Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Bonus Round Discussion
4 days ago
Awesome deck! I really like spellslinger decks, and playing this seems really fun.
However, considering how many instants and sorceries you have and the wheel theme, i'm surprised you don't have any graveyard recursion or synergy.
some cards that you could consider are: Bond of Insight, Call to Mind, Flood of Recollection, Mystic Retrieval, Pull from the Deep, Relearn, Shreds of Sanity, Backdraft Hellkite, Past in Flames, Volcanic Vision and The Mirari Conjecture
some of those exile themselves and since you have so much draw power that might actually be a downside. If i were to cut something for those I would maybe one of those shuffle effects.
mnemonic deluge and diluvian primordial are pretty funny, though kinda expensive. Imagine casting a wheel and then "going shopping" for spells, i highly recommend it. though these exile, so if you loop your deck you can't cast the spell you coped again.
i don't know how often you would be able to kill or do something significant with Spiraling Embers, but i thought it would be a fun inclusion.
here's a few cards for copying instants and sorceries:
Bonus Round, Insidious Will, Reverberate, Thousand-Year Storm, Swarm Intelligence and Twincast. twincast, reverberate and insidious will double as interaction, and you could also consider Narset's Reversal
sorry for the wall of text, just got excited about brewing so i wanted to suggest a bunch of cards. I hope that this at least gave you some ideas.
2 months ago
Got a big list of possible inclusions and cards to cut for ya. I'll try to keep things budget(ish) friendly, but there's a few I'm not suggesting that're worth trading up for.
Cuts: Approach of the Second Sun, Reconstruct History, Solve the Equation, Conjurer's Closet, and a few counterspells.
3 months ago
6 months ago
Move over 60-format nerds, it's C21 time!
(Collapsible due to obnoxious wall of text) Show
Starting with the Prismari deck, because an actual reason:
Elementalist's Palette: Yeah this is pretty great. It's a Manalith by default, which is OK, but after a single X-spell it morphs into a Worn Powerstone and keeps going. Zaxara, the Exemplary will enjoy this, among others.
Reinterpret: Fair Mana Drain . Not spectacular but neat none the less.
Surge to Victory: Wow okay. I had to double-check to see that it didn't have the killjoy templating of "one or more"; it's like you're giving everyone a Spellbinder to share, only you're free to go to town with sorceries as well! Token spellslinging anyone? The pumping can be quite game ending in its own right if you got a source of trample. Otherwise, exiling an extra combat spell is probably a reliable thing to do
Rionya, Fire Dancer: Obviously fancy, but she seems a bit torn between spell cards and creature cards, although that could be mended by e.g. using big token spells.
Radiant Performer: Radiate is explosive and all, but would it have killed them to skip the hand casting templating? It seems to me that cheating it out in a timely matter is pretty hard anyway. Oh well, at least it cost the same and you're free to bounce it back to hand for another go
Creative Technique: Meh. Seems inefficient to me if you're just going to cast one random card, while going for two via Demonstrate seems hella risky. I'm guessing the mechanic was made for Archenemy situations in mind.
Sly Instigator: Seems kinda dependent on your playgroup including stompy things, although you might be able to make a themed deck in blue+ where you empower even your opponent's small creatures against each other
Octavia, Living Thesis: I though Quandrix was the college about counting things! Anyway, gogo mono-blue wide spellslinger!
Dazzling Sphinx: It's Chaos Wand on legs; feels kinda more red to me
Veyran, Voice of Duality: this kinda feels like the Elsha of the Infinite to Zaffai, Thunder Conductor 's Sevinne, the Chronoclasm . Bonus Round gets pretty funny here. Also, note that it doesn't double just triggers that explicitly mentions instants and sorceries, so don't forget your Birgi, God of Storytelling Flips and Saheeli, Sublime Artificer s
Moving on to the Lorehold precon, which I must say I found quite disappointing seeing as R&D at that point had caught on to the struggles of boros in EDH and where seeking to address them, and the Prismari cards only amplifies that disappointment for me. Oh well, moving on to the actual cards:
Angel of Ruins & Ruin Grinder: Oh come one Wizards, Landcycling is there to mitigate getting mana screwed, an anti-frustration mechanic. It doesn't warrant increasing the MV of the card they're on to a point where they should be bombs (and the ETB/death triggers don't really justify it either). Yes, I know the face commander can double them from the graveyard for prenium, I don't care.
Digsite Engineer: Not bad, a repeatable Karn, Scion of Urza -2 that could get out of hand in a reasonable and fair matter. Decent direction for white.
Audacious Reshapers: Repeatable Madcap Experiment s on legs. Give them lifelink to skip the downside. Probably abuseable
Bronze Guardian: Ey, Guardian Beast throwback! Meh on the whole tho.
Archaeomancer's Map: reasonable white Burgeoning , not bad; punishes landfall decks a bit. Still, while I'm probably in a bit of a minority on this, I don't think white has that big of a problem with ramp in EDH; the generic rocks work fine IMo
Monologue Tax: See above, even if this isn't bad; while its performance can vary, I don't think you can expect it to be much more than a Worn Powerstone most of the time
Battlemage's Bracers: slightly modified Illusionist's Bracers , I like this
Excavation Technique: With that drawback it could have gone all the way and included lands too. Anyway, again, anti-Archenemy tech right here, more so than the Prismari one, but giving the Archenemy six colored mana to play with seems risky in its own right
Laelia, the Blade Refored: red Phyrexian Arena on legs , kinda. The haste seems like kind of a trap since I think you're often out of mana/already played a land on the turn you get her out. I don't think there's a way to circumvent the "one or more" templating in mono-red; I couldn't find a card that cheaply exiles individual cards alá Alms .
Losheel, Clockwork Scholar: Speaking of color shifted Phyrexian Arena s on legs that can't be readily abused, here's an underwhelming attempt at giving white card advantage. Best I could find for drawing more than one card per turn rotation is Spawning Pit . Don't really expect this to be the mono white messiah we've all been holding out for
Alibou, Ancient Witness: Meh, Golem/rocks tribal I guess? And scry 8 or something seems kinda tedious.
Welcoming voiced disagreements here, I wouldn't mind being proven wrong
6 months ago
Usually, Bonus Round is involved in some capacity, but generally casting and copying spells with Aria of Flame , Guttersnipe , or Sentinel Tower on the field will do it. Or a particularly large number of copies of Brass's Bounty into a sufficiently large Comet Storm . With enough of a back-and-forth of Bonus Round and Reiterate , you can even end up with enough copy triggers that casting Lightning Bolt will be enough to take your opponents from 40 to 0.
7 months ago
The big players in the deck are definitely Bonus Round and Finale of Promise , either of which is usually enough to completely change the direction of the game. Pulling off the Brash Taunter and Blazing Sunsteel combo is also funny whenever it happens, but the playgroup's started to catch wise to the idea that they shouldn't let Taunter or Stuffy Doll hang around unmolested. Though one of my favorite plays actually led to a draw--a Xantcha player had thrown Phyresis onto her and there was no way I was going to win...so I hit her with Arcbond and then dropped Blasphemous Act to take everyone else with me.
While I get the idea behind both Glacial Chasm and Fortune Thief , the reality has been that I'm rarely setting off a symmetrical explosion large enough to take me out of the game. In those cases when Ashling does get sizeable, lifelink from Basilisk Collar or Shadowspear has always been enough to solve the issue. Since lifelink isn't a triggered ability any more since M10, you gain that life at the exact same time damage is dealt, so your life total is never seen to hit zero.
I actually did have Leyline Tyrant in a prior version of the list, but didn't really feel like it was pulling its weight. It was never the card in hand that I most wanted to cast, and after it resolved I rarely had so little to do with my mana that there was much left to bank. Obviously, it pairs very nicely with Braid of Fire , but that was never a consistent enough occurrence to make up for the number of times that it was a dead card that died to Ashling herself half of the time. Because of that, I never really considered Horizon Stone , but the stone not being a creature may make it worth revisiting.
Toralf, God of Fury Flip is a possible inclusion that I've gone back and forth on. On the one hand, he could add up to a decent chunk of additional damage over the course of a game (assuming he doesn't himself die to Ashling too early), and could possibly just wipe out the rest of the table if onboard for a Blasphemous Act . On the other hand, so much of what the deck focuses on is the spellslinging angle, with Ashling serving more as a deterrent and repeatable boardwipe than a win condition. He's definitely on my short list, but I'll need to get in a few more games to feel out whether the latest changes leave any obvious cuts for him.
Birgi, God of Storytelling Flip is in a similar boat to Toralf, albeit with more of the uncertainty tied up in her lower toughness. Both of her sides are useful, both for the effective cost reduction on her front face and the card cash-in from Harnfel, but I simply haven't been able to figure out what to cut.
9 months ago
I love seeing Apex of Power being played in commander, such a fun card. Have you considered adding Fall of the Titans or Bonus Round to the deck? Bonus Round can be a double edged sword but can also be game winning if played at the right time.