Warping Wail

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Warping Wail


*( represents colourless mana.)

Choose one —

  • Exile target creature with power or toughness 1 or less.
  • Counter target sorcery spell.
  • Put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool.

Profet93 on Druken Distortion

2 weeks ago

Blinkmoth Urn - HUGE ramp, can be even better with a tapping effect such as Clock of Omens or whatever tickles your fancy. Could even utilize a land such as Blinkmoth Well.

Mycosynth Lattice - Synergy with the above and Karn, the Great Creator. Not an entirely serious suggestion, but worth considering

Warping Wail - Additional counterspell.

Wurmcoil Engine - Not entirely serious but Wurm + Klan Ironworks + Nimdeathmantle = Infinite creatures and mana(?), I'm too tired to do math at the moment but I think it checks out

Cryptic Caves > Springjack pasture. Draws cards which is relevant for your commander and in a pinch. Can be copied with rings as well and recurred with crucible.

Field of the Dead > Rogue's passage. Do you often find yourself at a stalemate where rogue's passage would be actually beneficial? Field, while comes in tapped, can easily produce some zombie tokens to protect your boardstate, sac to trading post and more.

Cavern of Souls > Nephalia Academy. Do you find your opponents making you discard in your meta? If not, I dont see the purpose as you can't utilize your commander. Would you not be better served by protecting your creatures from counterspells despite getting the cast trigger? Budget restriction? No1 plays blue in the meta?

Skullclamp - Draw, is there a specific reason you're not running it?

Mindslaver - Given you run Emrakrul, it doesn't seem like you're against mind control effects. If so, then this is a worthwhile inclusion. Being able to effectively not only time skip them at worst, but make them lose (looking at u necropotence), keep their commander in exile, or just make them in such an unwinnable position that your victory is assured, the flexibility is strong and should not be overlooked. Also, politics! You did state the deck is archenemy, so perhaps no politics, but if you're already the enemy, might as well end their misery.

Also, Scorched Ruins + Rings + Deserted Temple = Infinite colorless mana.

To respond to your previous comment, I do not believe it is a worthwhile inclusion.

nbarry223 on Viga-BOOM! (Turn 2)

1 month ago

Hmm, weirdest thought I could come up with was coincidental ramp cards, which actually led to me going down a weird path. Things like Fake Your Own Death, Warping Wail, and Fable of the Mirror-Breaker  Flip seem to fit the idea of what I want for the slot... Fake Your Own Death being a decent option of anti-removal, but relies on having some kind of creature. Warping Wail has 2 other modes that allow it to trade (probably for profit), and the "ramp" mode is more coincidental. Fable of the Mirror-Breaker  Flip is definitely the most powerful overall, but I'm not sure if it is fast enough, as a do nothing 3 CMC the turn it is played for the most part.

Still not sold on anything; this last slot has been so hard to come up with a good card for. I've tried making it a land, a pay off card, a small ramp thing, and a mid-range type of card, with the mid-range card feeling the most correct as far as mana curve. Also, the "function" the deck struggles the most with is having good openers where you can count to 6 mana quick, and not drawing into threats later sometimes.

So I'd really like to find a card ~3 CMC that ramps or can be a versatile threat (Eladamri's Call was a good example of what I want for the slot before I cut white, since I could tutor for a 1 CMC ramp at 3 CMC, or find a Primeval Titan later in the game).

Gentoo on Urza Rack

8 months ago

I definitely do not have a problem with Warping Wail. Although, I have not had too many issues with the mana as it is mono black with 4 Urborg, Tomb of Yawgmoth. But I could definitely see you hedging your bets with a little more colorless interaction.

Gentoo on Urza Rack

8 months ago

Chasmolinker What void are you thinking that Warping Wail would fill in the deck?

Chasmolinker on Urza Rack

8 months ago

Any thoughts on Warping Wail as a 1-of?

DreadKhan on The Rock: Bad commander & good cards with no sense

8 months ago

I'm working on a pod of Legends-led decks that are somewhat like this, I also settled on Sunastian for Gruul. It's mostly budget Eldrazi atm, but there are a few things in your build that I'm taking a look at!

Not sure if you need it in your meta, but maybe a Warping Wail to protect yourself from wipes? Not of This World works with some of your biggies to protect them, and Artifact Mutation is really funny if you've ever got Blightsteel out. Not sure if you've got lots of countermagic in your pod, but Spellbreaker Behemoth can help you resolve your big stuff, while Spearbreaker Behemoth can help protect big stuff. There is also Vexing Shusher, but again, very much requires people to run counters against you. War Cadence is a weird card that can make your creatures very hard to block if you've got a board, but it can also be used to tax blockers on someone else's turn, IE if they aren't attacking you.

Cool idea, not being the archenemy from the start of the game can be a nice change, and it doesn't mean you can't end up winning later.

IHATENAMES on Light-Paws, Divine Kitsune

9 months ago

Good luck on cuts and obtaining the cards. A few of these are perhaps more cute then good justto give you options. Sage's Reverie will be night and day for you I think. If you have more nonbasic lands I'd look at adding some in. Warping Wail is a colorless option if you want a counterspell.

IHATENAMES on Bounce and Ye Shall… Bounce?

10 months ago

Here are some ideas

Angel of the Ruins might be good. Late game Removal with plains cycle

Ambitious Farmhand  Flip tutors a land

Armillary Sphere works well 4 mana draw 2 lands and you have recursion already in the deck. Helps keep a lot more hands off this one card doing work.

Alms Collector staxy card draw

Knight of the White Orchid ramp

Loyal Warhound ramp

Wandering Archaic  Flip More powerful effect than it looks

Expedition Map land tutor

Ondu Inversion  Flip boardwipe that's a land

Emeria, The Sky Ruin recursion late game

Enduring Renewal recursion

Warping Wail multi use preferably counterspell for sorcery

Sigil of the New Dawn recursion

Some sac outlets like Altar of Dementia or Fanatical Devotion or Martyr's Cause

Perhaps Eldrazi Monument orAkroma's Memorial for evasion

Guardian of Faith protection

Field of the Dead tokens

Odric, Lunarch Marshal so you commander has double strike. Your tokens have vigilance. Some rando dorks have flying. It can easily be evasion/threatening in this deck.

Beyond that good Ole elesh norn grand celobite it a powerhouse

This is just a few ideas ramp =card draw kinda so adding more ramp may fix the card draw issue you were talking about.

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