Combos Browse all Suggest
- Fling + Reverberate
- Fireblast + Reverberate
- Howl of the Horde + Reverberate
- Bonus Round + Reverberate
- Izzet Guildmage + Reverberate
- Dualcaster Mage + Reverberate
- Increasing Vengeance + Ral, Storm Conduit + Reverberate
- Lightning Bolt + Reverberate
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Copy target instant or sorcery spell. You may choose new targets for the copy.
1 week ago
vasarto77 thank you for your suggestions and upvote! Reverberate is in there, I will definitely consider Twincast! Sadly Fork is a tad expensive for me atm… definitely will get it someday! Just a matter of finding something to cut, which shouldn’t be too hard!
1 week ago
2 weeks ago
Thank you Niko9, I suppose this means the combo works. Thank you for your suggestions, using Lightning Bolt is a great idea and additional wincon that should work with any other :)
My deck is not going for storm. Aetherflux Reservoir is a classic and great wincon, but I built my deck specifically to go for Chandra, Awakened Inferno and Worldfire. Displacer Kitten also combos with Teferi, Time Raveler - which I use to protect Worldfire - and some zero Mana artifact. I run Tormod's Crypt and Spellbook which work just as well as any Mox. I run Ral, Storm Conduit and two copy spells like Reverberate as a backup.
3 weeks ago
I am a fellow Zada enjoyer, and I like what you've got going on in your aggressive list! My list is a little more combo-focused, but I have a couple card suggestions that still might translate well to yours.
Mirrorwing Dragon: It's just a second copy of Zada. Not many EDH decks can say they have multiple versions of their general. Opponents will often hate Zada out of the game by repeatedly countering or killing it. While I see you do have cards to counteract this like Red Elemental Blast and Reverberate, having the Dragon available if Zada gets too expensive to recast is awesome, and it also dissuades opponents from trying to use single-target removal on it.
Treasonous Ogre: A slam-dunk mono red accelerator. Zada can make more use of the red mana than most other generals of the same type by cycling through cards so effectively, and going down to a single-digit life total is worth it if you can kill the whole table like Zada can. Will end the game if not dealt with.
Anax, Hardened in the Forge: A newer addition to my list, but has proven itself to be incredibly valuable as a form of boardwipe protection, instantly rebuilding your board. My list does have a higher number of creature cards, so it may not be an auto-include for you, but it still might be worth a test run.
Reality Scramble: An incredibly fun card to effectively convert your tokens into multiple creatures from your deck, potentially all of them with enough tokens in play. Again, may not be an auto-include for your current list since you have a Goblin subtheme. This card also gets much better if you have Mirrorwing Dragon in your list; you would be sacrificing Zada but potentially replacing it with a bigger Zada. I also personally run a couple creature-based infinites involving Kiki-Jiki, Mirror Breaker, so a well-timed Reality Scramble can end the game. Regardless, it's a unique effect that Zada can take advantage of.
If you feel like taking a look at my own brew for Zada and gathering some ideas, see here: Zada, Miracle Worker
2 months ago
you answered your own question "I do understand that copies are not cast" / "if this spell was cast from a graveyard".
also Fritzn is correct "something else to keep in mind is Increasing Vengeance cannot copy itself." the portion that says "you may chose new targets for the copies" can be confusing but to make more sense of it divide the card up by each sentence
Copy target instant or sorcery spell you control.
at this stage you have declared your target and a copy is placed on the stack
If Increasing Vengeance was cast from a graveyard, copy that spell twice instead.
if requirements are met a second copy of "that spell" is placed on the stack
You may choose new targets for the copies.
if you keep in mind the first two sentences have already resolved the target spell to be copied has already been copied and on the stack so you can only choose legal targets of that spell
i hope that helps
p.s. to make Kalamax, the Stormsire infinitely huge simply cast Twincast, Fork, Reiterate, or Reverberate in response to anything one of your opponents cast and as long as kalamax is tapped you can use his copy to loop. but keep in mind none of the combos listed this far will net +1 copy and since copying does not count as casting it does not up storm counts so none of the suggestions on this thread will help your Grapeshot
2 months ago
Protection: It feels bad when I get my lathliss out, and the poor queen of dragons gets subjected to a Murder or a Path to Exile, or caught up in a Blasphemous Act. It feels even worse when I attempt to play her and just get a Counterspell, effectively throwing away a turn. I would love some more protection in my deck, not just for my Lathliss, Dragon Queen but perhaps other important Dragons I will have in my deck like Terror of the Peaks, Scourge of Valkas, Hellkite Tyrant, etc etc you get the idea.
Currently, I only have 4 protection cards. Lightning Greaves, Pyroblast, Red Elemental Blast, and lastly Reverberate (for potentially duplicating pyro/red ele blast if they try and use yet another counter spell). I feel like I do not have enough protection. However, should I even worry about protection and just focus on ramping and rushing down my opponent? If the game starts to drag out or I am facing a lot of control, I believe it would come in handy.
I would like to add in Darksteel Plate for destroy/damage protection. But then, in order to protect that (and all of my mana ramp+discount arts) I would like Darksteel Forge. While it wouldn't save them from exile, I face a lot more destruction than exile in my playgroup. If I do run into exile, I wouldn't mind a Sword of War and Peace due to a lot of exile being white colored. Id also like to run Swiftfoot Boots but seeing as I already have Lightning Greaves is it too much? Lastly, in terms of protection, I would like to run Conqueror's Flail, and Price of Glory as those would prevent/discourage control players from using counter spells, instant destructions and what not during my turn when Im trying to do some big plays.
Ultimately, my biggest issue is there are lots of cards that I like, but not enough deck space. I am not sure which ones I should focus on, what cards I should take out to fit them in, or if I shouldn't worry about getting more protection in my deck and just focus on running down the opponents.
3 months ago
Reverberate should definitely be an include in here, there's a lot of subtle interactions it would provide for the deck. First of all, it can be used to counter a counterspell. Next, you can copy Irencrag Feat and since the copy isn't being cast, yea, 14 mana for 6.
Temur Battle Rage is probably more efficient than some of your pump artifacts. While it may not technically double the power, it essentially does since it gives double strike, and trample if you are going to get blocked. Assault Strobe and Double Cleave would function similarly.
Titan's Strength is probably one of the better pump spells, since it gives you a scry. Scry and cantrips are the best things for combo decks like this because it offers more consistency.
Reckless Charge offers you the reusability of flashback if needed.
Dreadhorde Arcanist may be useful for recursion.
3 months ago
Yes, you have that right. Narset's Reversal is generally intended to be used on an opponent's spell (they cast Ruinous Ultimatum, you send it back at them—thus the "reversal"), though it could be used on your own in a pinch where you really need to be able to use another spell in your hand more than once.
There are plenty of cards that do what your friend wants here, though. Twincast and Reverberate (and a bunch of similar cards) will both give two extra turns. You would use Imp's Mischief the same way to stop them. Teach by Example would also work, and because of how the effect is different it doesn't actually target. Note though that you need to have Teach by Example resolve and leave the stack BEFORE casting the spell you want to copy.