Burn at the Stake
As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped in this way.
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|Commander / EDH||Legal|
Latest Decks as Commander
Burn at the Stake Discussion
4 months ago
Nice deck! Might I suggest Burn at the Stake ? It's more expensive then similar spells and you have to tap your creatures, sure, but it's also three times as powerful. Great for finishing off that last opponent.
4 months ago
thx for your comment tinnuki, yes Burn at the Stake looks like a nice finisher. will try it
tried some curses but wasnt impressed, they are not bad, but what to cut?
4 months ago
Since you're making a decent amount of tokens, have you considered something like Burn at the Stake ?
5 months ago
Ugrug, The terrorer
Legendary Creature - Troll
When ~ enters the battlefield, destroy ALL walls
When ~ attacks you may exert it if you do it deals 3 damage to itself and each creature target opponent controls
Burn at the Stake is a very underappreciated card, and this is the troll, yes I know terrorer isn't a word, You can do some weird things with this by turning your opponents creatures into walls, that's about it actually. I don't really know where this would be printed, it seems a bit good for standard and decent in commander, anyway I like it.
Next challenge either, an un-card called burn at the steak
5 months ago
I like wort. I think it's worth the build. Just the thought of a copied Burn at the Stake sounds fantastic to me
6 months ago
ShutUpMokuba, thats very helpful. I dont know why the thought hadnt occured to me that i should specialize and double down on the tokens i wanted. I get the impression that alot of suggestions are leaning the deck more towards midrange, but my relationship with the MTG terminology for decks is hazy at best so what do i know. Im really hesitant to add too many removal cards and any boardwipes honestly as my main threat is someone who plays alot of hexproof and i cant imagine ever wanting to boardwipe. i will reconsider though. Thats also very helpful about how to choose my tribal vamps as i very much did just put as many of the cheapest ones in as possible. Thank you for putting ballpark numbers on the amount of each cards i should think about adding as well!
TriusMalarky, i understand what you're saying. I typically don't worry about premium lands much at all, and especially as it seems like edgar markov's 'must-haves' are a suite of $5, $10, and $20 cards, like Necropotence. Its a card i have to remind myself not to take out every time i look at the price. I very much like the 'sac to draw 2 cards' though, thank you! I do have one question though, wouldnt a card like Wishclaw Talisman or Scheming Symmetry give my opponent just as much of, if not more of an advantage? In my head, they can tutor up a boardwipe, or some kind of soft counter to whatever i would draw, right? Burn at the Stake is a fantastic card that ive overlooked as well, thank you!!
6 months ago
First, you have 4 taplands. Please, man, with a $200 budget you can fix 4. Exotic Orchard, The red Tainted land, Graven Cairns and friends. Easy, you can find a good number of them for $10-20 and make your manabase SO much better. The only one I'd even consider is the triland, and only because it taps for all three colors.
Also, cards like Village Rites become incredibly valuable. Rites itself is 1 mana draw 2, and the other versions(Costly Plunder, Altar's Reap) add a mana and instant speed. You'll have enough tokens that it's just free value here.
Between Champion of Dusk and Ad Nauseam, you've got some high power draw. IMO, just add some more tutors. Wishclaw Talisman, Scheming Symmetry, Grim Tutor are all plenty good to go get your nice Ad Naus or Champion to draw waaaay too many cards. For other tutors consider Brainspoil to get Ad Naus, Shred Memory for something like Cordial Vampire or Impact Tremors, and possibly Dimir Machinations and Dimir House Guard.
For win cons, consider Purphoros, God of the Forge. Deals damage twice as fast compared to Impact Tremors, and both of them are really solid cards. Burn at the Stake could probably take your horde of tokens and off somebody as well. Also tutorable by Brainspoil.
7 months ago
You can take out Mogg Infestation since any of those artifacts does practically the same thing: double your goblins. But they also don't kill your commander. Burn at the Stake is a lot of mana for what it does and isn't fun to have countered. Raid Bombardment will occasionally be a dead card if you have some goblin lords out, so it's a gamble to use it. I would've suggested to take out Comet Storm but you already did.
I forgot one more card that would be good for your deck. Sword of the Paruns both untaps your commander but also is an anthem. I would take out Empty the Warrens since it's only sorcery speed and it's pretty hard to combo off on your turn. I don't know how your deck plays, though, so there might be something you know is underperforming and should be removed instead.