Goblin Bombardment

Goblin Bombardment

Enchantment

Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player.

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Legality

Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Canadian Highlander Legal
Casual Legal
Unformat Legal
Limited Legal
Leviathan Legal
Tiny Leaders Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Goblin Bombardment occurrence in decks from the last year

Latest Decks as Commander

Goblin Bombardment Discussion

ImaginitiveRascal on RALLY THE HORDE COMBO (HOMEBREW)

2 days ago

Might you add Goblin Bombardment to the face for when they find a way to block your tokens?

sub780lime on Rin and Seri, Procreators

3 weeks ago

Epicurus, thank so much for all the suggestions.

It's funny, I had just cut a few of the cards you are suggesting. I pulled Cryptolith Rite to make room for a bit more removal. I also recently cut Triumph of the Hordes in place of other overrun effects. I run it in a number of decks. The problem I run into is find it as a dead card unless the board state is right, where other overrun effects can be used even if your not complete finishing another player off and need to draw to more board power. If you can't poison out all three players (Five 2/2's need to get through to each player), it's a bit of a waste. I'm still on hte fence aobut pulling it, but that was my reasoning from past experience.

I know you mentioned Wrath of God and Blasphemous Act, but I've found even in wider decks, sometimes you just have to wipe the board and work to rebuild along with everyone else. Do I need both, possibly not. Goblin Bombardment can be a quick finisher of a third player if you've only got enough on board for two. It is situational and I have considered cutting it, so it's good to hear someone else thinking along the same lines.

Runic Armasaur is just great card draw at the 3 spot. I'm definitely open to other card draw suggestions, but I'd be looking for them in a similar CMC.

I definitely hear what you are saying on Kamahl, Heart of Krosa and tend to agree that it's a bit costly to get it going. I do have some 7 drops in the deck so that would really what I'd be looking to replace if it would seem to add enough value. I also tend to agree with you on Prava of the Steel Legion. At only 3 cmc, it adds a lot of value to my game plan and may be worth replacing a simpler anthem effect I have.

I'd love to check out your deck if you want to post a link in the comments here.

Epicurus on Rin and Seri, Procreators

3 weeks ago

For what it's worth, I never build a green go-wide deck without Cryptolith Rite and Champion of Lambholt. The former I actually try to fit into any deck I build with green in the identity, and the later is a major wincon.

Also, I just recently built a token deck with Kamahl, Heart of Krosa and Prava of the Steel Legion as partner commanders. Kamahl costs a lot more to get out than what it might help in this deck, but Prava is actually more effective than you might think (Defense boost means more survivors after attacking wide), and it's cat tribal to boot.

And finally, Triumph of the Hordes.

As for cuts, it's hard to say because I'm not the one playing the deck. From an outside perspective, it seems like Goblin Bombardment, Runic Armasaur and the two board wipes (Wrath of God & Blasphemous Act) don't aid your goal. All are incredibly useful cards, but I wouldn't put them in here if this was my deck.

That's all I got. Hope it helps!

pfajardo on Tana/Jeska Triplets

1 month ago

How about Goblin Bombardment for when you have multitude of tokens, but no way of using them (not buffed).

Also, no Heroic Intervention?

Peligrad on Favorite non meta creature

1 month ago

MagicMarc oh man Nantuko Husk is old school. I remember doing nutty shenanigans with both that and Mogg Fanatic back before the combat damage rules change.

Back in the days of "tuck" I remember seeing that card a decent amount too. Sac outlets like Goblin Bombardment and Helm of Possession saw a lot more play because of tuck.

MagicMarc on Squirrels in legacy

1 month ago

Adding Red lets the deck get another way of winning by adding direct damage ability to the deck.

You put all your squirrel cards in that you want to use, right? For example; 4x Squirrel Mob, 4x Deep Forest Hermit, 4x Deranged Hermit and 4x Druid's Call. You can also use the wrangler and excavator, also any of the other squirrel cards like Squirrel Nest. Since you are also in Red, you then also get to play Burn cards,riot cards and anything in the Gruul family. Adding cards like Goblin Bombardment, Fling and Volcano Hellion gives an alternate win condition of direct damage. As well as more ways for explosive wins.

For example; Your life total is 20 and so is your opponent's. You have Squirrel Mob in play enchanted with Druid's Call. You also have Goblin Bombardment in play. You also have 4 other squirrels in play. You attack with the 6/6 mob and if you hit you do damage and if they can kill it you use protection to keep it around and if it took damage you get more squirrels and it gets bigger. Let's say they blocked it with a 4/4 and lost their creature and you get 4 more squirrels and now your mob is a 10/10 and you have a total of 8 other squirrels. What you then do is just cast Volcano Hellion targeting your Squirrel Mob in play enchanted with Druid's Call announcing any amount of damage you like. Let's say you announce 9. You and the mob both take 9 pts of damage. This creates 9 more squirrels bringing your squirrel count to 17. Your mob is now 19/19 and you have 17 squirrels to either sacrifice to goblin bombardment shooting your opponent in the face for 17 or wait and just attack with your mob again. If you put the right kind of protection for your creatures like stuff to make them indestructible or versions of giant growth you can name higher amounts of damage with the hellion and get even more creatures. Or just cast Fling, Soul's Fire or even Chandra's Ignition.

I didnt have anything solid in mind, just thinking of two color decks that would let squirrels put some hurt on people.

MagicMarc on Squirrels in legacy

1 month ago

I would think Squirrel Wrangler combined with stuff like Ramunap Excavator and ramp, or token bonused cards might make for some powerful "go wide" gameplay. With stuff like Deep Forest Hermit and Deranged Hermit. Or anthem cards like Coat of Arms and a lot of squirrel production.

Personally, an idea would be to go UG, find an infinite mana combo protected by counterspells and then kill a Liege of the Hollows on your opponent's end of turn to make an endless amount of squirrels and kill them on your turn.

If you are going to uber protect a Squirrel Mob then dropping Druid's Call on it lets you go big really fast if they have blockers.

Last idea, going RG for stuff like Squirrel Mob, Druid's Call and Goblin Bombardment or Terror of the Peaks style cards. Then just pebble them to death or smash face with your Squirrel Mob. If you go the RG route you can throw a Volcano Hellion at any creature with Druid's Call on it and probably instant win with the pebbles cards.

Goblin_Guide on Aggressive Monarchy

1 month ago

Sooo what do you want for this deck? Do you need token producers? If that is the route you want to go down, there are some other cards you should look at:

Sacrifice outlets. I see you already have Viscera Seer, that's a really good one, but you might also consider Goblin Bombardment, Ashnod's Altar, and maybe Spawning Pit. Also Vampiric Rites.

More aristocrats. You are in the right colors for these, so this shouldn't be hard to fill out. Blood Artist, Zulaport Cutthroat, Falkenrath Noble; I think there might be some red ones that make the creature itself deal damage to any target? If so, those should be an auto include what with the assassins having deathtouch.

As far as actual tokens go, it seems you mostly have one-off effects; if you want more of these, you should look for cards that get you tokens with a high amount of efficiency. If you had enough mana rocks and stuff like that I would suggest Kuldotha Rebirth, but for now I don't think that is going to do it as often as you want. Probably you want stuff like Krenko's Command, Dragon Fodder, Hordeling Outburst, etc. for this category.

In terms of token producing that recursively gives you value, I would suggest Assemble the Legion for sure; also, maybe Ophiomancer (expensive but very good with a sacrifice outlet) and any of the Goonies would be good, though technically they aren't tokens, they just come back a lot (Reassembling Skeleton, Nether Traitor, Bloodsoaked Champion, Bloodghast, Tenacious Dead, either Squee would work). If you really do want tokens to come out and be there at the same time and start to build up a board state with them, you should probably use ... well, I dunno, you're in white. Figure it out.

Also, one last thing: Cathars' Crusade.

In terms of what to cut, I would look reaaally hard at the top of your curve. I would probably drop Gravewaker at least. I think Necrotic Hex is probably good in your deck, because you have so many creatures, but just in general I think it's better in a deck that actually cares about either the word "sacrifice" or the zombies for being zombies rather than the zombies being bodies. Lena seems bad here, I don't know how many nontoken creatures you'll have. I think Crush Contraband could get cut for more efficient removal, maybe Anguished Unmaking or Utter End if you want a budget version. Moan of the Unhallowed is ... straight up bad I think.

Let me know if these were helpful or if you need more cuts.

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