Bonfire of the Damned

Bonfire of the Damned

Sorcery

Bonfire of the Damned deals X damage to target player and each creature he or she controls.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Bonfire of the Damned Discussion

SennepSild on Mwonvuli Takeover

3 months ago

Hey I play tons of Ponza and have done for years. I play mostly on MTGO so you local meta might be different if you play at a store, but here is my take on the cards. I think I wrote a smaller book of a comment sorry about that.

first off Inferno Titan!, turn 2 moss into turn 3 titan is the most powerful thing ponza can do. Remember he can be pumped with his ability and often swing for 12 or more damage (when targeting face with the ability) plus he shoots stuff down planeswalkers and creatures alike both when he is played, but also when he attacks. The absolute best finisher for the deck.

I love Bonfire of the Damned and have played with everything from 1 to 4 copies in my main board, the one sided board clear feels so good, but I have come to realise it is just too conditional. It is too reliant on the miracle, i kept telling myself it wasn't but it really is, 7 mana for 3 damage is not worth it, you are already dead to aggro and if you have enough mana to shoot someone down with a big spike you should have already have won. Anger of the Gods in the sideboard are just better wipeing you own dudes does not really matter if the opponent just loses to a wipe and the exile of creatures is so important vs graveyard stuff.

You play Boom / Bust which i have experimented with as well, you say it cost less than Pillage, this is not true as you need 2 mana and a untapped fetch in order to play it, so that is 3 mana, plus you need a fetch to play it that is super conditional even with 8 fetches. And depending on Bust part to win the game is not something you should never wish to happen.

Artifacts, one thing Ponza loses to is Aether Vial, all the land disruption does nothing against it. So in order not to lose to that i suggest to main board Pillage or Abrade they are so good with the flexibility doing what the deck is already trying to do and able to remove artifacts when needed is super useful. Other cards they help against is Cranial Plating in affinity, Oblivion Stone the only answer tron really has and Arcum's Astrolabe which bypasses all moon activity and of course all the stupid artifact creatures that randomly appear like Walking Ballista and Myr Superion.

I know you play Primal Command for all the artifacts and such nonsense, I have played it myself in the past, but for 5 mana it is really slow and to that it is also quite conditional on its effectiveness some games it can just outright win it like mill or somthing, but more often you will lose with it in hand and it is the worst. searching for a big guy to finish with is not much good either as you would much rather play the big guy insteal of the command and i have so often lost with the searched up guy in hand as the opponent will know to kill off your mana dorks or keep a counter in hand because you revealed your plan.

your Eternal Witness Stampeding Serow combo is cute, but playing cards that are not just good on their own are a big mistake, blue deck might get away with it, but green really relies upoun mana effectiveness. I see how you can use witness's with other cards in your deck and be able to slowly grind value out, but in reality something like Tireless Tracker would be much better as it just gives value by existing and can end the game.

Okay how to win vs the bad matcups like burn, storm and control. It is so hard to win vs storm, you already use Scavenging Ooze, but other cards i use on and off is Cindervines, Weather the Storm and Damping Sphere.

to win against burn the most effective strategy I have used is the Madcap Experiment and Platinum Emperion combo. otherwise Obstinate Baloth and Kitchen Finks works, the baloth having added bonus of being really good against Burning Inquiry and Liliana of the Veil.

lastly control, i absolutely hate control. oh well here the best thing is getting a Blood Moon out turn 2 it is so important that running stuff like Magus of the Moon is very much worth it. otherwise there is of course Thrun, the Last Troll and Choke.

Hope i helped you out in some way and not just made you angry or something.

Yarok on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

3 months ago

Wow, thanks for the amazing feedback. That was very helpful. Any thoughts on Blasphemous Act for Bonfire of the Damned?

Yarok on OH LORD JESUS IT'S CORONAVIRUS | WASH YOUR HANDS

3 months ago

Blasphemous Act seems like a bordwipe that you don’t need that much, there are much better wipes that can work better with Neheb, such as Bonfire of the Damned.

Joe_Ken_ on Tajic, Legion's Edge: One-Sided Board Wipes

5 months ago

Maybe cut Bonfire of the Damned since the miracle ability can be hard to pull off.

Resolute Watchdog isn’t that great for one time indestructible when you could just uses something like Darksteel Plate

I feel like Inferno costs too much mana for what it does.

Shake the Foundations is just not that good for 3 mana. You could use something like Treasure Map  Flip , Mask of Memory , or Outpost Siege for card draw.

Traveler's Amulet could easily be swapped with a card like Wayfarer's Bauble or a mana rock.

Explorer's Scope can probably be cut from the deck.

Mobilization seems unnecessary for what the deck wants to do.

Incite Rebellion relies too much on other players having a big board of creatures when you are trying to burn away the board with a lot of your red spells.

Rolling Temblor just doesn’t seem good either for 3 mana.

Hunter_Harwood on Ramos and Friends!

6 months ago

Thank you for the suggestions! I could definitely try to pick up these cards and try them out. I can't believe I don't have Norn's Annex, it seems like such a good card. However I would like to point out some things about the others.

I haven't really found a way to put The Elderspell in. All the cards in my deck are wicked strong in their own right, and while The Elderspell is a very strong card I fear it will usually be a dead card unless I don't mind killing some of my own Planeswalkers, assuming I have enough on the board of course. I forgot to even clarify in the description that the meta I'm in isn't very Planeswalker heavy. It's very creature heavy, hence the number of boardwipes and the token generators. There is only one other Planeswalker deck, however I rarely play against it as this person enjoys playing other decks. Now that I think about it, I could take out Urza's Ruinous Blast and try The Elderspell out that way.

Silent Arbiter is alright, however Dueling Grounds is just way better. It's 2 colors which is great for Ramos, it costs 1 less and it is harder for my opponents to remove. All at the cost of one less blocker, though like I said earlier I have enough boardwipes and token generators to make up for it.

Authority of the Consuls seems like a pretty good card. Since my meta is creature heavy it could prove to be pretty valuable in keeping my life total up. However I feel that the tap effect isn't that great, though I've been wrong before. Being a one drop is really nice, too.

Flame Wave, Bonfire of the Damned, and Jaya's Immolating Inferno seem like strong cards, though because my format is so creature heavy, my opponents will be casting creatures both big and small. Some rapidly, others slowly. Boardwipes are good at keeping all of my opponents at bay. After all, I am trying to get my Planeswalkers to ultimate. At the sacrifice of my own creatures, I'd say it's very worth it. While those cards are strong, they cost too much to cast as well. Flame Wave can only deal with small creatures but not big creatures, and Jaya's Immolating Inferno only targets 3 creatures instead of outright killing all of their creatures. Bonfire of the Damned, however, is definitely the most intriguing and I may give that a shot as well in the future. The targeting effects are their biggest drawbacks, unfortunately.

I appreciate you for leaving feedback. I will definitely give some of these cards a try in the future!

Epicurus on Ramos and Friends!

6 months ago

I have been wanting to try to design a Superfriends deck, and there's a wealth of suggestion here. Thanks!

I would recommend the following:

And I'd be interested to see if spells like Flame Wave, Bonfire of the Damned or Jaya's Immolating Inferno would be better for you than the total creature wipes. You have plenty of token production and can survive the wipes, but if you could keep your own creatures too, it might be even better. I admit that this is totally speculative.

Teecane on Atarka

7 months ago

You should def get rid of Crucible of the Spirit Dragon, it's real bad bro :(. Also Savage Twister is not bad but I feel like you could get more asymmetrical effects like Breath of Darigaaz, Mizzium Mortars, Bonfire of the Damned.

I feel like you might enjoy some ETB damage enchantments like Impact Tremors, Pandemonium, etc, or some red wheel effects, to make sure you draw enough. In general though, I've learned a lot from your synergy and your card choices seem very apt for a budget deck. Your mana seems pretty balanced too. Nice deck!

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