Final Fortune

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Final Fortune

Instant

Take an extra turn after this one. At the end of that turn, you lose the game.

Squee_Spirit_Guide on Fata Morgana

2 months ago

Great build! I loved this era of Magic and this deck takes me right back.

What do you think about adding Desertion? Its success would be dependent on what your opponents' are playing so it may not be a good fit, but it's a lot of fun when you pull it off.

I'd also be really tempted to run Final Fortune to close out games, maybe just as a one-of.

Spell_Slam on Card creation challenge

4 months ago

Fatal Flaw

Instant

Until end of turn, you can't lose the game and your opponents can't win the game.

At the end of your next turn, you lose the game.


Obviously I was going for a Final Fortune-style card... Is that really in the colour pie, though?

New challenge: Make a Red enchantment with Totem Armor that pictures a rabbit.

plakjekaas on Mono Red infinite combos???

4 months ago

I like Final Fortune + Isochron Scepter + Sundial of the Infinite, but I'm weird like that '^^

Polaris on Obeka Stack Interactions

5 months ago

To clarify the above response, Final Fortune triggers at the beginning of that turn's end step. When you end the turn via an effect, you skip the end step entirely and proceed to the cleanup step. The trigger condition for Final Fortune will never occur.

Lanzo493 on Obeka Stack Interactions

5 months ago

TLDR: you won’t lose the game.

Final Fortune has a delayed trigger that will go on the stack once you enter the end of turn step on the turn it gave you. If you end the turn early (like during combat) with something like Obeka, you skip the end of turn step entirely and it will never trigger. The reason Obeka decks generally wait for the end step to begin naturally before ending the turn artificially is because of cards that trigger at the beginning of the NEXT end step will end up being delayed to the next person’s turn (Final Fortune triggers at the beginning of THAT turns end step, so it’s specific to that one then and not just any turn in general). Ending the turn to keep the Myriad tokens will work while also preventing any extra turn deaths.

OmicronPrime on Obeka Stack Interactions

5 months ago

Let's say I'm on my second turn off a Final Fortune. I proceed to combat and trigger Myriad off a Broodbirth Viper and end the turn with Obeka, Brute Chronologist before the end of combat to keep the myriad tokens. Does ending the turn at end of combat delay the Final Fortune trigger until my next turn's end step, or does ending the turn with Obeka during combat immediately put any and all end of turn triggers on the stack and I need to find another way to end the turn before those resolve and I lose the game?

Polaris on Flashback and extra turns.

7 months ago

For your first question, casting Final Fortune and then flashing it back will give you two extra turns in a row. Flashing it back on your first extra turn will give you a second.

However, a trigger to make you lose the game will go on the stack at the end of any extra turn created by Final Fortune. Regardless of how you flash it back, you need some way to survive the end of the first extra turn (like Platinum Angel, Stifle, or Sundial of the Infinite) to get any benefit from the second.

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