|Commander / EDH||Legal|
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|Fifth Dawn (5DN)||Common|
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Add (Red) to your mana pool for each tapped land your opponents control.
Mana Geyser Discussion
6 days ago
This seems mana intensive what with paying to bring back the fiery birbs. So I've been spending some time trying to find other ways of adding some in addition to what I posted above. Mana Geyser seems fun, Seething Song maybe? Not a whole lot out there I guess...
Oh and another handy tidbit to have in a Mono Red deck is Valakut, the Molten Pinnacle . Think that's about all I got to go with right now. Hope it helps.
6 days ago
Hate to be the bearer of bad news but Mana Geyser is banned in oathbreaker
1 week ago
1 month ago
She's currently in the batters box of decks I have started buying cards for even though I haven't decided on a final design.
First question. What is your opinion of running one-off ramp like Mana Geyser and Cabal Ritual to get you to the point where you can actually cast Insurrection ? It seems like the most Game Over card in the deck but I'd imagine actually getting to the point of casting it doesn't happen too often.
Second. I'm really iffy about relying on combat damage to win the game. Maybe it's just the meta I'm running in but unless Craterhoof of Triumph of the Hordes is involved I don't often see games ending because 3 people had their life total reduced to zero. I guess what I'm asking is, what is the finishing power of the deck? Would cards like Hatred or Grafted Exoskeleton possibly be good includes?
Third. How would the deck perform in a creature light meta? Tribal is the exception and not the rule around these parts and there are a lot of games I'll be playing against 2 or maybe even three decks that run below 20 creatures. In a lot of cases less.
Fourth: What would you think about shifting the ramp from artifacts heavy to mana dork heavy? My thinking here is that more bodies would help push the aggro once you've sufficiently ramped and could be sacced to an Altar for casting big spells. It would also enable running a bunch of mass artifact hate to attack other people's ramp.
Fifth: This sort of ties into the last one. How hard is it to get sufficient amounts of the colours you need? Because I'd like to go much heavier on basics and run non-basic hate like Bad Moon Ruination Magus of the Moon and Back to Basics . It's frowned on in some circles (not mine, but some) to go after lands but this strikes me as the perfect deck to mess with people's mana supply once you have a nice board state going.
1 month ago
Some ramp staples:
Rampant Growth Cultivate Kodama's Reach Explosive Vegetation Ranger's Path Skyshroud Claim Harrow Gruul Signet Llanowar Elves Elvish Mystic Fyndhorn Elves Boreal Druid Arbor Elf Druid of the Cowl Zhur-Taa Druid Farhaven Elf Wood Elves
A few weird ones:
1 month ago
Forced Fruition because decking your opponents is fun
Library of Leng because discarding another wheel back onto your library keeps the fun going
Anvil of Bogardan because it lets you filter your own draws while doing Nekusar things
Mana Geyser because wheels cost mana
Past in Flames because your graveyard isn't just for discards
Mizzix's Mastery because it's time for the fun to end
1 month ago
A few notes:
I've not been sure about this one for a while. Enchantment destruction only exists in Green and a bit of White (sans Artifacts), so that's not a big concern. How fast can this card usually go? I know it can turn into an easy source of mana, but I'm mostly concerned about pulling it out in the mid-late game- a burn deck's late and extra late game, if you will. I would love to run one, but Idk about it.
This one has been suggested by multiple people. Is it that good in Commander? I'll admit, the 5-CMC on a ramp card feels a bit much combined with relying on what my opponents have done. I do think the deck could use similar ramp - Desperate Ritual , Seething Song , etc. - but Idk about Geyser.
I've had mixed feelings here before, too. For 4-CMC it can be picked off somewhat easily, being a 2/2. I'm less hesitant with Mizzix than I am Geyser, that's for sure. I like the effect a lot.
Yeah, I need me some more Artifact and Enchantment removal...
I've been playing this in my irl physical build because I don't have Star of Extinction . It occurred to me last night that both would be good. I like it so far. It's great for punishing heavy token players.
Blue has too many good things that I keep forgetting stuff like this.
This card is honestly tempting. I think the only reason it hasn't been in previous versions has to do with being afraid to run too many X-drops in the deck. X= 0 in select cases, rendering them useless for effects from a creature like Combustible Gearhulk . I might at least try it. There's Blue Sun's Zenith to consider, too.
I haven't experimented with this card much, and it's probably about time I did. I hadn't thought of it as a tutor before.
Swap out notes:
· Smash to Smithereens is more of a tech. There's plenty of Artifact removal, but burning for 3 to face and destroying an Artifact on a 2-drop is great. Probably swapping out with Disk.
· Fiery Confluence I'd say is still pretty great. True, it's a 4-drop, but it still burns everyone for 6 to face. Confluence also doubles as, what I now like to call, a Repercussion outlet that doesn't damage me like the other outlets do. Probably going to keep around.
· Mystic Speculation is outclassed by Vault. I can Buyback Speculation, or I can pay some extra life to spend less mana in the long run and do the searching right the first time. Definitely swapping out for Vault.
· Etali, Primal Storm gives mixed feelings. If it were sending things to the GY and not exiling things, they'd be less mixed. The biggest purpose it has is triggering the likes of Guttersnipe , Thousand-Year Storm , Aetherflux Reservoir , and so on. Etali also lacks Haste, First Strike, or anything else of the like while boasting a 6 CMC. Hmm... I might need to test without it a little. Not sure.
· Arterial Flow was recommended as a way of gaining CA via giving out CDA to opponents. Not exactly relevant if I have more draw power and speed. Arterial Flow is difficult to cast because of its BB cost that I only tolerate in Torment of Hailfire . Definitely replacing Arterial Flow.
·I left Reanimate in the deck because I have few creatures as it is. Being able to get some back once or twice is handy. Unsure of what to do.
· Risk Factor doesn't have the heft I hoped it would. The difference between it and Gearhulk is that either way I gain an advantage with the latter (sending things to the grave and then casting them). 4 damage might be 1/10th of 40, but opponents don't care a lot. Probably replacing Risk Factor.
Mana Geyser occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%