Flamerush Rider

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Flamerush Rider

Creature — Human Warrior

Whenever this attacks, create a token that's tapped and attacking that is a copy of another target attacking creature. Exile the token at end of combat.

Dash (You may cast this spell for its dash cost. If you do, this gains haste, and is returned from the battlefield to this creature's owner's hand at the beginning of the next end step.)

legendofa on New hubs to be added

6 months ago

shadow63 I forgot to mention your other comment. I've considered branching clone effects out into their own hub; like you said, half the time you're cloning your own cards. On the other hand, in my experience, it's not too unusual to clone an opponent's card even if you're not using a dedicated clone/theft strategy. Then the temporary token copies created by cards like Flamerush Rider, or effects like Soul Foundry or Mimic Vat, do those count as clone effects?

plakjekaas on So Dominaria

6 months ago

Anointed Procession's rules text says: "if the effect creating the tokens instructs you to do something with those tokens at a later time, like exiling them at the end of combat, you'll do that for all the tokens."

What actually happens if you attack with a Flamerush Rider and an animated Hostile Desert while you have Hazezon and Anointed Procession out:

Flamerush Rider triggers, to copy Hostile Desert.

You make two token copies of Hostile Desert, which will be tapped lands (not creatures, but you can pay the cost to animate them too. Since they enter as lands, they won't be attacking)

Those two token copies of lands will trigger Hazezon, Anointed Procession gives you 2x2 warriors per land, so 8 Sand Warriors total.

At the end of combat, you'll have to exile your two tapped land token copies.

TypicalTimmy on So Dominaria

6 months ago

Well as an example, Flamerush Rider would make a token copy of it if both he and your land attack.

The token triggers Hazoren to make two more Sand Warriors.

While that token will be exiled, a Parallel Lives or Anointed Procession will make a copy of it which will stick around. And additionally, being a Desert, it'll also make two 1/1s.

And your doubling enchantments will also double those Sand Warriors, too.

So you'd land 2x Desert creatures and 8x Sand Warriors (4 for each).

When the Desert token is exiled, you retain the copied token and all 8 Sand Warriors. And because that Desert token is a copy of the original, which is still a land by its own decree, it means you now have land tokens in play.

Admittedly you're going into full blown Timmy territory here, but that's where all the fun's at ;)

FelixCarter on You'll be Najello after I'm done with you

10 months ago

Sorry, some last minute thoughts:

Surrak Dragonclaw or Stonehoof Chieftain are great replacements for Khenra Charioteer.

Nath of the Gilt-Leaf is a good replacement for that Blaring Recruiter if you still haven't replaced it.

Kazuul, Tyrant of the Cliffs is better for a good defense. With all the creatures already giving haste (your commander being one of them), Rushblade Commander can be swapped.

Jazal Goldmane will give HUGE attacks and could replace Kargan Warleader is you're willing to dump mana on combat.

I would add Drumhunter due to it's card draw. Replace Duskwatch Recruiter  Flip if you can.

Some notable mentions include: Boldwyr Intimidator, Arashin Foremost, Champion of Rhonas, Butcher of Malakir, Dragonscale General, and Flamerush Rider.

DrukenReaps on Don't Blink

11 months ago

Crystal Shard actually can't be used with this commander because it has a blue mana symbol on it. Though if you have a consistent playgroup they may allow it. Just talk with them about it. I use some of the following for ETB engines in my Kardur deck.

Blade of Selves, Flamerush Rider, Helm of the Host, Lithoform Engine, Splinter Twin, Sword of Hearth and Home. Reanimation and sac outlets are also a great way to repeat ETBs in this color combo.

RambIe on Random New Deck

1 year ago

I got Piru, the Volatile but im not sure were everyone is getting the two random cards so i used


and got Flamerush Rider & Surgical Extraction

ill have to think about this one

Rolska on Isshin Twin Triggers

1 year ago

I've been finding that with the use of Hoarding Ogre, the goblin created by Fable of the Mirror-Breaker  Flip, Sword of the Animist, Aerial Surveyor, and Shiny Impetus (used to buff a creature that I want to continuously attack with anyways in order to fix mana or defensively), along with one of the copy generators such as the Delina, Wild Mage. Flamerush Rider, or Reflection of Kiki-Jiki  Flip that I have an embarrassment of treasure tokens by turn 4 or 5. It seems like I can get away with drawing into one or two big guys in order to really solidify a lead. I'm also just into big bombs a not so guilty pleasure!

That being said I forgot to mention Fireflux Squad. As far as I can tell we can actually sac the tokens generated by Captain's Claws, Myriad copies from Warchief Giant (not in your deck last I checked but in your maybeboard) and Herald of the Host, Goblins created by Krenko, Tin Street Kingpin, Flamerush Rider and Delina to dig through our decks to throw out a non-token creature that won't exile or die at the end of combat. I'm going to test this card out. I think it may be something of a sleeper. Unless I completely misunderstand its effects it'll be like a second, less strict Winota, Joiner of Forces cheating out some of those bombs.

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