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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Mana Geyser
Sorcery
Add for each tapped land your opponents control.
jarncards on
hasteland
3 weeks ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
king-saproling on
Count the Bells, Heed the Chimes
1 month ago
Yep LED works nicely here since you can sack it after casting a wheel but before the wheel resolves, or before a string of Sphinx activations resolve. (you probs already knew that but LED is so weird, figured i'd explain just in case)
Mastery could potentially replace Thoracle + Ephemerate. That'd prevent you from hitting Thoracle off The Bridge first which could speed up your game plan by a turn. Since Mastery is red you could run red rituals (Seething Song, Jeska's Will, Mana Geyser, Rite of Flame, Desperate Ritual, Pyretic Ritual) to pay for it, and having just 1 creature in the deck means you could swap out your creature tutors for more mana fixing or rituals.
Ojallday on Speed up my Boros deck
2 months ago
From what I can see you have very little ramp for how high cost your commander and strategies are. Ramp can be hard in these colors but I personally lean into 2 mana artifacts. You could cut 4 lands and be safe, and personally I think the ritual spells besides Seething Song and Mana Geyser are not as strong as mana that sticks around.
jamochawoke on
Fire Dancing
2 months ago
That's a really good one!
One other you can do since you've already got it built into your deck with Mana Geyser, Runaway Steam-Kin, Birgi, God of Storytelling Flip and Battle Hymn if you get any of those to go off and get you 10+ mana you really want an X spell to dump all that mana and end your worst opponent (or the game if you're close).
My suggestions would be these:
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Banefire - This is the most consistent one for ending someone and is best to copy.
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Fall of the Titans - This one is great if you're certain it's not going to be countered and if you can cast it for its surge cost and then copy it as needed to take out everyone.
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Crackle with Power - The biggest boom you can get with X iirc
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Red Sun's Zenith - If you are certain you can dig into it again with all the card draw this is a good option
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Jaya's Immolating Inferno - Decent like Fall of the Titans but not as good as Crackle
Also, since your deck relies on copying creatures so much you could add in more of that like Kiki-Jiki, Mirror Breaker
Crow-Umbra on
Ghost of Kamigawa
4 months ago
Nice MegaMeik! What made the start of your game rough? Duelist's Heritage can definitely be a fun card in Isshin. I really liked the political aspect of it when I used to play it.
In looking at your list again, your land and mana rock counts are both a bit low. You could likely add 1-2 of each into the deck if you felt dry on mana or lacking ramp.
Fighter Class and Imperial Recruiter both also feel slightly out of place. Fighter Class can tutor your equipment, but feels kinda mana-intensive to tutor equipment to hand, cast, then equip, or even to Level Up and get the other buffs. I imagine Lightning Greaves would be a primary target to help in that regard? Imperial Tutor mostly feels a little lack-luster because you have about 9 creatures that it can tutor for.
Mana Geyser is also a little awkward in a 3 color deck, but I can see how it could accelerate into some of your bigger Red Creature threats.
Ultimately, the call is up to you, but those are a few suggestions if you were looking for additional spots to swap.
amarthaler on
[Primer] Mogis' Slaughter House: Murder Made Tasty
4 months ago
Very nice Rakdos slug deck. I highly recommend adding Repercussion to pair with Blasphemous Act which is already in your deck, as well as Mana Geyser paired with Cut / Ribbons which is in your maybe board. Both those pairings have won me many games with my group slug deck - just this past Friday, Repercussion did 117 damage to one fella, and I followed it up with X=19 Ribbons thanks to Mana Geyser.
I took Haunting Wind as an idea from your deck list and will have to place it within my own - to punish all those treasure lovers out there!
Please check out my Obosh deck when you have time: https://tappedout.net/mtg-decks/edh-obosh-the-preypiercer-1/
Thanks for sharing!
Ammonzy on
Grumgully Tribal
4 months ago
Molten Echoes is awesome with Flameshadow Conjuring being a downgrade. Id keep M.E but not use Flameshadow. Grand Warlord Radha is always nice for big mana in token decks. You could replace Mana Geyser for her, maybe?
Usually through my experience, the biggest weakness of decks is we'll lack card advantage by shooting our load super fast since we always have so much mana and then have an empty hand lol
Although Insurrection costs 1 more , its a massive upgrade over Mob Rule. Naturally the difference is $8 vs less than a $1 if budget is a thing
You could use Aggravated Assault instead to give you infinite combat potential when paired with Grand Warlord Radha
Jett2112 on
Carah Approaches with Pyromantic Intent
6 months ago
I agree with your decision to exclude Deflecting Swat and Lightning Greaves since they are cards that say your "planning for the worst" (which is even dumber than regular planning). I think a better way to make sure Syr Carah, the Bold spends as much time as possible on the battlefield is to max out on rituals like Desperate Ritual, Pyretic Ritual and Mana Geyser. Maybe also max out on mana positive rocks like Mox Diamond Grim Monolith Mana Vault and Grim Monolith. At 36 lands you could almost swap any mana positive spell for a land and probably run a bit smoother and faster. I know those are big money cards but I see that Lion's Eye Diamond
+1 for embracing the battlecruiser / glass cannon aspects of Syr Carah, the Bold!
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