Copy target instant or sorcery spell. You may choose new targets for the copy.
Combos Browse all
- Fling + Reverberate
- Fireblast + Reverberate
- Howl of the Horde + Reverberate
- Bonus Round + Reverberate
- Izzet Guildmage + Reverberate
- Dualcaster Mage + Reverberate
- Increasing Vengeance + Ral, Storm Conduit + Reverberate
|Commander / EDH||Legal|
Reverberate occurrence in decks from the last year
2 weeks ago
Neheb, the Eternal for Demanding Dragon . Just a better card. Strong ramp on a body that almost always does damage. Also Fork in this deck does the same thing as Reverberate . Also Increasing Vengeance is about the same thing but can be cast again from graveyard. Chandra, Torch of Defiance is a far stronger planeswalker than Jaya at a cheaper cost. Chaos Warp is good general purpose spot removal. Firebrand Archer is a weaker guttersnipe, but those effects stack up fast. Thermo-Alchemist is a constantly recurring pinger when using a lot of burn. Walking Ballista because yes, it's a living fireball, what more needs said? Rogue's Passage to help creatures get through. Aetherflux Reservoir think of it as a burn battery, the more burn you fling, the more life you gain. can keep you alive longer, but if your life gets high enough it can win a game. Ruination because you mostly play mountains, and your opponents don't. Devil's Play is a recast able Fireball and also, Fireball , it's a red deck, it has a lot of burn, it's a must recommend.
3 weeks ago
plakjekaas, are you serious? That is very impressive, and you must had some insane recurrence to endure three instances of that spell.
1 month ago
Oldcrow80 love the deck love the commander. +1 for me 100%
I need to build my own version of this sweet Tibalt. During my brewing i cannot recommend Fork , Reverberate and Reiterate enough. They are such insanely fun cards and works with Tibalts gimmick/theme.
1 month ago
Clone decks are so fun! I have a few suggestions to add to the copying ability:
Thespian's Stage can copy any lands you want and if someone is running a good urborg and cabal coffers you can copy cabal cofers and get tons of mana though not a color you need still good to have any mana
some artifacts I recommend are:
and Lithoform Engine
for creatures the only things I can recommend there is
so you can have multiple copies of a legendary and not have to worry about the legends rule
1 month ago
Kelli, Songwrite Extraordinaire
Legendary Creature - Human Bard
Whenever you cast a spell that targets a permanent you control, you may pay . If you do, copy that spell X times. Each of those copies may target another permanent you control.
I was going to go with experience counters and have creatures you control get +1/+1 for each experience counter you have, with you getting them by copying spells. However, spells such as Reverberate can copy themselves and cause you to go infinite, giving your creatures +100/+100 and that's not really fair nor balanced. So this is more like an anthem for spells, not creautres.
Bant Bard this time?
1 month ago
I haven't played since adding Jeska's Will, because.. well, 2020...
on HELP ME!!!
2 months ago
For mono-red commanders, especially versus blue, there are two keys that will lead to the greatest consistent success - 1) out race your opponent (typically with a lower mana curve) and 2) maintain similar or greater card advantage to mitigate any counter magic directed at you.
As others have previously stated, you can attempt to beat the blue player at their own game by focusing on blue hate options specifically, like Pyroblast, Red Elemental Blast, Burnout and Active Volcano. You can also use copy spells like Fork, Reverberate and Reiterate to beat them at their own game to counter their counter magic spells. Finally, you can venture down the road of mass land destruction specific to blue with by casting Overmaster into a Boil or Boiling Seas, bringing down the hammer if their counter magic remains focused on you. Unfortunately, there aren't enough of these card options to realistically create a reliable strategy to overcome blue counter magic, so deck building choices and strategies become even more valuable in most cases.
Simply outracing the blue player in resources and board state in the early game can be very effective. The lower your average CMC, the more you can advance you game plan before counter magic can oppress you. However, you then need to be able to recover your card advantage. While possible in mono-red, the best options are limited and can definitely stretch a budget. Wheel of Misfortune and Wheel of Fortune won't put you ahead in card advantage, but they'll definitely replenish your hand. Jeska's Will can be a powerful play, but it only affects a single turn. Most remaining options like Browbeat or Risk Factor are conditional to an opponent taking damage, which likely isn't a factor in commander if your needing cards in hand.
Based on all of these factors, unless you have the budget to pull together all of the blue hate spells and best draw option spells, I'd recommend giving a different commander in mono-red a try...Zada, Hedron Grinder. So long as you can get your commander in play, every single-creature targeted spell that can draw a card or scry becomes a cantrip or scry spell for every creature you have in play. Even if the original spell targeting Zada gets countered, the copies from the cast trigger can still resolve, so the value of individual counter spells is dramatically reduced for you opponent. Feel free to check out my specific list here: Yada...Yada...Zada
Best of luck with your mono-red goals and happy brewing.
2 months ago
Red's answers to control are racing and LD. With that being said, Maybe run all of the red spells that can't be countered? Stuff like Lightning Mare, Rending Volley, Urza's Rage, Akroma, Angel of Fury, Chandra, Awakened Inferno, Banefire, and Exquisite Firecraft.
Run a suite of protection from blue and protection from white creatures.
Run tons of card advantage to outrace their ability to keep countering you. Stuff like Risk Factor, War Room, Skullclamp or even run wheel effects so every time you empty your hand you refill and make them dump what they holding.
If he has a lot of nonbasics, Blood Moon will slow down their deck too.
I don't know their decklist or yours but some of these should help speed up your tempo. And you can stop bounce running protection from blue or hexproofing your creatures.