Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|Have (2)||metalmagic , TheAnnihilator|
|Want (3)||FalcoLombardi5655 , Wylyam , Darui|
Printings View all
|Duel Decks: Mind vs. Might (DDS)||Common|
|Modern Masters (MMA)||Common|
|Time Spiral (TSP)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Empty the Warrens Discussion
1 week ago
How many devil tokens does Zurzoth, Chaos Rider usually end up making for you? Does Hanweir Garrison usually get through enough to consistently make tokens? Are Past in Flames and Shreds of Sanity usually dead draws for you? Do you usually find that you have enough mana to grind out some cards with Subira, Tulzidi Caravanner? What are your thoughts on 0-cost creatures like Kobolds of Kher Keep? What does Goblin Matron usually tutor for? Does Krenko, Mob Boss usually survive long enough to tap? Is Empty the Warrens usually better than Beetleback Chief? Do either of the Nehebs usually end up connecting?
3 weeks ago
After screwing around a little, here's what I ended up with as a start, happy to get feedback: Dig for Fire 2.0 (Twiddle Storm)
I like Tolaria West over Sylvan Scrying for starters, though it's slower, because it's more consistent (harder to counter and easier to fit 3-of). It also helps fit a solid counter into the maindeck, Pact of Negation, because it can tutor for it easily once you get going. I think that's probably good enough protection for game 1, where you're likely to go off T3. Plus, the deck is good enough at making mana that you can easily use Pact when you aren't ready to go off if you need it to survive to T4 or something. Still haven't totally figured out how I want to sideboard, but I'm curious why Empty the Warrens doesn't seem favored here. I've seen lists with alternate wincons from Madcap Experiment and Platinum Emperion to Polymorph and Progenitus to the Kiki combo. I do like the ideas behind both Aria of Flame and Thing in the Ice Flip. Not sure I would want sets of both in the sideboard though (which I've seen in some people's lists).
My ultimate take after a couple days looking at it is that this deck can be very good if it can consistently produce a counterspell on time, and deal with Blood Moon and Damping Sphere relatively smoothly. I don't think it's there yet, may need an extra an Merchant Scroll or an extra bounce spell maindeck, or just more basic Islands to consistently do the latter. Again, I really think mainboard Remand is primarily what makes UR Gifts Storm stronger in the current field, but I'm just coming back from not playing for a while, so I could be way off base.
1 month ago
First attempt at a deck or not, I'd say this is pretty solid! You have a good balance of cards as well as a decent mana base for the cost to play those cards.
Have you considered Empty the Warrens to add more goblins? It's a bit on the expensive side, but it adds more goblins..
What about Predator Dragon, Preyseizer Dragon, and Thunder-Thrash Elder? These guys are all like Voracious Dragon. Predator Dragon is especially cool considering it has haste! You could turn all your 1/1 goblins in to some real damage!
Finally, what about Fury of the Horde for an extra round of damage?
If you're interested, I recently made a Torbran, Thane of Red Fell deck called Torbran, Thane of Burns. It is also mono-red and it deals with multiplying the damage individual cards deal. Check it out! It may help you come up with more ideas as well.
1 month ago
It's also a very important card in Modern storm (whenever it's a deck), where Remanding your own Grapeshot or Empty the Warrens means you basically get "double storm +1" because you can cast it again, and because Remand adds to the storm count.
Similarly, in combo decks where you just need to stop interaction from breaking up your combo, Remand is cheap, easy to cast, and draws you a card just in case!
2 months ago
Conspicuous Snoop, Sling-Gang Lieutenant, Boggart Harbinger, Mad Auntie, Boggart Mob, Warren Instigator, Mogg War Marshal, Weirding Shaman, Wort, Boggart Auntie, Diabolic Intent, Primal Growth, Nature's Lore, Skyshroud Claim, Farseek, Krenko's Command, Empty the Warrens, Phyrexian Altar, Impact Tremors, Boggart Shenanigans, Second Harvest.
2 months ago
Cool goblin deck! I play Krenko, Mob Boss as my commander sometimes.
2 months ago
You will have the original Empty the Warrens, the Storm trigger, and a copy of the original Empty the Warrens.
Before you cast Empty the Warrens, let's the storm count was 5. You then cast Empty the Warrens, so the spell it put onto the stack and then the Storm trigger is put on top of that. Storm is a triggered ability that triggers when that spell is cast. You now have an Empty the Warrens and a Storm trigger that will make 5 copies. Copying Empty the Warrens with Fork or the like will give you a copy of Empty the Warrens. When you create a copy of a spell, that copy is created on the stack and is not cast. This means the "Fork-ing" a spell with Storm still only gives you one copy. So after Fork resolves, you'll have the original Empty the Warrens, a Storm trigger that will make 5 copies, and a copy of the original Empty the Warrens.
Hope this helps!!
3 months ago
Honestly, the Storm mechanic is something that has to be built around as a core theme within the deck for it to work. Unfortunately, being in Naya and having a non-engine commander (the usual suspects are commanders like Elsha, and Jhoira) I don't think you can actually make it work. When you're casting a Storm spell that's supposed to end the game, with 6+ spells on the stack, that would only deal about 7 damage to target player - once.
Additionally, in terms of a significant Storm spell you are limited only to Grapeshot or Empty the Warrens for a potential killshot/game ending spell. I don't think either spell would be worth the slot to be honest. Instead, i'd focus on making the deck more consistent, pack in more interaction, and focus on shoring the deck up against what I perceive to be it's greatest weakness: being swarmed by creatures/aggro.
I don't know your meta, and I don't know how your deck normally performs - but I do have a friend who has a Sigarda Voltron deck, which always falls victim to either having it's commander removed too many times, not having consistent draw, or just gets swarmed or combo-ed out by faster decks. A few more cards come to mind that I think could help, such as:
- Crawlspace: Same function as Dueling Grounds more or less.
- Krosan Grip: Being able to absolutely positively tell someone "No" you may not have an Aura Shards would feel nice - keeps them from playing their Heroic Intervention.
- Red Elemental Blast: This is entirely dependent on your meta, but it's good to be able to tell those stinking counterspell users to just stop.