|Commander / EDH||Legal|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Common|
|Modern Masters (MMA)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Empty the Warrens Discussion
2 weeks ago
Red has a lot of token generation fodder with things like Dragon Fodder , Empty the Warrens , Siege-Gang Commander and the like to give you a lot of bodies on board for sac outlets. Red also has two great free sac outlets in the forms of Greater Gargadon and Goblin Bombardment whixh along with classic colorless sac outlets like the three altars (Phyrexian, ashnod's, and of Dementia) offer red a good amount of aristocrat tools
2 weeks ago
3 weeks ago
The deck looks great! I'm really excited to build my own version.
You have Flare, Solar Blast, Zap and Spark Jolt twice in your deck.
I don't think you can cycle Solar Blast from exile. You can't discard cards from exile.
Eternal Warrior is the cheapest way to give your commander Vigilance in Red. I'm not sure if it's worth running over equipment, but it is more efficient even if it is riskier.
Faithless Looting seems like a great option for you deck.
Empty the Warrens could also be strong in a deck full of cheap spells and rituals.
Pyromatics is maybe another good way to get some cheap triggers.
I wish there was a good way to manipulate the top of the deck more consistently than with Scry, like a Future Sight -type effect. Maybe Lens of Clarity with shuffle effects and Shenanigans ? Probably too cute.
You are running a large amount of X-spells. This isn't necessarily a bad thing, but they are mana intensive, making it less likely that you'll be able to take advantage of the exiled cards after it. Meteor Shower seems particularly bad, and I could see Builder's Bane being more efficient as a Smash to Smithereens .
Seems like you still have lots of room to play in. Maybe you can afford to add in some Double-Strike spells? You talk about it, but I don't see any in your deck. Temur Battle Rage is usually the go-to, after that there's Uncaged Fury and Assault Strobe .
1 month ago
zga sure! I'm currently on the following guidelines. However, be aware of your opponent game biases (aggressive, controlling..). This is more relevant to sideborading than you might think.
Burn: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . But really, side as you want. You can't win even sideboarding 15 dedicated cards. I tested the matchup extensively with any possible combination of cards.
Hatebears, Humans, Spirits: -4 Fraying Sanity -4 Darkness +3 Crypt Incursion +4 Fatal Push +1 Set Adrift . Thalia, Guardian of Thraben and Unsettled Mariner are Public Enemies Number One. We can usually play around the rest, nonetheless those matchups are really really hard.
Jund: -4 Darkness -1 Field of Ruin +4 Fatal Push +1 Crypt Incursion . The matchup is hard, there is no question their cards are better than ours. After thoroughly testing it, I can surmise their only ways of winning quite always involve an early unanswered Tarmogoyf , a rain of discard spells followed by a Tarmogoyf , or that same stream of discard spells followed by us flooding out. Crypt Incursion seems strong at a first glance, but we are usually forced to cast it too early because of the pressure imposed by Liliana of the Veil or Scavenging Ooze . What's left of their deck is often quite irrelevant (feel free to swear at me, Jund players of the world: it's the truth, against Mill your other cards are too much situational).
Death's Shadow: no changes. The matchup surely is difficult, but not one that we cannot emerge victorious from.
Hardened Scales: -3 Fraying Sanity -4 Visions of Beyond +3 Crypt Incursion +4 Fatal Push . Just time your Darkness correctly and win on top of it as the plan wisely prescribes. The matchup is probably played on equal terms as for winning odds.
Dredge: -4 Breaking -3 Fraying Sanity +3 Crypt Incursion +4 Surgical Extraction . We cannot win game 1 because of Creeping Chill . If you manage to insulate yourself from it, game 2-3 become fairly easy. Just wait for them to mill themselves or lose time while you set youself up.
Storm: -4 Fraying Sanity +4 Surgical Extraction . You cannot win game 1, but game 2-3 if you manage to extract Past in Flames with the aim of fogging Empty the Warrens the game becomes pretty straightforward.
Urza: -4 Fraying Sanity -4 Darkness +4 Surgical Extraction +4 Set Adrift . Game 1 revolves around them playing Urza, Lord High Artificer in time, game 2-3 are pretty easy for us. Set Adrift is not really needed, but so are so many card advantage sources: we play it just in case we can sneak it in to delay them mostly out of sadicity.
Control: -4 Darkness +4 Surgical Extraction . Just get rid of their counterspell or Snapcaster Mage 's targets. If they are going nuts with too many copies of Teferi, Time Raveler , Narset, Parter of Veils or Gideon of the Trials , add some copies of Set Adrift for Mind Funeral s in quantity depending on their mix of those spells. Narset, Parter of Veils nerfs down Visions of Beyond , Teferi, Time Raveler completely neuters Shelldock Isle and Gideon of the Trials wins by itself making ourselves uncapable of winning. Just ignore anything else. The matchup goes to unlosable to unwinnable depending on their list.
Amulet: -4 Darkness +4 Set Adrift . They usually cannot assemble the whole combo (haste+double attack) because we're milling them, so we just need to get rid of Leyline of Sanctity in game 2-3 and win before they do.
1 month ago
For a Krenko deck you want to go as wide as possible as quickly as possible so cards like these are very important Goblin Instigator , Dragon Fodder , Krenko's Command , Hordeling Outburst , Krenko, Tin Street Kingpin , Beetleback Chief , Empty the Warrens , and Door of Destinies .
Also if you're not on a budge Cavern of Souls .
As for what I'd cut, Lightning Crafter is good but is too slow for this decks game plan. Mogg Raider and Goblin Sledder are too much of an investment. With how wide this deck goes you will far out match your opponent's ability to block all of your things and even if we're assuming their all just 1/1s the difference between 25 damage and 30 damage isn't much. Sensation Gorger is interesting, but a bit too narrow, and very unlikely to actually workout. Akki Drillmaster feels like overkill with how many Haste enablers you have in the deck. Red Elemental Blast also too narrow, but if you have a lot of blue decks in your meta then I guess it is fine.
2 months ago
I would cut:
Insufficiently on theme - these are good cards but don´t take advantage of your commander or what you´re trying to do. Magnetic Theft , Comeuppance , Electrodominance , Lapse of Certainty , Panic , Return to Dust , Teferi's Protection , Temur Battle Rage , Titan's Strength , Wear , Acrobatic Maneuver , Wheel of Fortune , Blasphemous Act , Day of Judgment , Empty the Warrens , Faithless Looting , Gamble , Kari Zev's Expertise , Wrath of God ,
Paradox Engine was recently banned in commander.
Given that I cut more than the needed 16 I´ll point out a couple feather allstars you´re missing.
Aurelia's Fury - does so much. One damage to one of your creatures and you have repeatable tapping, removal, and combo protection. Intimidation Bolt - repeatable fog when targeting your own creature. Spawning Breath - this is your smothering tithe replacement, mana, creatures for Zada to target, and removal in a pinch all on an instant. Orim's Thunder - kicked is the best repeatable enchantment and artifact removal I´ve found.
3 months ago
Palinvigator This is a neat card; I haven't really kept up with spoilers from the new core set so I didn't know it existed yet. Hopefully the git probe ban has abated Storm somewhat so I don't have to worry about that matchup as much overall. I like that this leyline is actually in red and since I'm running a few extra land due to the canopy lands I don't think it being 4cmc is a dealbreaker at all.
The only problem that comes to mind when I read the new leyline is that it doesn't have an effect on your opponent casting spells, which means you're more vulnerable to someone using Empty the Warrens as their win condition, or worse, someone with a wishboard who can switch back and forth between Empty and Tendrils at will. I see that they're stupidly cheap right now though so I'll order a playset and try and attend more legacy events to test it out.
4 months ago
I've been staring at the list, trying to understand how it works. I assume you want to ritual/dork your way into several copies banefire/finale. And use the card draw to Niv people in the face, yes? You have Purphoros, and a storm build, why not embrace that, and add in Empty the Warrens ? Ritual > Ritual > Ritual > Empty the Warrens with Parallel Lives on the field is more than enough to raze the table. Add Riku himself, and Thousand-Year into the mix, that storm count of 4, becomes upwards of 12 copies of the spell, dropping up to 48 gobbos onto an all too willing Purphy.
Empty the Warrens occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%