Combos Browse all Suggest
- Doubling Season + Goblin Bombardment + Mitotic Slime
- Goblin Bombardment + The Great Henge + Woodfall Primus
- Goblin Bombardment + Mikaeus, the Unhallowed + River Kelpie
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sacrifice a creature: This deals 1 damage to target creature, player or planeswalker.
5 days ago
Thanks for the tips! I tried Mycoloth in the first version of the deck, as well as Second Harvest. The problem with Mycoloth was that I'd dump 3 or 4 creatures into it to Devour and by the time the turn came back to me, someone inevitably removed it. Second Harvest had a similar problem where anytime I needed it, I didn't have the token base to use it. Anytime I did have that token base, I didn't need to use it since my commander is also 4 mana and the magic number in this deck is just 9. Goblin Bombardment was heavily considered but came up a little lacking for a full table game in most situations I ran into. Though I do have an Iroas, God of Victory and a Phyrexian Altar on hand that I definitely plan to try out
5 days ago
This looks like loads of potential fun. Mycoloth is one of my personal favorites for Naya token decks, as its token-generation can become quite ridiculous. For some additional protection to your swarm (when attacking), Iroas, God of Victory could be nice. Second Harvest seems a nice way to double-up in a heartbeat. I would also really consider a few sac-outlets, in case anyone tries to be cute by wiping your force while you don't have a counter available. Some ideas would be Goblin Bombardment, Phyrexian Altar and Food Chain. Have fun brewing!
1 week ago
let's say I have Goblin Bombardment, Hofri Ghostforge, and Gerrard, Weatherlight Hero on the battlefield. Sac Gerrard to Bombardment. Dies trigger on Gerrard and Hofri go off. Stack Hofri's first, Exiling Gerrard "under" a spirit token. With the Gerrard trigger still on the stack, sacrifice the "Gerrard Spirit", putting Gerrard in the bin. With this sequence of events, would the Gerrard that we just put into the bin be reanimated with his own trigger from him dying?
TLDR: Does the game remember which cards are put into a graveyard from the battlefield even if they go into exile and come back (switch zones)?
2 weeks ago
It won’t save your board but Goblin Bombardment would give you some great value out of your creatures before they die.
RinceRaven on krenko
2 weeks ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
3 weeks ago
In regards to Fable of the Mirror-Breaker Flip, you're looking at it wrong, I consider it Ramp, Card Draw, and a Discard outlet.. the flipside potentially getting some value is just a bonus. And Flameshadow Conjuring is like a cheaper Strionic Resonator doubling ETB triggers for value.
In regards to the mana base, honestly I wouldn't know what to replace aside from Evolving Wilds/Terramorphic and Basic Swamps.. I don't really wanna go down on the Snow Duals, since they turn on the Duergar Hedge-Mage, and the Scry on Temples is great. You're right though about the reprinted Sulfurous Springs, it was so pricy before.
The reason I'm not running Goblin Bombardment, is because I'd rather my combo pieces be able to be reanimated with Alesha or serve another purpose (in the case of Ashnod's Altar, it's also Ramp.) Without a Goblin/Token strategy I feel Goblin Bombardment falls flat.
The main reason I don't have Exotic Orchard (or namely Fellwar Stone, since I'm still tempted to run Exotic Orchard) is because it's a gamble, since you may not always have opponents with the Colors you need.. And between Alesha's Cost and her Activation, you really wanna hit the RIGHT Colors.
As for Bone Shredder, I really like it since it sacs itself (Echo) to be recurred again later.
PS. Honestly I had no idea Flameshadow Conjuring combo'd with Felidar Guardian... lol. I only had it there for value. But yeah, there are so many combos with many interchangeable pieces in the deck, which I love.
PSS. Yeah, Talisman of Indulgence does take up a ton of budget, but it was... an indulgence ;P (not sorry for the pun.) I just wanted the symmetry/beauty(?) of having all the Talismans in the deck (same goes for the Temples, even though one of them might not be as good as the others Color-wise.)
3 weeks ago
Hey, really nice budget version on less than $200. You have excellent deck building skills on a such a low budget. Calling this a $100 deck is a stretch though since it's closer to $200 now than $100.
The manabase has been neglected, really none of the $100 budget used, that's my only criticism. Allocate some of $100 budget, not even a lot, to lands to improve gameplay? Talisman of Indulgence, Flameshadow Conjuring, Fable of the Mirror-Breaker Flip these cards really don't matter in the scheme of things trying to combo with Alesha. You have Kiki-Jiki, Mirror Breaker, Fable is a lesser/more expensive Kiki that doesn't interact with Alesha. Conjuring only combos with Felidar Guardian, but so does Kiki and Kiki combos with a lot of other cards too.
The combined price of these three cards is almost $30, that much could really improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Sulfurous Springs: reprinted in Dominaria United, down to $2
- Fetid Heath
- Rugged Prairie
- Smoldering Marsh
- Opal Palace
- Foreboding Ruins
- Shineshadow Snarl
- Furycalm Snarl
These are least expensive playable lands to consider adding. On a budget the Reveal/Snarl lands are fine since playing many basic lands. The next tier of budget land upgrades are the Check lands at $5 each. After them it goes much higher.
Some budget card changes to consider:
- Goblin Bombardment --> Fable of the Mirror-Breaker
- Cultist of the Absolute --> Flameshadow Conjuring
- Skyclave Apparition --> Strionic Resonator
- Gravelighter --> Bone Shredder
- Victimize --> Rally the Ancestors
- Fellwar Stone or Orzhov Signet --> Talisman of Indulgence
Goblin Bombardment is one of the best sac outlets in Commander since it's also a wincon, replacing the need to have an aristocrat with combos. Cultist of the Absolute is amazing for one mana, giving Alesha flying with 6 power combined with first strike and being a repeatable sac outlet at your upkeep. Skyclave Apparition just got reprinted and it's excellent repeatable exile most nonland permanent effect.
Good luck with your deck.
1 month ago
Some cards that might help you:
Mayhem Devil, Goblin Bombardment, Carrion Feeder (especially alongside Gravecrawler), Jadar, Ghoulcaller of Nephalia, Dreadhorde Butcher, Bloodghast, Cauldron Familiar (alongside Witch's Oven), Priest of Forgotten Gods.