Copy target instant or sorcery spell. You may choose new targets for the copy.

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Printings View all

Set Rarity
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
Premium Deck Series: Fire and Lightning (PFL) Rare
2011 Core Set (M11) Rare

Combos Browse all


Format Legality
1v1 Commander Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Noble Legal
Canadian Highlander Legal
Unformat Legal
Penny Dreadful Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal

Reverberate occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.45%

Latest Decks as Commander

Reverberate Discussion

abbatromebone on Brain Getting Too Big

23 hours ago

multimedia on Kalamax Almost Precon

2 weeks ago

Hey, on a budget something that the precon lacks are ways to tap Kalamax. Attacking is the best way to tap Kalamax, but if you can't attack then you want to be able to tap Kalamax other ways.

These cards can make mana that gives them other uses then just tapping Kalamax. Settlement/Encampment are nice because they're lands, they don't use valuable spots in the deck and Crop Rotation can search for one of them.

You've already added Reverberate for a Fork effect which is great, but the other piece of the combo is Ral, Storm Conduit which is the win condition when you make the copy Reverberate loop with Kalamax. Even without the Fork combo, Ral is a good card because he too can be a repeatable source to copy an instant or even a sorcery you cast. Expansion / Explosion, Increasing Vengeance and Insidious Will are other budget instant Forks.

Your own sorceries are very good with Fork effects and tapped Kalamax. This combination lets you resolve three copies of a sorcery (original and two copies of it). If you have three opponents then Gravitic Punch can be a win condition with a Fork and an infinite power Kalamax. The jumpstart lets you cast it again if that is needed. Reclaim and Regrowth are helpful to recur cards especially a Fork or draw spell, but they can also recur a creature.

Return of the Wildspeaker modes are good with Kalamax. The first one can draw a lot of cards with a high power Kalamax and the second can give all nonHuman creatures +6/+6. This second mode can be a potential win condition with cards that can create tokens such as Talrand, Murmuring, Xyris, Young Pyromancer and Saheeli, Sublime Artificer.

Capsize can be powerful with Kalamax. For five mana cast it with buyback, bounce any two permanents and then return it to your hand.

Good luck with your deck.

NoSoyYucateco on LimbicCircus

3 weeks ago

Hey! I actually rebuilt that deck as Que Riku 2: The Rikuning. The plan was to retire it by taking its power level over the top and making it more of a storm deck that I wouldn't want to play as frequently. Which kind of worked, but it became its own thing that is really fun to play. I don't think my decklist here is 100% up to date, but it's close.

The fun thing with Riku is that he can be adapted to just about any metagame. I like the idea of using him as a clone deck that focuses on copying other players' threats, so it fits into any table (so lots of things like Clever Impersonator and Stunt Double). That said, it still needs its own win cons, and I think ETB win cons like Avenger of Zendikar and Purphoros, God of the Forge are very consistent with Riku.

I worry about Swarm Intelligence and similarly high-costed enchantments, because they don't do much on their own. I think it is better to pack the deck with plenty of things like Twincast, Reverberate, Narset's Reversal, Refuse / Cooperate, etc... Because these cost less, work on other players' spells, and only need to be saved for the best targets, leaving you open to make other plays in the meantime.

That said, I am pretty excited about Double Vision because it costs less and can more easily be benefited from the same turn it comes out. I haven't play tested it yet, and I think it might be a bit hard to get it to stick, but it has great potential.

At any rate, I think it is safe to shy away from Fog effects, since there are so many decks that don't try to win with combat damage.

I hope this helps. Your decklist looks great! I will keep an eye on it.

thehumanjukebox on Kalamax, the Cannon

3 weeks ago

One combo that you don't have included here is Chandra's Ignition with any copy spell, such as Reverberate. On your turn, cast Chandra's Ignition targeting tapped Kalamax (a sorcery, so Kalamax doesn't try to copy it), but before it resolves, cast your Reverberate targeting Chandra's Ignition, then Kalamax does his copy shenanigans, making arbitrary numbers of Reverberate copies and making Kalamax arbitrarily large. Then when Chandra's Ignition finally goes off, it's a one-shot to all enemies without needing combat. Sort of a more mana-expensive version of Berserk+Reverberate that doesn't need you to swing in.

Unlife on What was your favorite play ...

1 month ago

My friend is playing Karametra, God of Harvests, I'm messing around with a Nicol Bolas Act of Treason deck.

They play creatures, I steal them and swing them back, should be fun, right?

Nope, mana screw hits hard. He's ramping and ramping and filling his board, and I've managed to drop a Goblin Bombardment. I eventually hit a Treacherous Urge for his Kozilek, Butcher of Truth, but I'm not doing well.

He's ramped enough now to throw down Storm Herd.

Hey, I get to do something. Reverberate.

Now we both got an army of 1/1 fly pegasus but he's got the advatage still. Hmmm...

Oh, right. I've got Goblin Bombardment.

I manage to win the game by throwing all my pegasus at his face.

ultratroll on A Better Anje Falkenrath

1 month ago

Maybe will sound noob DragonLordJippy , but why Fork and Reverberate ?, to copy an enemy counter ?, or has other uses im not seeing ?

btw, really love the Anje deck, Yours was a big inspiration!

multimedia on KalaMAX Combo

1 month ago

Hey, nice version of Kalamax.

When you're describing how to make Kalamax infinitely large with Reverberate I feel you should include that you can copy an opponents instant/sorcery to put infinite counters of Kalamax. This makes Kalamax really versatile with combos. I've found that this is the best way to do this combo because your doing it at instant speed therefore if you didn't win with the copy loop; on your next turn you can attack with an infinite large Kalamax or win with Chandra's Ignition.

Soul's Fire + Reverberate + having three or less opponents is another way you can win with an infinite power Kalamax at instant speed; as long as you have a way to tap Kalamax at instant speed.

  • With Kalamax untapped cast Soul's Fire choose Kalamax and choose an opponent.
  • With Fire on the stack, tap Kalamax and cast Reverberate, target Fire choose a different opponent.
  • Kalamax triggers to copy Reverberate.
  • Do the copy loop with Reverberate to give Kalamax infinite power.
  • To break the loop copy Fire and choose your last opponent.
  • Resolve three Fires (the original one, original Reverberate copy and the last copy from copied Reverberate) each one targets a different opponent with infinite damage.

Soul's Fire only cares how big Kalamax is when you resolve it. When you first cast Fire, target Kalamax and an opponent that just puts the spell on the stack; it doesn't matter how much power Kalamax has at that point. Kalamax power matters at the end of the combo when you resolve all the Fires that's when Fire sees Kalamax with infinite power.

Kessig Wolf Run is a helpful land to repeatably give Kalamax trample for three mana; don't have to pay any mana into X. Wolf Run as a source of trample is nice with Crop Rotation.

Good luck with your deck.

DarkHero on Neyith Durden

1 month ago

The only thing I can say is that there is a chance you might be trying to do too much. You've focused more on Combat Damage dealing with Trample enablers and things that like when you attack, which is fine, but it just seems like some of the inclusion would be more geared towards a grindy late game win, as opposed to the general idea of what, in my opinion, is a pretty aggro commander.

The addition of things like Red Elemental Blast and Reverberate isn't a bad choice, but might be more of a meta play.

Legion Loyalist is good in theory, but with only 20 creatures I couldn't say your frequently going to get Battalion.

Dockside Extortionist is amazing, and I did consider him, but it feels like more of a combo piece for that type of deck.

Selvala, Heart of the Wilds I have mixed feelings about. She is amazing, but it's not necessarily a deck that even benefits that much from that kind of ramp. Where is all that mana going to go?

Skullwinder does it's job, the deathtouch is a nice add on, but its a worse Eternal Witness

Spiteful Prankster seems like it will just annoy people into targeting you.

The Great Henge good, but seems unnecessary/out of place

Cindervines unless your specifically trying to counter Storm decks, your better off with Krosan Grip

Curse of Opulence just goes along with Dockside Extortionist

Fertile Ground shouldn't be necessary if your mana is done correctly

Guardian Project feels like it would only be worth it if you were bouncing and recasting your own creatures. Again, you only have 20 to play with.

Wild Growth iffy, similar vein as Fertile Ground

just my 2 cents...

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