Electrodominance

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Electrodominance

Instant

Electrodominance deals X damage to target creature, player or planeswalker. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.

Jett2112 on Impulsive Immolation

2 months ago

The maybe board is basically a list of notable exclusions most of witch I have playtested and cut but keep here in case a new synergy or strategy comes up also so that if anybody wants to make a budget version of this they have plenty of options.

Bonus Round, Reiterate, and Electrodominance were cut because they are bad topdecks when the hand is empty.

Sudden Shock isn't like a counterspell, it just means it's basically uncounterable here. right?? once a split second spell resolves players can add to the stack any time they have priority as normal? what do you mean by it's a counterspell?

Past in Flames maybe I should put it back in since my mana curve is lower now than when I took it out. Plus it goes good with Gamble.

SufferFromEDHD on Impulsive Immolation

2 months ago

Out of everything in your massive Maybeboard these 5 caught my attention as being worthy of the main:

Bonus Round this is a universal effect but with all your 1 and 2 CMC spells you will always come out the winner.

Reiterate this card is ridiculous in EDH and in a low cost spell slinger strategy it will create serious value.

Electrodominance this acts like a blue/green cheat effect and it fits the damage strategy.

Sudden Shock this acts as a counterspell and it fits the damage strategy.

Past in Flames is Yawgmoth's Will in this deck.

thesilentpyro on Pervasive Footprints

8 months ago

Out: Besmirch

In: Nothing, there were 101 cards in the deck because I didn't finish cutting last time.

  • A wincon that relies on combat (even if it's pretty well guaranteed) that doesn't further the gameplan is a hard sell. If the goad is relevant at all it means you didn't go off hard enough.

Out: Dovescape

In: Dizzy Spell

  • Dovescape is a hilarious card that does win you the game, but six mana is too much when it doesn't immediately do something. Dizzy Spell for Nivmagus Elemental is often going to be better.
  • The one-mana slot has gotten very versatile, and a you can always just nab Kick in the Door to get things started if you don't need something specific like Crop Rotation or Nivmagus Elemental. It's also a targeted spell if you want to just trigger mentors or Storm-Kiln Artist.

Out: Feather, the Redeemed

In: Kick in the Door

  • Feather is cute, but slow and win-more; we should win the turn we're casting a bunch of spells and its three mana is better spent doing exactly that.
  • Kick does little bits of everything we want: gives treasures, makes tokens, and draws cards, with some random lifegain and scry thrown in. None of these effects are as efficient as the cards that are focused on them, but you're never sad to have Kick. Four creatures on the board is enough to complete Lost Mine of Phandelver for a little benefit, and at five you can work on Dungeon of the Mad Mage and accelerate the combo. When there's seven+ the card's gold.

Out: Gods Willing

In: Tamiyo's Safekeeping

  • Protection is not as good as indestructible when multiple Pongify/Beast Within-type cards are in the deck. I'm only leaving in Apostle's Blessing as the sole protection from color card because the colorless cost is more relevant than scry when we can already draw a million cards and having some ability to protect from targeted non-destroy removal is good. The hexproof from the blessing is very relevant to protect from opposing targeted removal of any kind, and the lifegain isn't irrelevant either.

Out: Leyline of Anticipation

In: Storm-Kiln Artist

  • Leyline is too expensive to not do anything itself and the concentration of instant-speed cards is just getting higher. Dizzy Spell for Crop Rotation for Emergence Zone is pretty similar if you are really worried about timing, and the Crop Rotation can be done at instant speed itself or held to fetch Gaea's Cradle when going off.
  • The rulings on Storm-Kiln Artist dictate that every copy makes another treasure. Four mana might actually make this win-more considering how many other bonkers mana generators there are, but it's really hard for me to resist how explosive this is. It's an easy way to burn someone out with Electrodominance, hitting more than one player with Regrowth and Eternal Witness.

Out: Mercy Killing

In: Startle

  • Using Mercy Killing as a radiated forced sacrifice is bad as we can't protect with indestructibility. Losing instant-speed multiple tokens is a hard sell, though, and it's amazing when Nivmagus Elemental or Flusterstorm are available. This might still make it back in if only to use as a regular removal spell that is also a token generator. You need things to have at least two power to net tokens, but there's accidental synergy with all the random power buffs in here. I've gotta think on it.
  • Startle is probably now the best targeted spell in the deck; it's instant speed tokens AND draw for two mana.

Out: Quasiduplicate

In: Croaking Counterpart

  • Croak is a targeted copy maker that gets opponents' creatures at three mana with flashback. Don't need to say anything else. It sucks that it doesn't hit its own tokens when you flash it back, but that won't come up much as the flashback isn't necessary so getting opponents' creatures up front is better than getting more of your own with a second cast. Hilariously, it doesn't hit Rapid Hybridization tokens.

Out: Reliquary Tower

In: Boseiju, Who Endures

  • I've never liked Reliquary. It was only in as a remnant from when the deck was slower and we were more likely to run out of mana. Now we should win on the same turn we draw a million cards, and the colorless mana can be relevant when the curve is so low.
  • Boseiju, Who Endures is an untapped colored source that is also uncounterable removal for problematic permanents. I don't anticipate ever taking it out.

Out: Rite of Replication

In: Mythos of Illuna

  • This should always have been Mythos. Having the option to hit the occasional doozy of a non-creature is pretty great, and while it's rare that you want it the removal is always an option. The kicker on Rite is and always was win-more that just makes the table groan.

Out: Swell of Growth

In: Sudden Breakthrough

  • Swell is a good card, but one treasure per creature is better than being limited to the number of lands you have. It's possible Scale the Heights is the right cut instead.

zapyourtumor on Suspension of Disbelief

9 months ago

Tibalt's Trickery isn't legal because of the 4x Violent Outburst + 1x Tibalt's Trickery + 4x Emrakul, the Aeons Torn deck.

About the deck, it seems to be a little unfocused. Although Shivan Meteor is a suspend card, it isn't that good unless you're hitting your own Boros Reckoner with it. Similarly, Reckoner doesn't have much synergy with the rest of the deck either.

Also, I definitely think it would be nice if you could work in a few more "unfair" elements of suspend to the deck, as opposed to using suspend to turn a Rift Bolt into a bolt or a Gargadon into a goyf. One nice unfair suspend interaction is the Greater Gargadon + Restore Balance combo for example. And then there's all the ways to cheat in suspend cards like Electrodominance, Kari Zev's Expertise, cascade cards, etc.

In this deck, Fury Charm doesn't seem that great. Only the destroy artifact mode is any good, and then its just a worse Smelt. I don't think I need to explain why the second mode isn't great, and the third mode turns Gargadon from "1R, wait 4 turns" into "2RR, wait 2 turns and also go down on card advantage". The reusable time counter removers are way better.

Also unsure about 4 maindeck Spellskite, especially given that I think you want to be dropping a timebug or suspending a gargadon on t2. Seems more like a sideboard card.

For the sideboard, I don't think you need 4 Needles.

Ardees on Zirilan Red Passion

10 months ago

UPDATE

edster on Synergies with Unbound Flourishing in Modern

1 year ago

Been testing unbound with newer cards and other deck lists: https://www.reddit.com/r/ModernMagic/comments/mdkh1w/ug_unbound_flourishing_tron/ https://www.mtggoldfish.com/articles/against-the-odds-unbound-wealth-modern-magic-online

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

dt-woods on Lonely Moutain

1 year ago

I like the name of this deck and its D&D thematics. Some first impressions are:

  1. Consider an 'X' instant-speed spell or two to help save your treasures from an untimely Vandalblast . I like Dwarven Catapult and Comet Storm . Electrodominance might synergize with dragons in your hand and a classic Heat Ray sounds very D&D.
  2. With a strong dragon presence, have you considered including Scourge of Valkas ?
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