Battle Hymn

Battle Hymn


Add R to your mana pool for each creature you control.

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Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Limited Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Pauper Legal
Leviathan Legal
Pauper EDH Legal
Vintage Legal
Unformat Legal

Battle Hymn occurrence in decks from the last year

Latest Decks as Commander

Battle Hymn Discussion

Omniscience_is_life on open the omenpaths

3 days ago

IDK, rituals are good in cEDH decks like Godo, but a bit unreliable otherwise. I personally like my ramp to stick around, and these days we have enough rocks that even mono R/W have enough. Rituals like Mana Geyser and Battle Hymn are the best because they provide game-winning amounts of mana when set up right, but generally the card disadvantage is prohibitive for this kind of card. I will say that having it be modal helps... but who's ever going to use the pump effect, really?

Catonis on Bippity Boppity Your Deck is My Property

1 week ago

Have you considered adding Stolen Strategy or Battle Hymn ?

Pikobyte on Xyris Wheeling & Dealing

1 week ago

You’re just a bit light on ramp and your avg cmc could be lower. You also run some sub-optimal cards like cryptolith rite which only does work for creatures that entered the battlefield last turn unless you got mass hysteria. Earthcraft would do the same but has build in haste. Puzzle box only does something for you if you give your opponents another turn. Chasm skulker needs time to build up counters etc. You could also run Battle Hymn instead of mana echoes. While echoes isn’t bad it only makes colorless mana and at some point you’re stuck with 200 colorless mana but can’t cast anything because the colors are missing. Battle hymn also combos with any discard wheel and Underworld Breach to draw your entire deck and just win.

You also run very little protection for Xyris and the decks weakness is that it needs the commander to do something. Counterspells are fine but don’t work too well here since the wheels make it hard to keep them until you need them. Cards like Steely Resolve and Spellskite for example protect your commander at all time and you can even cast them before Xyris hits the field. Spellskite even protects combo pieces like phyrexian altar for you. Altar is one of the strongest cards in your deck and it brings a lot of consistency if you add some ways to tutor it btw.

Your decks looks a lot like an earlier list of mine, I just optimized it in terms of speed and efficiency after intense testing and now it typically wins turn 4-5 if unchecked. I’m even building a primer for it, check it out if you want to. I bet you could find some improvements there

Epicurus on Grandlandlord Radha *$50 Budget*

2 months ago

Hi there! I sifted through your list and chose 9 cards from amongst the higher price tags that I thought you could live without, then came up with 9 cheaper cards that seem to fit with what you have going here. I hope it's helpful



Azdranax on Krenko, Mob Boss

2 months ago

Battle Hymn and Imperial Recruiter feel like really strong options for this deck.

EpoH on Wort the Raidmother Tokens

3 months ago

Interesting to see Isochron Scepter here!

I really love Wort and really liked seeing the increasing power subtheme here

Also, i've found that most times i played i'd rather have an instant response in hand like Wild Ricochet or Reverberate rather than Dualcaster Mage, mostly because of the copying thingy. Also i would say since you already have Valakut Awakening  Flip in here, Bala Ged Recovery  Flip would fit right in, also "doubling" your chances to get a Regrowth in your hand.

i'll list a few cards i think go well with the Scepter in this deck if you don't mind, some of them might not be as budget.

Pikobyte on Xyris's Noodle Party

3 months ago

You don’t have to go all in for sure, but I can highly recommend cards like Battle Hymn or Xenagos, the Reveler. Add in a few tutors to find phyrexian altar and the deck should play much smoother and better. My list looked pretty similar to yours at the beginning, but cards like ogre battledriver turned out to be dead cards often since it only affects tokens that come into play after it. Mass Hysteria or Fervor affect even the creatures that came into play before. You sacrifice some potential power there for less situational card choices. You have to see what works best for you

Azdranax on Useful formulas for deck building

4 months ago

Interesting topic Ramble, I've been meaning to respond for the last day or two but have just been super busy, but let me provide a mana base formula I stumbled on a few years back after noticing a pattern in my deck building - might be something to try out and see if you find similar results, as I find it's very rare to get either flooded or mana screwed using this formula. I'll provide a couple of examples as well - more for the casual-competitive decks, as my cEDH decks don't always follow the formula as rigorously.

The basic formula for mana-producing lands is: Starting base of 30 mana-producing lands, plus additional lands equal to the CMC of your commander, plus additional lands equal to the average CMC of the deck, minus designated values for each mana rock, mana dork, mana spell and draw spell equal to or less than the CMC of the commander.

The first example is for my Zada, Hedron Grinder deck: Yada...Yada...Zada. In this case, the formula is 30 + 4CMC (commander) + 2.28 average CMC, or 36.28. I then subtract designated values for the following cards in the deck: -1.0 for Mana Crypt, -0.5 for Sol Ring (or any other 0 or 1 CMC rock), -0.25 for Thought Vessel (or any other 2 or 3 CMC rock), Battle Hymn, Brightstone Ritual, Traitorous Greed and Dockside Extortionist, and finally -0.10 for each of the draw spells in the deck: Accelerate, Boiling Blood, Crimson Wisps, Expedite, Fists of Flame, Stun and Renegade Tactics for a total reduction of 3.45 and a final value of 32.83 (rounded up to 33).

The second example includes a more aggressive reduction in mana-producing lands based on my Elf tribal Marwyn, the Nurturer deck: Elves Tap and Slap (Marwyn Tribal Counters). The formula here is 30 + 3CMC (commander) + 2.64 average CMC, or 35.64. I then subtract for the following cards: -0.50 for Sol Ring, -0.25 for Elvish Archdruid, Elvish Mystic, Fyndhorn Elves, Gyre Sage, Incubation Druid, Llanowar Elves, Llanowar Visionary, Priest of Titania, Rishkar, Peema Renegade, Selvala, Heart of the Wilds, Viridian Joiner, Wood Elves, Cultivate, Kodama's Reach, Nissa's Pilgrimage, Rhonas's Monument, Gaea's Touch and Growing Rites of Itlimoc  Flip. Finally, I subtract -0.10 for Elvish Visionary, Llanowar Visionary and Inspiring Call for a total reduction of 5.30 and a final value of 30.34 (rounded down to 30).

Although the reduction values could be considered a little arbitrary in certain deck concepts, this formula has held pretty accurate since I started keeping track of it. I hope you find this useful in the future, and happy brewing.

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