Twinflame

Twinflame

Sorcery

Strive - Twinflame costs 2R more to cast for each target beyond the first. 

Choose any number of target creatures you control. For each of them, put a token that's a copy of that creature onto the battlefield. Those tokens have haste. Exile them at the beginning of the next end step.

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Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Twinflame Discussion

RambIe on HULLBREACHER BANNED

1 week ago

There really is no argument to be made, The power levels of instant vs sorcery speeds has been clearly proven time and again. Just personal preference if for some reason i fall victim to a wheel trap i would still rather it be Hullbreacher in hopes that the extra mana will just end the game.
On another note: i noticed some Dockside Extortionist hate. To add fuel to that fire, i personally have witnessed a turn 2 Dockside Extortionist into a Twinflame end the game in a Magda, Brazen Outlaw deck.

Gideon2059 on Budget Godo

3 weeks ago

zaneanderman so the big issue with Godo, Bandit Warlord on this type of budget is explosivity. We are lacking extreme mana production in early turns meaning pushing out a a turn 2 or 3 win is very reliant on a Treasonous Ogre . We also lack adequate interaction at this budget. We have to have a backup plan which includes Neheb, Dreadhorde Champion and extra combat steps using his mana production and Underworld Breach to go infinite. It is a Godo backup when Godo gets to expensive. Twinflame with Dualcaster Mage is infinite hasty 2/2's.

zaneanderman on Budget Godo

3 weeks ago

why do you need Relentless Assault , Seize the Day , and Twinflame ? They don't seem to do much for the deck, and they're kinda expensive. If you cut them, you could add gamble, which is basically 5 mana ogre

carpecanum on Feather

1 month ago

Death Ward , Twinflame

Descent of the Dragons , any "divide damage among target creatures" spells. As long as you target one of your own creatures the spell returns to hand

Omniscience_is_life on Swiftspear Insanity

1 month ago

wallisface

I thought I just had to run Abrade, I didn't love it but I'm unused to having a SB!

I'll cut Brute Strength for Crash Through , but I'm unsure about Brute Force . Pump spells have been working pretty well, but I'll put them under more careful scrutinization.

Dumping the Rituals seems fair, they don't work as well without the card draw that I removed from an early iteration.

Grapeshot hasn't been working very well but I'm accustomed to viewing Storm as a mechanic as broken, so I let my preconceived notions overtake my better judgement. Out with it!

Haze has been mediocre, probably fine to cut. That one I'll have to take a slightly longer look at, but should be fine to drop.

The Nexuses have been able to 1-shot K.O with doublestrike spells and pump effects, but since I'm cutting most of those they can be cut. Good call.

I definitely like Fury, but I might need to reconsider my super-secret tech on Twinflame . It's fun to copy a Swiftspear, but probably not good enough. I'll play around with it.

Thanks again for taking the time to help me out a bit!

wallisface on Swiftspear Insanity

1 month ago

Looking at your current list, I think you should drop:

Also, i'm not sure why you're running Inkmoth Nexus . This deck is not going to be able to win by infect damage, and its not something that you should be aiming for. With all of your spells requiring red mana, this land could hurt you more than help you (you'd be better off running Mountains instead of these).

I didn't mention Fury of the Horde and Twinflame , as you said you'd really want to include them, and I do think Fury of the Horde at least has a decent chance of being useful as a 1-of in the deck. I do think you're going to have a really hard time making full use of Twinflame , but it shouldn't hurt your deck too much as a 1-of.

wallisface on Swiftspear Insanity

1 month ago

Cool, the mono-red prowess list i pasted above is probably a good resource to use for reference then.

If you’re playing Fury of the Horde you’ll want to highly-value any 1cmc spells that can replace themselves (like Crash Through , just so you have enough resources to pitch to Fury.

For Twinflame you’ll probably want to value no-mana spells like Mutagenic Growth , and Gut Shot also - as prowess decks often have very-low land counts and you’re unlikely to have any many left in the turn after spending two on Twinflame.

Omniscience_is_life on Swiftspear Insanity

1 month ago

Hiya wallisface, thanks for the insight! I know literally nothing about Modern (as you may have guessed by the fact that my only Modern decks on T/O are a Dryad tribal one and this), but it certainly is fun to take a break from EDH and try and break a little corner of a different format ;)

As to your actual suggestion: I think I'd like to go the prowess route, but I'm keeping my super-secret tech like Twinflame and Fury of the Horde in!

Addendum--after seeing your most recent post: appreciate the resources!

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