Goblin Bombardment

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin Bombardment

Enchantment

Sacrifice a creature: This deals 1 damage to target creature, player or planeswalker.

TehGrief on Priority after ETB

3 months ago

Player A casts Loaming Shaman, with the ETB trigger on the stack, would they then be able to sacrifice it to Goblin Bombardment in order to also choose the Loaming Shaman with its own ability?

Crow_Umbra on The Terrible Two/Twos

4 months ago

I started a Duskana brew about a month ago, and Illustrious Wanderglyph was definitely one of those ones I had to double take on lol.

Karmic Guide is another card that's good on its own, but gets that much more pushed with Delney & Duskana (if you don't sac it). Karmic Guide could also open up some combo options with Kiki Jiki and something like Goblin Bombardment, but that might be too niche for inclusion.

IHATENAMES on Akiri, Fearless equipment

4 months ago

I have a draft and I like a lot of what going on Surestrike Trident won me 2 of the 3 games I've played so I highly suggest it. Beyond that here a few things that should translate well to your build.

A few holes i noticed is boardwipes hurt our own plan alot I think 1 is fine Single Combat is what im eying so far but not sure where to cut. I think the Goblin Bombardment was a bad suggestion on my part I imagined more token being in play but most of them are forced to attack so they die easy before they can build up. Skullclamp feels bad but in theory should be good with so many tokens could just be weak here. I couldn't find Imposing Grandeur on mtgo so i didn't play it but assuming your build plays like mine it could be a great midgame card t7 i generally had 2 card in hand. I think the tension between wanting tokens and equipment is a hard line to balance but its really cool when it works.

My list

IHATENAMES on Akiri, Fearless equipment

4 months ago

Ideas.

Bedlam spicy card creatures cannot block. Agro your opponents out.

Imposing Grandeur neat wheel that let's you draw 6 and your opponents probably draw 2 or 3.

Surestrike Trident w/a free equipt cost your creatures tap to deal dmg equal to their power.

Forging the Tyrite Sword slow ramp w/ a equipment tutor.

Skullclamp can be op with all the tokens. Yes most aren't 1 toughness but they will die alot.

Goblin Gaveleer big creature when you add equipment

Goblin Bombardment alot of tokens to throw around

Bitterthorn, Nissa's Animus Sword of the Animist ramp 1 is a living weapon too.

Most x and y Swords are expensive but feel free to consider them.

Although these are interesting ideas I went back through your list and i think you need more interaction.

Think anything from Wasteland type effects to Path to Exile or grave hate Soul-Guide Lantern protection Blacksmith's Skill I'm sure you have some favorites. I'd add at least 3 or 4 more. I personally like it when even If I don't draw my answer to a problem I at least have one in my deck.

Especially grave hate. I don't think I'd suggest Rest in Peace but I really think everyone should run 1 or 2 pieces of grave hate recursion is so popular and powerful these days you need to have an answer or you aren't playing the game.

Happy brewing!

hound829 on Isshin in the Red Zone

5 months ago

Yeah, right now I'm looking for things to trim out in order to add more lands and mana rocks. I think Goblin Bombardment is better than Impact Tremors as it isn't so much always looking to deal more damage to opponents, but could for example, make blocks harder/less profitable (especially if Cathars' Crusade isn't on field), help protect the major pieces that need to attack. And if The Master isn't on field, squeeze more value out of myriad tokens and Mirkwood Bats. Warleader's Call will probably be a maybe and potential replacement for Warstorm Surge to bring down the mana curve.

I've been aware of Reconnaissance but not super sure if I want to go through the effort of getting a copy for $12 just yet. (Pretty much all the other cards on the list with that kind of price tag are ones I already own from grabbing in drafts and such).

Heavensgates on Marchesas' Thorns

7 months ago

Cmi1103 Those are some great comments and suggestions, thanks!

I either missed Anduril, Narsil Reforged or it was a bit out of my budget at the time I first saw it. A copy of it is on the way!

I used to have Thran Vigil, until it hit me that it was only a single +1/+1 counter, no matter how many cards come in and it was only on your turn. I cannot remember what I swapped it out for, but I am unwilling to use it, given its constraints. Had it been one counter per turn, I would still have it.

I will seriously consider Spark Double, so many legendary cards are worth copying, commander included, just gotta figure out what to dump for it.

Ashnod's Altar is in the deck, Goblin Bombardment will go in my thinking pile, free sacs are nice indeed.

I used to have Flayer of the Hatebound in the deck combined with Stalking Vengeance for a double whammy, but I took em out to go another direction.

I also like to walk the dangerous line of not being the one with the most lives, often not blocking attacks to drop my lives to activate dethrone. It's also why I use all those pain talismans. So Gray Merchant of Asphodel is not really an option I am willing to entertain.

Wish I had a Dockside Extortionist!

I stole your Danny Pink and am thinking on your Kardur, Doomscourge as well.

Looking through your decklist, I see you are using Mahadi, Emporium Master, an alternative could be Gadrak, the Crown-Scourge, same CMC, but he flies, does not require the black mana and is 5/4 instead of 3/3, downside is you need 4+ artifacts for him to attack and he will not spawn a treasure when tokens die.

Another interesting free sac outlet is Grimgrin, Corpse-Born, free sacs, adds +1/+1 counters on himself (and untaps!) and kills a target and buffs again when attacking.

Another interesting creature I toyed with that serves as a good defender and gives you perfect control of your life total (on the downside) is Mischievous Poltergeist, stops anything that is not trample or unblockable and survives many kinds of board wipes all while allowing you to drop your life total to the same level as the highest life total at instant speed!

Otherwise, Skullclamp, 1 mana for 2 extra card draws? Sign me up!

Thanks for the comments and the upvote and here is one back from me (I tried, but I get a 404 page when I click the button...)!

Cmi1103 on Marchesas' Thorns

7 months ago

Awesome! Few suggestions based on my experience with Marchesa in my deck: The Black Rose Never Dies. Thran Vigil and Anduril, Narsil Reforged are both insanely valuable to this deck so you can get more counters on creatures without always having to rely on Marchesa's Dethrone ability, especially late in the game! Spark Double is also incredible as it can become a copy of Marchesa due to the non-legend effect, to help protect your board state even more!

I'd also look at adding a few more valuable Sac Outlets such as Ashnod's Altar, Goblin Bombardment which are always free options to sacrifice at any time, plus they add extra value. You can never have too many.

A Few fun creatures to abuse etb and ltb that can really turn the game upside down are Flayer of the Hatebound, and Gray Merchant of Asphodel.

Also, Kudos on Hostage Taker! That was one of my favorite cards to run in this deck until I got my hands on Dockside Extortionist.

Marchesa is so fun! Love to hear your thoughts! and let me know if you have any other questions, or looking for suggestions on what to cut or anything like that! Enjoy!

plakjekaas on The Predator of Predators

7 months ago

Not really, except maybe Polyraptor + Forerunner of the Empire + Heroic Intervention giving the same non-stoppable loop. That's hard to do on accident though. Some sort of Impact Tremors effect or Goblin Bombardment could turn these into actual wins, but these combo's probably aren't the focus of the deck, you're probably fine.

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