Ahn-Crop Crasher

Ahn-Crop Crasher

Creature — Minotaur Warrior


You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can't block this turn. (An exerted creature won't untap during your next untap step.)

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Amonkhet (AKH) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ahn-Crop Crasher Discussion

Landarzt on Jund Brew 29.02

4 months ago

Things i would change personally:

Angrath´s Rampage --> Unearth

Finale of Devastation --> Spawn of Mayhem

Fire Covenant --> Risk Factor

Reclamation Sage --> Ahn-Crop Crasher

Golgari Charm --> Terminate

Funeral Charm --> Bloodghast

I do think it could get a little iffy with the amount of black mana this deck wants, but certainly a good mana base can fix that. Also: Dreadhorde Butcher could be worth

multimedia on Lovisa Coldeyes rushdown

1 year ago

Hey, saw your forum topic asking for help. Looks nice, good start and a budget of less than $100, well done :)

Lovisa is all about attacking because her ability pumps your creatures therefore you want to have a well established army of creatures before you play Lovisa. You've done a good job with including many two drop and three drop creatures, but 18 four drops and 13 five drops is too much. I also don't think any of the six and seven drops are good enough to risk having one of them stuck in your hand in the early and mid game. My advice is cut a large amount of these cards for more one, two and three drops.

Budget cards $3 or less each to consider adding:

Others to consider:

Can add all these cards for about $18. Also consider adding a few more Mountains as 26 lands is a low total amount. Try 30 Mountains, Ghitu Encampment and Rogues Passage for a total of 32 lands. Temple of the False God is not worth playing in a deck that doesn't have any land ramp. Can't afford to have a land that can't make mana, does nothing, to cast early game two and three drop creatures.

There's a lot of red cards that can give you repeatable pseudo draw each turn; key word here is repeatable. Not draw, but can exile the top card of your library and you may play that card until end of turn. These cards are helpful because mono red has a tendency to run out of cards in your hand fast.

Many of these cards are four drops which means if I was building this deck I would reserve the four drop spots for some of these cards. Experimental Frenzy is good with many low mana cost creatures allowing you to play them from the top of your library. Lovisa gives your creatures haste meaning when you play them from the top of your library you can attack with them. You can potentially chain play a lot of creatures with Frenzy and attack with all of them, that's good with Lovisa.

Countryside Crusher can help to take away a drawback of Frenzy as well as help to not draw so many lands which can happen when playing 30 basic lands. With Frenzy if you hit two lands in a row on the top of your library then you're done playing spells from the top for your turn. Since you can't play more than one land per turn. You're able to play the first land you see on the top of your library, but not the second.

At your upkeep if Crusher sees a land on the top of your library you put it into your graveyard and you can do this as many times in a row as lands you have on top of your library each time Crusher gets bigger. Crusher also can get bigger when you discard land cards such as from Neheb, Dreadhorde Champion or Tormenting Voice, etc.

Good luck with your deck.

Zarathoustra on Reduced to Ashes

1 year ago

If I ask this about Ash Zealot , it's because my mate and most regular opponent is building a mono black zombie/discard deck. And I'd like to have some answers to it, already got Tormod's Crypt ... I know it is supposed to be a terrible match up for him, don't worry.

Lathnu Hellion looks good, but I'd like to keep Ahn-Crop Crasher for its ability to tap defenders. Not quite sure about that, I need to playtest this.

lagotripha on Ramunap Red, hehe

1 year ago

Ahn-Crop Crasher has superior options in modern- just check on mono red burn to see. The main difference between mono red in modern and standard is that the 1 drops are a lot better, and can replace much of the 2/3 drops. Classics like Keldon Marauders or Hellspark Elemental put in a lot of work too.

I'd consider taking a look at the 'burning bridge' archetype, which plays Ensnaring Bridge to try and jank out wins against creature decks whilst racing everything else.

Daggerfella on

1 year ago

Doesnt that put the mana curve a little bit high? id consider having 2x Pia Nalaar and 3x Earthshaker Khenra as you want the curve to be a little bit lower and the eternalize, As much as i like Ahn-Crop Crasher it just doesnt have as much use as Khenra does.

if Ahn-Crop dies then it would only be able to be used used to exile for Scrapheap Scrounger , if khenra dies you can eternalize or exile to get scrapheap scrounger back. Also pia will net you a thopter artifact that you can use to block fliers, use for the 3 extra damage with Unlicensed Disintegration and to prevent blockers.

it would be more utilitarian to use khenra and pia in my own opinion. but let me know how it goes if you get a chance to test it out. i could be wrong, however 26 creatures seems to be quite optimal for rakdos builds atm. What you might be doing might be for the meta at Eternal correct jaermsplays? also how well does Cut fare for you?

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