Bonfire of the Damned

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Bonfire of the Damned

Sorcery

Bonfire of the Damned deals X damage to target player and each creature he or she controls.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

TheoryCrafter on Marchesa (ADVICE PLEASE)

3 months ago

Cards like Polluted Delta and Windswept Heath, where you can tutor one basic land type, seems to be in the deck chiefly to shuffle your deck. If that's not your intent may I suggest either replacing some of the other nonbasic lands with lands having two or more basic land types such as Savai Triome(if you can financially afford it)? Another option would be to replace those tutor lands with including, but not limited to, Fabled Passage and Naya Panorama. Another land you may want to consider is Bojuka Bog to throw off opponents who'd benefit from all the discard.

Since you have been putting in spells that prevent the player from doing something, other cards to consider include, but are not limited to, Aurelia's Fury and Silence.

Another card you may want to consider is Bonfire of the Damned. If at some point you find yourself adding more instants and sorceries that deal damage, you may want to consider adding any combination of Pestilent Spirit, Radiant Scrollwielder, Soul-Scar Mage(especially useful against creatures with Indestructible) and Toralf, God of Fury  Flip.

I hope this helps. Thank you for reading me out. Happy Hunting!

TheoryCrafter on Gatekeepers (Burn)

7 months ago

Have you.considered Everlasting Torment? It'll be especially useful against indestructible creatures. You could replace Tibalt and 1 Skullcrack for this. If Tibalt is partly there for the devil creatures, then I would recommend adding Footlight Fiend.

At some point you'll have to choose between casting Bump in the Night from the graveyard or exiling it to.cast Necropolis Fiend. This is why I recommend replacing BitN With Bonfire of the Damned. Paid for its miracle cost its practically a board wipe.

And I concur about Soul-Scar Mage.

I hope this helps. Happy Hunting!

TheoryCrafter on Strefan Modified (needs help)

7 months ago

Because of Strefan's 1st triggered ability, may I suggest the following:

End the Festivities is essentially a 1 mana Bonfire of the Damned

Impact Tremors gives you an added bonus for getting vampires on the battlefield.

Voldaren Epicure, if cast after Strefan enters the battlefield, nets you a vampire and at least 2 blood tokens for 1 mana.

Skull Rend and Vicious Rumors deal damage to each opponent and force them to discard cards.

I hope this helps. Happy Hunting!

StoryArcher on Modern Elves and Bonfire of …

9 months ago

I've always been a big Elves fan, and while there are any number of generally accepted iterations there really is nothing new under the sun. As such, I try to experiment a bit and I've come up something a little different that has been working really, really well.


Damned Elves!

Modern StoryArcher

77 VIEWS | IN 1 FOLDER


The first and most significant difference is the inclusion of Bonfire of the Damned. The arrival of Realmwalker makes it a little easier to manage while maintaining the surprise factor. With all the mana that Elf decks tend to generate there is little difficulty hard-casting it and swarming an empty board with weenies is every bit as effective as if they were pumped up by Ezuri, Renegade Leader. Moreover, it's nice to actually have some interaction options with an elf deck for a change. If you manage to draw it and pay its miracle cost, it's basically a finisher but that's just lagniappe.

The next significant change is the addition of Elvish Harbinger, which deserves serious reconsideration gievn the advent of Realmwalker. Seriously, this card let's you set up draws (or actual plays with the 'walker or CoCo), it gives you an additional source of any colored mana for those shamans and bonfires and will let you tutor up a toolbox of sideboard cards when needed, all while giving you another elf body you can hit with CoCo. I've found it to be superior to Chord of Calling despite not (usually) functioning at instant speed.

Between 3x Elvish Harbinger, 3x Realmwalker and 4x Collected Company, I've found that this deck stalls less than other Elf decks I've played in the past. I also run six fetch lands, not just to help thin the deck but also to give you some extra shuffles when you've got the Realmwalker out.

There are a few other little tricks in the deck, and I'm considering a couple of other elves but at the moment this is what I'm running with an I'm having a lot of fun. I wanted to post it here for those who might be curious and offer it up for critique by more experienced players.

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

11 months ago

I will say this will still be a unique tron list, especially if you can find a way to abuse the insane amount of ramp you have and using some X burn spell like Bonfire of the Damned, Devil's Play, or Red Sun's Zenith. AND DO NOT UNDERESTIMATE BINFIRE. That card destroyed an entire IQ I was at, I ran it in a Jund Beats list and people were honking mad when they got hit with it. They were all "Oh no my delver and resto angel!!!"

tiffanyann on MY COMMANDER IS A MANA ROCK ♡ [PRIMER]

1 year ago

Crow-Umbra Well I certainly will! I've been switching out Crackle with Power and Earthquake for things like Builder's Bane and Bonfire of the Damned but will definitely add it to the maybes.

DawnsRayofLight on Stompy Green Devotion

1 year ago

It may be worth checking some of the old wolf run lists out from the back in 2010ish times (my favorite time to play magic in standard, such good memories).

Inkmoth Nexus as a 1 of may be a fun win con, something to help out.

You have a ton of ramp, I would love to see more done with it. I have suggestions, but I also see the argument against them to try and keep the deck mono green and the land base easy.

You do have the capabilities of running certain non green cards as long as they only have one non-green mana cost, it may be worth running 2-3 Breeding Pool s and Stomping Ground (which you have, another may help)

Bonfire of the Damned , I played in an IQ way back when and added 3 of this card for fun to my Jund Beats list, I made top 8 going undefeated until the first round with rough luck and Bonfire was just incredible. Board wipe and damage on them. 2-3 may help a bit for wiping out opponent's fields.

Hydroid Krasis : I am running this in my blue green tron list, life gain, draw, and a huge body, it is perfect for huge ramp lists.

Blightsteel Colossus , Ulamog, the Ceaseless Hunger , either as a 1-of at the top could be a great win con.

Finale of Devastation might be a good 2-of, mana outlet and a win con, let's you fetch a fatty and blow your opponent out, that might also allow you to run a few old-growth trolls over the empaths.

These are just suggestions and I can understand counterpoints, you've obviously played this list a ton and know its ins and outs. For me at a cursory glance it just seems like you have huge mana ramp potential with little outlets. When I play ramp, I want to be able to use all the mana I have to railroad my opponent.

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