Combos Browse all Suggest
- Fling + Reverberate
- Fireblast + Reverberate
- Howl of the Horde + Reverberate
- Bonus Round + Reverberate
- Izzet Guildmage + Reverberate
- Dualcaster Mage + Reverberate
- Increasing Vengeance + Ral, Storm Conduit + Reverberate
- Lightning Bolt + Reverberate
|Commander / EDH
|Commander: Rule 0
Copy target instant or sorcery spell. You may choose new targets for the copy.
1 month ago
Kalamax! Tight. Here's some recs:
Good luck refining your list! Great commander choice.
2 months ago
There's a few ways to cast an infinite amount of spells (assuming no-one counters one of them) and thus create an infinite amount of Phyrexian Goblins. One way to achieve is to copy spells that can copy spells (examples: Increasing Vengeance, Reverberate, Teach by Example and Twincast).
7 months ago
KongMing Chandra's Ignition wont need copying most of the time as Bruenor himself gets immensely huge before you know it. He is the main wincon so CI is extra, IF it comes to hand. Adding a copy spell won't help me find it or guarantee both cards will be in hand. Tutors right, but then that's even more slots taken/moved around. There are myriad and cheaper ways to copy spells: Twincast Reverberate Narset's Reversal Galvanic Iteration Reiterate Teach by Example, etc...
8 months ago
8 months ago
Profet93 ... Reiterate might be a nice consideration.. i could replace Reverberate and see how it does. I will say, that the unlimited mana option is probably not that viable. I don't generally have 11 mana available (5 for geyser, 3 for reiterate, 3 for buyback). And if we get to that stage I have probably already cleared my hand and am the target of everyone and out of options. This deck has a pretty low mana curve and games generally dont last that long one way or the other when i play it :)
10 months ago
You can TARGET Mnemonic Deluge with the copied Reverberates since you are correct that you cast Reverberate during the resolution of Mnemonic Deluge and you need to choose a target when the spell is cast. However; the Reverberates don't RESOLVE during the resolution of Mnemonic Deluge. When a spell resolves targets are checked and the spell will do nothing if the targets are no longer valid. Mnemonic Deluge will have exiled itself and no longer be a spell on the stack when Reverberate resolves and Reverberate will fizzle.
Lots of cards have extremely strong interactions, so that is no reason to doubt that something works. In this case it worked out that your instinct was right, but that may not always be the case.
10 months ago
Let's say I have Reverberate in the graveyard. I cast Mnemonic Deluge, targeting reverberate, thus exiling reverberate. I copy Reverberate 3 times and cast all of them, but as I cast them, is Mnemonic Deluge still a valid target?
I would say yes, since reverberate's target must be chosen as soon as it is cast, and as far as I know, Mnemonic Deluge is not finished resolving before I've cast or decided not to cast the 3 copies of the spell chosen. Additionally, I get to choose new targets for each of the three mnemonic deluge (reverberate no longer a valid target).
I would say no, as this makes for bonkers interaction and it seems.....questionable, hence my question :)
1 year ago
Seems fair with those he reviewed. He left out a ton of other mechanics, though. For instance, he left out Magecraft from Strixhaven just as one quick example.
Going on what I have observed from Magecraft, if I were to rate it;
Popularity: Popular. It seems to have been a mechanic many players enjoyed, as casting spells and getting free value out of them is always a positive reward for players.
Design Space: Medium. Many planes within Magic's universe rely heavily on spell casters. This can easily be situated on worlds such as Dominaria, Ravnica, Kaladesh and more. This does not mean it would fit everywhere, however. For example, Magecraft might not make sense on Zendikar or Innistrad, where spellcasting schools are limited, or non-existent.
Versatility: Neutral. The entire idea of Magecraft is that you gain value for casting or copying spells. While casting is easy enough, it is the copying aspect that is a bit more difficult. Because the copying effect would also need to be considered, this was lowered from Flexible to Neutral. Otherwise, the mechanic is only functioning half-way.
Development/Play Design: Neutral. While it may be incredibly tempting to say that this is not problematic, the truth is that it really is. Special care must be given to ensure a player can not go infinite. For example, if a player were to Twincast a Reverberate, they can loop these together and create infinite Magecraft triggers. As long as care is taken with R&D, this shouldn't be an issue. Alas, because this issue potentially exists, it can not be any higher than Neutral.
Playability: Playability not affected. It is an incredibly straight-forward mechanic, that is very easy to use. Casting spells, and to a lesser extent copying them, is literally how the game works. Magecraft essentially rewards the player for playing the game. It can't be any easier than that. And while it is tempting to say that, in this light, it is unbalanced one must also consider Landfall in the same light. Players play the game by primarily playing lands, which Landfall rewards you for. So if the game can reward a player for playing a land, it should also be able to reward a player for casting (or copying) a spell. This is no different than having attack triggers, upkeep triggers, end step triggers, draw triggers... the list goes on. Therefore, isolating Magecraft for the rewards of casting (again, and copying) spells would actually run against many other established mechanics, making the argument nonsensical in nature.
Result: 2/5ths are positive and 3/5ths are neutral or in the middle. This should result in a Storm Scale of around 3 or 4, with it likely leaning toward a 4 as it would really depend on which other mechanics are being chosen for development at that time. For example, having Magecraft in the same Standard rotation as Landfall might incur too much power and unbalance within the games. What would likely result is players constructing decks primarily focusing on those abilities to "min-max" their value, creating mirror matches within the community. So really it is a 3.5, simply depending on what else is coming down the chute at the time.