Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

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Trade

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Want (5) Etinifni , Shankmaster4k , Vexilte , trist79 , dthomas83

Printings View all

Set Rarity
Tempest Remastered (TPR) Uncommon
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Commander 2013 (C13) Uncommon
Tempest (TMP) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Goblin Bombardment occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Red: 0.49%

Rakdos: 0.22%

Goblin Bombardment Discussion

Azeworai on Alesha 2.0

18 hours ago

Ah, a beloved commander of most. I myself toiled with a list for quite some time, so I have some recommendations, as well as menial ones.

For the ones unrelated to the deck, you have a typo of "probably" in the deck description, as "probaly." I merely point this out. My other note on formatting is that you may add a space to category titles. A athwart to "SacOutlet," try "Sac_Outlet." You also have two Karmic Guides, and Magus of the Wheels. And Ravenous Chupacabra. And Yawgmoth, Thran Physician... How did you do that?

As for the decklist, there are some cards in profuse I would at least try.

Protector of the Crown allows for many politics and defense, warding off much attacking due to the high toughness. Paired with cards such as Darksteel Plate, it can be difficult for some decks to interact with.

For looting/rummaging, Anje Falkenrath, Deal Broker, and Smuggler's Copter are all fantastic. True delectation to meticulously sculpt a perfect hand.

False Prophet is awesome. It comes back, with your profusion of sacrifice outlets is easily controllable, and leaves your board-state in the graveyard to inevitably return.

I don't much enjoy spells such as Thrill of Possibility or Cathartic Reunion, for they require cards in hand to do anything. If you don't have any, they are a horrible top-deck. I'd recommend Ransack the Lab in their lieu.

Selfless Spirit. I shall say no more.

Having additional reanimation outside of your commander is a cruciality above most. When Alesha starts costing, five, even seven mana, it's difficult for this deck to get back on its feet. Dread Return and Unburial Rites are great, even if they are to be milled over. Animate Dead is just powerful, Restoration Specialist pulls her weight, and Phyrexian Reclamation often keeps the deck going by itself. Lastly, Sun Titan is ridiculous. It recurs what is a necessity, does so immediately, can be cheated out with a reanimation spell. It is the best backup commander one could ask for. Best off, it does go infinite with Gift of Immortality and effects such as Goblin Bombardment. Bye-bye table.

Now, gaining life is important, and Gray Merchant of Asphodel is splendid.

With rummaging effects, self-mill becomes easy with Dredge cards. Stinkweed Imp and Golgari Thug are both lovely. One self-mill effect I've enjoyed is Shard of Broken Glass. A 4/2 first strike is difficult to block prosperously.

Categories and cards to consider ablating:

You have seven sacrifice outlets, most of which are easily brought back, but they don't stack well, whereat multiple in one given game are typically useless. Of these, Blood Bairn seems the most lacking. If you aren't to fain to cut one, you should know that Bloodthrone Vampire exists.

Black Market is a VERY slow card. It's five mana, doesn't do anything immediately, and requires additional stuff to happen to make it function. I don't enjoy it too much, but your choice.

Ravenous Bloodseeker has you discard a card without replacing it. Games of commander require cards in hand to proceed, and, as such, I don't believe this to be very powerful.

You have a lot of removal. A Lot. Whilst they are all great, I have a gripe with but one. Utter End is four mana to kill one thing. Sure it's an instant and sure it's exile, but it's a lot of mana. If you want to keep all of the removal, I'd at least try other options. Despark is fine, Chaos Warp hits all permanents with a cheaper cast, and Generous Gift is arguably more prominent than Vindicate.

If you would pardon the long comment, that is all of my input. Have a lovely day and happy reanimating!

Ize19 on List of all infinite combos 2.0

4 days ago

Ok, I have a couple of combos that are pretty versatile, and very easily go infinite. Here they are:

Coretapper + Mimic Vat This combo provides 3 charge counters a turn, every turn, for just 3 mana each time. What makes it infinite? Well, one of the things you can do with 3 counters every turn is take infinite turns. Just put those counters on Magistrate's Scepter, and your opponent will never get another turn. If you want, you could create this combo again, and create as many 9/9s as you like, with Titan Forge, or destroy as many permanents as you like, with Lux Cannon

Dross Scorpion + Myr Turbine + sac outlet. What kind of Infinite combo it is, is determined by the sac outlet.

It's always an Infinite ETB trigger and Infinite Death trigger combo.

Blasting Station and Goblin Bombardment deal infinite damage.

Arcbound Ravager, Megatog, Blood Aspirant, Bloodflow Connoisseur, and Carrion Feeder grow infinite P/T from it (Megatog's growth only lasts the turn, but he also gets trample, so he doesn't need to keep the increase).

Altar of Dementia provides Infinite Mill, Ashnod's Altar and Phyrexian Altar give infinite mana.

Last_Laugh on Misses Steal yo Stuff

1 week ago

Necessities:

Chaos Warp - Grixis' best answer to enchantments by far. Don't let Rest in Peace, Solemnity, etc. wreck your day.

Spark Double - Copies Marchesa for double Dethrone and this copy enters with a counter immediately protecting itself.

Draw/Discard:

Sage of Fables - Card draw, immediately protects Marchesa, and it doubles as a combo piece with Ashnod's Altar and Flayer of the Hatebound.

Midnight Reaper - Grim Haruspex with life loss is a plus in Marchesa.

Oona's Blackguard - Opponent discard is amazing in Marchesa.

Sadistic Hypnotist - See above but on a free sac outlet.

Ramp:- Other than Obelisk (and Lantern if you need it) I'd drop your cost mana rocks. They don't ramp you into a drop commander whereas drop rocks will net you a turn 3 Marchesa.

Dimir Signet, Talisman of Indulgence, Talisman of Creativity, Talisman of Dominance are your best options on a budget.

Boardwipe:

Last One Standing is an excellent budget option for 3 mana.

Sac Outlets: Besides the ones I listed above.

Viscera Seer - Free sac outlet with scry.

Goblin Bombardment - 3/5 colors can't deal with enchantments very well.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

iNinjy on Angry Jellybean Parade

1 week ago

I also have an Omnath deck and I love seeing how other people build their version (and wish I could invest in the more expensive cards). It might be due to what decks your playgroup uses, but I’ve always found Nissa, Vital Force, Tempt with Vengeance, and Purphoros, God of the Forge to be super useful, and also run more sac outlets for all the Elemental tokens (Goblin Bombardment, Altar of Dementia, Evolutionary Leap)

supa_tim on Korvold, Fae-Cursed King

1 week ago

Get rid of

  • Evolution Sage
  • Goblin Cratermaker
  • Pollenbright Druid
  • Syr Konrad, The Grim
  • Woodland Champion
  • Bloodsoaked Altar
  • Goledn Egg
  • Fling
  • Jund Charm
  • Dreadhorde Invasion
  • Khalni Heart Expedition
  • Angrath, Captain of Chaos

Add cards like:

And maybe some more removal. Seems a bit light on control.

And of course, Goblin Bombardment :D

TheOneKiko1337 on [cEDH] Krenko, Mob Boss

2 weeks ago

Profet93 Hey, thank you for your message. I updated my text and included the Altar of Dementia it severs us as another sac outlet, and gives us another win-con (mill) if we can't win with damage.

Arch of Orazca is to slow imo. Sure it CAN be an option when you're lacking cards or going later into the game. This counts for Endless Atlas too. Arch of Orazca is basically "draw a card for + " Endless Atlas does the same at the cost of .

About Commune with Lava imo it only helps when you're already infinite and at this point you should have won anyway. Sure there are cases where x=3 or any other number might work. But imo they are very rare.

Outpost Siege is a worse Goblin Bombardment and for the card draw part it is quite expansive and slow. You pay to kinda draw an extra the following turn.

Stranglehold absolutely agreed. I swap it in from time to time, it depends on my opponents deck tho.

FRoDoR on Selfish Sacrificing

2 weeks ago

Why you don't play many good cards? And play bad.

Impact Tremors etb

Purphoros, God of the Forge etb

Tainted Strike instant die + Chandra's Ignition win the game

Birthing Pod serch creatures

Goblin Bombardment sac outlet

Tragic Slip removal

Terminate removal

Tireless Tracker draw

Fecundity draw

Skullclamp draw

wozislightning on Overpopulation

2 weeks ago

Goblin Bombardment seems great here. Make enough tokens and you can just fling them at whoever or whatever you want. Also a good outlet in case someone wraths.

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