Electrodominance

Electrodominance

Instant

Electrodominance deals X damage to target creature, player or planeswalker. You may cast a card with converted mana cost X or less from your hand without paying its mana cost.

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Electrodominance Discussion

edster on Synergies with Unbound Flourishing in Modern

3 weeks ago

Been testing unbound with newer cards and other deck lists: https://www.reddit.com/r/ModernMagic/comments/mdkh1w/ug_unbound_flourishing_tron/ https://www.mtggoldfish.com/articles/against-the-odds-unbound-wealth-modern-magic-online

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

dt-woods on Lonely Moutain

2 months ago

I like the name of this deck and its D&D thematics. Some first impressions are:

  1. Consider an 'X' instant-speed spell or two to help save your treasures from an untimely Vandalblast . I like Dwarven Catapult and Comet Storm . Electrodominance might synergize with dragons in your hand and a classic Heat Ray sounds very D&D.
  2. With a strong dragon presence, have you considered including Scourge of Valkas ?

TheWanderinGPlaneswalker on Osgir, The reconstructor Consturcted+listofcards

5 months ago

unstable_anomaly All that glitters isn't a bad idea at all. It effectively does what osgir's pump ability already does but without the need to sacrifice the board. Combine that with a basic voltron piece and that's easily 7 dmg a turn. So how the copy effects like Illusionist's Bracers work is similar to if you copy an X spell. So if you cast Doublecast on a spell with x in it then the amount that you payed for x will be copied. SO if x=8 then the copy will have x=8. How I understand it is that osgir's ability is a cost. So for example I activated osgir's ability and pay zero mana and exile lotus petal. I believe what happens is that the lotus petal is exiled as cost as it doesn't say target artifact but exile it as a cost. Anyways, costs are paid first. Then the ability that will go on the stack is the creating 2 copies of the exiled artifact. Just like an x spell being copies would create another copy of that same spell with the same mana spent on x, copying osgir's ability copies what is currently trying to resolve, namely that being the creation of 2 lotus petals. So if copied there would then be 2 instances of osgir's ability on the stack creating a total of 4 lotus petals (after the initial illusionist's bracers ability resolves on the stack).

So the Mox Tantalite and Lotus Bloom are really cool. So say I suspended Mox Tantalite on turn 1 and by the time I have osgir in play he is not summoning sick as well. So then what I can do to ramp is tap the mox to produce a mana. Then I use that mana to osgir's first ability to sacrifice the mox as a cost and then give target creature (even opponents) +2/0 until end of turn. After this (or during it being on the stack because sacrificing the artifact was a cost) I can activate osgir's 2nd ability to pay 0 mana to exile the mox from my graveyard. When this resolves I'll now have 2 Mox Tantalite . For Lotus Bloom it's a similar process just a different result. Lotus bloom is on the field and I sac it for that sweet black lotus mana. Then I use osgir's ability to pay zero and exile it from the graveyard. Then when this resolves I am rewarded with two more copies of Black Lotus that I can sacrifice at my pleasure!

Also no problem with the questions. And no the tokens wont have suspend counters put on them. Mox and bloom work similar with suspend in that if you want to play them from your hand the only way to do that is suspend them instead of casting, wait 3 turns, then cast them at the upkeep. However, there are cards like As Foretold and Electrodominance that allow you to play cards with cmc 0 from your hand. With cards like that you CAN cast them from your hand without suspending. However wheen creating copies of a card even with something like Mechanized Production the copies are just created without being able to suspend them even if you wanted to. There is actually a modern deck based off of this concept called as foretold. Also this concept works the same for Living End . Another modern deck where the goal is to cycle big creatures for 1 mana, get to 3 mana, then cast either Violent Outburst or Demonic Dread to cascade into living end (as the only card 2cmc or less in the deck), then cast that living end without needing to suspend as the cascade mechanic allows you to cast the card. Of course that then leads to a board wipe and all of those big creatures coming back and then you try to attack for the win.

Thx for the comment! Mind sharing your list? I think my list is definitely unrefined so I'm happy for any suggestions on things to cut/add to make it a deck that can hold it's own and being able to provide great value in an interactive game of magic.

abby315 on Riku! Reku! Rikoo!

6 months ago

Here are my picks for weakest cards, without much justification except that for the most part I don't see them doing anything important with Riku, too expensive for what they do, or are too specific:

Spore Frog
Animist's Awakening
Desperate Ritual
Parcelbeast
Reshape the Earth
Sakura-Tribe Scout
Savage Ventmaw
Seething Song
Deconstruct
Hypergenesis
Sunbird's Invocation
Pull from the Deep Volcanic Vision
Wild Ricochet
Hazoret's Undying Fury
Brainstorm
Surrak Dragonclaw
Swarm Intelligence
Dual Casting
Volcanic Torrent
Decimate (since you need all legal targets, it can be awk to cascade into this one)
Amulet of Vigor
Trinket Mage
Murkfiend Liege
Wort, the Raidmother
Mana Reflection
Genesis Ultimatum
Cast Through Time

And I'm also recommending cutting all of your X spells that can be hit and missed with Cascade: Electrodominance
Genesis Wave

However, I'll echo what another commenter said in that cascade doesn't interact with Riku all that much. I mean, you can copy the permanents or spells cast off of Cascade, but you can't meaningfully copy the Cascade cards. You could choose to cut the Cascade package instead. It's up to you and what you want to play.

So that's my first evil pass at 30 cuts. :)

Polaris on Can you Flip Tibalt from …

8 months ago

When searching for a card or putting one into play, you only consider the front face. Grenzo will let you put Valki, God of Lies  Flip into play, but not Tibalt. If an effect lets you play or cast a modal double face card, though, you can play any side that matches the effect. For example, casting Electrodominance at X=8 would let you cast either side from your hand, but at X=4 you could only cast the Valki side. However, if you picked something like Kazandu Mammoth  Flip to cast from Electrodominance, you could only play the front side because you don't cast lands.

Spirits on Mizzix of the Izmagnus

8 months ago

I did quite a bit of playtesting, was very happy with Flux Channeler, I'm really thinking hard on adding into my deck. With Mizzix of the Izmagnus in play, a Gamble for a Reiterate (or Electrodominance) get you 2 Experience and then I cast Electrodominance for (+ 2 Experience) gets you to 4 Experience then Reiterate for (+4 Experience). Initiating off a Desperate Ritual or something same result. So a win-con (assuming you have already Drawn/Muddle the Mixture/Spellseeker/Mystical Tutor the Electrodominance).

The lands were a little bit lean, but I think it's because your still 15 cards over, so skewing the testing a little bit.

I did have a hand with Fork, Reiterate, Increasing Vengeance, which was uncomfortable, but infrequently it happened.

You could cut Dualcaster Mage / Twinflame / Imperial Recruiter / Vedalken AEthermage since you have Bonus Round combos as a secondary win-con. (Primary being Reiterate + Electrodominance or Turnabout/Finisher).

Also have Dramatic Reversal + Isochron Scepter too. Could add a Runic Repetition combo line too since you already have Mystic Retrieval so only 1 card). I like enjoy the Dualcaster Mage line though because it's only with 1 Experience and a Mizzix of the Izmagnus to copy.

Depending on which cards you have, if your looking to cut money Reset isnt' totally necessary since your have Reality Spasm

Curse of the Swine easy cut. Mind's Desire easy cut.

After I got my Intuition from boxing day sale I put Enter the Infinite in my deck, I personally didn't like it, so I took it back out lol, but I get why it's in there! Instead I'm using these tutor win-lines with Intuition: Firemind's Foresight + Past in Flames + Mizzix's Mastery or Turnabout + Past in Flames + Mystical TutorReiterate. I almost feel like Enter the Infinite need a Show and Tell/Omniscience lol, but can't tutor that Omniscience (similar to the Aetherflux Reservoir)

Fork pretty expensive compared to the other copies, could cut that if you don't have one for budget, and too many copy spells, BUT... a Ral, Storm Conduit + any two copy spells is a win, I respect that line too!

Trim 1 of the protection boots (not Lightning Greaves) maybe, you wouldn't want to accidently ever draw 2 and like devastating if you draw all 3. Hexproof > Shroud but Attach > Equip, situational call, would use both in the appropriate situation, like in response to removal Attach is key, especially if you can stack multiple attaches like Equip, opponent responds with removal, in response Attach as a game example.

Gilded Lotus or Steady Progress one might argue are too slow, but they didn't play bad in testing, the CMC3 on Steady Progress was annoying though.

Your pretty close, couple more cuts and your there. Im still testing T6-8, I had a T4 win with your deck playtesting. I had thought of a T1 and was going to add to my primer when I got to a PC, then I forgot it lol, have to think what it was, I know we have T1 potential.

Klapp on Budget Mizzix Storm [~$150 Competitive EDH]

9 months ago

Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.

So here's how your comment impacted my build

Cards that got in:

Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.

Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.

Silundi Vision  Flip - I was on 33 lands, cut one for this MDFC.

Cards that didn't go in:

Grapeshot - I'm not running it. Admittedly, my build really only has two cards that can win the game. Brain Freeze and Stroke of Genius, this may be a problem and a point in favor of Grapeshot.

Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.

Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.

Cards that are in that I'm considering cutting:

Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.

Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.

Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.

Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening  Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.

Also, have you ever looked at Recall as a way to possibly recur Underworld Breach if it gets countered?

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