by Arcbond. The triggers then have to be processed one after the other (you just choose the order), while Zada, Toralf and Leyline Tyrant already die at this point (by the initial damage of Earthquake) if there is no indestructibility effect. Now you still get a trigger by the death of Leyline Tyrant, which you have to work off next. Then you choose one of the 4 triggers of Arcbond to be processed first and by this the only remaining creature you control with resistance >4 - namely Neheb - gets another 4 damage and you get another trigger by Arcbond. Then all your creatures are dead and you can still work off the remaining 4 triggers and deal 4 damage each time to all potentially remaining creatures of the opponents and to all players. So all together you would deal 20 damage to all players, ignoring the trigger of Leylines death and if you are the only one with creatures, instead of the 64 damage I calculated based on your variant.
And another point is your combo with Dualcaster Mage and Twinflame. Is it realy working like this? As I understand it, if you first cast Dualcaster Mage, next Twinflame would have to resolve to create the token of the mage. And when this token enters the battlefield, there is no more spell on the stack it could copy, because twinflame already resolved.
But if I'm wrong in any point please correct me, because I want to built a deck around Toralf as well in the near future.
GorramScoundrel on
Krark/Sakashima Shenanigans
2 weeks ago
I’d definitely recommend all the rituals, Desperate Ritual, Brightstone Ritual, and Pyretic Ritual (and Seething Song. Also might benefit from spells like Rite of Replication and Twinflame.
Azoth2099 on
ANCIENT DRAGON TEMPEST (KAALIA)
2 weeks ago
TheRevelator Definitely liking the lines off of Rune-Scarred Demon and Hoarding Broodlord, classic Kaalia vibes. I think I was running Dualcaster Mage + Twinflame in my 1st iteration of the deck but ended up cutting it in favor of more flavor. Not necessarily the best choice as they're both just great cards on their own, especially Twinflame in this context, but there have been enough cards printed for Kaalia since then to where she hasn't lost much speed from the cut.
I saw that you're running Saw in Half in your build, and it seems like a banger. If I can manage to find space for the Recruiters again, I don't think I'll have a legitimate excuse to not run it myself.
Also, how do you feel about Burning-Rune Demon? I've seen a fair amount of Kaalia players cut it nonchalantly, but I've found that it basically acts as a pseudo Intuition depending on what you Tutor up with it, which is a big deal imo.
TheRevelator on
ANCIENT DRAGON TEMPEST (KAALIA)
2 weeks ago
Azoth2099 thanks for explaining the combo haha
Sure it's convoluted, but if it's the line/combo you like to go for then it's great!
I typically prefer "one card win conditions" like Rune-Scarred Demon/Hoarding Broodlord to tutor up Ephemerate to flicker and then go find either Buried Alive (entombing Kiki-Jiki, Mirror Breaker, Restoration Angel, & Karmic Guide) + Reanimate or to just get Twinflame + Dualcaster Mage
While it doesn't win on the same turn, it allows you to try and hold up any sort of disruption like Pyroblast to combo off on your next turn!
Crow-Umbra on
A Match Made in Hell EDH
4 months ago
Your deck concept is really cool. I've seen Jeska put in plenty of work when paired with Ishai, Ojutai Dragonspeaker, via a deck one of my friends plays. Jeska makes things scary pretty fast.
Idk if you've played this deck irl yet, but do you feel like you have enough Ball Lightning-like creatures? I'm counting about 9 of your 18 so far. I think getting in some more Copying and Reanimation effects could help you a bit. I get that Jeska makes 1 target creature scary, but I figured some copy effects could let you attack multiple opponents, or really laser one person down. A few things for you to consider:
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Animate Dead/ Necromancy - Animate Dead is your cheapest option of the 2, but Necromancy can be cast at instant speed if needed.
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Phyrexian Reclamation - Fairly cheap and low to the ground for hand recursion.
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Kolaghan's Command - Modal options, including some recursion to hand.
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Athreos, God of Passage - More Ramos redundancy. Not super budget, but could be helpful in a deck like this.
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Delina, Wild Mage - She's something I've played in my Isshin deck, and has a bit of a higher ceiling there, but the potential to make many Ball Lightning creatures off some lucky rolls is pretty silly.
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Ogre Battledriver - Another Haste anthem with additional upside to beef up creatures on ETB.
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Living Death - Redundancy with Ramos. Has finisher potential with a graveyard full of Ball Lightnings, also helpful since Jeska will dodge it.
I hope these suggestions are helpful.
king-saproling on
RW EDH Brion Stoutarm 2022
8 months ago
You might like these: War Elemental, Evra, Halcyon Witness, Cauldron of Souls, Adarkar Valkyrie, Seance, Twinflame, Graceful Reprieve, Brought Back
Zarthalius on
Rakdos Reanimental
9 months ago
I love this deck idea, its one of my favorite!
Here is what I did; I went Mardu for Spark Trooper (lifegain) and some other artifact/enchantment removal options. I know you specified that the Trooper is missed by Unearth but it is not missed by Thunderkin Awakener or Flamekin Harbinger (tutor). My deck is so aggressive that I personally found that my graveyard could run dry, especially when Thunderkin was doing his job, making Unearth sometimes not helpful. So, I focus on Thunderkin as a main reanimation strategy with Unearth being backup.
Speaking of Unearth, may I suggest using the new on-theme version: Unearth
I found that drawing into new elementals was very important so that my graveyard could be full. But I do this by playing the elementals, not discarding them. To do this I decided to use a card I've always wanted to make work in a deck: Infiltration Lens. this card is really nice because Thunderkin must attack to trigger and him getting blocked is most likely how he’ll die. When he is equipped with the lens, your opponent must choose between a second graveyard elemental (next turn) or two new cards from your library. You can easily draw into more trample elementals or maybe another Thunderkin or an Unearth to reanimate Thunderkin. This repeatable draw gets out of hand really quick.
I also use Stigma Lasher to help fill the early game but he also shuts down lifegain decks by turn 3. Infiltration Lens equipped to him is also hilarious.
I just recently replaced Double Cleave (the double strike strategy) with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where double strike didn't. Its kind-of like a 2drop (with "strive") Unearth; it helps emphasize Thunderkin being my main strategy.
I also recently started using Bone Shards because, as other users have pointed out, you can discard to use it before combat or use it after combat and sacrifice one of the elementals that will self-sac anyways.
Anyways, If you are interested, here is the link to my deck for reference.
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